Update V8 to r5447 as required by WebKit r67908

Change-Id: I5af6ccf18523cb7e28460e6bbc044444256cdb97
diff --git a/src/string-search.h b/src/string-search.h
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+++ b/src/string-search.h
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+// Copyright 2010 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//     * Redistributions of source code must retain the above copyright
+//       notice, this list of conditions and the following disclaimer.
+//     * Redistributions in binary form must reproduce the above
+//       copyright notice, this list of conditions and the following
+//       disclaimer in the documentation and/or other materials provided
+//       with the distribution.
+//     * Neither the name of Google Inc. nor the names of its
+//       contributors may be used to endorse or promote products derived
+//       from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_STRING_SEARCH_H_
+#define V8_STRING_SEARCH_H_
+
+namespace v8 {
+namespace internal {
+
+
+// Cap on the maximal shift in the Boyer-Moore implementation. By setting a
+// limit, we can fix the size of tables. For a needle longer than this limit,
+// search will not be optimal, since we only build tables for a smaller suffix
+// of the string, which is a safe approximation.
+static const int kBMMaxShift = 250;
+// Reduce alphabet to this size.
+// One of the tables used by Boyer-Moore and Boyer-Moore-Horspool has size
+// proportional to the input alphabet. We reduce the alphabet size by
+// equating input characters modulo a smaller alphabet size. This gives
+// a potentially less efficient searching, but is a safe approximation.
+// For needles using only characters in the same Unicode 256-code point page,
+// there is no search speed degradation.
+static const int kBMAlphabetSize = 256;
+// For patterns below this length, the skip length of Boyer-Moore is too short
+// to compensate for the algorithmic overhead compared to simple brute force.
+static const int kBMMinPatternLength = 7;
+
+// Holds the two buffers used by Boyer-Moore string search's Good Suffix
+// shift. Only allows the last kBMMaxShift characters of the needle
+// to be indexed.
+class BMGoodSuffixBuffers {
+ public:
+  BMGoodSuffixBuffers() {}
+  inline void Initialize(int needle_length) {
+    ASSERT(needle_length > 1);
+    int start = needle_length < kBMMaxShift ? 0 : needle_length - kBMMaxShift;
+    int len = needle_length - start;
+    biased_suffixes_ = suffixes_ - start;
+    biased_good_suffix_shift_ = good_suffix_shift_ - start;
+    for (int i = 0; i <= len; i++) {
+      good_suffix_shift_[i] = len;
+    }
+  }
+  inline int& suffix(int index) {
+    ASSERT(biased_suffixes_ + index >= suffixes_);
+    return biased_suffixes_[index];
+  }
+  inline int& shift(int index) {
+    ASSERT(biased_good_suffix_shift_ + index >= good_suffix_shift_);
+    return biased_good_suffix_shift_[index];
+  }
+ private:
+  int suffixes_[kBMMaxShift + 1];
+  int good_suffix_shift_[kBMMaxShift + 1];
+  int* biased_suffixes_;
+  int* biased_good_suffix_shift_;
+  DISALLOW_COPY_AND_ASSIGN(BMGoodSuffixBuffers);
+};
+
+// buffers reused by BoyerMoore
+struct BMBuffers {
+ public:
+  static int bad_char_occurrence[kBMAlphabetSize];
+  static BMGoodSuffixBuffers bmgs_buffers;
+};
+
+// State of the string match tables.
+// SIMPLE: No usable content in the buffers.
+// BOYER_MOORE_HORSPOOL: The bad_char_occurence table has been populated.
+// BOYER_MOORE: The bmgs_buffers tables have also been populated.
+// Whenever starting with a new needle, one should call InitializeStringSearch
+// to determine which search strategy to use, and in the case of a long-needle
+// strategy, the call also initializes the algorithm to SIMPLE.
+enum StringSearchAlgorithm { SIMPLE_SEARCH, BOYER_MOORE_HORSPOOL, BOYER_MOORE };
+static StringSearchAlgorithm algorithm;
+
+
+// Compute the bad-char table for Boyer-Moore in the static buffer.
+template <typename PatternChar>
+static void BoyerMoorePopulateBadCharTable(Vector<const PatternChar> pattern) {
+  // Only preprocess at most kBMMaxShift last characters of pattern.
+  int start = Max(pattern.length() - kBMMaxShift, 0);
+  // Run forwards to populate bad_char_table, so that *last* instance
+  // of character equivalence class is the one registered.
