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// Copyright 2010 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_PARSER_H_
#define V8_PARSER_H_
#include "allocation.h"
#include "ast.h"
#include "scanner.h"
#include "scopes.h"
namespace v8 {
namespace internal {
class CompilationInfo;
class FuncNameInferrer;
class ParserLog;
class PositionStack;
class Target;
class TemporaryScope;
template <typename T> class ZoneListWrapper;
class ParserMessage : public Malloced {
public:
ParserMessage(Scanner::Location loc, const char* message,
Vector<const char*> args)
: loc_(loc),
message_(message),
args_(args) { }
~ParserMessage();
Scanner::Location location() { return loc_; }
const char* message() { return message_; }
Vector<const char*> args() { return args_; }
private:
Scanner::Location loc_;
const char* message_;
Vector<const char*> args_;
};
class FunctionEntry BASE_EMBEDDED {
public:
explicit FunctionEntry(Vector<unsigned> backing) : backing_(backing) { }
FunctionEntry() : backing_(Vector<unsigned>::empty()) { }
int start_pos() { return backing_[kStartPosOffset]; }
void set_start_pos(int value) { backing_[kStartPosOffset] = value; }
int end_pos() { return backing_[kEndPosOffset]; }
void set_end_pos(int value) { backing_[kEndPosOffset] = value; }
int literal_count() { return backing_[kLiteralCountOffset]; }
void set_literal_count(int value) { backing_[kLiteralCountOffset] = value; }
int property_count() { return backing_[kPropertyCountOffset]; }
void set_property_count(int value) {
backing_[kPropertyCountOffset] = value;
}
bool is_valid() { return backing_.length() > 0; }
static const int kSize = 4;
private:
Vector<unsigned> backing_;
static const int kStartPosOffset = 0;
static const int kEndPosOffset = 1;
static const int kLiteralCountOffset = 2;
static const int kPropertyCountOffset = 3;
};
class ScriptDataImpl : public ScriptData {
public:
explicit ScriptDataImpl(Vector<unsigned> store)
: store_(store),
owns_store_(true) { }
// Create an empty ScriptDataImpl that is guaranteed to not satisfy
// a SanityCheck.
ScriptDataImpl() : store_(Vector<unsigned>()), owns_store_(false) { }
virtual ~ScriptDataImpl();
virtual int Length();
virtual const char* Data();
virtual bool HasError();
void Initialize();
void ReadNextSymbolPosition();
FunctionEntry GetFunctionEntry(int start);
int GetSymbolIdentifier();
bool SanityCheck();
Scanner::Location MessageLocation();
const char* BuildMessage();
Vector<const char*> BuildArgs();
int symbol_count() {
return (store_.length() > kHeaderSize) ? store_[kSymbolCountOffset] : 0;
}
// The following functions should only be called if SanityCheck has
// returned true.
bool has_error() { return store_[kHasErrorOffset]; }
unsigned magic() { return store_[kMagicOffset]; }
unsigned version() { return store_[kVersionOffset]; }
static const unsigned kMagicNumber = 0xBadDead;
static const unsigned kCurrentVersion = 4;
static const int kMagicOffset = 0;
static const int kVersionOffset = 1;
static const int kHasErrorOffset = 2;
static const int kFunctionsSizeOffset = 3;
static const int kSymbolCountOffset = 4;
static const int kSizeOffset = 5;
static const int kHeaderSize = 6;
// If encoding a message, the following positions are fixed.
static const int kMessageStartPos = 0;
static const int kMessageEndPos = 1;
static const int kMessageArgCountPos = 2;
static const int kMessageTextPos = 3;
static const byte kNumberTerminator = 0x80u;
private:
Vector<unsigned> store_;
unsigned char* symbol_data_;
unsigned char* symbol_data_end_;
int function_index_;
bool owns_store_;
unsigned Read(int position);
unsigned* ReadAddress(int position);
// Reads a number from the current symbols
int ReadNumber(byte** source);
ScriptDataImpl(const char* backing_store, int length)
: store_(reinterpret_cast<unsigned*>(const_cast<char*>(backing_store)),
length / static_cast<int>(sizeof(unsigned))),
owns_store_(false) {
ASSERT_EQ(0, static_cast<int>(
reinterpret_cast<intptr_t>(backing_store) % sizeof(unsigned)));
}
// Read strings written by ParserRecorder::WriteString.
static const char* ReadString(unsigned* start, int* chars);
friend class ScriptData;
};
// Record only functions.
class PartialParserRecorder {
public:
PartialParserRecorder();
void LogFunction(int start, int end, int literals, int properties) {
function_store_.Add(start);
function_store_.Add(end);
function_store_.Add(literals);
function_store_.Add(properties);
}
void LogSymbol(int start, const char* symbol, int length) { }
// Logs an error message and marks the log as containing an error.
