Upgrade V8 to version 4.9.385.28

https://chromium.googlesource.com/v8/v8/+/4.9.385.28

FPIIM-449

Change-Id: I4b2e74289d4bf3667f2f3dc8aa2e541f63e26eb4
diff --git a/src/debug/debug.h b/src/debug/debug.h
new file mode 100644
index 0000000..7dcc2b5
--- /dev/null
+++ b/src/debug/debug.h
@@ -0,0 +1,749 @@
+// Copyright 2012 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_DEBUG_DEBUG_H_
+#define V8_DEBUG_DEBUG_H_
+
+#include "src/allocation.h"
+#include "src/arguments.h"
+#include "src/assembler.h"
+#include "src/base/atomicops.h"
+#include "src/base/platform/platform.h"
+#include "src/debug/liveedit.h"
+#include "src/execution.h"
+#include "src/factory.h"
+#include "src/flags.h"
+#include "src/frames.h"
+#include "src/hashmap.h"
+#include "src/runtime/runtime.h"
+#include "src/string-stream.h"
+#include "src/v8threads.h"
+
+#include "include/v8-debug.h"
+
+namespace v8 {
+namespace internal {
+
+
+// Forward declarations.
+class DebugScope;
+
+
+// Step actions. NOTE: These values are in macros.py as well.
+enum StepAction : int8_t {
+  StepNone = -1,  // Stepping not prepared.
+  StepOut = 0,    // Step out of the current function.
+  StepNext = 1,   // Step to the next statement in the current function.
+  StepIn = 2,     // Step into new functions invoked or the next statement
+                  // in the current function.
+  StepFrame = 3   // Step into a new frame or return to previous frame.
+};
+
+
+// Type of exception break. NOTE: These values are in macros.py as well.
+enum ExceptionBreakType {
+  BreakException = 0,
+  BreakUncaughtException = 1
+};
+
+
+// Type of exception break.
+enum BreakLocatorType { ALL_BREAK_LOCATIONS, CALLS_AND_RETURNS };
+
+
+// The different types of breakpoint position alignments.
+// Must match Debug.BreakPositionAlignment in debug.js
+enum BreakPositionAlignment {
+  STATEMENT_ALIGNED = 0,
+  BREAK_POSITION_ALIGNED = 1
+};
+
+
+class BreakLocation {
+ public:
+  // Find the break point at the supplied address, or the closest one before
+  // the address.
+  static BreakLocation FromAddress(Handle<DebugInfo> debug_info, Address pc);
+
+  static void FromAddressSameStatement(Handle<DebugInfo> debug_info, Address pc,
+                                       List<BreakLocation>* result_out);
+
+  static BreakLocation FromPosition(Handle<DebugInfo> debug_info, int position,
+                                    BreakPositionAlignment alignment);
+
+  bool IsDebugBreak() const;
+
+  inline bool IsReturn() const {
+    return RelocInfo::IsDebugBreakSlotAtReturn(rmode_);
+  }
+  inline bool IsCall() const {
+    return RelocInfo::IsDebugBreakSlotAtCall(rmode_);
+  }
+  inline bool HasBreakPoint() const {
+    return debug_info_->HasBreakPoint(pc_offset_);
+  }
+
+  Handle<Object> BreakPointObjects() const;
+
+  void SetBreakPoint(Handle<Object> break_point_object);
+  void ClearBreakPoint(Handle<Object> break_point_object);
+
+  void SetOneShot();
+  void ClearOneShot();
+
+
+  inline RelocInfo rinfo() const {
+    return RelocInfo(debug_info_->GetIsolate(), pc(), rmode(), data_, code());
+  }
+
+  inline int position() const { return position_; }
+  inline int statement_position() const { return statement_position_; }
+
+  inline Address pc() const { return code()->entry() + pc_offset_; }
+
+  inline RelocInfo::Mode rmode() const { return rmode_; }
+
+  inline Code* code() const { return debug_info_->code(); }
+
+ private:
+  BreakLocation(Handle<DebugInfo> debug_info, RelocInfo* rinfo, int position,
+                int statement_position);
+
+  class Iterator {
+   public:
+    Iterator(Handle<DebugInfo> debug_info, BreakLocatorType type);
+
+    BreakLocation GetBreakLocation() {
+      return BreakLocation(debug_info_, rinfo(), position(),
+                           statement_position());
