This CL plumbs in the drawBitmapRectToRect "bleed" flag and makes it live on the simplest GPU path.

R=bsalomon@google.com, reed@google.com, edisonn@google.com, scroggo@google.com, jvanverth@google.com, mtklein@google.com

Author: robertphillips@google.com

Review URL: https://chromiumcodereview.appspot.com/20806003

git-svn-id: http://skia.googlecode.com/svn/trunk@10765 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/SkNWayCanvas.cpp b/src/utils/SkNWayCanvas.cpp
index 5eebd01..eeb1bc2 100644
--- a/src/utils/SkNWayCanvas.cpp
+++ b/src/utils/SkNWayCanvas.cpp
@@ -220,10 +220,11 @@
 }
 
 void SkNWayCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src,
-                                  const SkRect& dst, const SkPaint* paint) {
+                                  const SkRect& dst, const SkPaint* paint,
+                                  DrawBitmapRectFlags flags) {
     Iter iter(fList);
     while (iter.next()) {
-        iter->drawBitmapRectToRect(bitmap, src, dst, paint);
+        iter->drawBitmapRectToRect(bitmap, src, dst, paint, flags);
     }
 }