Upgrade V8 to version 4.9.385.28

https://chromium.googlesource.com/v8/v8/+/4.9.385.28

FPIIM-449

Change-Id: I4b2e74289d4bf3667f2f3dc8aa2e541f63e26eb4
diff --git a/src/compiler/raw-machine-assembler.h b/src/compiler/raw-machine-assembler.h
index 5455814..5c232ed 100644
--- a/src/compiler/raw-machine-assembler.h
+++ b/src/compiler/raw-machine-assembler.h
@@ -5,63 +5,66 @@
 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_
 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_
 
-#include "src/v8.h"
-
+#include "src/assembler.h"
 #include "src/compiler/common-operator.h"
-#include "src/compiler/graph-builder.h"
+#include "src/compiler/graph.h"
 #include "src/compiler/linkage.h"
 #include "src/compiler/machine-operator.h"
 #include "src/compiler/node.h"
 #include "src/compiler/operator.h"
-
+#include "src/factory.h"
 
 namespace v8 {
 namespace internal {
 namespace compiler {
 
 class BasicBlock;
+class RawMachineLabel;
 class Schedule;
 
 
-class RawMachineAssembler : public GraphBuilder {
+// The RawMachineAssembler produces a low-level IR graph. All nodes are wired
+// into a graph and also placed into a schedule immediately, hence subsequent
+// code generation can happen without the need for scheduling.
+//
+// In order to create a schedule on-the-fly, the assembler keeps track of basic
+// blocks by having one current basic block being populated and by referencing
+// other basic blocks through the use of labels.
+//
+// Also note that the generated graph is only valid together with the generated
+// schedule, using one without the other is invalid as the graph is inherently
+// non-schedulable due to missing control and effect dependencies.
+class RawMachineAssembler {
  public:
-  class Label {
-   public:
-    Label() : block_(NULL), used_(false), bound_(false) {}
-    ~Label() { DCHECK(bound_ || !used_); }
+  RawMachineAssembler(
+      Isolate* isolate, Graph* graph, CallDescriptor* call_descriptor,
+      MachineRepresentation word = MachineType::PointerRepresentation(),
+      MachineOperatorBuilder::Flags flags =
+          MachineOperatorBuilder::Flag::kNoFlags);
+  ~RawMachineAssembler() {}
 
-    BasicBlock* block() { return block_; }
-
-   private:
-    // Private constructor for exit label.
-    explicit Label(BasicBlock* block)
-        : block_(block), used_(false), bound_(false) {}
-
-    BasicBlock* block_;
-    bool used_;
-    bool bound_;
-    friend class RawMachineAssembler;
-    DISALLOW_COPY_AND_ASSIGN(Label);
-  };
-
-  RawMachineAssembler(Graph* graph, MachineSignature* machine_sig,
-                      MachineType word = kMachPtr,
-                      MachineOperatorBuilder::Flags flags =
-                          MachineOperatorBuilder::Flag::kNoFlags);
-  ~RawMachineAssembler() OVERRIDE {}
-
-  Isolate* isolate() const { return zone()->isolate(); }
+  Isolate* isolate() const { return isolate_; }
+  Graph* graph() const { return graph_; }
   Zone* zone() const { return graph()->zone(); }
   MachineOperatorBuilder* machine() { return &machine_; }
   CommonOperatorBuilder* common() { return &common_; }
   CallDescriptor* call_descriptor() const { return call_descriptor_; }
-  size_t parameter_count() const { return machine_sig_->parameter_count(); }
-  MachineSignature* machine_sig() const { return machine_sig_; }
+
+  // Finalizes the schedule and exports it to be used for code generation. Note
+  // that this RawMachineAssembler becomes invalid after export.
+  Schedule* Export();
+
+  // ===========================================================================
+  // The following utility methods create new nodes with specific operators and
+  // place them into the current basic block. They don't perform control flow,
+  // hence will not switch the current basic block.
+
+  Node* NullConstant() {
+    return HeapConstant(isolate()->factory()->null_value());
+  }
 
   Node* UndefinedConstant() {
-    Unique<HeapObject> unique = Unique<HeapObject>::CreateImmovable(
-        isolate()->factory()->undefined_value());
-    return NewNode(common()->HeapConstant(unique));
+    return HeapConstant(isolate()->factory()->undefined_value());
   }
 
