Revert "Revert "Upgrade to 5.0.71.48"" DO NOT MERGE

This reverts commit f2e3994fa5148cc3d9946666f0b0596290192b0e,
and updates the x64 makefile properly so it doesn't break that
build.

FPIIM-449

Change-Id: Ib83e35bfbae6af627451c926a9650ec57c045605
(cherry picked from commit 109988c7ccb6f3fd1a58574fa3dfb88beaef6632)
diff --git a/src/heap/slot-set.h b/src/heap/slot-set.h
new file mode 100644
index 0000000..6144706
--- /dev/null
+++ b/src/heap/slot-set.h
@@ -0,0 +1,219 @@
+// Copyright 2016 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_SLOT_SET_H
+#define V8_SLOT_SET_H
+
+#include "src/allocation.h"
+#include "src/base/bits.h"
+
+namespace v8 {
+namespace internal {
+
+// Data structure for maintaining a set of slots in a standard (non-large)
+// page. The base address of the page must be set with SetPageStart before any
+// operation.
+// The data structure assumes that the slots are pointer size aligned and
+// splits the valid slot offset range into kBuckets buckets.
+// Each bucket is a bitmap with a bit corresponding to a single slot offset.
+class SlotSet : public Malloced {
+ public:
+  enum CallbackResult { KEEP_SLOT, REMOVE_SLOT };
+
+  SlotSet() {
+    for (int i = 0; i < kBuckets; i++) {
+      bucket[i] = nullptr;
+    }
+  }
+
+  ~SlotSet() {
+    for (int i = 0; i < kBuckets; i++) {
+      ReleaseBucket(i);
+    }
+  }
+
+  void SetPageStart(Address page_start) { page_start_ = page_start; }
+
+  // The slot offset specifies a slot at address page_start_ + slot_offset.
+  void Insert(int slot_offset) {
+    int bucket_index, cell_index, bit_index;
+    SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index);
+    if (bucket[bucket_index] == nullptr) {
+      bucket[bucket_index] = AllocateBucket();
+    }
+    bucket[bucket_index][cell_index] |= 1u << bit_index;
+  }
+
+  // The slot offset specifies a slot at address page_start_ + slot_offset.
+  void Remove(int slot_offset) {
+    int bucket_index, cell_index, bit_index;
+    SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index);
+    if (bucket[bucket_index] != nullptr) {
+      uint32_t cell = bucket[bucket_index][cell_index];
+      if (cell) {
+        uint32_t bit_mask = 1u << bit_index;
+        if (cell & bit_mask) {
+          bucket[bucket_index][cell_index] ^= bit_mask;
+        }
+      }
+    }
+  }
+
+  // The slot offsets specify a range of slots at addresses:
+  // [page_start_ + start_offset ... page_start_ + end_offset).
+  void RemoveRange(int start_offset, int end_offset) {
+    DCHECK_LE(start_offset, end_offset);
+    int start_bucket, start_cell, start_bit;
+    SlotToIndices(start_offset, &start_bucket, &start_cell, &start_bit);
+    int end_bucket, end_cell, end_bit;
+    SlotToIndices(end_offset, &end_bucket, &end_cell, &end_bit);
+    uint32_t start_mask = (1u << start_bit) - 1;
+    uint32_t end_mask = ~((1u << end_bit) - 1);
+    if (start_bucket == end_bucket && start_cell == end_cell) {
+      MaskCell(start_bucket, start_cell, start_mask | end_mask);
+      return;
+    }
+    int current_bucket = start_bucket;
+    int current_cell = start_cell;
+    MaskCell(current_bucket, current_cell, start_mask);
+    current_cell++;
+    if (current_bucket < end_bucket) {
+      if (bucket[current_bucket] != nullptr) {
+        while (current_cell < kCellsPerBucket) {
+          bucket[current_bucket][current_cell] = 0;
+          current_cell++;
+        }
+      }
+      // The rest of the current bucket is cleared.
+      // Move on to the next bucket.
+      current_bucket++;
+      current_cell = 0;
+    }
+    DCHECK(current_bucket == end_bucket ||
+           (current_bucket < end_bucket && current_cell == 0));
+    while (current_bucket < end_bucket) {
+      ReleaseBucket(current_bucket);
+      current_bucket++;
+    }
+    // All buckets between start_bucket and end_bucket are cleared.
+    DCHECK(current_bucket == end_bucket && current_cell <= end_cell);
+    if (current_bucket == kBuckets || bucket[current_bucket] == nullptr) {
+      return;
+    }
+    while (current_cell < end_cell) {