// Further logging will be ignored, and ExtractData will return a vector
// representing the error only.
void LogMessage(int start,
int end,
const char* message,
const char* argument_opt) {
Scanner::Location location(start, end);
Vector<const char*> arguments;
if (argument_opt != NULL) {
arguments = Vector<const char*>(&argument_opt, 1);
}
this->LogMessage(location, message, arguments);
}
int function_position() { return function_store_.size(); }
void LogMessage(Scanner::Location loc,
const char* message,
Vector<const char*> args);
Vector<unsigned> ExtractData();
void PauseRecording() {
pause_count_++;
is_recording_ = false;
}
void ResumeRecording() {
ASSERT(pause_count_ > 0);
if (--pause_count_ == 0) is_recording_ = !has_error();
}
int symbol_position() { return 0; }
int symbol_ids() { return 0; }
protected:
bool has_error() {
return static_cast<bool>(preamble_[ScriptDataImpl::kHasErrorOffset]);
}
bool is_recording() {
return is_recording_;
}
void WriteString(Vector<const char> str);
Collector<unsigned> function_store_;
unsigned preamble_[ScriptDataImpl::kHeaderSize];
bool is_recording_;
int pause_count_;
#ifdef DEBUG
int prev_start_;
#endif
};
// Record both functions and symbols.
class CompleteParserRecorder: public PartialParserRecorder {
public:
CompleteParserRecorder();
void LogSymbol(int start, Vector<const char> literal);
void LogSymbol(int start, const char* symbol, int length) {
LogSymbol(start, Vector<const char>(symbol, length));
}
Vector<unsigned> ExtractData();
int symbol_position() { return symbol_store_.size(); }
int symbol_ids() { return symbol_id_; }
private:
static int vector_hash(Vector<const char> string) {
int hash = 0;
for (int i = 0; i < string.length(); i++) {
int c = string[i];
hash += c;
hash += (hash << 10);
hash ^= (hash >> 6);
}
return hash;
}
static bool vector_compare(void* a, void* b) {
Vector<const char>* string1 = reinterpret_cast<Vector<const char>* >(a);
Vector<const char>* string2 = reinterpret_cast<Vector<const char>* >(b);
int length = string1->length();
if (string2->length() != length) return false;
return memcmp(string1->start(), string2->start(), length) == 0;
}
// Write a non-negative number to the symbol store.
void WriteNumber(int number);
Collector<byte> symbol_store_;
Collector<Vector<const char> > symbol_entries_;
HashMap symbol_table_;
int symbol_id_;
};
class ParserApi {
public:
// Parses the source code represented by the compilation info and sets its
// function literal. Returns false (and deallocates any allocated AST
// nodes) if parsing failed.
static bool Parse(CompilationInfo* info);
// Generic preparser generating full preparse data.
static ScriptDataImpl* PreParse(Handle<String> source,
unibrow::CharacterStream* stream,
v8::Extension* extension);
// Preparser that only does preprocessing that makes sense if only used
// immediately after.
static ScriptDataImpl* PartialPreParse(Handle<String> source,
unibrow::CharacterStream* stream,
v8::Extension* extension);
};
// ----------------------------------------------------------------------------
// REGEXP PARSING
// A BuffferedZoneList is an automatically growing list, just like (and backed
// by) a ZoneList, that is optimized for the case of adding and removing
// a single element. The last element added is stored outside the backing list,
// and if no more than one element is ever added, the ZoneList isn't even
// allocated.
