Use GrAARectRenderer in GPU AA clip mask generation

http://codereview.appspot.com/6300097/



git-svn-id: http://skia.googlecode.com/svn/trunk@4261 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h
index 1c7cb86..ee6130b 100644
--- a/include/gpu/GrContext.h
+++ b/include/gpu/GrContext.h
@@ -254,6 +254,8 @@
     const GrRenderTarget* getRenderTarget() const;
     GrRenderTarget* getRenderTarget();
 
+    GrAARectRenderer* getAARectRenderer() { return fAARectRenderer; }
+
     /**
      * Can the provided configuration act as a color render target?
      */
@@ -705,9 +707,9 @@
     GrIndexBufferAllocPool*     fDrawBufferIBAllocPool;
     GrInOrderDrawBuffer*        fDrawBuffer;
 
-    GrContext(GrGpu* gpu);
+    GrAARectRenderer*           fAARectRenderer;
 
-    GrAARectRenderer*            fAARectRenderer;
+    GrContext(GrGpu* gpu);
 
     void setupDrawBuffer();