   // Constants.
@@ -74,66 +77,74 @@
                              : Int32Constant(static_cast<int>(value));
   }
   Node* Int32Constant(int32_t value) {
-    return NewNode(common()->Int32Constant(value));
+    return AddNode(common()->Int32Constant(value));
   }
   Node* Int64Constant(int64_t value) {
-    return NewNode(common()->Int64Constant(value));
+    return AddNode(common()->Int64Constant(value));
   }
   Node* NumberConstant(double value) {
-    return NewNode(common()->NumberConstant(value));
+    return AddNode(common()->NumberConstant(value));
   }
   Node* Float32Constant(float value) {
-    return NewNode(common()->Float32Constant(value));
+    return AddNode(common()->Float32Constant(value));
   }
   Node* Float64Constant(double value) {
-    return NewNode(common()->Float64Constant(value));
+    return AddNode(common()->Float64Constant(value));
   }
   Node* HeapConstant(Handle<HeapObject> object) {
-    Unique<HeapObject> val = Unique<HeapObject>::CreateUninitialized(object);
-    return NewNode(common()->HeapConstant(val));
+    return AddNode(common()->HeapConstant(object));
+  }
+  Node* BooleanConstant(bool value) {
+    Handle<Object> object = isolate()->factory()->ToBoolean(value);
+    return HeapConstant(Handle<HeapObject>::cast(object));
+  }
+  Node* ExternalConstant(ExternalReference address) {
+    return AddNode(common()->ExternalConstant(address));
   }
 
   Node* Projection(int index, Node* a) {
-    return NewNode(common()->Projection(index), a);
+    return AddNode(common()->Projection(index), a);
   }
 
   // Memory Operations.
   Node* Load(MachineType rep, Node* base) {
-    return Load(rep, base, Int32Constant(0));
+    return Load(rep, base, IntPtrConstant(0));
   }
   Node* Load(MachineType rep, Node* base, Node* index) {
-    return NewNode(machine()->Load(rep), base, index, graph()->start(),
-                   graph()->start());
+    return AddNode(machine()->Load(rep), base, index);
   }
-  void Store(MachineType rep, Node* base, Node* value) {
-    Store(rep, base, Int32Constant(0), value);
+  Node* Store(MachineRepresentation rep, Node* base, Node* value,
+              WriteBarrierKind write_barrier) {
+    return Store(rep, base, IntPtrConstant(0), value, write_barrier);
   }
-  void Store(MachineType rep, Node* base, Node* index, Node* value) {
-    NewNode(machine()->Store(StoreRepresentation(rep, kNoWriteBarrier)), base,
-            index, value, graph()->start(), graph()->start());
+  Node* Store(MachineRepresentation rep, Node* base, Node* index, Node* value,
+              WriteBarrierKind write_barrier) {
+    return AddNode(machine()->Store(StoreRepresentation(rep, write_barrier)),
+                   base, index, value);
   }
+
   // Arithmetic Operations.
   Node* WordAnd(Node* a, Node* b) {
-    return NewNode(machine()->WordAnd(), a, b);
+    return AddNode(machine()->WordAnd(), a, b);
   }
-  Node* WordOr(Node* a, Node* b) { return NewNode(machine()->WordOr(), a, b); }
+  Node* WordOr(Node* a, Node* b) { return AddNode(machine()->WordOr(), a, b); }
   Node* WordXor(Node* a, Node* b) {
-    return NewNode(machine()->WordXor(), a, b);
+    return AddNode(machine()->WordXor(), a, b);
   }
   Node* WordShl(Node* a, Node* b) {
-    return NewNode(machine()->WordShl(), a, b);
+    return AddNode(machine()->WordShl(), a, b);
   }
   Node* WordShr(Node* a, Node* b) {
-    return NewNode(machine()->WordShr(), a, b);
+    return AddNode(machine()->WordShr(), a, b);
   }
   Node* WordSar(Node* a, Node* b) {
-    return NewNode(machine()->WordSar(), a, b);
+    return AddNode(machine()->WordSar(), a, b);
   }
   Node* WordRor(Node* a, Node* b) {
-    return NewNode(machine()->WordRor(), a, b);
+    return AddNode(machine()->WordRor(), a, b);
   }
   Node* WordEqual(Node* a, Node* b) {
-    return NewNode(machine()->WordEqual(), a, b);
+    return AddNode(machine()->WordEqual(), a, b);
   }
   Node* WordNotEqual(Node* a, Node* b) {
     return WordBinaryNot(WordEqual(a, b));
@@ -154,28 +165,29 @@
   }
 