// Elements must not be NULL pointers.
template <typename T, int initial_size>
class BufferedZoneList {
public:
BufferedZoneList() : list_(NULL), last_(NULL) {}
// Adds element at end of list. This element is buffered and can
// be read using last() or removed using RemoveLast until a new Add or until
// RemoveLast or GetList has been called.
void Add(T* value) {
if (last_ != NULL) {
if (list_ == NULL) {
list_ = new ZoneList<T*>(initial_size);
}
list_->Add(last_);
}
last_ = value;
}
T* last() {
ASSERT(last_ != NULL);
return last_;
}
T* RemoveLast() {
ASSERT(last_ != NULL);
T* result = last_;
if ((list_ != NULL) && (list_->length() > 0))
last_ = list_->RemoveLast();
else
last_ = NULL;
return result;
}
T* Get(int i) {
ASSERT((0 <= i) && (i < length()));
if (list_ == NULL) {
ASSERT_EQ(0, i);
return last_;
} else {
if (i == list_->length()) {
ASSERT(last_ != NULL);
return last_;
} else {
return list_->at(i);
}
}
}
void Clear() {
list_ = NULL;
last_ = NULL;
}
int length() {
int length = (list_ == NULL) ? 0 : list_->length();
return length + ((last_ == NULL) ? 0 : 1);
}
ZoneList<T*>* GetList() {
if (list_ == NULL) {
list_ = new ZoneList<T*>(initial_size);
}
if (last_ != NULL) {
list_->Add(last_);
last_ = NULL;
}
return list_;
}
private:
ZoneList<T*>* list_;
T* last_;
};
// Accumulates RegExp atoms and assertions into lists of terms and alternatives.
class RegExpBuilder: public ZoneObject {
public:
RegExpBuilder();
void AddCharacter(uc16 character);
// "Adds" an empty expression. Does nothing except consume a
// following quantifier
void AddEmpty();
void AddAtom(RegExpTree* tree);
void AddAssertion(RegExpTree* tree);
void NewAlternative(); // '|'
void AddQuantifierToAtom(int min, int max, RegExpQuantifier::Type type);
RegExpTree* ToRegExp();
private:
void FlushCharacters();
void FlushText();
void FlushTerms();
bool pending_empty_;
ZoneList<uc16>* characters_;
BufferedZoneList<RegExpTree, 2> terms_;
BufferedZoneList<RegExpTree, 2> text_;
BufferedZoneList<RegExpTree, 2> alternatives_;
#ifdef DEBUG
enum {ADD_NONE, ADD_CHAR, ADD_TERM, ADD_ASSERT, ADD_ATOM} last_added_;
#define LAST(x) last_added_ = x;
#else
#define LAST(x)
#endif
};
class RegExpParser {
public:
RegExpParser(FlatStringReader* in,
Handle<String>* error,
bool multiline_mode);
static bool ParseRegExp(FlatStringReader* input,
bool multiline,
RegExpCompileData* result);
RegExpTree* ParsePattern();
RegExpTree* ParseDisjunction();
RegExpTree* ParseGroup();
RegExpTree* ParseCharacterClass();
// Parses a {...,...} quantifier and stores the range in the given
// out parameters.
bool ParseIntervalQuantifier(int* min_out, int* max_out);
// Parses and returns a single escaped character. The character
// must not be 'b' or 'B' since they are usually handle specially.
uc32 ParseClassCharacterEscape();
// Checks whether the following is a length-digit hexadecimal number,
// and sets the value if it is.
bool ParseHexEscape(int length, uc32* value);
uc32 ParseControlLetterEscape();
uc32 ParseOctalLiteral();
// Tries to parse the input as a back reference. If successful it
// stores the result in the output parameter and returns true. If
// it fails it will push back the characters read so the same characters
// can be reparsed.
bool ParseBackReferenceIndex(int* index_out);
CharacterRange ParseClassAtom(uc16* char_class);
RegExpTree* ReportError(Vector<const char> message);
void Advance();
void Advance(int dist);
void Reset(int pos);
// Reports whether the pattern might be used as a literal search string.
// Only use if the result of the parse is a single atom node.
bool simple();
bool contains_anchor() { return contains_anchor_; }
void set_contains_anchor() { contains_anchor_ = true; }
int captures_started() { return captures_ == NULL ? 0 : captures_->length(); }
int position() { return next_pos_ - 1; }
bool failed() { return failed_; }
static const int kMaxCaptures = 1 << 16;
static const uc32 kEndMarker = (1 << 21);
private:
enum SubexpressionType {
INITIAL,
CAPTURE, // All positive values represent captures.
