| // Copyright 2013 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_COMPILER_GRAPH_H_ |
| #define V8_COMPILER_GRAPH_H_ |
| |
| #include "src/zone.h" |
| #include "src/zone-containers.h" |
| |
| namespace v8 { |
| namespace internal { |
| namespace compiler { |
| |
| // Forward declarations. |
| class GraphDecorator; |
| class Node; |
| class Operator; |
| |
| |
| // Marks are used during traversal of the graph to distinguish states of nodes. |
| // Each node has a mark which is a monotonically increasing integer, and a |
| // {NodeMarker} has a range of values that indicate states of a node. |
| typedef uint32_t Mark; |
| |
| |
| // NodeIds are identifying numbers for nodes that can be used to index auxiliary |
| // out-of-line data associated with each node. |
| typedef uint32_t NodeId; |
| |
| |
| class Graph : public ZoneObject { |
| public: |
| explicit Graph(Zone* zone); |
| |
| // Base implementation used by all factory methods. |
| Node* NewNodeUnchecked(const Operator* op, int input_count, |
| Node* const* inputs, bool incomplete = false); |
| |
| // Factory that checks the input count. |
| Node* NewNode(const Operator* op, int input_count, Node* const* inputs, |
| bool incomplete = false); |
| |
| // Factories for nodes with static input counts. |
| Node* NewNode(const Operator* op) { |
| return NewNode(op, 0, static_cast<Node* const*>(nullptr)); |
| } |
| Node* NewNode(const Operator* op, Node* n1) { return NewNode(op, 1, &n1); } |
| Node* NewNode(const Operator* op, Node* n1, Node* n2) { |
| Node* nodes[] = {n1, n2}; |
| return NewNode(op, arraysize(nodes), nodes); |
| } |
| Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3) { |
| Node* nodes[] = {n1, n2, n3}; |
| return NewNode(op, arraysize(nodes), nodes); |
| } |
| Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4) { |
| Node* nodes[] = {n1, n2, n3, n4}; |
| return NewNode(op, arraysize(nodes), nodes); |
| } |
| Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4, |
| Node* n5) { |
| Node* nodes[] = {n1, n2, n3, n4, n5}; |
| return NewNode(op, arraysize(nodes), nodes); |
| } |
| Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4, |
| Node* n5, Node* n6) { |
| Node* nodes[] = {n1, n2, n3, n4, n5, n6}; |
| return NewNode(op, arraysize(nodes), nodes); |
| } |
| Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4, |
| Node* n5, Node* n6, Node* n7) { |
| Node* nodes[] = {n1, n2, n3, n4, n5, n6, n7}; |
| return NewNode(op, arraysize(nodes), nodes); |
| } |
| Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4, |
| Node* n5, Node* n6, Node* n7, Node* n8) { |
| Node* nodes[] = {n1, n2, n3, n4, n5, n6, n7, n8}; |
| return NewNode(op, arraysize(nodes), nodes); |
| } |
| Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4, |
| Node* n5, Node* n6, Node* n7, Node* n8, Node* n9) { |
| Node* nodes[] = {n1, n2, n3, n4, n5, n6, n7, n8, n9}; |
| return NewNode(op, arraysize(nodes), nodes); |
| } |
| |
| // Clone the {node}, and assign a new node id to the copy. |
| Node* CloneNode(const Node* node); |
| |
| Zone* zone() const { return zone_; } |
| Node* start() const { return start_; } |
| Node* end() const { return end_; } |
| |
| void SetStart(Node* start) { start_ = start; } |
| void SetEnd(Node* end) { end_ = end; } |
| |
| size_t NodeCount() const { return next_node_id_; } |
| |
| void Decorate(Node* node); |
| void AddDecorator(GraphDecorator* decorator); |
| void RemoveDecorator(GraphDecorator* decorator); |
| |
| private: |
| friend class NodeMarkerBase; |
| |
| inline NodeId NextNodeId(); |
| |
| Zone* const zone_; |
| Node* start_; |
| Node* end_; |
| Mark mark_max_; |
| NodeId next_node_id_; |
| ZoneVector<GraphDecorator*> decorators_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Graph); |
| }; |
| |
| |
| // A graph decorator can be used to add behavior to the creation of nodes |
| // in a graph. |
| class GraphDecorator : public ZoneObject { |
| public: |
| virtual ~GraphDecorator() {} |
| virtual void Decorate(Node* node) = 0; |
| }; |
| |
| } // namespace compiler |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_COMPILER_GRAPH_H_ |