Move V8 to external/v8

Change-Id: If68025d67453785a651c5dfb34fad298c16676a4
diff --git a/src/arm/macro-assembler-arm.h b/src/arm/macro-assembler-arm.h
new file mode 100644
index 0000000..ee9d70d
--- /dev/null
+++ b/src/arm/macro-assembler-arm.h
@@ -0,0 +1,402 @@
+// Copyright 2006-2009 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//     * Redistributions of source code must retain the above copyright
+//       notice, this list of conditions and the following disclaimer.
+//     * Redistributions in binary form must reproduce the above
+//       copyright notice, this list of conditions and the following
+//       disclaimer in the documentation and/or other materials provided
+//       with the distribution.
+//     * Neither the name of Google Inc. nor the names of its
+//       contributors may be used to endorse or promote products derived
+//       from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_ARM_MACRO_ASSEMBLER_ARM_H_
+#define V8_ARM_MACRO_ASSEMBLER_ARM_H_
+
+#include "assembler.h"
+
+namespace v8 {
+namespace internal {
+
+
+// Give alias names to registers
+const Register cp = { 8 };  // JavaScript context pointer
+
+
+enum InvokeJSFlags {
+  CALL_JS,
+  JUMP_JS
+};
+
+
+// MacroAssembler implements a collection of frequently used macros.
+class MacroAssembler: public Assembler {
+ public:
+  MacroAssembler(void* buffer, int size);
+
+  // ---------------------------------------------------------------------------
+  // Low-level helpers for compiler
+
+  // Jump, Call, and Ret pseudo instructions implementing inter-working
+ private:
+  void Jump(intptr_t target, RelocInfo::Mode rmode, Condition cond = al);
+  void Call(intptr_t target, RelocInfo::Mode rmode, Condition cond = al);
+ public:
+  void Jump(Register target, Condition cond = al);
+  void Jump(byte* target, RelocInfo::Mode rmode, Condition cond = al);
+  void Jump(Handle<Code> code, RelocInfo::Mode rmode, Condition cond = al);
+  void Call(Register target, Condition cond = al);
+  void Call(byte* target, RelocInfo::Mode rmode, Condition cond = al);
+  void Call(Handle<Code> code, RelocInfo::Mode rmode, Condition cond = al);
+  void Ret(Condition cond = al);
+  // Jumps to the label at the index given by the Smi in "index".
+  void SmiJumpTable(Register index, Vector<Label*> targets);
+  // Load an object from the root table.
+  void LoadRoot(Register destination,
+                Heap::RootListIndex index,
+                Condition cond = al);
+
+  // Sets the remembered set bit for [address+offset], where address is the
+  // address of the heap object 'object'.  The address must be in the first 8K
+  // of an allocated page. The 'scratch' register is used in the
+  // implementation and all 3 registers are clobbered by the operation, as
+  // well as the ip register.
+  void RecordWrite(Register object, Register offset, Register scratch);
+
+  // ---------------------------------------------------------------------------
+  // Activation frames
+
+  void EnterInternalFrame() { EnterFrame(StackFrame::INTERNAL); }
+  void LeaveInternalFrame() { LeaveFrame(StackFrame::INTERNAL); }
+
+  void EnterConstructFrame() { EnterFrame(StackFrame::CONSTRUCT); }
+  void LeaveConstructFrame() { LeaveFrame(StackFrame::CONSTRUCT); }
+
+  // Enter specific kind of exit frame; either EXIT or
+  // EXIT_DEBUG. Expects the number of arguments in register r0 and
+  // the builtin function to call in register r1. Exits with argc in
+  // r4, argv in r6, and and the builtin function to call in r5.
+  void EnterExitFrame(StackFrame::Type type);
+
+  // Leave the current exit frame. Expects the return value in r0.
+  void LeaveExitFrame(StackFrame::Type type);
+
+  // Align the stack by optionally pushing a Smi zero.
+  void AlignStack(int offset);
+
+  // ---------------------------------------------------------------------------
+  // JavaScript invokes
+
+  // Invoke the JavaScript function code by either calling or jumping.
