Move V8 to external/v8

Change-Id: If68025d67453785a651c5dfb34fad298c16676a4
diff --git a/src/api.h b/src/api.h
new file mode 100644
index 0000000..1221f35
--- /dev/null
+++ b/src/api.h
@@ -0,0 +1,470 @@
+// Copyright 2008 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//     * Redistributions of source code must retain the above copyright
+//       notice, this list of conditions and the following disclaimer.
+//     * Redistributions in binary form must reproduce the above
+//       copyright notice, this list of conditions and the following
+//       disclaimer in the documentation and/or other materials provided
+//       with the distribution.
+//     * Neither the name of Google Inc. nor the names of its
+//       contributors may be used to endorse or promote products derived
+//       from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_API_H_
+#define V8_API_H_
+
+#include "apiutils.h"
+#include "factory.h"
+
+namespace v8 {
+
+// Constants used in the implementation of the API.  The most natural thing
+// would usually be to place these with the classes that use them, but
+// we want to keep them out of v8.h because it is an externally
+// visible file.
+class Consts {
+ public:
+  enum TemplateType {
+    FUNCTION_TEMPLATE = 0,
+    OBJECT_TEMPLATE = 1
+  };
+};
+
+
+// Utilities for working with neander-objects, primitive
+// env-independent JSObjects used by the api.
+class NeanderObject {
+ public:
+  explicit NeanderObject(int size);
+  inline NeanderObject(v8::internal::Handle<v8::internal::Object> obj);
+  inline NeanderObject(v8::internal::Object* obj);
+  inline v8::internal::Object* get(int index);
+  inline void set(int index, v8::internal::Object* value);
+  inline v8::internal::Handle<v8::internal::JSObject> value() { return value_; }
+  int size();
+ private:
+  v8::internal::Handle<v8::internal::JSObject> value_;
+};
+
+
+// Utilities for working with neander-arrays, a simple extensible
+// array abstraction built on neander-objects.
+class NeanderArray {
+ public:
+  NeanderArray();
+  inline NeanderArray(v8::internal::Handle<v8::internal::Object> obj);
+  inline v8::internal::Handle<v8::internal::JSObject> value() {
+    return obj_.value();
+  }
+
+  void add(v8::internal::Handle<v8::internal::Object> value);
+
+  int length();
+
+  v8::internal::Object* get(int index);
+  // Change the value at an index to undefined value. If the index is
+  // out of bounds, the request is ignored. Returns the old value.
+  void set(int index, v8::internal::Object* value);
+ private:
+  NeanderObject obj_;
+};
+
+
+NeanderObject::NeanderObject(v8::internal::Handle<v8::internal::Object> obj)
+    : value_(v8::internal::Handle<v8::internal::JSObject>::cast(obj)) { }
+
+
+NeanderObject::NeanderObject(v8::internal::Object* obj)
+    : value_(v8::internal::Handle<v8::internal::JSObject>(
+        v8::internal::JSObject::cast(obj))) { }
+
+
+NeanderArray::NeanderArray(v8::internal::Handle<v8::internal::Object> obj)
+    : obj_(obj) { }
+
+
+v8::internal::Object* NeanderObject::get(int offset) {
+  ASSERT(value()->HasFastElements());
+  return v8::internal::FixedArray::cast(value()->elements())->get(offset);
+}
+
+
+void NeanderObject::set(int offset, v8::internal::Object* value) {
+  ASSERT(value_->HasFastElements());
+  v8::internal::FixedArray::cast(value_->elements())->set(offset, value);
+}
+
+
+template <typename T> static inline T ToCData(v8::internal::Object* obj) {
+  STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
+  return reinterpret_cast<T>(
+      reinterpret_cast<intptr_t>(v8::internal::Proxy::cast(obj)->proxy()));
+}
+
+
+template <typename T>
+static inline v8::internal::Handle<v8::internal::Object> FromCData(T obj) {
+  STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
+  return v8::internal::Factory::NewProxy(
+      reinterpret_cast<v8::internal::Address>(reinterpret_cast<intptr_t>(obj)));
+}
+
+
+v8::Arguments::Arguments(v8::Local<v8::Value> data,
