Merge V8 at 3.9.24.13
Bug: 5688872
Change-Id: Id0aa8d23375030494d3189c31774059c0f5398fc
diff --git a/src/v8.h b/src/v8.h
index e565ca5..59ce602 100644
--- a/src/v8.h
+++ b/src/v8.h
@@ -60,10 +60,11 @@
#include "objects-inl.h"
#include "spaces-inl.h"
#include "heap-inl.h"
+#include "incremental-marking-inl.h"
+#include "mark-compact-inl.h"
#include "log-inl.h"
#include "cpu-profiler-inl.h"
#include "handles-inl.h"
-#include "isolate-inl.h"
namespace v8 {
namespace internal {
@@ -94,26 +95,34 @@
// Allows an entropy source to be provided for use in random number
// generation.
static void SetEntropySource(EntropySource source);
+ // Support for return-address rewriting profilers.
+ static void SetReturnAddressLocationResolver(
+ ReturnAddressLocationResolver resolver);
// Random number generation support. Not cryptographically safe.
- static uint32_t Random(Isolate* isolate);
+ static uint32_t Random(Context* context);
// We use random numbers internally in memory allocation and in the
// compilers for security. In order to prevent information leaks we
// use a separate random state for internal random number
// generation.
static uint32_t RandomPrivate(Isolate* isolate);
static Object* FillHeapNumberWithRandom(Object* heap_number,
- Isolate* isolate);
+ Context* context);
// Idle notification directly from the API.
- static bool IdleNotification();
+ static bool IdleNotification(int hint);
+
+ static void AddCallCompletedCallback(CallCompletedCallback callback);
+ static void RemoveCallCompletedCallback(CallCompletedCallback callback);
+ static void FireCallCompletedCallback(Isolate* isolate);
private:
+ static void InitializeOncePerProcessImpl();
static void InitializeOncePerProcess();
// True if engine is currently running
static bool is_running_;
// True if V8 has ever been run
- static bool has_been_setup_;
+ static bool has_been_set_up_;
// True if error has been signaled for current engine
// (reset to false if engine is restarted)
static bool has_fatal_error_;
@@ -122,8 +131,19 @@
static bool has_been_disposed_;
// True if we are using the crankshaft optimizing compiler.
static bool use_crankshaft_;
+ // List of callbacks when a Call completes.
+ static List<CallCompletedCallback>* call_completed_callbacks_;
};
+
+// JavaScript defines two kinds of 'nil'.
+enum NilValue { kNullValue, kUndefinedValue };
+
+
+// JavaScript defines two kinds of equality.
+enum EqualityKind { kStrictEquality, kNonStrictEquality };
+
+
} } // namespace v8::internal
namespace i = v8::internal;