+    }
+
+    inline bool Done() const { return reloc_iterator_.done(); }
+    void Next();
+
+    void SkipTo(int count) {
+      while (count-- > 0) Next();
+    }
+
+    inline RelocInfo::Mode rmode() { return reloc_iterator_.rinfo()->rmode(); }
+    inline RelocInfo* rinfo() { return reloc_iterator_.rinfo(); }
+    inline Address pc() { return rinfo()->pc(); }
+    int break_index() const { return break_index_; }
+    inline int position() const { return position_; }
+    inline int statement_position() const { return statement_position_; }
+
+   private:
+    static int GetModeMask(BreakLocatorType type);
+
+    Handle<DebugInfo> debug_info_;
+    RelocIterator reloc_iterator_;
+    int break_index_;
+    int position_;
+    int statement_position_;
+
+    DisallowHeapAllocation no_gc_;
+
+    DISALLOW_COPY_AND_ASSIGN(Iterator);
+  };
+
+  friend class Debug;
+
+  static int BreakIndexFromAddress(Handle<DebugInfo> debug_info, Address pc);
+
+  void SetDebugBreak();
+  void ClearDebugBreak();
+
+  inline bool IsDebuggerStatement() const {
+    return RelocInfo::IsDebuggerStatement(rmode_);
+  }
+  inline bool IsDebugBreakSlot() const {
+    return RelocInfo::IsDebugBreakSlot(rmode_);
+  }
+
+  Handle<DebugInfo> debug_info_;
+  int pc_offset_;
+  RelocInfo::Mode rmode_;
+  intptr_t data_;
+  int position_;
+  int statement_position_;
+};
+
+
+// Linked list holding debug info objects. The debug info objects are kept as
+// weak handles to avoid a debug info object to keep a function alive.
+class DebugInfoListNode {
+ public:
+  explicit DebugInfoListNode(DebugInfo* debug_info);
+  ~DebugInfoListNode();
+
+  DebugInfoListNode* next() { return next_; }
+  void set_next(DebugInfoListNode* next) { next_ = next; }
+  Handle<DebugInfo> debug_info() { return Handle<DebugInfo>(debug_info_); }
+
+ private:
+  // Global (weak) handle to the debug info object.
+  DebugInfo** debug_info_;
+
+  // Next pointer for linked list.
+  DebugInfoListNode* next_;
+};
+
+
+
+// Message delivered to the message handler callback. This is either a debugger
+// event or the response to a command.
+class MessageImpl: public v8::Debug::Message {
+ public:
+  // Create a message object for a debug event.
+  static MessageImpl NewEvent(DebugEvent event,
+                              bool running,
+                              Handle<JSObject> exec_state,
+                              Handle<JSObject> event_data);
+
+  // Create a message object for the response to a debug command.
+  static MessageImpl NewResponse(DebugEvent event,
+                                 bool running,
+                                 Handle<JSObject> exec_state,
+                                 Handle<JSObject> event_data,
+                                 Handle<String> response_json,
+                                 v8::Debug::ClientData* client_data);
+
+  // Implementation of interface v8::Debug::Message.
+  virtual bool IsEvent() const;
+  virtual bool IsResponse() const;
+  virtual DebugEvent GetEvent() const;
+  virtual bool WillStartRunning() const;
+  virtual v8::Local<v8::Object> GetExecutionState() const;
+  virtual v8::Local<v8::Object> GetEventData() const;
+  virtual v8::Local<v8::String> GetJSON() const;
+  virtual v8::Local<v8::Context> GetEventContext() const;
+  virtual v8::Debug::ClientData* GetClientData() const;
+  virtual v8::Isolate* GetIsolate() const;
+
+ private:
+  MessageImpl(bool is_event,
+              DebugEvent event,
+              bool running,
+              Handle<JSObject> exec_state,
+              Handle<JSObject> event_data,
+              Handle<String> response_json,
+              v8::Debug::ClientData* client_data);
+
+  bool is_event_;  // Does this message represent a debug event?
