Upgrade V8 to version 4.9.385.28

https://chromium.googlesource.com/v8/v8/+/4.9.385.28

FPIIM-449

Change-Id: I4b2e74289d4bf3667f2f3dc8aa2e541f63e26eb4
diff --git a/src/heap/scavenge-job.cc b/src/heap/scavenge-job.cc
new file mode 100644
index 0000000..52ba97a
--- /dev/null
+++ b/src/heap/scavenge-job.cc
@@ -0,0 +1,116 @@
+// Copyright 2015 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "src/heap/scavenge-job.h"
+
+#include "src/base/platform/time.h"
+#include "src/heap/heap-inl.h"
+#include "src/heap/heap.h"
+#include "src/isolate.h"
+#include "src/v8.h"
+
+namespace v8 {
+namespace internal {
+
+
+const double ScavengeJob::kMaxAllocationLimitAsFractionOfNewSpace = 0.8;
+
+void ScavengeJob::IdleTask::RunInternal(double deadline_in_seconds) {
+  Heap* heap = isolate()->heap();
+  double deadline_in_ms =
+      deadline_in_seconds *
+      static_cast<double>(base::Time::kMillisecondsPerSecond);
+  double start_ms = heap->MonotonicallyIncreasingTimeInMs();
+  double idle_time_in_ms = deadline_in_ms - start_ms;
+  size_t scavenge_speed_in_bytes_per_ms =
+      static_cast<size_t>(heap->tracer()->ScavengeSpeedInBytesPerMillisecond());
+  size_t new_space_size = heap->new_space()->Size();
+  size_t new_space_capacity = heap->new_space()->Capacity();
+
+  job_->NotifyIdleTask();
+
+  if (ReachedIdleAllocationLimit(scavenge_speed_in_bytes_per_ms, new_space_size,
+                                 new_space_capacity)) {
+    if (EnoughIdleTimeForScavenge(
+            idle_time_in_ms, scavenge_speed_in_bytes_per_ms, new_space_size)) {
+      heap->CollectGarbage(NEW_SPACE, "idle task: scavenge");
+    } else {
+      // Immediately request another idle task that can get larger idle time.
+      job_->RescheduleIdleTask(heap);
+    }
+  }
+}
+
+
+bool ScavengeJob::ReachedIdleAllocationLimit(
+    size_t scavenge_speed_in_bytes_per_ms, size_t new_space_size,
+    size_t new_space_capacity) {
+  if (scavenge_speed_in_bytes_per_ms == 0) {
+    scavenge_speed_in_bytes_per_ms = kInitialScavengeSpeedInBytesPerMs;
+  }
+
+  // Set the allocation limit to the number of bytes we can scavenge in an
+  // average idle task.
+  size_t allocation_limit = kAverageIdleTimeMs * scavenge_speed_in_bytes_per_ms;
+
+  // Keep the limit smaller than the new space capacity.
+  allocation_limit =
+      Min(allocation_limit,
+          static_cast<size_t>(new_space_capacity *
+                              kMaxAllocationLimitAsFractionOfNewSpace));
+  // Adjust the limit to take into account bytes that will be allocated until
+  // the next check.
+  allocation_limit = allocation_limit < kBytesAllocatedBeforeNextIdleTask
+                         ? 0
+                         : allocation_limit - kBytesAllocatedBeforeNextIdleTask;
+  // Keep the limit large enough to avoid scavenges in tiny new space.
+  allocation_limit = Max(allocation_limit, kMinAllocationLimit);
+
+  return allocation_limit <= new_space_size;
+}
+
+
+bool ScavengeJob::EnoughIdleTimeForScavenge(
+    double idle_time_in_ms, size_t scavenge_speed_in_bytes_per_ms,
+    size_t new_space_size) {
+  if (scavenge_speed_in_bytes_per_ms == 0) {
+    scavenge_speed_in_bytes_per_ms = kInitialScavengeSpeedInBytesPerMs;
+  }
+  return new_space_size <= idle_time_in_ms * scavenge_speed_in_bytes_per_ms;
+}
+
+
+void ScavengeJob::RescheduleIdleTask(Heap* heap) {
+  // Make sure that we don't reschedule more than one time.
+  // Otherwise, we might spam the scheduler with idle tasks.
+  if (!idle_task_rescheduled_) {
+    ScheduleIdleTask(heap);
+    idle_task_rescheduled_ = true;
+  }
+}
+
+
+void ScavengeJob::ScheduleIdleTaskIfNeeded(Heap* heap, int bytes_allocated) {
+  bytes_allocated_since_the_last_task_ += bytes_allocated;
+  if (bytes_allocated_since_the_last_task_ >=
+      static_cast<int>(kBytesAllocatedBeforeNextIdleTask)) {
+    ScheduleIdleTask(heap);
+    bytes_allocated_since_the_last_task_ = 0;
+    idle_task_rescheduled_ = false;
+  }
+}
+
+
+void ScavengeJob::ScheduleIdleTask(Heap* heap) {
+  if (!idle_task_pending_) {
+    v8::Isolate* isolate = reinterpret_cast<v8::Isolate*>(heap->isolate());
+    if (V8::GetCurrentPlatform()->IdleTasksEnabled(isolate)) {
+      idle_task_pending_ = true;
+      auto task = new IdleTask(heap->isolate(), this);
+      V8::GetCurrentPlatform()->CallIdleOnForegroundThread(isolate, task);
+    }
+  }
+}
+}  // namespace internal
+}  // namespace v8