Move V8 to external/v8

Change-Id: If68025d67453785a651c5dfb34fad298c16676a4
diff --git a/include/v8-debug.h b/include/v8-debug.h
new file mode 100644
index 0000000..3c5c923
--- /dev/null
+++ b/include/v8-debug.h
@@ -0,0 +1,255 @@
+// Copyright 2008 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//     * Redistributions of source code must retain the above copyright
+//       notice, this list of conditions and the following disclaimer.
+//     * Redistributions in binary form must reproduce the above
+//       copyright notice, this list of conditions and the following
+//       disclaimer in the documentation and/or other materials provided
+//       with the distribution.
+//     * Neither the name of Google Inc. nor the names of its
+//       contributors may be used to endorse or promote products derived
+//       from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_V8_DEBUG_H_
+#define V8_V8_DEBUG_H_
+
+#include "v8.h"
+
+#ifdef _WIN32
+typedef int int32_t;
+typedef unsigned int uint32_t;
+typedef unsigned short uint16_t;  // NOLINT
+typedef long long int64_t;  // NOLINT
+
+// Setup for Windows DLL export/import. See v8.h in this directory for
+// information on how to build/use V8 as a DLL.
+#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
+#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
+  build configuration to ensure that at most one of these is set
+#endif
+
+#ifdef BUILDING_V8_SHARED
+#define EXPORT __declspec(dllexport)
+#elif USING_V8_SHARED
+#define EXPORT __declspec(dllimport)
+#else
+#define EXPORT
+#endif
+
+#else  // _WIN32
+
+// Setup for Linux shared library export. See v8.h in this directory for
+// information on how to build/use V8 as shared library.
+#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
+#define EXPORT __attribute__ ((visibility("default")))
+#else  // defined(__GNUC__) && (__GNUC__ >= 4)
+#define EXPORT
+#endif  // defined(__GNUC__) && (__GNUC__ >= 4)
+
+#endif  // _WIN32
+
+
+/**
+ * Debugger support for the V8 JavaScript engine.
+ */
+namespace v8 {
+
+// Debug events which can occur in the V8 JavaScript engine.
+enum DebugEvent {
+  Break = 1,
+  Exception = 2,
+  NewFunction = 3,
+  BeforeCompile = 4,
+  AfterCompile  = 5,
+  ScriptCollected = 6
+};
+
+
+class EXPORT Debug {
+ public:
+  /**
+   * A client object passed to the v8 debugger whose ownership will be taken by
+   * it. v8 is always responsible for deleting the object.
+   */
+  class ClientData {
+   public:
+    virtual ~ClientData() {}
+  };
+
+
+  /**
+   * A message object passed to the debug message handler.
+   */
+  class Message {
+   public:
+    /**
+     * Check type of message.
+     */
+    virtual bool IsEvent() const = 0;
+    virtual bool IsResponse() const = 0;
+    virtual DebugEvent GetEvent() const = 0;
+
+    /**
+     * Indicate whether this is a response to a continue command which will
+     * start the VM running after this is processed.
+     */
+    virtual bool WillStartRunning() const = 0;
+
+    /**
+     * Access to execution state and event data. Don't store these cross
+     * callbacks as their content becomes invalid. These objects are from the
+     * debugger event that started the debug message loop.
+     */
+    virtual Handle<Object> GetExecutionState() const = 0;
+    virtual Handle<Object> GetEventData() const = 0;
+
+    /**
+     * Get the debugger protocol JSON.
+     */
+    virtual Handle<String> GetJSON() const = 0;
+
+    /**
+     * Get the context active when the debug event happened. Note this is not
+     * the current active context as the JavaScript part of the debugger is
+     * running in it's own context which is entered at this point.
+     */
+    virtual Handle<Context> GetEventContext() const = 0;
+
+    /**
+     * Client data passed with the corresponding request if any. This is the
+     * client_data data value passed into Debug::SendCommand along with the
+     * request that led to the message or NULL if the message is an event. The
+     * debugger takes ownership of the data and will delete it even if there is
+     * no message handler.