+                         v8::Local<v8::Object> holder,
+                         v8::Local<v8::Function> callee,
+                         bool is_construct_call,
+                         void** values, int length)
+    : data_(data), holder_(holder), callee_(callee),
+      is_construct_call_(is_construct_call),
+      values_(values), length_(length) { }
+
+
+enum ExtensionTraversalState {
+  UNVISITED, VISITED, INSTALLED
+};
+
+
+class RegisteredExtension {
+ public:
+  explicit RegisteredExtension(Extension* extension);
+  static void Register(RegisteredExtension* that);
+  Extension* extension() { return extension_; }
+  RegisteredExtension* next() { return next_; }
+  RegisteredExtension* next_auto() { return next_auto_; }
+  ExtensionTraversalState state() { return state_; }
+  void set_state(ExtensionTraversalState value) { state_ = value; }
+  static RegisteredExtension* first_extension() { return first_extension_; }
+ private:
+  Extension* extension_;
+  RegisteredExtension* next_;
+  RegisteredExtension* next_auto_;
+  ExtensionTraversalState state_;
+  static RegisteredExtension* first_extension_;
+  static RegisteredExtension* first_auto_extension_;
+};
+
+
+class Utils {
+ public:
+  static bool ReportApiFailure(const char* location, const char* message);
+
+  static Local<FunctionTemplate> ToFunctionTemplate(NeanderObject obj);
+  static Local<ObjectTemplate> ToObjectTemplate(NeanderObject obj);
+
+  static inline Local<Context> ToLocal(
+      v8::internal::Handle<v8::internal::Context> obj);
+  static inline Local<Value> ToLocal(
+      v8::internal::Handle<v8::internal::Object> obj);
+  static inline Local<Function> ToLocal(
+      v8::internal::Handle<v8::internal::JSFunction> obj);
+  static inline Local<String> ToLocal(
+      v8::internal::Handle<v8::internal::String> obj);
+  static inline Local<Object> ToLocal(
+      v8::internal::Handle<v8::internal::JSObject> obj);
+  static inline Local<Array> ToLocal(
+      v8::internal::Handle<v8::internal::JSArray> obj);
+  static inline Local<External> ToLocal(
+      v8::internal::Handle<v8::internal::Proxy> obj);
+  static inline Local<Message> MessageToLocal(
+      v8::internal::Handle<v8::internal::Object> obj);
+  static inline Local<Number> NumberToLocal(
+      v8::internal::Handle<v8::internal::Object> obj);
+  static inline Local<Integer> IntegerToLocal(
+      v8::internal::Handle<v8::internal::Object> obj);
+  static inline Local<Uint32> Uint32ToLocal(
+      v8::internal::Handle<v8::internal::Object> obj);
+  static inline Local<FunctionTemplate> ToLocal(
+      v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
+  static inline Local<ObjectTemplate> ToLocal(
+      v8::internal::Handle<v8::internal::ObjectTemplateInfo> obj);
+  static inline Local<Signature> ToLocal(
+      v8::internal::Handle<v8::internal::SignatureInfo> obj);
+  static inline Local<TypeSwitch> ToLocal(
+      v8::internal::Handle<v8::internal::TypeSwitchInfo> obj);
+
+  static inline v8::internal::Handle<v8::internal::TemplateInfo>
+      OpenHandle(const Template* that);
+  static inline v8::internal::Handle<v8::internal::FunctionTemplateInfo>
+      OpenHandle(const FunctionTemplate* that);
+  static inline v8::internal::Handle<v8::internal::ObjectTemplateInfo>
+      OpenHandle(const ObjectTemplate* that);
+  static inline v8::internal::Handle<v8::internal::Object>
+      OpenHandle(const Data* data);
+  static inline v8::internal::Handle<v8::internal::JSObject>
+      OpenHandle(const v8::Object* data);
+  static inline v8::internal::Handle<v8::internal::JSArray>
+      OpenHandle(const v8::Array* data);
+  static inline v8::internal::Handle<v8::internal::String>
+      OpenHandle(const String* data);
+  static inline v8::internal::Handle<v8::internal::JSFunction>
+      OpenHandle(const Script* data);
+  static inline v8::internal::Handle<v8::internal::JSFunction>
+      OpenHandle(const Function* data);
