Introduce GrGLShaderBuilder::TextureSampler
Review URL: https://codereview.appspot.com/6495099/
git-svn-id: http://skia.googlecode.com/svn/trunk@5422 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp
index 98433e2..799e548 100644
--- a/src/effects/gradients/SkRadialGradient.cpp
+++ b/src/effects/gradients/SkRadialGradient.cpp
@@ -485,7 +485,7 @@
virtual void emitFS(GrGLShaderBuilder* builder,
const char* outputColor,
const char* inputColor,
- const char* samplerName) SK_OVERRIDE;
+ const TextureSamplerArray&) SK_OVERRIDE;
static StageKey GenKey(const GrCustomStage& s, const GrGLCaps& caps) { return 0; }
@@ -550,10 +550,10 @@
void GrGLRadialGradient::emitFS(GrGLShaderBuilder* builder,
const char* outputColor,
const char* inputColor,
- const char* samplerName) {
+ const TextureSamplerArray& samplers) {
SkString t;
t.printf("length(%s.xy)", builder->defaultTexCoordsName());
- this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplerName);
+ this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplers[0]);
}
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