+  // Notice: Doesn't include the last character.
+  int table_size = (sizeof(PatternChar) == 1) ? String::kMaxAsciiCharCode + 1
+                                        : kBMAlphabetSize;
+  if (start == 0) {  // All patterns less than kBMMaxShift in length.
+    memset(BMBuffers::bad_char_occurrence,
+           -1,
+           table_size * sizeof(*BMBuffers::bad_char_occurrence));
+  } else {
+    for (int i = 0; i < table_size; i++) {
+      BMBuffers::bad_char_occurrence[i] = start - 1;
+    }
+  }
+  for (int i = start; i < pattern.length() - 1; i++) {
+    PatternChar c = pattern[i];
+    int bucket = (sizeof(PatternChar) ==1) ? c : c % kBMAlphabetSize;
+    BMBuffers::bad_char_occurrence[bucket] = i;
+  }
+}
+
+
+template <typename PatternChar>
+static void BoyerMoorePopulateGoodSuffixTable(
+    Vector<const PatternChar> pattern) {
+  int m = pattern.length();
+  int start = m < kBMMaxShift ? 0 : m - kBMMaxShift;
+  int len = m - start;
+  // Compute Good Suffix tables.
+  BMBuffers::bmgs_buffers.Initialize(m);
+
+  BMBuffers::bmgs_buffers.shift(m-1) = 1;
+  BMBuffers::bmgs_buffers.suffix(m) = m + 1;
+  PatternChar last_char = pattern[m - 1];
+  int suffix = m + 1;
+  {
+    int i = m;
+    while (i > start) {
+      PatternChar c = pattern[i - 1];
+      while (suffix <= m && c != pattern[suffix - 1]) {
+        if (BMBuffers::bmgs_buffers.shift(suffix) == len) {
+          BMBuffers::bmgs_buffers.shift(suffix) = suffix - i;
+        }
+        suffix = BMBuffers::bmgs_buffers.suffix(suffix);
+      }
+      BMBuffers::bmgs_buffers.suffix(--i) = --suffix;
+      if (suffix == m) {
+        // No suffix to extend, so we check against last_char only.
+        while ((i > start) && (pattern[i - 1] != last_char)) {
+          if (BMBuffers::bmgs_buffers.shift(m) == len) {
+            BMBuffers::bmgs_buffers.shift(m) = m - i;
+          }
+          BMBuffers::bmgs_buffers.suffix(--i) = m;
+        }
+        if (i > start) {
+          BMBuffers::bmgs_buffers.suffix(--i) = --suffix;
+        }
+      }
+    }
+  }
+  if (suffix < m) {
+    for (int i = start; i <= m; i++) {
+      if (BMBuffers::bmgs_buffers.shift(i) == len) {
+        BMBuffers::bmgs_buffers.shift(i) = suffix - start;
+      }
+      if (i == suffix) {
+        suffix = BMBuffers::bmgs_buffers.suffix(suffix);
+      }
+    }
+  }
+}
+
+
+template <typename SubjectChar, typename PatternChar>
+static inline int CharOccurrence(int char_code) {
+  if (sizeof(SubjectChar) == 1) {
+    return BMBuffers::bad_char_occurrence[char_code];
+  }
+  if (sizeof(PatternChar) == 1) {
+    if (char_code > String::kMaxAsciiCharCode) {
+      return -1;
+    }
+    return BMBuffers::bad_char_occurrence[char_code];
+  }
+  return BMBuffers::bad_char_occurrence[char_code % kBMAlphabetSize];
+}
+
+
+// Restricted simplified Boyer-Moore string matching.
+// Uses only the bad-shift table of Boyer-Moore and only uses it
+// for the character compared to the last character of the needle.
+template <typename SubjectChar, typename PatternChar>
+static int BoyerMooreHorspool(Vector<const SubjectChar> subject,
+                              Vector<const PatternChar> pattern,
+                              int start_index,
+                              bool* complete) {
+  ASSERT(algorithm <= BOYER_MOORE_HORSPOOL);
+  int n = subject.length();
+  int m = pattern.length();
+
+  int badness = -m;
+
+  // How bad we are doing without a good-suffix table.
+  int idx;  // No matches found prior to this index.
