This CL plumbs in the drawBitmapRectToRect "bleed" flag and makes it live on the simplest GPU path.

R=bsalomon@google.com, reed@google.com, edisonn@google.com, scroggo@google.com, jvanverth@google.com, mtklein@google.com

Author: robertphillips@google.com

Review URL: https://chromiumcodereview.appspot.com/20806003

git-svn-id: http://skia.googlecode.com/svn/trunk@10765 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/SkProxyCanvas.cpp b/src/utils/SkProxyCanvas.cpp
index 053a757..f530313 100644
--- a/src/utils/SkProxyCanvas.cpp
+++ b/src/utils/SkProxyCanvas.cpp
@@ -105,8 +105,9 @@
 }
 
 void SkProxyCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src,
-                                   const SkRect& dst, const SkPaint* paint) {
-    fProxy->drawBitmapRectToRect(bitmap, src, dst, paint);
+                                   const SkRect& dst, const SkPaint* paint,
+                                   DrawBitmapRectFlags flags) {
+    fProxy->drawBitmapRectToRect(bitmap, src, dst, paint, flags);
 }
 
 void SkProxyCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,