+  DebugEvent event_;  // Debug event causing the break.
+  bool running_;  // Will the VM start running after this event?
+  Handle<JSObject> exec_state_;  // Current execution state.
+  Handle<JSObject> event_data_;  // Data associated with the event.
+  Handle<String> response_json_;  // Response JSON if message holds a response.
+  v8::Debug::ClientData* client_data_;  // Client data passed with the request.
+};
+
+
+// Details of the debug event delivered to the debug event listener.
+class EventDetailsImpl : public v8::Debug::EventDetails {
+ public:
+  EventDetailsImpl(DebugEvent event,
+                   Handle<JSObject> exec_state,
+                   Handle<JSObject> event_data,
+                   Handle<Object> callback_data,
+                   v8::Debug::ClientData* client_data);
+  virtual DebugEvent GetEvent() const;
+  virtual v8::Local<v8::Object> GetExecutionState() const;
+  virtual v8::Local<v8::Object> GetEventData() const;
+  virtual v8::Local<v8::Context> GetEventContext() const;
+  virtual v8::Local<v8::Value> GetCallbackData() const;
+  virtual v8::Debug::ClientData* GetClientData() const;
+ private:
+  DebugEvent event_;  // Debug event causing the break.
+  Handle<JSObject> exec_state_;         // Current execution state.
+  Handle<JSObject> event_data_;         // Data associated with the event.
+  Handle<Object> callback_data_;        // User data passed with the callback
+                                        // when it was registered.
+  v8::Debug::ClientData* client_data_;  // Data passed to DebugBreakForCommand.
+};
+
+
+// Message send by user to v8 debugger or debugger output message.
+// In addition to command text it may contain a pointer to some user data
+// which are expected to be passed along with the command reponse to message
+// handler.
+class CommandMessage {
+ public:
+  static CommandMessage New(const Vector<uint16_t>& command,
+                            v8::Debug::ClientData* data);
+  CommandMessage();
+
+  // Deletes user data and disposes of the text.
+  void Dispose();
+  Vector<uint16_t> text() const { return text_; }
+  v8::Debug::ClientData* client_data() const { return client_data_; }
+ private:
+  CommandMessage(const Vector<uint16_t>& text,
+                 v8::Debug::ClientData* data);
+
+  Vector<uint16_t> text_;
+  v8::Debug::ClientData* client_data_;
+};
+
+
+// A Queue of CommandMessage objects.  A thread-safe version is
+// LockingCommandMessageQueue, based on this class.
+class CommandMessageQueue BASE_EMBEDDED {
+ public:
+  explicit CommandMessageQueue(int size);
+  ~CommandMessageQueue();
+  bool IsEmpty() const { return start_ == end_; }
+  CommandMessage Get();
+  void Put(const CommandMessage& message);
+  void Clear() { start_ = end_ = 0; }  // Queue is empty after Clear().
+ private:
+  // Doubles the size of the message queue, and copies the messages.
+  void Expand();
+
+  CommandMessage* messages_;
+  int start_;
+  int end_;
+  int size_;  // The size of the queue buffer.  Queue can hold size-1 messages.
+};
+
+
+// LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage
+// messages.  The message data is not managed by LockingCommandMessageQueue.
+// Pointers to the data are passed in and out. Implemented by adding a
+// Mutex to CommandMessageQueue.  Includes logging of all puts and gets.