+     */
+    virtual ClientData* GetClientData() const = 0;
+
+    virtual ~Message() {}
+  };
+  
+
+  /**
+   * Debug event callback function.
+   *
+   * \param event the type of the debug event that triggered the callback
+   *   (enum DebugEvent)
+   * \param exec_state execution state (JavaScript object)
+   * \param event_data event specific data (JavaScript object)
+   * \param data value passed by the user to SetDebugEventListener
+   */
+  typedef void (*EventCallback)(DebugEvent event,
+                                Handle<Object> exec_state,
+                                Handle<Object> event_data,
+                                Handle<Value> data);
+
+
+  /**
+   * Debug message callback function.
+   *
+   * \param message the debug message handler message object
+   * \param length length of the message
+   * \param client_data the data value passed when registering the message handler
+
+   * A MessageHandler does not take posession of the message string,
+   * and must not rely on the data persisting after the handler returns.
+   *
+   * This message handler is deprecated. Use MessageHandler2 instead.
+   */
+  typedef void (*MessageHandler)(const uint16_t* message, int length,
+                                 ClientData* client_data);
+
+  /**
+   * Debug message callback function.
+   *
+   * \param message the debug message handler message object
+
+   * A MessageHandler does not take posession of the message data,
+   * and must not rely on the data persisting after the handler returns.
+   */
+  typedef void (*MessageHandler2)(const Message& message);
+
+  /**
+   * Debug host dispatch callback function.
+   */
+  typedef void (*HostDispatchHandler)();
+
+  // Set a C debug event listener.
+  static bool SetDebugEventListener(EventCallback that,
+                                    Handle<Value> data = Handle<Value>());
+
+  // Set a JavaScript debug event listener.
+  static bool SetDebugEventListener(v8::Handle<v8::Object> that,
+                                    Handle<Value> data = Handle<Value>());
+
+  // Break execution of JavaScript.
+  static void DebugBreak();
+
+  // Message based interface. The message protocol is JSON. NOTE the message
+  // handler thread is not supported any more parameter must be false.
+  static void SetMessageHandler(MessageHandler handler,
+                                bool message_handler_thread = false);
+  static void SetMessageHandler2(MessageHandler2 handler);
+  static void SendCommand(const uint16_t* command, int length,
+                          ClientData* client_data = NULL);
+
+  // Dispatch interface.
+  static void SetHostDispatchHandler(HostDispatchHandler handler,
+                                     int period = 100);
+
+ /**
+  * Run a JavaScript function in the debugger.
+  * \param fun the function to call
+  * \param data passed as second argument to the function
+  * With this call the debugger is entered and the function specified is called
+  * with the execution state as the first argument. This makes it possible to
+  * get access to information otherwise not available during normal JavaScript
+  * execution e.g. details on stack frames. The following example show a
+  * JavaScript function which when passed to v8::Debug::Call will return the
+  * current line of JavaScript execution.
+  *
+  * \code
+  *   function frame_source_line(exec_state) {
+  *     return exec_state.frame(0).sourceLine();
+  *   }
+  * \endcode
+  */
+  static Local<Value> Call(v8::Handle<v8::Function> fun,
+                            Handle<Value> data = Handle<Value>());
+
+  /**
+   * Returns a mirror object for the given object.
+   */
+  static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
+
+ /**
+  * Enable the V8 builtin debug agent. The debugger agent will listen on the
+  * supplied TCP/IP port for remote debugger connection.
+  * \param name the name of the embedding application
+  * \param port the TCP/IP port to listen on
+  */
+  static bool EnableAgent(const char* name, int port);
+};
+
+
+}  // namespace v8
+
+
+#undef EXPORT
+
+
+#endif  // V8_V8_DEBUG_H_