POSITIVE_LOOKAHEAD,
NEGATIVE_LOOKAHEAD,
GROUPING
};
class RegExpParserState : public ZoneObject {
public:
RegExpParserState(RegExpParserState* previous_state,
SubexpressionType group_type,
int disjunction_capture_index)
: previous_state_(previous_state),
builder_(new RegExpBuilder()),
group_type_(group_type),
disjunction_capture_index_(disjunction_capture_index) {}
// Parser state of containing expression, if any.
RegExpParserState* previous_state() { return previous_state_; }
bool IsSubexpression() { return previous_state_ != NULL; }
// RegExpBuilder building this regexp's AST.
RegExpBuilder* builder() { return builder_; }
// Type of regexp being parsed (parenthesized group or entire regexp).
SubexpressionType group_type() { return group_type_; }
// Index in captures array of first capture in this sub-expression, if any.
// Also the capture index of this sub-expression itself, if group_type
// is CAPTURE.
int capture_index() { return disjunction_capture_index_; }
private:
// Linked list implementation of stack of states.
RegExpParserState* previous_state_;
// Builder for the stored disjunction.
RegExpBuilder* builder_;
// Stored disjunction type (capture, look-ahead or grouping), if any.
SubexpressionType group_type_;
// Stored disjunction's capture index (if any).
int disjunction_capture_index_;
};
uc32 current() { return current_; }
bool has_more() { return has_more_; }
bool has_next() { return next_pos_ < in()->length(); }
uc32 Next();
FlatStringReader* in() { return in_; }
void ScanForCaptures();
Handle<String>* error_;
ZoneList<RegExpCapture*>* captures_;
FlatStringReader* in_;
uc32 current_;
int next_pos_;
// The capture count is only valid after we have scanned for captures.
int capture_count_;
bool has_more_;
bool multiline_;
bool simple_;
bool contains_anchor_;
bool is_scanned_for_captures_;
bool failed_;
};
// ----------------------------------------------------------------------------
// JAVASCRIPT PARSING
class Parser {
public:
Parser(Handle<Script> script,
bool allow_natives_syntax,
v8::Extension* extension,
ScriptDataImpl* pre_data);
virtual ~Parser() { }
// Returns NULL if parsing failed.
FunctionLiteral* ParseProgram(Handle<String> source,
bool in_global_context);
FunctionLiteral* ParseLazy(Handle<SharedFunctionInfo> info);
void ReportMessageAt(Scanner::Location loc,
const char* message,
Vector<const char*> args);
protected:
enum Mode {
PARSE_LAZILY,
PARSE_EAGERLY
};
// Report syntax error
void ReportUnexpectedToken(Token::Value token);
void ReportInvalidPreparseData(Handle<String> name, bool* ok);
void ReportMessage(const char* message, Vector<const char*> args);
bool inside_with() const { return with_nesting_level_ > 0; }
Scanner& scanner() { return scanner_; }
Mode mode() const { return mode_; }
ScriptDataImpl* pre_data() const { return pre_data_; }
// All ParseXXX functions take as the last argument an *ok parameter
// which is set to false if parsing failed; it is unchanged otherwise.
// By making the 'exception handling' explicit, we are forced to check
// for failure at the call sites.
void* ParseSourceElements(ZoneList<Statement*>* processor,
int end_token, bool* ok);
Statement* ParseStatement(ZoneStringList* labels, bool* ok);
Statement* ParseFunctionDeclaration(bool* ok);
Statement* ParseNativeDeclaration(bool* ok);
Block* ParseBlock(ZoneStringList* labels, bool* ok);
Block* ParseVariableStatement(bool* ok);
Block* ParseVariableDeclarations(bool accept_IN, Expression** var, bool* ok);
Statement* ParseExpressionOrLabelledStatement(ZoneStringList* labels,
bool* ok);
IfStatement* ParseIfStatement(ZoneStringList* labels, bool* ok);
Statement* ParseContinueStatement(bool* ok);
Statement* ParseBreakStatement(ZoneStringList* labels, bool* ok);
Statement* ParseReturnStatement(bool* ok);
Block* WithHelper(Expression* obj,
ZoneStringList* labels,
bool is_catch_block,
bool* ok);
Statement* ParseWithStatement(ZoneStringList* labels, bool* ok);
CaseClause* ParseCaseClause(bool* default_seen_ptr, bool* ok);
SwitchStatement* ParseSwitchStatement(ZoneStringList* labels, bool* ok);