+class LockingCommandMessageQueue BASE_EMBEDDED {
+ public:
+  LockingCommandMessageQueue(Logger* logger, int size);
+  bool IsEmpty() const;
+  CommandMessage Get();
+  void Put(const CommandMessage& message);
+  void Clear();
+ private:
+  Logger* logger_;
+  CommandMessageQueue queue_;
+  mutable base::Mutex mutex_;
+  DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue);
+};
+
+
+class DebugFeatureTracker {
+ public:
+  enum Feature {
+    kActive = 1,
+    kBreakPoint = 2,
+    kStepping = 3,
+    kHeapSnapshot = 4,
+    kAllocationTracking = 5,
+    kProfiler = 6,
+    kLiveEdit = 7,
+  };
+
+  explicit DebugFeatureTracker(Isolate* isolate)
+      : isolate_(isolate), bitfield_(0) {}
+  void Track(Feature feature);
+
+ private:
+  Isolate* isolate_;
+  uint32_t bitfield_;
+};
+
+
+// This class contains the debugger support. The main purpose is to handle
+// setting break points in the code.
+//
+// This class controls the debug info for all functions which currently have
+// active breakpoints in them. This debug info is held in the heap root object
+// debug_info which is a FixedArray. Each entry in this list is of class
+// DebugInfo.
+class Debug {
+ public:
+  // Debug event triggers.
+  void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
+
+  void OnThrow(Handle<Object> exception);
+  void OnPromiseReject(Handle<JSObject> promise, Handle<Object> value);
+  void OnCompileError(Handle<Script> script);
+  void OnBeforeCompile(Handle<Script> script);
+  void OnAfterCompile(Handle<Script> script);
+  void OnPromiseEvent(Handle<JSObject> data);
+  void OnAsyncTaskEvent(Handle<JSObject> data);
+
+  // API facing.
+  void SetEventListener(Handle<Object> callback, Handle<Object> data);
+  void SetMessageHandler(v8::Debug::MessageHandler handler);
+  void EnqueueCommandMessage(Vector<const uint16_t> command,
+                             v8::Debug::ClientData* client_data = NULL);
+  MUST_USE_RESULT MaybeHandle<Object> Call(Handle<Object> fun,
+                                           Handle<Object> data);
+  Handle<Context> GetDebugContext();
+  void HandleDebugBreak();
+  void ProcessDebugMessages(bool debug_command_only);
+
+  // Internal logic
+  bool Load();
+  void Break(Arguments args, JavaScriptFrame*);
+  void SetAfterBreakTarget(JavaScriptFrame* frame);
+
+  // Scripts handling.
+  Handle<FixedArray> GetLoadedScripts();
+
+  // Break point handling.
+  bool SetBreakPoint(Handle<JSFunction> function,
+                     Handle<Object> break_point_object,
+                     int* source_position);
+  bool SetBreakPointForScript(Handle<Script> script,
+                              Handle<Object> break_point_object,
+                              int* source_position,
+                              BreakPositionAlignment alignment);
+  void ClearBreakPoint(Handle<Object> break_point_object);
+  void ClearAllBreakPoints();
+  void FloodWithOneShot(Handle<JSFunction> function,
+                        BreakLocatorType type = ALL_BREAK_LOCATIONS);
+  void ChangeBreakOnException(ExceptionBreakType type, bool enable);
+  bool IsBreakOnException(ExceptionBreakType type);
+
+  // Stepping handling.
+  void PrepareStep(StepAction step_action);
+  void PrepareStepIn(Handle<JSFunction> function);
+  void PrepareStepOnThrow();
+  void ClearStepping();
+  void ClearStepOut();
+  void EnableStepIn();
+
+  void GetStepinPositions(JavaScriptFrame* frame, StackFrame::Id frame_id,
+                          List<int>* results_out);
+
+  bool PrepareFunctionForBreakPoints(Handle<SharedFunctionInfo> shared);
+
+  // Returns whether the operation succeeded. Compilation can only be triggered
+  // if a valid closure is passed as the second argument, otherwise the shared
+  // function needs to be compiled already.
