[GPU] tile when large bitmap pased drawBitmap and only a small fraction is used
Review URL: http://codereview.appspot.com/5450048/
git-svn-id: http://skia.googlecode.com/svn/trunk@2760 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrResourceCache.cpp b/src/gpu/GrResourceCache.cpp
index 3094721..afbe9b3 100644
--- a/src/gpu/GrResourceCache.cpp
+++ b/src/gpu/GrResourceCache.cpp
@@ -172,6 +172,10 @@
return entry;
}
+bool GrResourceCache::hasKey(const GrResourceKey& key) const {
+ return NULL != fCache.find(key);
+}
+
GrResourceEntry* GrResourceCache::createAndLock(const GrResourceKey& key,
GrResource* resource) {
// we don't expect to create new resources during a purge. In theory