+  static inline v8::internal::Handle<v8::internal::JSObject>
+      OpenHandle(const Message* message);
+  static inline v8::internal::Handle<v8::internal::Context>
+      OpenHandle(const v8::Context* context);
+  static inline v8::internal::Handle<v8::internal::SignatureInfo>
+      OpenHandle(const v8::Signature* sig);
+  static inline v8::internal::Handle<v8::internal::TypeSwitchInfo>
+      OpenHandle(const v8::TypeSwitch* that);
+  static inline v8::internal::Handle<v8::internal::Proxy>
+      OpenHandle(const v8::External* that);
+};
+
+
+template <class T>
+static inline T* ToApi(v8::internal::Handle<v8::internal::Object> obj) {
+  return reinterpret_cast<T*>(obj.location());
+}
+
+
+template <class T>
+v8::internal::Handle<T> v8::internal::Handle<T>::EscapeFrom(
+    v8::HandleScope* scope) {
+  return Utils::OpenHandle(*scope->Close(Utils::ToLocal(*this)));
+}
+
+
+// Implementations of ToLocal
+
+#define MAKE_TO_LOCAL(Name, From, To)                                       \
+  Local<v8::To> Utils::Name(v8::internal::Handle<v8::internal::From> obj) { \
+    ASSERT(!obj->IsTheHole());                                              \
+    return Local<To>(reinterpret_cast<To*>(obj.location()));                \
+  }
+
+MAKE_TO_LOCAL(ToLocal, Context, Context)
+MAKE_TO_LOCAL(ToLocal, Object, Value)
+MAKE_TO_LOCAL(ToLocal, JSFunction, Function)
+MAKE_TO_LOCAL(ToLocal, String, String)
+MAKE_TO_LOCAL(ToLocal, JSObject, Object)
+MAKE_TO_LOCAL(ToLocal, JSArray, Array)
+MAKE_TO_LOCAL(ToLocal, Proxy, External)
+MAKE_TO_LOCAL(ToLocal, FunctionTemplateInfo, FunctionTemplate)
+MAKE_TO_LOCAL(ToLocal, ObjectTemplateInfo, ObjectTemplate)
+MAKE_TO_LOCAL(ToLocal, SignatureInfo, Signature)
+MAKE_TO_LOCAL(ToLocal, TypeSwitchInfo, TypeSwitch)
+MAKE_TO_LOCAL(MessageToLocal, Object, Message)
+MAKE_TO_LOCAL(NumberToLocal, Object, Number)
+MAKE_TO_LOCAL(IntegerToLocal, Object, Integer)
+MAKE_TO_LOCAL(Uint32ToLocal, Object, Uint32)
+
+#undef MAKE_TO_LOCAL
+
+
+// Implementations of OpenHandle
+
+#define MAKE_OPEN_HANDLE(From, To) \
+  v8::internal::Handle<v8::internal::To> Utils::OpenHandle(\
+    const v8::From* that) { \
+    return v8::internal::Handle<v8::internal::To>( \
+        reinterpret_cast<v8::internal::To**>(const_cast<v8::From*>(that))); \
+  }
+
+MAKE_OPEN_HANDLE(Template, TemplateInfo)
+MAKE_OPEN_HANDLE(FunctionTemplate, FunctionTemplateInfo)
+MAKE_OPEN_HANDLE(ObjectTemplate, ObjectTemplateInfo)
+MAKE_OPEN_HANDLE(Signature, SignatureInfo)
+MAKE_OPEN_HANDLE(TypeSwitch, TypeSwitchInfo)
+MAKE_OPEN_HANDLE(Data, Object)
+MAKE_OPEN_HANDLE(Object, JSObject)
+MAKE_OPEN_HANDLE(Array, JSArray)
+MAKE_OPEN_HANDLE(String, String)
+MAKE_OPEN_HANDLE(Script, JSFunction)
+MAKE_OPEN_HANDLE(Function, JSFunction)
+MAKE_OPEN_HANDLE(Message, JSObject)
+MAKE_OPEN_HANDLE(Context, Context)
+MAKE_OPEN_HANDLE(External, Proxy)
+
+#undef MAKE_OPEN_HANDLE
+
+
+namespace internal {
+
+// This class is here in order to be able to declare it a friend of
+// HandleScope.  Moving these methods to be members of HandleScope would be
+// neat in some ways, but it would expose external implementation details in
+// our public header file, which is undesirable.
+//
+// There is a singleton instance of this class to hold the per-thread data.
+// For multithreaded V8 programs this data is copied in and out of storage
+// so that the currently executing thread always has its own copy of this
+// data.
+class HandleScopeImplementer {
+ public:
+
+  HandleScopeImplementer()
+      : blocks_(0),
+        entered_contexts_(0),
+        saved_contexts_(0),
+        spare_(NULL),
+        ignore_out_of_memory_(false),
+        call_depth_(0) { }
+
+  static HandleScopeImplementer* instance();
+
+  // Threading support for handle data.
+  static int ArchiveSpacePerThread();
+  static char* RestoreThread(char* from);
+  static char* ArchiveThread(char* to);
+  static void FreeThreadResources();
+
+  // Garbage collection support.