+  bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared,
+                       Handle<JSFunction> function);
+  void CreateDebugInfo(Handle<SharedFunctionInfo> shared);
+  static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared);
+
+  template <typename C>
+  bool CompileToRevealInnerFunctions(C* compilable);
+
+  // This function is used in FunctionNameUsing* tests.
+  Handle<Object> FindSharedFunctionInfoInScript(Handle<Script> script,
+                                                int position);
+
+  static Handle<Object> GetSourceBreakLocations(
+      Handle<SharedFunctionInfo> shared,
+      BreakPositionAlignment position_aligment);
+
+  // Check whether a global object is the debug global object.
+  bool IsDebugGlobal(JSGlobalObject* global);
+
+  // Check whether this frame is just about to return.
+  bool IsBreakAtReturn(JavaScriptFrame* frame);
+
+  // Support for LiveEdit
+  void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
+                             LiveEdit::FrameDropMode mode);
+
+  // Threading support.
+  char* ArchiveDebug(char* to);
+  char* RestoreDebug(char* from);
+  static int ArchiveSpacePerThread();
+  void FreeThreadResources() { }
+
+  // Record function from which eval was called.
+  static void RecordEvalCaller(Handle<Script> script);
+
+  bool CheckExecutionState(int id) {
+    return is_active() && !debug_context().is_null() && break_id() != 0 &&
+           break_id() == id;
+  }
+
+  // Flags and states.
+  DebugScope* debugger_entry() {
+    return reinterpret_cast<DebugScope*>(
+        base::NoBarrier_Load(&thread_local_.current_debug_scope_));
+  }
+  inline Handle<Context> debug_context() { return debug_context_; }
+
+  void set_live_edit_enabled(bool v) { live_edit_enabled_ = v; }
+  bool live_edit_enabled() const {
+    return FLAG_enable_liveedit && live_edit_enabled_;
+  }
+
+  inline bool is_active() const { return is_active_; }
+  inline bool is_loaded() const { return !debug_context_.is_null(); }
+  inline bool in_debug_scope() const {
+    return !!base::NoBarrier_Load(&thread_local_.current_debug_scope_);
+  }
+  void set_break_points_active(bool v) { break_points_active_ = v; }
+  bool break_points_active() const { return break_points_active_; }
+
+  StackFrame::Id break_frame_id() { return thread_local_.break_frame_id_; }
+  int break_id() { return thread_local_.break_id_; }
+
+  // Support for embedding into generated code.
+  Address is_active_address() {
+    return reinterpret_cast<Address>(&is_active_);
+  }
+
+  Address after_break_target_address() {
+    return reinterpret_cast<Address>(&after_break_target_);
+  }
+
+  Address step_in_enabled_address() {
+    return reinterpret_cast<Address>(&thread_local_.step_in_enabled_);
+  }
+
+  StepAction last_step_action() { return thread_local_.last_step_action_; }
+
+  DebugFeatureTracker* feature_tracker() { return &feature_tracker_; }
+
+ private:
+  explicit Debug(Isolate* isolate);
+
+  void UpdateState();
+  void Unload();
+  void SetNextBreakId() {
+    thread_local_.break_id_ = ++thread_local_.break_count_;
+  }
+
+  // Check whether there are commands in the command queue.
+  inline bool has_commands() const { return !command_queue_.IsEmpty(); }
+  inline bool ignore_events() const { return is_suppressed_ || !is_active_; }
+  inline bool break_disabled() const {
+    return break_disabled_ || in_debug_event_listener_;
+  }
+
+  void OnException(Handle<Object> exception, Handle<Object> promise);
+
+  // Constructors for debug event objects.
+  MUST_USE_RESULT MaybeHandle<Object> MakeExecutionState();
+  MUST_USE_RESULT MaybeHandle<Object> MakeBreakEvent(
+      Handle<Object> break_points_hit);
+  MUST_USE_RESULT MaybeHandle<Object> MakeExceptionEvent(
+      Handle<Object> exception,
+      bool uncaught,
+      Handle<Object> promise);
+  MUST_USE_RESULT MaybeHandle<Object> MakeCompileEvent(
+      Handle<Script> script, v8::DebugEvent type);
+  MUST_USE_RESULT MaybeHandle<Object> MakePromiseEvent(
+      Handle<JSObject> promise_event);
+  MUST_USE_RESULT MaybeHandle<Object> MakeAsyncTaskEvent(
+      Handle<JSObject> task_event);
+
+  // Mirror cache handling.
