Make GrGLEffects use an interface to append their code.
A small step towards encapsulating GrGLShaderBuilder.
Review URL: https://codereview.chromium.org/12547012
git-svn-id: http://skia.googlecode.com/svn/trunk@8018 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLEffectMatrix.cpp b/src/gpu/gl/GrGLEffectMatrix.cpp
index 5fdde2c..c37098e 100644
--- a/src/gpu/gl/GrGLEffectMatrix.cpp
+++ b/src/gpu/gl/GrGLEffectMatrix.cpp
@@ -93,20 +93,20 @@
switch (fUniType) {
case kVoid_GrSLType:
GrAssert(kVec2f_GrSLType == varyingType);
- builder->fVSCode.appendf("\t%s = %s;\n", vsVaryingName, vertexCoords);
+ builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, vertexCoords);
break;
case kVec2f_GrSLType:
GrAssert(kVec2f_GrSLType == varyingType);
- builder->fVSCode.appendf("\t%s = %s + %s;\n", vsVaryingName, uniName, vertexCoords);
+ builder->vsCodeAppendf("\t%s = %s + %s;\n", vsVaryingName, uniName, vertexCoords);
break;
case kMat33f_GrSLType: {
GrAssert(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
if (kVec2f_GrSLType == varyingType) {
- builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1)).xy;\n",
- vsVaryingName, uniName, vertexCoords);
+ builder->vsCodeAppendf("\t%s = (%s * vec3(%s, 1)).xy;\n",
+ vsVaryingName, uniName, vertexCoords);
} else {
- builder->fVSCode.appendf("\t%s = %s * vec3(%s, 1);\n",
- vsVaryingName, uniName, vertexCoords);
+ builder->vsCodeAppendf("\t%s = %s * vec3(%s, 1);\n",
+ vsVaryingName, uniName, vertexCoords);
}
break;
}
@@ -150,8 +150,8 @@
suffixedCoordName.append(suffix);
coordName = suffixedCoordName.c_str();
}
- builder->fFSCode.appendf("\tvec2 %s = %s.xy / %s.z;",
- coordName, fsVaryingName, fsVaryingName);
+ builder->fsCodeAppendf("\tvec2 %s = %s.xy / %s.z;",
+ coordName, fsVaryingName, fsVaryingName);
if (NULL != fsCoordName) {
*fsCoordName = coordName;
}