   Node* Word32And(Node* a, Node* b) {
-    return NewNode(machine()->Word32And(), a, b);
+    return AddNode(machine()->Word32And(), a, b);
   }
   Node* Word32Or(Node* a, Node* b) {
-    return NewNode(machine()->Word32Or(), a, b);
+    return AddNode(machine()->Word32Or(), a, b);
   }
   Node* Word32Xor(Node* a, Node* b) {
-    return NewNode(machine()->Word32Xor(), a, b);
+    return AddNode(machine()->Word32Xor(), a, b);
   }
   Node* Word32Shl(Node* a, Node* b) {
-    return NewNode(machine()->Word32Shl(), a, b);
+    return AddNode(machine()->Word32Shl(), a, b);
   }
   Node* Word32Shr(Node* a, Node* b) {
-    return NewNode(machine()->Word32Shr(), a, b);
+    return AddNode(machine()->Word32Shr(), a, b);
   }
   Node* Word32Sar(Node* a, Node* b) {
-    return NewNode(machine()->Word32Sar(), a, b);
+    return AddNode(machine()->Word32Sar(), a, b);
   }
   Node* Word32Ror(Node* a, Node* b) {
-    return NewNode(machine()->Word32Ror(), a, b);
+    return AddNode(machine()->Word32Ror(), a, b);
   }
+  Node* Word32Clz(Node* a) { return AddNode(machine()->Word32Clz(), a); }
   Node* Word32Equal(Node* a, Node* b) {
-    return NewNode(machine()->Word32Equal(), a, b);
+    return AddNode(machine()->Word32Equal(), a, b);
   }
   Node* Word32NotEqual(Node* a, Node* b) {
     return Word32BinaryNot(Word32Equal(a, b));
@@ -184,28 +196,29 @@
   Node* Word32BinaryNot(Node* a) { return Word32Equal(a, Int32Constant(0)); }
 
   Node* Word64And(Node* a, Node* b) {
-    return NewNode(machine()->Word64And(), a, b);
+    return AddNode(machine()->Word64And(), a, b);
   }
   Node* Word64Or(Node* a, Node* b) {
-    return NewNode(machine()->Word64Or(), a, b);
+    return AddNode(machine()->Word64Or(), a, b);
   }
   Node* Word64Xor(Node* a, Node* b) {
-    return NewNode(machine()->Word64Xor(), a, b);
+    return AddNode(machine()->Word64Xor(), a, b);
   }
   Node* Word64Shl(Node* a, Node* b) {
-    return NewNode(machine()->Word64Shl(), a, b);
+    return AddNode(machine()->Word64Shl(), a, b);
   }
   Node* Word64Shr(Node* a, Node* b) {
-    return NewNode(machine()->Word64Shr(), a, b);
+    return AddNode(machine()->Word64Shr(), a, b);
   }
   Node* Word64Sar(Node* a, Node* b) {
-    return NewNode(machine()->Word64Sar(), a, b);
+    return AddNode(machine()->Word64Sar(), a, b);
   }
   Node* Word64Ror(Node* a, Node* b) {
-    return NewNode(machine()->Word64Ror(), a, b);
+    return AddNode(machine()->Word64Ror(), a, b);
   }
+  Node* Word64Clz(Node* a) { return AddNode(machine()->Word64Clz(), a); }
   Node* Word64Equal(Node* a, Node* b) {
-    return NewNode(machine()->Word64Equal(), a, b);
+    return AddNode(machine()->Word64Equal(), a, b);
   }
   Node* Word64NotEqual(Node* a, Node* b) {
     return Word64BinaryNot(Word64Equal(a, b));
@@ -214,49 +227,49 @@
   Node* Word64BinaryNot(Node* a) { return Word64Equal(a, Int64Constant(0)); }
 
   Node* Int32Add(Node* a, Node* b) {
-    return NewNode(machine()->Int32Add(), a, b);
+    return AddNode(machine()->Int32Add(), a, b);
   }
   Node* Int32AddWithOverflow(Node* a, Node* b) {
-    return NewNode(machine()->Int32AddWithOverflow(), a, b);
+    return AddNode(machine()->Int32AddWithOverflow(), a, b);
   }
   Node* Int32Sub(Node* a, Node* b) {
-    return NewNode(machine()->Int32Sub(), a, b);
+    return AddNode(machine()->Int32Sub(), a, b);
   }
   Node* Int32SubWithOverflow(Node* a, Node* b) {
-    return NewNode(machine()->Int32SubWithOverflow(), a, b);
+    return AddNode(machine()->Int32SubWithOverflow(), a, b);
   }
   Node* Int32Mul(Node* a, Node* b) {
-    return NewNode(machine()->Int32Mul(), a, b);
+    return AddNode(machine()->Int32Mul(), a, b);
   }
   Node* Int32MulHigh(Node* a, Node* b) {
-    return NewNode(machine()->Int32MulHigh(), a, b);
+    return AddNode(machine()->Int32MulHigh(), a, b);
   }
   Node* Int32Div(Node* a, Node* b) {
-    return NewNode(machine()->Int32Div(), a, b, graph()->start());
+    return AddNode(machine()->Int32Div(), a, b);
   }
   Node* Int32Mod(Node* a, Node* b) {
-    return NewNode(machine()->Int32Mod(), a, b, graph()->start());
+    return AddNode(machine()->Int32Mod(), a, b);
   }
   Node* Int32LessThan(Node* a, Node* b) {
-    return NewNode(machine()->Int32LessThan(), a, b);
+    return AddNode(machine()->Int32LessThan(), a, b);
   }
   Node* Int32LessThanOrEqual(Node* a, Node* b) {
-    return NewNode(machine()->Int32LessThanOrEqual(), a, b);
+    return AddNode(machine()->Int32LessThanOrEqual(), a, b);
   }
   Node* Uint32Div(Node* a, Node* b) {
-    return NewNode(machine()->Uint32Div(), a, b, graph()->start());
+    return AddNode(machine()->Uint32Div(), a, b);
   }
   Node* Uint32LessThan(Node* a, Node* b) {
-    return NewNode(machine()->Uint32LessThan(), a, b);
+    return AddNode(machine()->Uint32LessThan(), a, b);
   }
   Node* Uint32LessThanOrEqual(Node* a, Node* b) {
-    return NewNode(machine()->Uint32LessThanOrEqual(), a, b);
+    return AddNode(machine()->Uint32LessThanOrEqual(), a, b);
   }
   Node* Uint32Mod(Node* a, Node* b) {
-    return NewNode(machine()->Uint32Mod(), a, b, graph()->start());
+    return AddNode(machine()->Uint32Mod(), a, b);
   }
   Node* Uint32MulHigh(Node* a, Node* b) {
-    return NewNode(machine()->Uint32MulHigh(), a, b);
+    return AddNode(machine()->Uint32MulHigh(), a, b);
   }
   Node* Int32GreaterThan(Node* a, Node* b) { return Int32LessThan(b, a); }
   Node* Int32GreaterThanOrEqual(Node* a, Node* b) {
@@ -265,45 +278,48 @@
   Node* Int32Neg(Node* a) { return Int32Sub(Int32Constant(0), a); }
 