+  void ClearMirrorCache();
+
+  MaybeHandle<Object> PromiseHasUserDefinedRejectHandler(
+      Handle<JSObject> promise);
+
+  void CallEventCallback(v8::DebugEvent event,
+                         Handle<Object> exec_state,
+                         Handle<Object> event_data,
+                         v8::Debug::ClientData* client_data);
+  void ProcessCompileEvent(v8::DebugEvent event, Handle<Script> script);
+  void ProcessDebugEvent(v8::DebugEvent event,
+                         Handle<JSObject> event_data,
+                         bool auto_continue);
+  void NotifyMessageHandler(v8::DebugEvent event,
+                            Handle<JSObject> exec_state,
+                            Handle<JSObject> event_data,
+                            bool auto_continue);
+  void InvokeMessageHandler(MessageImpl message);
+
+  void ClearOneShot();
+  void ActivateStepOut(StackFrame* frame);
+  void RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info);
+  Handle<Object> CheckBreakPoints(Handle<Object> break_point);
+  bool CheckBreakPoint(Handle<Object> break_point_object);
+  MaybeHandle<Object> CallFunction(const char* name, int argc,
+                                   Handle<Object> args[]);
+
+  inline void AssertDebugContext() {
+    DCHECK(isolate_->context() == *debug_context());
+    DCHECK(in_debug_scope());
+  }
+
+  void ThreadInit();
+
+  // Global handles.
+  Handle<Context> debug_context_;
+  Handle<Object> event_listener_;
+  Handle<Object> event_listener_data_;
+
+  v8::Debug::MessageHandler message_handler_;
+
+  static const int kQueueInitialSize = 4;
+  base::Semaphore command_received_;  // Signaled for each command received.
+  LockingCommandMessageQueue command_queue_;
+
+  bool is_active_;
+  bool is_suppressed_;
+  bool live_edit_enabled_;
+  bool break_disabled_;
+  bool break_points_active_;
+  bool in_debug_event_listener_;
+  bool break_on_exception_;
+  bool break_on_uncaught_exception_;
+
+  DebugInfoListNode* debug_info_list_;  // List of active debug info objects.
+
+  // Storage location for jump when exiting debug break calls.
+  // Note that this address is not GC safe.  It should be computed immediately
+  // before returning to the DebugBreakCallHelper.
+  Address after_break_target_;
+
+  // Used to collect histogram data on debugger feature usage.
+  DebugFeatureTracker feature_tracker_;
+
+  // Per-thread data.
+  class ThreadLocal {
+   public:
+    // Top debugger entry.
+    base::AtomicWord current_debug_scope_;
+
+    // Counter for generating next break id.
+    int break_count_;
+
+    // Current break id.
+    int break_id_;
+
+    // Frame id for the frame of the current break.
+    StackFrame::Id break_frame_id_;
+
+    // Step action for last step performed.
+    StepAction last_step_action_;
+
+    // Source statement position from last step next action.
+    int last_statement_position_;
+
+    // Frame pointer from last step next or step frame action.
+    Address last_fp_;
+
+    // Frame pointer of the target frame we want to arrive at.
+    Address target_fp_;
+
+    // Whether functions are flooded on entry for step-in and step-frame.
+    // If we stepped out to the embedder, disable flooding to spill stepping
+    // to the next call that the embedder makes.
+    bool step_in_enabled_;
+
+    // Stores the way how LiveEdit has patched the stack. It is used when
+    // debugger returns control back to user script.
