Upgrade V8 to version 4.9.385.28

https://chromium.googlesource.com/v8/v8/+/4.9.385.28

FPIIM-449

Change-Id: I4b2e74289d4bf3667f2f3dc8aa2e541f63e26eb4
diff --git a/test/unittests/compiler/node-test-utils.h b/test/unittests/compiler/node-test-utils.h
index 02b6e43..8592f30 100644
--- a/test/unittests/compiler/node-test-utils.h
+++ b/test/unittests/compiler/node-test-utils.h
@@ -6,7 +6,7 @@
 #define V8_UNITTESTS_COMPILER_NODE_TEST_UTILS_H_
 
 #include "src/compiler/machine-operator.h"
-#include "src/compiler/machine-type.h"
+#include "src/machine-type.h"
 #include "testing/gmock/include/gmock/gmock.h"
 
 namespace v8 {
@@ -14,15 +14,21 @@
 
 // Forward declarations.
 class ExternalReference;
+template <typename T>
+class Handle;
 class HeapObject;
-template <class T>
-class Unique;
+template <class>
+class TypeImpl;
+enum TypeofMode : int;
+struct ZoneTypeConfig;
+typedef TypeImpl<ZoneTypeConfig> Type;
 
 namespace compiler {
 
 // Forward declarations.
 class BufferAccess;
 class CallDescriptor;
+class ContextAccess;
 struct ElementAccess;
 struct FieldAccess;
 class Node;
@@ -31,52 +37,165 @@
 using ::testing::Matcher;
 