   Node* Int64Add(Node* a, Node* b) {
-    return NewNode(machine()->Int64Add(), a, b);
+    return AddNode(machine()->Int64Add(), a, b);
+  }
+  Node* Int64AddWithOverflow(Node* a, Node* b) {
+    return AddNode(machine()->Int64AddWithOverflow(), a, b);
   }
   Node* Int64Sub(Node* a, Node* b) {
-    return NewNode(machine()->Int64Sub(), a, b);
+    return AddNode(machine()->Int64Sub(), a, b);
+  }
+  Node* Int64SubWithOverflow(Node* a, Node* b) {
+    return AddNode(machine()->Int64SubWithOverflow(), a, b);
   }
   Node* Int64Mul(Node* a, Node* b) {
-    return NewNode(machine()->Int64Mul(), a, b);
+    return AddNode(machine()->Int64Mul(), a, b);
   }
   Node* Int64Div(Node* a, Node* b) {
-    return NewNode(machine()->Int64Div(), a, b);
+    return AddNode(machine()->Int64Div(), a, b);
   }
   Node* Int64Mod(Node* a, Node* b) {
-    return NewNode(machine()->Int64Mod(), a, b);
+    return AddNode(machine()->Int64Mod(), a, b);
   }
   Node* Int64Neg(Node* a) { return Int64Sub(Int64Constant(0), a); }
   Node* Int64LessThan(Node* a, Node* b) {
-    return NewNode(machine()->Int64LessThan(), a, b);
+    return AddNode(machine()->Int64LessThan(), a, b);
   }
   Node* Int64LessThanOrEqual(Node* a, Node* b) {
-    return NewNode(machine()->Int64LessThanOrEqual(), a, b);
+    return AddNode(machine()->Int64LessThanOrEqual(), a, b);
+  }
+  Node* Uint64LessThan(Node* a, Node* b) {
+    return AddNode(machine()->Uint64LessThan(), a, b);
+  }
+  Node* Uint64LessThanOrEqual(Node* a, Node* b) {
+    return AddNode(machine()->Uint64LessThanOrEqual(), a, b);
   }
   Node* Int64GreaterThan(Node* a, Node* b) { return Int64LessThan(b, a); }
   Node* Int64GreaterThanOrEqual(Node* a, Node* b) {
     return Int64LessThanOrEqual(b, a);
   }
   Node* Uint64Div(Node* a, Node* b) {
-    return NewNode(machine()->Uint64Div(), a, b);
+    return AddNode(machine()->Uint64Div(), a, b);
   }
   Node* Uint64Mod(Node* a, Node* b) {
-    return NewNode(machine()->Uint64Mod(), a, b);
-  }
-
-  // TODO(turbofan): What is this used for?
-  Node* ConvertIntPtrToInt32(Node* a) {
-    return kPointerSize == 8 ? NewNode(machine()->TruncateInt64ToInt32(), a)
-                             : a;
-  }
-  Node* ConvertInt32ToIntPtr(Node* a) {
-    return kPointerSize == 8 ? NewNode(machine()->ChangeInt32ToInt64(), a) : a;
+    return AddNode(machine()->Uint64Mod(), a, b);
   }
 