+    LiveEdit::FrameDropMode frame_drop_mode_;
+  };
+
+  // Storage location for registers when handling debug break calls
+  ThreadLocal thread_local_;
+
+  Isolate* isolate_;
+
+  friend class Isolate;
+  friend class DebugScope;
+  friend class DisableBreak;
+  friend class LiveEdit;
+  friend class SuppressDebug;
+
+  friend Handle<FixedArray> GetDebuggedFunctions();  // In test-debug.cc
+  friend void CheckDebuggerUnloaded(bool check_functions);  // In test-debug.cc
+
+  DISALLOW_COPY_AND_ASSIGN(Debug);
+};
+
+
+// This scope is used to load and enter the debug context and create a new
+// break state.  Leaving the scope will restore the previous state.
+// On failure to load, FailedToEnter returns true.
+class DebugScope BASE_EMBEDDED {
+ public:
+  explicit DebugScope(Debug* debug);
+  ~DebugScope();
+
+  // Check whether loading was successful.
+  inline bool failed() { return failed_; }
+
+  // Get the active context from before entering the debugger.
+  inline Handle<Context> GetContext() { return save_.context(); }
+
+ private:
+  Isolate* isolate() { return debug_->isolate_; }
+
+  Debug* debug_;
+  DebugScope* prev_;               // Previous scope if entered recursively.
+  StackFrame::Id break_frame_id_;  // Previous break frame id.
+  int break_id_;                   // Previous break id.
+  bool failed_;                    // Did the debug context fail to load?
+  SaveContext save_;               // Saves previous context.
+  PostponeInterruptsScope no_termination_exceptons_;
+};
+
+
+// Stack allocated class for disabling break.
+class DisableBreak BASE_EMBEDDED {
+ public:
+  explicit DisableBreak(Debug* debug, bool disable_break)
+      : debug_(debug),
+        previous_break_disabled_(debug->break_disabled_),
+        previous_in_debug_event_listener_(debug->in_debug_event_listener_) {
+    debug_->break_disabled_ = disable_break;
+    debug_->in_debug_event_listener_ = disable_break;
+  }
+  ~DisableBreak() {
+    debug_->break_disabled_ = previous_break_disabled_;
+    debug_->in_debug_event_listener_ = previous_in_debug_event_listener_;
+  }
+
+ private:
+  Debug* debug_;
+  bool previous_break_disabled_;
+  bool previous_in_debug_event_listener_;
+  DISALLOW_COPY_AND_ASSIGN(DisableBreak);
+};
+
+
+class SuppressDebug BASE_EMBEDDED {
+ public:
+  explicit SuppressDebug(Debug* debug)
+      : debug_(debug), old_state_(debug->is_suppressed_) {
+    debug_->is_suppressed_ = true;
+  }
+  ~SuppressDebug() { debug_->is_suppressed_ = old_state_; }
+
+ private:
+  Debug* debug_;
+  bool old_state_;
+  DISALLOW_COPY_AND_ASSIGN(SuppressDebug);
+};
+
+
+// Code generator routines.
+class DebugCodegen : public AllStatic {
+ public:
+  enum DebugBreakCallHelperMode {
+    SAVE_RESULT_REGISTER,
+    IGNORE_RESULT_REGISTER
+  };
+
+  static void GenerateDebugBreakStub(MacroAssembler* masm,
+                                     DebugBreakCallHelperMode mode);
+
+  // FrameDropper is a code replacement for a JavaScript frame with possibly
+  // several frames above.
+  // There is no calling conventions here, because it never actually gets
+  // called, it only gets returned to.
+  static void GenerateFrameDropperLiveEdit(MacroAssembler* masm);
+
+
+  static void GenerateSlot(MacroAssembler* masm, RelocInfo::Mode mode);
+
+  static void PatchDebugBreakSlot(Isolate* isolate, Address pc,
+                                  Handle<Code> code);
+  static void ClearDebugBreakSlot(Isolate* isolate, Address pc);
+};
+
+
+}  // namespace internal
+}  // namespace v8
+
+#endif  // V8_DEBUG_DEBUG_H_