DoWhileStatement* ParseDoWhileStatement(ZoneStringList* labels, bool* ok);
WhileStatement* ParseWhileStatement(ZoneStringList* labels, bool* ok);
Statement* ParseForStatement(ZoneStringList* labels, bool* ok);
Statement* ParseThrowStatement(bool* ok);
Expression* MakeCatchContext(Handle<String> id, VariableProxy* value);
TryStatement* ParseTryStatement(bool* ok);
DebuggerStatement* ParseDebuggerStatement(bool* ok);
Expression* ParseExpression(bool accept_IN, bool* ok);
Expression* ParseAssignmentExpression(bool accept_IN, bool* ok);
Expression* ParseConditionalExpression(bool accept_IN, bool* ok);
Expression* ParseBinaryExpression(int prec, bool accept_IN, bool* ok);
Expression* ParseUnaryExpression(bool* ok);
Expression* ParsePostfixExpression(bool* ok);
Expression* ParseLeftHandSideExpression(bool* ok);
Expression* ParseNewExpression(bool* ok);
Expression* ParseMemberExpression(bool* ok);
Expression* ParseNewPrefix(PositionStack* stack, bool* ok);
Expression* ParseMemberWithNewPrefixesExpression(PositionStack* stack,
bool* ok);
Expression* ParsePrimaryExpression(bool* ok);
Expression* ParseArrayLiteral(bool* ok);
Expression* ParseObjectLiteral(bool* ok);
ObjectLiteral::Property* ParseObjectLiteralGetSet(bool is_getter, bool* ok);
Expression* ParseRegExpLiteral(bool seen_equal, bool* ok);
Expression* NewCompareNode(Token::Value op,
Expression* x,
Expression* y,
int position);
// Populate the constant properties fixed array for a materialized object
// literal.
void BuildObjectLiteralConstantProperties(
ZoneList<ObjectLiteral::Property*>* properties,
Handle<FixedArray> constants,
bool* is_simple,
bool* fast_elements,
int* depth);
// Populate the literals fixed array for a materialized array literal.
void BuildArrayLiteralBoilerplateLiterals(ZoneList<Expression*>* properties,
Handle<FixedArray> constants,
bool* is_simple,
int* depth);
// Decide if a property should be in the object boilerplate.
bool IsBoilerplateProperty(ObjectLiteral::Property* property);
// If the expression is a literal, return the literal value;
// if the expression is a materialized literal and is simple return a
// compile time value as encoded by CompileTimeValue::GetValue().
// Otherwise, return undefined literal as the placeholder
// in the object literal boilerplate.
Handle<Object> GetBoilerplateValue(Expression* expression);
enum FunctionLiteralType {
EXPRESSION,
DECLARATION,
NESTED
};
ZoneList<Expression*>* ParseArguments(bool* ok);
FunctionLiteral* ParseFunctionLiteral(Handle<String> var_name,
int function_token_position,
FunctionLiteralType type,
bool* ok);
// Magical syntax support.
Expression* ParseV8Intrinsic(bool* ok);
INLINE(Token::Value peek()) { return scanner_.peek(); }
INLINE(Token::Value Next()) { return scanner_.Next(); }
INLINE(void Consume(Token::Value token));
void Expect(Token::Value token, bool* ok);
bool Check(Token::Value token);
void ExpectSemicolon(bool* ok);
Handle<String> GetSymbol(bool* ok);
// Get odd-ball literals.
Literal* GetLiteralUndefined();
Literal* GetLiteralTheHole();
Literal* GetLiteralNumber(double value);
Handle<String> ParseIdentifier(bool* ok);
Handle<String> ParseIdentifierName(bool* ok);
Handle<String> ParseIdentifierOrGetOrSet(bool* is_get,
bool* is_set,
bool* ok);
// Parser support
VariableProxy* Declare(Handle<String> name, Variable::Mode mode,
FunctionLiteral* fun,
bool resolve,
bool* ok);
bool TargetStackContainsLabel(Handle<String> label);
BreakableStatement* LookupBreakTarget(Handle<String> label, bool* ok);
IterationStatement* LookupContinueTarget(Handle<String> label, bool* ok);
void RegisterTargetUse(BreakTarget* target, Target* stop);
// Factory methods.
Statement* EmptyStatement() {
static v8::internal::EmptyStatement empty;
return &empty;
}
Scope* NewScope(Scope* parent, Scope::Type type, bool inside_with);
Handle<String> LookupSymbol(int symbol_id,
Vector<const char> string);
Handle<String> LookupCachedSymbol(int symbol_id,
Vector<const char> string);
Expression* NewCall(Expression* expression,
ZoneList<Expression*>* arguments,
int pos) {
return new Call(expression, arguments, pos);
}
// Create a number literal.