 #define INTPTR_BINOP(prefix, name)                     \
@@ -323,32 +339,77 @@
 
 #undef INTPTR_BINOP
 
+  Node* Float32Add(Node* a, Node* b) {
+    return AddNode(machine()->Float32Add(), a, b);
+  }
+  Node* Float32Sub(Node* a, Node* b) {
+    return AddNode(machine()->Float32Sub(), a, b);
+  }
+  Node* Float32Mul(Node* a, Node* b) {
+    return AddNode(machine()->Float32Mul(), a, b);
+  }
+  Node* Float32Div(Node* a, Node* b) {
+    return AddNode(machine()->Float32Div(), a, b);
+  }
+  Node* Float32Max(Node* a, Node* b) {
+    return AddNode(machine()->Float32Max().op(), a, b);
+  }
+  Node* Float32Min(Node* a, Node* b) {
+    return AddNode(machine()->Float32Min().op(), a, b);
+  }
+  Node* Float32Abs(Node* a) { return AddNode(machine()->Float32Abs(), a); }
+  Node* Float32Sqrt(Node* a) { return AddNode(machine()->Float32Sqrt(), a); }
+  Node* Float32Equal(Node* a, Node* b) {
+    return AddNode(machine()->Float32Equal(), a, b);
+  }
+  Node* Float32NotEqual(Node* a, Node* b) {
+    return WordBinaryNot(Float32Equal(a, b));
+  }
+  Node* Float32LessThan(Node* a, Node* b) {
+    return AddNode(machine()->Float32LessThan(), a, b);
+  }
+  Node* Float32LessThanOrEqual(Node* a, Node* b) {
+    return AddNode(machine()->Float32LessThanOrEqual(), a, b);
+  }
+  Node* Float32GreaterThan(Node* a, Node* b) { return Float32LessThan(b, a); }
+  Node* Float32GreaterThanOrEqual(Node* a, Node* b) {
+    return Float32LessThanOrEqual(b, a);
+  }
+
   Node* Float64Add(Node* a, Node* b) {
-    return NewNode(machine()->Float64Add(), a, b);
+    return AddNode(machine()->Float64Add(), a, b);
   }
   Node* Float64Sub(Node* a, Node* b) {
-    return NewNode(machine()->Float64Sub(), a, b);
+    return AddNode(machine()->Float64Sub(), a, b);
   }
   Node* Float64Mul(Node* a, Node* b) {
-    return NewNode(machine()->Float64Mul(), a, b);
+    return AddNode(machine()->Float64Mul(), a, b);
   }
   Node* Float64Div(Node* a, Node* b) {
-    return NewNode(machine()->Float64Div(), a, b);
+    return AddNode(machine()->Float64Div(), a, b);
   }
   Node* Float64Mod(Node* a, Node* b) {
-    return NewNode(machine()->Float64Mod(), a, b);
+    return AddNode(machine()->Float64Mod(), a, b);
   }
+  Node* Float64Max(Node* a, Node* b) {
+    return AddNode(machine()->Float64Max().op(), a, b);
+  }
+  Node* Float64Min(Node* a, Node* b) {
+    return AddNode(machine()->Float64Min().op(), a, b);
+  }
+  Node* Float64Abs(Node* a) { return AddNode(machine()->Float64Abs(), a); }
+  Node* Float64Sqrt(Node* a) { return AddNode(machine()->Float64Sqrt(), a); }
   Node* Float64Equal(Node* a, Node* b) {
-    return NewNode(machine()->Float64Equal(), a, b);
+    return AddNode(machine()->Float64Equal(), a, b);
   }
   Node* Float64NotEqual(Node* a, Node* b) {
     return WordBinaryNot(Float64Equal(a, b));
   }
   Node* Float64LessThan(Node* a, Node* b) {
-    return NewNode(machine()->Float64LessThan(), a, b);
+    return AddNode(machine()->Float64LessThan(), a, b);
   }
   Node* Float64LessThanOrEqual(Node* a, Node* b) {
-    return NewNode(machine()->Float64LessThanOrEqual(), a, b);
+    return AddNode(machine()->Float64LessThanOrEqual(), a, b);
   }
   Node* Float64GreaterThan(Node* a, Node* b) { return Float64LessThan(b, a); }
   Node* Float64GreaterThanOrEqual(Node* a, Node* b) {
@@ -357,106 +418,274 @@
 