+  PatternChar last_char = pattern[m - 1];
+  int last_char_shift =
+      m - 1 - CharOccurrence<SubjectChar, PatternChar>(last_char);
+  // Perform search
+  for (idx = start_index; idx <= n - m;) {
+    int j = m - 1;
+    int c;
+    while (last_char != (c = subject[idx + j])) {
+      int bc_occ = CharOccurrence<SubjectChar, PatternChar>(c);
+      int shift = j - bc_occ;
+      idx += shift;
+      badness += 1 - shift;  // at most zero, so badness cannot increase.
+      if (idx > n - m) {
+        *complete = true;
+        return -1;
+      }
+    }
+    j--;
+    while (j >= 0 && pattern[j] == (subject[idx + j])) j--;
+    if (j < 0) {
+      *complete = true;
+      return idx;
+    } else {
+      idx += last_char_shift;
+      // Badness increases by the number of characters we have
+      // checked, and decreases by the number of characters we
+      // can skip by shifting. It's a measure of how we are doing
+      // compared to reading each character exactly once.
+      badness += (m - j) - last_char_shift;
+      if (badness > 0) {
+        *complete = false;
+        return idx;
+      }
+    }
+  }
+  *complete = true;
+  return -1;
+}
+
+
+template <typename SubjectChar, typename PatternChar>
+static int BoyerMooreIndexOf(Vector<const SubjectChar> subject,
+                             Vector<const PatternChar> pattern,
+                             int idx) {
+  ASSERT(algorithm <= BOYER_MOORE);
+  int n = subject.length();
+  int m = pattern.length();
+  // Only preprocess at most kBMMaxShift last characters of pattern.
+  int start = m < kBMMaxShift ? 0 : m - kBMMaxShift;
+
+  PatternChar last_char = pattern[m - 1];
+  // Continue search from i.
+  while (idx <= n - m) {
+    int j = m - 1;
+    SubjectChar c;
+    while (last_char != (c = subject[idx + j])) {
+      int shift = j - CharOccurrence<SubjectChar, PatternChar>(c);
+      idx += shift;
+      if (idx > n - m) {
+        return -1;
+      }
+    }
+    while (j >= 0 && pattern[j] == (c = subject[idx + j])) j--;
+    if (j < 0) {
+      return idx;
+    } else if (j < start) {
+      // we have matched more than our tables allow us to be smart about.
+      // Fall back on BMH shift.
+      idx += m - 1 - CharOccurrence<SubjectChar, PatternChar>(last_char);
+    } else {
+      int gs_shift = BMBuffers::bmgs_buffers.shift(j + 1);
+      int bc_occ = CharOccurrence<SubjectChar, PatternChar>(c);
+      int shift = j - bc_occ;
+      if (gs_shift > shift) {
+        shift = gs_shift;
+      }
+      idx += shift;
+    }
+  }
+
+  return -1;
+}
+
+
+// Trivial string search for shorter strings.
+// On return, if "complete" is set to true, the return value is the
+// final result of searching for the patter in the subject.
+// If "complete" is set to false, the return value is the index where
+// further checking should start, i.e., it's guaranteed that the pattern
+// does not occur at a position prior to the returned index.
+template <typename PatternChar, typename SubjectChar>
+static int SimpleIndexOf(Vector<const SubjectChar> subject,
+                         Vector<const PatternChar> pattern,
+                         int idx,
+                         bool* complete) {
+  ASSERT(pattern.length() > 1);
+  int pattern_length = pattern.length();
+  // Badness is a count of how much work we have done.  When we have
+  // done enough work we decide it's probably worth switching to a better
+  // algorithm.
+  int badness = -10 - (pattern_length << 2);
+
+  // We know our pattern is at least 2 characters, we cache the first so
+  // the common case of the first character not matching is faster.
+  PatternChar pattern_first_char = pattern[0];
+  for (int i = idx, n = subject.length() - pattern_length; i <= n; i++) {
+    badness++;
+    if (badness > 0) {
+      *complete = false;
+      return i;
+    }
+    if (sizeof(SubjectChar) == 1 && sizeof(PatternChar) == 1) {
+      const SubjectChar* pos = reinterpret_cast<const SubjectChar*>(
+          memchr(subject.start() + i,
+                 pattern_first_char,
+                 n - i + 1));
+      if (pos == NULL) {
+        *complete = true;
+        return -1;
+      }
+      i = static_cast<int>(pos - subject.start());
+    } else {
+      if (subject[i] != pattern_first_char) continue;
+    }
+    int j = 1;
+    do {
+      if (pattern[j] != subject[i+j]) {
+        break;
+      }
+      j++;
+    } while (j < pattern_length);
+    if (j == pattern_length) {
+      *complete = true;
+      return i;
+    }
+    badness += j;
+  }
+  *complete = true;
+  return -1;
+}
+
+// Simple indexOf that never bails out. For short patterns only.