Literal* NewNumberLiteral(double value);
// Generate AST node that throw a ReferenceError with the given type.
Expression* NewThrowReferenceError(Handle<String> type);
// Generate AST node that throw a SyntaxError with the given
// type. The first argument may be null (in the handle sense) in
// which case no arguments are passed to the constructor.
Expression* NewThrowSyntaxError(Handle<String> type, Handle<Object> first);
// Generate AST node that throw a TypeError with the given
// type. Both arguments must be non-null (in the handle sense).
Expression* NewThrowTypeError(Handle<String> type,
Handle<Object> first,
Handle<Object> second);
// Generic AST generator for throwing errors from compiled code.
Expression* NewThrowError(Handle<String> constructor,
Handle<String> type,
Vector< Handle<Object> > arguments);
ZoneList<Handle<String> > symbol_cache_;
Handle<Script> script_;
Scanner scanner_;
Scope* top_scope_;
int with_nesting_level_;
TemporaryScope* temp_scope_;
Mode mode_;
Target* target_stack_; // for break, continue statements
bool allow_natives_syntax_;
v8::Extension* extension_;
bool is_pre_parsing_;
ScriptDataImpl* pre_data_;
FuncNameInferrer* fni_;
};
// Support for handling complex values (array and object literals) that
// can be fully handled at compile time.
class CompileTimeValue: public AllStatic {
public:
enum Type {
OBJECT_LITERAL_FAST_ELEMENTS,
OBJECT_LITERAL_SLOW_ELEMENTS,
ARRAY_LITERAL
};
static bool IsCompileTimeValue(Expression* expression);
static bool ArrayLiteralElementNeedsInitialization(Expression* value);
// Get the value as a compile time value.
static Handle<FixedArray> GetValue(Expression* expression);
// Get the type of a compile time value returned by GetValue().
static Type GetType(Handle<FixedArray> value);
// Get the elements array of a compile time value returned by GetValue().
static Handle<FixedArray> GetElements(Handle<FixedArray> value);
private:
static const int kTypeSlot = 0;
static const int kElementsSlot = 1;
DISALLOW_IMPLICIT_CONSTRUCTORS(CompileTimeValue);
};
// ----------------------------------------------------------------------------
// JSON PARSING
// JSON is a subset of JavaScript, as specified in, e.g., the ECMAScript 5
// specification section 15.12.1 (and appendix A.8).
// The grammar is given section 15.12.1.2 (and appendix A.8.2).
class JsonParser BASE_EMBEDDED {
public:
// Parse JSON input as a single JSON value.
// Returns null handle and sets exception if parsing failed.
static Handle<Object> Parse(Handle<String> source) {
return JsonParser().ParseJson(source);
}
private:
JsonParser() { }
~JsonParser() { }
// Parse a string containing a single JSON value.
Handle<Object> ParseJson(Handle<String>);
// Parse a single JSON value from input (grammar production JSONValue).
// A JSON value is either a (double-quoted) string literal, a number literal,
// one of "true", "false", or "null", or an object or array literal.
Handle<Object> ParseJsonValue();
// Parse a JSON object literal (grammar production JSONObject).
// An object literal is a squiggly-braced and comma separated sequence
// (possibly empty) of key/value pairs, where the key is a JSON string
// literal, the value is a JSON value, and the two are separated by a colon.
// A JSON array dosn't allow numbers and identifiers as keys, like a
// JavaScript array.
Handle<Object> ParseJsonObject();
// Parses a JSON array literal (grammar production JSONArray). An array
// literal is a square-bracketed and comma separated sequence (possibly empty)
// of JSON values.
// A JSON array doesn't allow leaving out values from the sequence, nor does
// it allow a terminal comma, like a JavaScript array does.
Handle<Object> ParseJsonArray();
// Mark that a parsing error has happened at the current token, and
// return a null handle. Primarily for readability.
Handle<Object> ReportUnexpectedToken() { return Handle<Object>::null(); }
// Converts the currently parsed literal to a JavaScript String.
Handle<String> GetString();
Scanner scanner_;
};
} } // namespace v8::internal
#endif // V8_PARSER_H_