   // Conversions.
   Node* ChangeFloat32ToFloat64(Node* a) {
-    return NewNode(machine()->ChangeFloat32ToFloat64(), a);
+    return AddNode(machine()->ChangeFloat32ToFloat64(), a);
   }
   Node* ChangeInt32ToFloat64(Node* a) {
-    return NewNode(machine()->ChangeInt32ToFloat64(), a);
+    return AddNode(machine()->ChangeInt32ToFloat64(), a);
   }
   Node* ChangeUint32ToFloat64(Node* a) {
-    return NewNode(machine()->ChangeUint32ToFloat64(), a);
+    return AddNode(machine()->ChangeUint32ToFloat64(), a);
   }
   Node* ChangeFloat64ToInt32(Node* a) {
-    return NewNode(machine()->ChangeFloat64ToInt32(), a);
+    return AddNode(machine()->ChangeFloat64ToInt32(), a);
   }
   Node* ChangeFloat64ToUint32(Node* a) {
-    return NewNode(machine()->ChangeFloat64ToUint32(), a);
+    return AddNode(machine()->ChangeFloat64ToUint32(), a);
+  }
+  Node* TruncateFloat32ToInt64(Node* a) {
+    // TODO(ahaas): Remove this function as soon as it is not used anymore in
+    // WebAssembly.
+    return AddNode(machine()->TryTruncateFloat32ToInt64(), a);
+  }
+  Node* TryTruncateFloat32ToInt64(Node* a) {
+    return AddNode(machine()->TryTruncateFloat32ToInt64(), a);
+  }
+  Node* TruncateFloat64ToInt64(Node* a) {
+    // TODO(ahaas): Remove this function as soon as it is not used anymore in
+    // WebAssembly.
+    return AddNode(machine()->TryTruncateFloat64ToInt64(), a);
+  }
+  Node* TryTruncateFloat64ToInt64(Node* a) {
+    return AddNode(machine()->TryTruncateFloat64ToInt64(), a);
+  }
+  Node* TruncateFloat32ToUint64(Node* a) {
+    // TODO(ahaas): Remove this function as soon as it is not used anymore in
+    // WebAssembly.
+    return AddNode(machine()->TryTruncateFloat32ToUint64(), a);
+  }
+  Node* TryTruncateFloat32ToUint64(Node* a) {
+    return AddNode(machine()->TryTruncateFloat32ToUint64(), a);
+  }
+  Node* TruncateFloat64ToUint64(Node* a) {
+    // TODO(ahaas): Remove this function as soon as it is not used anymore in
+    // WebAssembly.
+    return AddNode(machine()->TryTruncateFloat64ToUint64(), a);
+  }
+  Node* TryTruncateFloat64ToUint64(Node* a) {
+    return AddNode(machine()->TryTruncateFloat64ToUint64(), a);
   }
   Node* ChangeInt32ToInt64(Node* a) {
-    return NewNode(machine()->ChangeInt32ToInt64(), a);
+    return AddNode(machine()->ChangeInt32ToInt64(), a);
   }
   Node* ChangeUint32ToUint64(Node* a) {
-    return NewNode(machine()->ChangeUint32ToUint64(), a);
+    return AddNode(machine()->ChangeUint32ToUint64(), a);
   }
   Node* TruncateFloat64ToFloat32(Node* a) {
-    return NewNode(machine()->TruncateFloat64ToFloat32(), a);
+    return AddNode(machine()->TruncateFloat64ToFloat32(), a);
   }
-  Node* TruncateFloat64ToInt32(Node* a) {
-    return NewNode(machine()->TruncateFloat64ToInt32(), a);
+  Node* TruncateFloat64ToInt32(TruncationMode mode, Node* a) {
+    return AddNode(machine()->TruncateFloat64ToInt32(mode), a);
   }
   Node* TruncateInt64ToInt32(Node* a) {
-    return NewNode(machine()->TruncateInt64ToInt32(), a);
+    return AddNode(machine()->TruncateInt64ToInt32(), a);
   }
-  Node* Float64Floor(Node* a) { return NewNode(machine()->Float64Floor(), a); }
-  Node* Float64Ceil(Node* a) { return NewNode(machine()->Float64Ceil(), a); }
+  Node* RoundInt64ToFloat32(Node* a) {
+    return AddNode(machine()->RoundInt64ToFloat32(), a);
+  }
+  Node* RoundInt64ToFloat64(Node* a) {
+    return AddNode(machine()->RoundInt64ToFloat64(), a);
+  }
+  Node* RoundUint64ToFloat32(Node* a) {
+    return AddNode(machine()->RoundUint64ToFloat32(), a);
+  }
+  Node* RoundUint64ToFloat64(Node* a) {
+    return AddNode(machine()->RoundUint64ToFloat64(), a);
+  }
+  Node* BitcastFloat32ToInt32(Node* a) {
+    return AddNode(machine()->BitcastFloat32ToInt32(), a);
+  }
+  Node* BitcastFloat64ToInt64(Node* a) {
+    return AddNode(machine()->BitcastFloat64ToInt64(), a);
+  }
+  Node* BitcastInt32ToFloat32(Node* a) {
+    return AddNode(machine()->BitcastInt32ToFloat32(), a);
+  }
+  Node* BitcastInt64ToFloat64(Node* a) {
+    return AddNode(machine()->BitcastInt64ToFloat64(), a);
+  }
+  Node* Float32RoundDown(Node* a) {
+    return AddNode(machine()->Float32RoundDown().op(), a);
+  }
+  Node* Float64RoundDown(Node* a) {
+    return AddNode(machine()->Float64RoundDown().op(), a);
+  }
+  Node* Float32RoundUp(Node* a) {
+    return AddNode(machine()->Float32RoundUp().op(), a);
+  }
+  Node* Float64RoundUp(Node* a) {
+    return AddNode(machine()->Float64RoundUp().op(), a);
+  }
+  Node* Float32RoundTruncate(Node* a) {
+    return AddNode(machine()->Float32RoundTruncate().op(), a);
+  }
   Node* Float64RoundTruncate(Node* a) {
-    return NewNode(machine()->Float64RoundTruncate(), a);
+    return AddNode(machine()->Float64RoundTruncate().op(), a);
   }
   Node* Float64RoundTiesAway(Node* a) {
-    return NewNode(machine()->Float64RoundTiesAway(), a);
+    return AddNode(machine()->Float64RoundTiesAway().op(), a);
   }
+  Node* Float32RoundTiesEven(Node* a) {
+    return AddNode(machine()->Float32RoundTiesEven().op(), a);
+  }
+  Node* Float64RoundTiesEven(Node* a) {
+    return AddNode(machine()->Float64RoundTiesEven().op(), a);
+  }
+
+  // Float64 bit operations.
+  Node* Float64ExtractLowWord32(Node* a) {
+    return AddNode(machine()->Float64ExtractLowWord32(), a);
+  }
+  Node* Float64ExtractHighWord32(Node* a) {
+    return AddNode(machine()->Float64ExtractHighWord32(), a);
+  }
+  Node* Float64InsertLowWord32(Node* a, Node* b) {
+    return AddNode(machine()->Float64InsertLowWord32(), a, b);
+  }
+  Node* Float64InsertHighWord32(Node* a, Node* b) {
+    return AddNode(machine()->Float64InsertHighWord32(), a, b);
+  }
+
+  // Stack operations.
+  Node* LoadStackPointer() { return AddNode(machine()->LoadStackPointer()); }
+  Node* LoadFramePointer() { return AddNode(machine()->LoadFramePointer()); }
 