 
+Matcher<Node*> IsDead();
+Matcher<Node*> IsEnd(const Matcher<Node*>& control0_matcher);
+Matcher<Node*> IsEnd(const Matcher<Node*>& control0_matcher,
+                     const Matcher<Node*>& control1_matcher);
+Matcher<Node*> IsEnd(const Matcher<Node*>& control0_matcher,
+                     const Matcher<Node*>& control1_matcher,
+                     const Matcher<Node*>& control2_matcher);
 Matcher<Node*> IsBranch(const Matcher<Node*>& value_matcher,
                         const Matcher<Node*>& control_matcher);
 Matcher<Node*> IsMerge(const Matcher<Node*>& control0_matcher,
                        const Matcher<Node*>& control1_matcher);
+Matcher<Node*> IsMerge(const Matcher<Node*>& control0_matcher,
+                       const Matcher<Node*>& control1_matcher,
+                       const Matcher<Node*>& control2_matcher);
+Matcher<Node*> IsLoop(const Matcher<Node*>& control0_matcher,
+                      const Matcher<Node*>& control1_matcher);
+Matcher<Node*> IsLoop(const Matcher<Node*>& control0_matcher,
+                      const Matcher<Node*>& control1_matcher,
+                      const Matcher<Node*>& control2_matcher);
 Matcher<Node*> IsIfTrue(const Matcher<Node*>& control_matcher);
 Matcher<Node*> IsIfFalse(const Matcher<Node*>& control_matcher);
-Matcher<Node*> IsValueEffect(const Matcher<Node*>& value_matcher);
-Matcher<Node*> IsFinish(const Matcher<Node*>& value_matcher,
-                        const Matcher<Node*>& effect_matcher);
+Matcher<Node*> IsIfSuccess(const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsSwitch(const Matcher<Node*>& value_matcher,
+                        const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsIfValue(const Matcher<int32_t>& value_matcher,
+                         const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsIfDefault(const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsBeginRegion(const Matcher<Node*>& effect_matcher);
+Matcher<Node*> IsFinishRegion(const Matcher<Node*>& value_matcher,
+                              const Matcher<Node*>& effect_matcher);
+Matcher<Node*> IsReturn(const Matcher<Node*>& value_matcher,
+                        const Matcher<Node*>& effect_matcher,
+                        const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsTerminate(const Matcher<Node*>& effect_matcher,
+                           const Matcher<Node*>& control_matcher);
 Matcher<Node*> IsExternalConstant(
     const Matcher<ExternalReference>& value_matcher);
-Matcher<Node*> IsHeapConstant(
-    const Matcher<Unique<HeapObject> >& value_matcher);
+Matcher<Node*> IsHeapConstant(Handle<HeapObject> value);
 Matcher<Node*> IsFloat32Constant(const Matcher<float>& value_matcher);
 Matcher<Node*> IsFloat64Constant(const Matcher<double>& value_matcher);
 Matcher<Node*> IsInt32Constant(const Matcher<int32_t>& value_matcher);
 Matcher<Node*> IsInt64Constant(const Matcher<int64_t>& value_matcher);
 Matcher<Node*> IsNumberConstant(const Matcher<double>& value_matcher);
-Matcher<Node*> IsSelect(const Matcher<MachineType>& type_matcher,
+Matcher<Node*> IsSelect(const Matcher<MachineRepresentation>& type_matcher,
                         const Matcher<Node*>& value0_matcher,
                         const Matcher<Node*>& value1_matcher,
                         const Matcher<Node*>& value2_matcher);
-Matcher<Node*> IsPhi(const Matcher<MachineType>& type_matcher,
+Matcher<Node*> IsPhi(const Matcher<MachineRepresentation>& type_matcher,
                      const Matcher<Node*>& value0_matcher,
                      const Matcher<Node*>& value1_matcher,
                      const Matcher<Node*>& merge_matcher);
+Matcher<Node*> IsPhi(const Matcher<MachineRepresentation>& type_matcher,
+                     const Matcher<Node*>& value0_matcher,
+                     const Matcher<Node*>& value1_matcher,
+                     const Matcher<Node*>& value2_matcher,
+                     const Matcher<Node*>& merge_matcher);
 Matcher<Node*> IsEffectPhi(const Matcher<Node*>& effect0_matcher,
                            const Matcher<Node*>& effect1_matcher,
                            const Matcher<Node*>& merge_matcher);
+Matcher<Node*> IsEffectSet(const Matcher<Node*>& effect0_matcher,
+                           const Matcher<Node*>& effect1_matcher);
 Matcher<Node*> IsProjection(const Matcher<size_t>& index_matcher,
                             const Matcher<Node*>& base_matcher);
-Matcher<Node*> IsCall(const Matcher<CallDescriptor*>& descriptor_matcher,
+Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher,
+                      const Matcher<Node*>& value0_matcher,
+                      const Matcher<Node*>& effect_matcher,
+                      const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher,
                       const Matcher<Node*>& value0_matcher,
                       const Matcher<Node*>& value1_matcher,
                       const Matcher<Node*>& effect_matcher,
                       const Matcher<Node*>& control_matcher);
-Matcher<Node*> IsCall(const Matcher<CallDescriptor*>& descriptor_matcher,
+Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher,
+                      const Matcher<Node*>& value0_matcher,
+                      const Matcher<Node*>& value1_matcher,
+                      const Matcher<Node*>& value2_matcher,
+                      const Matcher<Node*>& effect_matcher,
+                      const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher,
                       const Matcher<Node*>& value0_matcher,
                       const Matcher<Node*>& value1_matcher,
                       const Matcher<Node*>& value2_matcher,
                       const Matcher<Node*>& value3_matcher,
                       const Matcher<Node*>& effect_matcher,
                       const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher,
+                      const Matcher<Node*>& value0_matcher,
+                      const Matcher<Node*>& value1_matcher,
+                      const Matcher<Node*>& value2_matcher,
+                      const Matcher<Node*>& value3_matcher,
+                      const Matcher<Node*>& value4_matcher,
+                      const Matcher<Node*>& effect_matcher,
+                      const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher,
+                      const Matcher<Node*>& value0_matcher,
+                      const Matcher<Node*>& value1_matcher,
+                      const Matcher<Node*>& value2_matcher,
+                      const Matcher<Node*>& value3_matcher,
+                      const Matcher<Node*>& value4_matcher,
+                      const Matcher<Node*>& value5_matcher,
+                      const Matcher<Node*>& effect_matcher,
+                      const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsCall(
+    const Matcher<const CallDescriptor*>& descriptor_matcher,
+    const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
+    const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher,
+    const Matcher<Node*>& value4_matcher, const Matcher<Node*>& value5_matcher,
+    const Matcher<Node*>& value6_matcher, const Matcher<Node*>& effect_matcher,
+    const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsTailCall(
+    const Matcher<CallDescriptor const*>& descriptor_matcher,
+    const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
+    const Matcher<Node*>& effect_matcher,
+    const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsTailCall(
+    const Matcher<CallDescriptor const*>& descriptor_matcher,
+    const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
+    const Matcher<Node*>& value2_matcher, const Matcher<Node*>& effect_matcher,
+    const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsTailCall(
+    const Matcher<CallDescriptor const*>& descriptor_matcher,
+    const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
+    const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher,
+    const Matcher<Node*>& effect_matcher,
+    const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsTailCall(
+    const Matcher<CallDescriptor const*>& descriptor_matcher,
+    const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
+    const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher,
+    const Matcher<Node*>& value4_matcher, const Matcher<Node*>& effect_matcher,
+    const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsTailCall(
+    const Matcher<CallDescriptor const*>& descriptor_matcher,
+    const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
+    const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher,
+    const Matcher<Node*>& value4_matcher, const Matcher<Node*>& value5_matcher,
+    const Matcher<Node*>& effect_matcher,
+    const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsTailCall(
+    const Matcher<CallDescriptor const*>& descriptor_matcher,
+    const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
+    const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher,
+    const Matcher<Node*>& value4_matcher, const Matcher<Node*>& value5_matcher,
+    const Matcher<Node*>& value6_matcher, const Matcher<Node*>& effect_matcher,
+    const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsTailCall(
+    const Matcher<CallDescriptor const*>& descriptor_matcher,
+    const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
+    const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher,
+    const Matcher<Node*>& value4_matcher, const Matcher<Node*>& value5_matcher,
+    const Matcher<Node*>& value6_matcher, const Matcher<Node*>& value7_matcher,
+    const Matcher<Node*>& effect_matcher,
+    const Matcher<Node*>& control_matcher);
 
