blob: 82ce82acdd84da35de31b0a2885766aa01c48269 [file] [log] [blame]
robertphillips@google.com81e87392014-01-07 16:08:04 +00001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkNoSaveLayerCanvas_DEFINED
9#define SkNoSaveLayerCanvas_DEFINED
10
11#include "SkCanvas.h"
12#include "SkRRect.h"
13
14// The NoSaveLayerCanvas is used to play back SkPictures when the saveLayer
15// functionality isn't required (e.g., during analysis of the draw calls).
16// It also simplifies the clipping calls to only use rectangles.
17class SkNoSaveLayerCanvas : public SkCanvas {
18public:
19 SkNoSaveLayerCanvas(SkBaseDevice* device) : INHERITED(device) {}
20
21 // turn saveLayer() into save() for speed, should not affect correctness.
22 virtual int saveLayer(const SkRect* bounds,
23 const SkPaint* paint,
24 SaveFlags flags) SK_OVERRIDE {
25
26 // Like SkPictureRecord, we don't want to create layers, but we do need
27 // to respect the save and (possibly) its rect-clip.
28 int count = this->INHERITED::save(flags);
29 if (NULL != bounds) {
30 this->INHERITED::clipRectBounds(bounds, flags, NULL);
31 }
32 return count;
33 }
34
35 // disable aa for speed
36 virtual bool clipRect(const SkRect& rect,
37 SkRegion::Op op,
38 bool doAA) SK_OVERRIDE {
39 return this->INHERITED::clipRect(rect, op, false);
40 }
41
42 // for speed, just respect the bounds, and disable AA. May give us a few
43 // false positives and negatives.
44 virtual bool clipPath(const SkPath& path,
45 SkRegion::Op op,
46 bool doAA) SK_OVERRIDE {
47 return this->updateClipConservativelyUsingBounds(path.getBounds(), op,
48 path.isInverseFillType());
49 }
50 virtual bool clipRRect(const SkRRect& rrect,
51 SkRegion::Op op,
52 bool doAA) SK_OVERRIDE {
53 return this->updateClipConservativelyUsingBounds(rrect.getBounds(), op, false);
54 }
55
56private:
57 typedef SkCanvas INHERITED;
58};
59
60#endif // SkNoSaveLayerCanvas_DEFINED