   // Parameters.
   Node* Parameter(size_t index);
 
+  // Pointer utilities.
+  Node* LoadFromPointer(void* address, MachineType rep, int32_t offset = 0) {
+    return Load(rep, PointerConstant(address), Int32Constant(offset));
+  }
+  Node* StoreToPointer(void* address, MachineRepresentation rep, Node* node) {
+    return Store(rep, PointerConstant(address), node, kNoWriteBarrier);
+  }
+  Node* StringConstant(const char* string) {
+    return HeapConstant(isolate()->factory()->InternalizeUtf8String(string));
+  }
+
+  // Call a given call descriptor and the given arguments.
+  Node* CallN(CallDescriptor* desc, Node* function, Node** args);
+  // Call a given call descriptor and the given arguments and frame-state.
+  Node* CallNWithFrameState(CallDescriptor* desc, Node* function, Node** args,
+                            Node* frame_state);
+  // Call to a runtime function with one arguments.
+  Node* CallRuntime1(Runtime::FunctionId function, Node* arg0, Node* context);
+  // Call to a runtime function with two arguments.
+  Node* CallRuntime2(Runtime::FunctionId function, Node* arg1, Node* arg2,
+                     Node* context);
+  // Call to a runtime function with four arguments.
+  Node* CallRuntime4(Runtime::FunctionId function, Node* arg1, Node* arg2,
+                     Node* arg3, Node* arg4, Node* context);
+  // Call to a C function with zero arguments.
+  Node* CallCFunction0(MachineType return_type, Node* function);
+  // Call to a C function with one parameter.
+  Node* CallCFunction1(MachineType return_type, MachineType arg0_type,
+                       Node* function, Node* arg0);
+  // Call to a C function with two arguments.
+  Node* CallCFunction2(MachineType return_type, MachineType arg0_type,
+                       MachineType arg1_type, Node* function, Node* arg0,
+                       Node* arg1);
+  // Call to a C function with eight arguments.
+  Node* CallCFunction8(MachineType return_type, MachineType arg0_type,
+                       MachineType arg1_type, MachineType arg2_type,
+                       MachineType arg3_type, MachineType arg4_type,
+                       MachineType arg5_type, MachineType arg6_type,
+                       MachineType arg7_type, Node* function, Node* arg0,
+                       Node* arg1, Node* arg2, Node* arg3, Node* arg4,
+                       Node* arg5, Node* arg6, Node* arg7);
+
+  // Tail call the given call descriptor and the given arguments.
+  Node* TailCallN(CallDescriptor* call_descriptor, Node* function, Node** args);
+  // Tail call to a runtime function with one argument.
+  Node* TailCallRuntime1(Runtime::FunctionId function, Node* arg0,
+                         Node* context);
+  // Tail call to a runtime function with two arguments.
+  Node* TailCallRuntime2(Runtime::FunctionId function, Node* arg1, Node* arg2,
+                         Node* context);
+
+
+  // ===========================================================================
+  // The following utility methods deal with control flow, hence might switch
+  // the current basic block or create new basic blocks for labels.
+
   // Control flow.
-  Label* Exit();
-  void Goto(Label* label);
-  void Branch(Node* condition, Label* true_val, Label* false_val);
-  // Call through CallFunctionStub with lazy deopt and frame-state.
-  Node* CallFunctionStub0(Node* function, Node* receiver, Node* context,
-                          Node* frame_state, CallFunctionFlags flags);
-  // Call to a JS function with zero parameters.
-  Node* CallJS0(Node* function, Node* receiver, Node* context,
-                Node* frame_state);
-  // Call to a runtime function with zero parameters.
-  Node* CallRuntime1(Runtime::FunctionId function, Node* arg0, Node* context,
-                     Node* frame_state);
+  void Goto(RawMachineLabel* label);
+  void Branch(Node* condition, RawMachineLabel* true_val,
+              RawMachineLabel* false_val);
+  void Switch(Node* index, RawMachineLabel* default_label, int32_t* case_values,
+              RawMachineLabel** case_labels, size_t case_count);
   void Return(Node* value);
-  void Bind(Label* label);
+  void Return(Node* v1, Node* v2);
+  void Return(Node* v1, Node* v2, Node* v3);
+  void Bind(RawMachineLabel* label);
   void Deoptimize(Node* state);
 
