Make GrGLEffects use an interface to append their code.
A small step towards encapsulating GrGLShaderBuilder.
Review URL: https://codereview.chromium.org/12547012
git-svn-id: http://skia.googlecode.com/svn/trunk@8018 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index 261ad8f..1158dcf 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -787,13 +787,15 @@
const char* inputColor,
const GrGLShaderBuilder::TextureSampler& sampler) {
- SkString* code = &builder->fFSCode;
- code->appendf("\tvec2 coord = vec2(%s, %s);\n",
- gradientTValue,
- builder->getUniformVariable(fFSYUni).c_str());
- code->appendf("\t%s = ", outputColor);
- builder->appendTextureLookupAndModulate(code, inputColor, sampler, "coord");
- code->append(";\n");
+ builder->fsCodeAppendf("\tvec2 coord = vec2(%s, %s);\n",
+ gradientTValue,
+ builder->getUniformVariable(fFSYUni).c_str());
+ builder->fsCodeAppendf("\t%s = ", outputColor);
+ builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_ShaderType,
+ inputColor,
+ sampler,
+ "coord");
+ builder->fsCodeAppend(";\n");
}
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