-Matcher<Node*> IsAnyToBoolean(const Matcher<Node*>& value_matcher);
+
 Matcher<Node*> IsBooleanNot(const Matcher<Node*>& value_matcher);
+Matcher<Node*> IsReferenceEqual(const Matcher<Type*>& type_matcher,
+                                const Matcher<Node*>& lhs_matcher,
+                                const Matcher<Node*>& rhs_matcher);
 Matcher<Node*> IsNumberEqual(const Matcher<Node*>& lhs_matcher,
                              const Matcher<Node*>& rhs_matcher);
 Matcher<Node*> IsNumberLessThan(const Matcher<Node*>& lhs_matcher,
@@ -85,6 +204,15 @@
                                 const Matcher<Node*>& rhs_matcher);
 Matcher<Node*> IsNumberMultiply(const Matcher<Node*>& lhs_matcher,
                                 const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsNumberShiftLeft(const Matcher<Node*>& lhs_matcher,
+                                 const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsNumberShiftRight(const Matcher<Node*>& lhs_matcher,
+                                  const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsNumberShiftRightLogical(const Matcher<Node*>& lhs_matcher,
+                                         const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsAllocate(const Matcher<Node*>& size_matcher,
+                          const Matcher<Node*>& effect_matcher,
+                          const Matcher<Node*>& control_matcher);
 Matcher<Node*> IsLoadField(const Matcher<FieldAccess>& access_matcher,
                            const Matcher<Node*>& base_matcher,
                            const Matcher<Node*>& effect_matcher,
@@ -118,6 +246,7 @@
                               const Matcher<Node*>& value_matcher,
                               const Matcher<Node*>& effect_matcher,
                               const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsObjectIsSmi(const Matcher<Node*>& value_matcher);
 