+template <typename PatternChar, typename SubjectChar>
+static int SimpleIndexOf(Vector<const SubjectChar> subject,
+                         Vector<const PatternChar> pattern,
+                         int idx) {
+  int pattern_length = pattern.length();
+  PatternChar pattern_first_char = pattern[0];
+  for (int i = idx, n = subject.length() - pattern_length; i <= n; i++) {
+    if (sizeof(SubjectChar) == 1 && sizeof(PatternChar) == 1) {
+      const SubjectChar* pos = reinterpret_cast<const SubjectChar*>(
+          memchr(subject.start() + i,
+                 pattern_first_char,
+                 n - i + 1));
+      if (pos == NULL) return -1;
+      i = static_cast<int>(pos - subject.start());
+    } else {
+      if (subject[i] != pattern_first_char) continue;
+    }
+    int j = 1;
+    while (j < pattern_length) {
+      if (pattern[j] != subject[i+j]) {
+        break;
+      }
+      j++;
+    }
+    if (j == pattern_length) {
+      return i;
+    }
+  }
+  return -1;
+}
+
+
+// Strategy for searching for a string in another string.
+enum StringSearchStrategy { SEARCH_FAIL, SEARCH_SHORT, SEARCH_LONG };
+
+
+template <typename PatternChar>
+static inline StringSearchStrategy InitializeStringSearch(
+    Vector<const PatternChar> pat, bool ascii_subject) {
+  // We have an ASCII haystack and a non-ASCII needle. Check if there
+  // really is a non-ASCII character in the needle and bail out if there
+  // is.
+  if (ascii_subject && sizeof(PatternChar) > 1) {
+    for (int i = 0; i < pat.length(); i++) {
+      uc16 c = pat[i];
+      if (c > String::kMaxAsciiCharCode) {
+        return SEARCH_FAIL;
+      }
+    }
+  }
+  if (pat.length() < kBMMinPatternLength) {
+    return SEARCH_SHORT;
+  }
+  algorithm = SIMPLE_SEARCH;
+  return SEARCH_LONG;
+}
+
+
+// Dispatch long needle searches to different algorithms.
+template <typename SubjectChar, typename PatternChar>
+static int ComplexIndexOf(Vector<const SubjectChar> sub,
+                          Vector<const PatternChar> pat,
+                          int start_index) {
+  ASSERT(pat.length() >= kBMMinPatternLength);
+  // Try algorithms in order of increasing setup cost and expected performance.
+  bool complete;
+  int idx = start_index;
+  switch (algorithm) {
+    case SIMPLE_SEARCH:
+      idx = SimpleIndexOf(sub, pat, idx, &complete);
+      if (complete) return idx;
+      BoyerMoorePopulateBadCharTable(pat);
+      algorithm = BOYER_MOORE_HORSPOOL;
+      // FALLTHROUGH.
+    case BOYER_MOORE_HORSPOOL:
+      idx = BoyerMooreHorspool(sub, pat, idx, &complete);
+      if (complete) return idx;
+      // Build the Good Suffix table and continue searching.
+      BoyerMoorePopulateGoodSuffixTable(pat);
+      algorithm = BOYER_MOORE;
+      // FALLTHROUGH.
+    case BOYER_MOORE:
+      return BoyerMooreIndexOf(sub, pat, idx);
+  }
+  UNREACHABLE();
+  return -1;
+}
+
+
+// Dispatch to different search strategies for a single search.
+// If searching multiple times on the same needle, the search
+// strategy should only be computed once and then dispatch to different
+// loops.
+template <typename SubjectChar, typename PatternChar>
+static int StringSearch(Vector<const SubjectChar> sub,
+                        Vector<const PatternChar> pat,
+                        int start_index) {
+  bool ascii_subject = (sizeof(SubjectChar) == 1);
+  StringSearchStrategy strategy = InitializeStringSearch(pat, ascii_subject);
+  switch (strategy) {
+    case SEARCH_FAIL: return -1;
+    case SEARCH_SHORT: return SimpleIndexOf(sub, pat, start_index);
+    case SEARCH_LONG: return ComplexIndexOf(sub, pat, start_index);
+  }
+  UNREACHABLE();
+  return -1;
+}
+
+}}  // namespace v8::internal
+
+#endif  // V8_STRING_SEARCH_H_