+  static void Iterate(v8::internal::ObjectVisitor* v);
+  static char* Iterate(v8::internal::ObjectVisitor* v, char* data);
+
+
+  inline internal::Object** GetSpareOrNewBlock();
+  inline void DeleteExtensions(int extensions);
+
+  inline void IncrementCallDepth() {call_depth_++;}
+  inline void DecrementCallDepth() {call_depth_--;}
+  inline bool CallDepthIsZero() { return call_depth_ == 0; }
+
+  inline void EnterContext(Handle<Object> context);
+  inline bool LeaveLastContext();
+
+  // Returns the last entered context or an empty handle if no
+  // contexts have been entered.
+  inline Handle<Object> LastEnteredContext();
+
+  inline void SaveContext(Context* context);
+  inline Context* RestoreContext();
+  inline bool HasSavedContexts();
+
+  inline List<internal::Object**>* blocks() { return &blocks_; }
+  inline bool ignore_out_of_memory() { return ignore_out_of_memory_; }
+  inline void set_ignore_out_of_memory(bool value) {
+    ignore_out_of_memory_ = value;
+  }
+
+ private:
+  void ResetAfterArchive() {
+    blocks_.Initialize(0);
+    entered_contexts_.Initialize(0);
+    saved_contexts_.Initialize(0);
+    spare_ = NULL;
+    ignore_out_of_memory_ = false;
+    call_depth_ = 0;
+  }
+
+  void Free() {
+    ASSERT(blocks_.length() == 0);
+    ASSERT(entered_contexts_.length() == 0);
+    ASSERT(saved_contexts_.length() == 0);
+    blocks_.Free();
+    entered_contexts_.Free();
+    saved_contexts_.Free();
+    if (spare_ != NULL) {
+      DeleteArray(spare_);
+      spare_ = NULL;
+    }
+    ASSERT(call_depth_ == 0);
+  }
+
+  List<internal::Object**> blocks_;
+  // Used as a stack to keep track of entered contexts.
+  List<Handle<Object> > entered_contexts_;
+  // Used as a stack to keep track of saved contexts.
+  List<Context*> saved_contexts_;
+  Object** spare_;
+  bool ignore_out_of_memory_;
+  int call_depth_;
+  // This is only used for threading support.
+  v8::ImplementationUtilities::HandleScopeData handle_scope_data_;
+
+  void IterateThis(ObjectVisitor* v);
+  char* RestoreThreadHelper(char* from);
+  char* ArchiveThreadHelper(char* to);
+
+  DISALLOW_COPY_AND_ASSIGN(HandleScopeImplementer);
+};
+
+
+static const int kHandleBlockSize = v8::internal::KB - 2;  // fit in one page
+
+
+void HandleScopeImplementer::SaveContext(Context* context) {
+  saved_contexts_.Add(context);
+}
+
+
+Context* HandleScopeImplementer::RestoreContext() {
+  return saved_contexts_.RemoveLast();
+}
+
+
+bool HandleScopeImplementer::HasSavedContexts() {
+  return !saved_contexts_.is_empty();
+}
+
+
+void HandleScopeImplementer::EnterContext(Handle<Object> context) {
+  entered_contexts_.Add(context);
+}
+
+
+bool HandleScopeImplementer::LeaveLastContext() {
+  if (entered_contexts_.is_empty()) return false;
+  entered_contexts_.RemoveLast();
+  return true;
+}
+
+
+Handle<Object> HandleScopeImplementer::LastEnteredContext() {
+  if (entered_contexts_.is_empty()) return Handle<Object>::null();
+  return entered_contexts_.last();
+}
+
+
+// If there's a spare block, use it for growing the current scope.
+internal::Object** HandleScopeImplementer::GetSpareOrNewBlock() {
+  internal::Object** block = (spare_ != NULL) ?
+      spare_ :
+      NewArray<internal::Object*>(kHandleBlockSize);
+  spare_ = NULL;
+  return block;
+}
+
+
+void HandleScopeImplementer::DeleteExtensions(int extensions) {
+  if (spare_ != NULL) {
+    DeleteArray(spare_);
+    spare_ = NULL;
+  }
+  for (int i = extensions; i > 1; --i) {
+    internal::Object** block = blocks_.RemoveLast();
+#ifdef DEBUG
+    v8::ImplementationUtilities::ZapHandleRange(block,
+                                                &block[kHandleBlockSize]);
+#endif
+    DeleteArray(block);
+  }
+  spare_ = blocks_.RemoveLast();
+#ifdef DEBUG
+  v8::ImplementationUtilities::ZapHandleRange(
+      spare_,
+      &spare_[kHandleBlockSize]);
+#endif
+}
+
+} }  // namespace v8::internal
+
+#endif  // V8_API_H_