This CL plumbs in the drawBitmapRectToRect "bleed" flag and makes it live on the simplest GPU path.

R=bsalomon@google.com, reed@google.com, edisonn@google.com, scroggo@google.com, jvanverth@google.com, mtklein@google.com

Author: robertphillips@google.com

Review URL: https://chromiumcodereview.appspot.com/20806003

git-svn-id: http://skia.googlecode.com/svn/trunk@10765 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/debugger/SkDebugCanvas.cpp b/src/utils/debugger/SkDebugCanvas.cpp
index 0e07084..dae5f33 100644
--- a/src/utils/debugger/SkDebugCanvas.cpp
+++ b/src/utils/debugger/SkDebugCanvas.cpp
@@ -276,17 +276,19 @@
 }
 
 void SkDebugCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar left,
-        SkScalar top, const SkPaint* paint = NULL) {
+                               SkScalar top, const SkPaint* paint = NULL) {
     addDrawCommand(new SkDrawBitmapCommand(bitmap, left, top, paint));
 }
 
 void SkDebugCanvas::drawBitmapRectToRect(const SkBitmap& bitmap,
-        const SkRect* src, const SkRect& dst, const SkPaint* paint) {
-    addDrawCommand(new SkDrawBitmapRectCommand(bitmap, src, dst, paint));
+                                         const SkRect* src, const SkRect& dst, 
+                                         const SkPaint* paint,
+                                         SkCanvas::DrawBitmapRectFlags flags) {
+    addDrawCommand(new SkDrawBitmapRectCommand(bitmap, src, dst, paint, flags));
 }
 
 void SkDebugCanvas::drawBitmapMatrix(const SkBitmap& bitmap,
-        const SkMatrix& matrix, const SkPaint* paint) {
+                                     const SkMatrix& matrix, const SkPaint* paint) {
     addDrawCommand(new SkDrawBitmapMatrixCommand(bitmap, matrix, paint));
 }