   // Variables.
-  Node* Phi(MachineType type, Node* n1, Node* n2) {
-    return NewNode(common()->Phi(type, 2), n1, n2);
+  Node* Phi(MachineRepresentation rep, Node* n1, Node* n2) {
+    return AddNode(common()->Phi(rep, 2), n1, n2);
   }
-  Node* Phi(MachineType type, Node* n1, Node* n2, Node* n3) {
-    return NewNode(common()->Phi(type, 3), n1, n2, n3);
+  Node* Phi(MachineRepresentation rep, Node* n1, Node* n2, Node* n3) {
+    return AddNode(common()->Phi(rep, 3), n1, n2, n3);
   }
-  Node* Phi(MachineType type, Node* n1, Node* n2, Node* n3, Node* n4) {
-    return NewNode(common()->Phi(type, 4), n1, n2, n3, n4);
+  Node* Phi(MachineRepresentation rep, Node* n1, Node* n2, Node* n3, Node* n4) {
+    return AddNode(common()->Phi(rep, 4), n1, n2, n3, n4);
   }
 
-  // MachineAssembler is invalid after export.
-  Schedule* Export();
+  // ===========================================================================
+  // The following generic node creation methods can be used for operators that
+  // are not covered by the above utility methods. There should rarely be a need
+  // to do that outside of testing though.
 
- protected:
-  Node* MakeNode(const Operator* op, int input_count, Node** inputs,
-                 bool incomplete) FINAL;
+  Node* AddNode(const Operator* op, int input_count, Node** inputs);
 
-  bool ScheduleValid() { return schedule_ != NULL; }
+  Node* AddNode(const Operator* op) {
+    return AddNode(op, 0, static_cast<Node**>(nullptr));
+  }
 
-  Schedule* schedule() {
-    DCHECK(ScheduleValid());
-    return schedule_;
+  template <class... TArgs>
+  Node* AddNode(const Operator* op, Node* n1, TArgs... args) {
+    Node* buffer[] = {n1, args...};
+    return AddNode(op, sizeof...(args) + 1, buffer);
   }
 
  private:
-  BasicBlock* Use(Label* label);
-  BasicBlock* EnsureBlock(Label* label);
+  Node* MakeNode(const Operator* op, int input_count, Node** inputs);
+  BasicBlock* Use(RawMachineLabel* label);
+  BasicBlock* EnsureBlock(RawMachineLabel* label);
   BasicBlock* CurrentBlock();
 
+  Schedule* schedule() { return schedule_; }
+  size_t parameter_count() const { return machine_sig()->parameter_count(); }
+  const MachineSignature* machine_sig() const {
+    return call_descriptor_->GetMachineSignature();
+  }
+
+  Isolate* isolate_;
+  Graph* graph_;
   Schedule* schedule_;
   MachineOperatorBuilder machine_;
   CommonOperatorBuilder common_;
-  MachineSignature* machine_sig_;
   CallDescriptor* call_descriptor_;
-  Node** parameters_;
-  Label exit_label_;
+  NodeVector parameters_;
   BasicBlock* current_block_;
 
   DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler);
 };
 
+
+class RawMachineLabel final {
+ public:
+  RawMachineLabel();
+  ~RawMachineLabel();
+
+ private:
+  BasicBlock* block_;
+  bool used_;
+  bool bound_;
+  friend class RawMachineAssembler;
+  DISALLOW_COPY_AND_ASSIGN(RawMachineLabel);
+};
+
 }  // namespace compiler
 }  // namespace internal
 }  // namespace v8