 Matcher<Node*> IsLoad(const Matcher<LoadRepresentation>& rep_matcher,
                       const Matcher<Node*>& base_matcher,
@@ -132,6 +261,8 @@
                        const Matcher<Node*>& control_matcher);
 Matcher<Node*> IsWord32And(const Matcher<Node*>& lhs_matcher,
                            const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsWord32Or(const Matcher<Node*>& lhs_matcher,
+                          const Matcher<Node*>& rhs_matcher);
 Matcher<Node*> IsWord32Sar(const Matcher<Node*>& lhs_matcher,
                            const Matcher<Node*>& rhs_matcher);
 Matcher<Node*> IsWord32Shl(const Matcher<Node*>& lhs_matcher,
@@ -142,8 +273,11 @@
                            const Matcher<Node*>& rhs_matcher);
 Matcher<Node*> IsWord32Equal(const Matcher<Node*>& lhs_matcher,
                              const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsWord32Clz(const Matcher<Node*>& value_matcher);
 Matcher<Node*> IsWord64And(const Matcher<Node*>& lhs_matcher,
                            const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsWord64Or(const Matcher<Node*>& lhs_matcher,
+                          const Matcher<Node*>& rhs_matcher);
 Matcher<Node*> IsWord64Shl(const Matcher<Node*>& lhs_matcher,
                            const Matcher<Node*>& rhs_matcher);
 Matcher<Node*> IsWord64Sar(const Matcher<Node*>& lhs_matcher,
@@ -166,6 +300,12 @@
                                 const Matcher<Node*>& rhs_matcher);
 Matcher<Node*> IsUint32LessThanOrEqual(const Matcher<Node*>& lhs_matcher,
                                        const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsInt64Add(const Matcher<Node*>& lhs_matcher,
+                          const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsInt64Sub(const Matcher<Node*>& lhs_matcher,
+                          const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsJSAdd(const Matcher<Node*>& lhs_matcher,
+                       const Matcher<Node*>& rhs_matcher);
 Matcher<Node*> IsChangeFloat64ToInt32(const Matcher<Node*>& input_matcher);
 Matcher<Node*> IsChangeFloat64ToUint32(const Matcher<Node*>& input_matcher);
 Matcher<Node*> IsChangeInt32ToFloat64(const Matcher<Node*>& input_matcher);
@@ -175,19 +315,44 @@
 Matcher<Node*> IsTruncateFloat64ToFloat32(const Matcher<Node*>& input_matcher);
 Matcher<Node*> IsTruncateFloat64ToInt32(const Matcher<Node*>& input_matcher);
 Matcher<Node*> IsTruncateInt64ToInt32(const Matcher<Node*>& input_matcher);
+Matcher<Node*> IsFloat32Max(const Matcher<Node*>& lhs_matcher,
+                            const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsFloat32Min(const Matcher<Node*>& lhs_matcher,
+                            const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsFloat32Abs(const Matcher<Node*>& input_matcher);
+Matcher<Node*> IsFloat32Equal(const Matcher<Node*>& lhs_matcher,
+                              const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsFloat32LessThan(const Matcher<Node*>& lhs_matcher,
+                                 const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsFloat32LessThanOrEqual(const Matcher<Node*>& lhs_matcher,
+                                        const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsFloat64Max(const Matcher<Node*>& lhs_matcher,
+                            const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsFloat64Min(const Matcher<Node*>& lhs_matcher,
+                            const Matcher<Node*>& rhs_matcher);
 Matcher<Node*> IsFloat64Sub(const Matcher<Node*>& lhs_matcher,
                             const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsFloat64Abs(const Matcher<Node*>& input_matcher);
 Matcher<Node*> IsFloat64Sqrt(const Matcher<Node*>& input_matcher);
-Matcher<Node*> IsFloat64Floor(const Matcher<Node*>& input_matcher);
-Matcher<Node*> IsFloat64Ceil(const Matcher<Node*>& input_matcher);
+Matcher<Node*> IsFloat64RoundDown(const Matcher<Node*>& input_matcher);
 Matcher<Node*> IsFloat64RoundTruncate(const Matcher<Node*>& input_matcher);
 Matcher<Node*> IsFloat64RoundTiesAway(const Matcher<Node*>& input_matcher);
+Matcher<Node*> IsFloat64ExtractLowWord32(const Matcher<Node*>& input_matcher);
+Matcher<Node*> IsFloat64ExtractHighWord32(const Matcher<Node*>& input_matcher);
+Matcher<Node*> IsFloat64InsertLowWord32(const Matcher<Node*>& lhs_matcher,
+                                        const Matcher<Node*>& rhs_matcher);
+Matcher<Node*> IsFloat64InsertHighWord32(const Matcher<Node*>& lhs_matcher,
+                                         const Matcher<Node*>& rhs_matcher);
 Matcher<Node*> IsToNumber(const Matcher<Node*>& base_matcher,
                           const Matcher<Node*>& context_matcher,
                           const Matcher<Node*>& effect_matcher,
                           const Matcher<Node*>& control_matcher);
+Matcher<Node*> IsLoadContext(const Matcher<ContextAccess>& access_matcher,
+                             const Matcher<Node*>& context_matcher);
 Matcher<Node*> IsNumberToInt32(const Matcher<Node*>& input_matcher);
 Matcher<Node*> IsNumberToUint32(const Matcher<Node*>& input_matcher);
+Matcher<Node*> IsParameter(const Matcher<int> index_matcher);
+Matcher<Node*> IsLoadFramePointer();
 
 }  // namespace compiler
 }  // namespace internal