+      bucket[current_bucket][current_cell] = 0;
+      current_cell++;
+    }
+    // All cells between start_cell and end_cell are cleared.
+    DCHECK(current_bucket == end_bucket && current_cell == end_cell);
+    MaskCell(end_bucket, end_cell, end_mask);
+  }
+
+  // The slot offset specifies a slot at address page_start_ + slot_offset.
+  bool Lookup(int slot_offset) {
+    int bucket_index, cell_index, bit_index;
+    SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index);
+    if (bucket[bucket_index] != nullptr) {
+      uint32_t cell = bucket[bucket_index][cell_index];
+      return (cell & (1u << bit_index)) != 0;
+    }
+    return false;
+  }
+
+  // Iterate over all slots in the set and for each slot invoke the callback.
+  // If the callback returns REMOVE_SLOT then the slot is removed from the set.
+  // Returns the new number of slots.
+  //
+  // Sample usage:
+  // Iterate([](Address slot_address) {
+  //    if (good(slot_address)) return KEEP_SLOT;
+  //    else return REMOVE_SLOT;
+  // });
+  template <typename Callback>
+  int Iterate(Callback callback) {
+    int new_count = 0;
+    for (int bucket_index = 0; bucket_index < kBuckets; bucket_index++) {
+      if (bucket[bucket_index] != nullptr) {
+        int in_bucket_count = 0;
+        uint32_t* current_bucket = bucket[bucket_index];
+        int cell_offset = bucket_index * kBitsPerBucket;
+        for (int i = 0; i < kCellsPerBucket; i++, cell_offset += kBitsPerCell) {
+          if (current_bucket[i]) {
+            uint32_t cell = current_bucket[i];
+            uint32_t old_cell = cell;
+            uint32_t new_cell = cell;
+            while (cell) {
+              int bit_offset = base::bits::CountTrailingZeros32(cell);
+              uint32_t bit_mask = 1u << bit_offset;
+              uint32_t slot = (cell_offset + bit_offset) << kPointerSizeLog2;
+              if (callback(page_start_ + slot) == KEEP_SLOT) {
+                ++in_bucket_count;
+              } else {
+                new_cell ^= bit_mask;
+              }
+              cell ^= bit_mask;
+            }
+            if (old_cell != new_cell) {
+              current_bucket[i] = new_cell;
+            }
+          }
+        }
+        if (in_bucket_count == 0) {
+          ReleaseBucket(bucket_index);
+        }
+        new_count += in_bucket_count;
+      }
+    }
+    return new_count;
+  }
+
+ private:
+  static const int kMaxSlots = (1 << kPageSizeBits) / kPointerSize;
+  static const int kCellsPerBucket = 32;
+  static const int kCellsPerBucketLog2 = 5;
+  static const int kBitsPerCell = 32;
+  static const int kBitsPerCellLog2 = 5;
+  static const int kBitsPerBucket = kCellsPerBucket * kBitsPerCell;
+  static const int kBitsPerBucketLog2 = kCellsPerBucketLog2 + kBitsPerCellLog2;
+  static const int kBuckets = kMaxSlots / kCellsPerBucket / kBitsPerCell;
+
+  uint32_t* AllocateBucket() {
+    uint32_t* result = NewArray<uint32_t>(kCellsPerBucket);
+    for (int i = 0; i < kCellsPerBucket; i++) {
+      result[i] = 0;
+    }
+    return result;
+  }
+
+  void ReleaseBucket(int bucket_index) {
+    DeleteArray<uint32_t>(bucket[bucket_index]);
+    bucket[bucket_index] = nullptr;
+  }
+
+  void MaskCell(int bucket_index, int cell_index, uint32_t mask) {
+    uint32_t* cells = bucket[bucket_index];
+    if (cells != nullptr && cells[cell_index] != 0) {
+      cells[cell_index] &= mask;
+    }
+  }
+
+  // Converts the slot offset into bucket/cell/bit index.
+  void SlotToIndices(int slot_offset, int* bucket_index, int* cell_index,
+                     int* bit_index) {
+    DCHECK_EQ(slot_offset % kPointerSize, 0);
+    int slot = slot_offset >> kPointerSizeLog2;
+    DCHECK(slot >= 0 && slot <= kMaxSlots);
+    *bucket_index = slot >> kBitsPerBucketLog2;
+    *cell_index = (slot >> kBitsPerCellLog2) & (kCellsPerBucket - 1);
+    *bit_index = slot & (kBitsPerCell - 1);
+  }
+
+  uint32_t* bucket[kBuckets];
+  Address page_start_;
+};
+
+}  // namespace internal
+}  // namespace v8
+
+#endif  // V8_SLOT_SET_H