+  void InvokeCode(Register code,
+                  const ParameterCount& expected,
+                  const ParameterCount& actual,
+                  InvokeFlag flag);
+
+  void InvokeCode(Handle<Code> code,
+                  const ParameterCount& expected,
+                  const ParameterCount& actual,
+                  RelocInfo::Mode rmode,
+                  InvokeFlag flag);
+
+  // Invoke the JavaScript function in the given register. Changes the
+  // current context to the context in the function before invoking.
+  void InvokeFunction(Register function,
+                      const ParameterCount& actual,
+                      InvokeFlag flag);
+
+
+#ifdef ENABLE_DEBUGGER_SUPPORT
+  // ---------------------------------------------------------------------------
+  // Debugger Support
+
+  void SaveRegistersToMemory(RegList regs);
+  void RestoreRegistersFromMemory(RegList regs);
+  void CopyRegistersFromMemoryToStack(Register base, RegList regs);
+  void CopyRegistersFromStackToMemory(Register base,
+                                      Register scratch,
+                                      RegList regs);
+#endif
+
+  // ---------------------------------------------------------------------------
+  // Exception handling
+
+  // Push a new try handler and link into try handler chain.
+  // The return address must be passed in register lr.
+  // On exit, r0 contains TOS (code slot).
+  void PushTryHandler(CodeLocation try_location, HandlerType type);
+
+
+  // ---------------------------------------------------------------------------
+  // Inline caching support
+
+  // Generates code that verifies that the maps of objects in the
+  // prototype chain of object hasn't changed since the code was
+  // generated and branches to the miss label if any map has. If
+  // necessary the function also generates code for security check
+  // in case of global object holders. The scratch and holder
+  // registers are always clobbered, but the object register is only
+  // clobbered if it the same as the holder register. The function
+  // returns a register containing the holder - either object_reg or
+  // holder_reg.
+  Register CheckMaps(JSObject* object, Register object_reg,
+                     JSObject* holder, Register holder_reg,
+                     Register scratch, Label* miss);
+
+  // Generate code for checking access rights - used for security checks
+  // on access to global objects across environments. The holder register
+  // is left untouched, whereas both scratch registers are clobbered.
+  void CheckAccessGlobalProxy(Register holder_reg,
+                              Register scratch,
+                              Label* miss);
+
+
+  // ---------------------------------------------------------------------------
+  // Allocation support
+
+  // Allocate an object in new space. The object_size is specified in words (not
+  // bytes). If the new space is exhausted control continues at the gc_required
+  // label. The allocated object is returned in result. If the flag
+  // tag_allocated_object is true the result is tagged as as a heap object.
+  void AllocateInNewSpace(int object_size,
+                          Register result,
+                          Register scratch1,
+                          Register scratch2,
+                          Label* gc_required,
+                          AllocationFlags flags);
+  void AllocateInNewSpace(Register object_size,
+                          Register result,
+                          Register scratch1,
+                          Register scratch2,
+                          Label* gc_required,
+                          AllocationFlags flags);
+
+  // Undo allocation in new space. The object passed and objects allocated after
+  // it will no longer be allocated. The caller must make sure that no pointers
+  // are left to the object(s) no longer allocated as they would be invalid when
+  // allocation is undone.
+  void UndoAllocationInNewSpace(Register object, Register scratch);
+
+  // ---------------------------------------------------------------------------
+  // Support functions.
+
+  // Try to get function prototype of a function and puts the value in
+  // the result register. Checks that the function really is a
+  // function and jumps to the miss label if the fast checks fail. The
+  // function register will be untouched; the other registers may be
+  // clobbered.
+  void TryGetFunctionPrototype(Register function,
+                               Register result,
+                               Register scratch,
+                               Label* miss);
+
+  // Compare object type for heap object.  heap_object contains a non-Smi
+  // whose object type should be compared with the given type.  This both
+  // sets the flags and leaves the object type in the type_reg register.
+  // It leaves the map in the map register (unless the type_reg and map register
+  // are the same register).  It leaves the heap object in the heap_object
+  // register unless the heap_object register is the same register as one of the
+  // other registers.
+  void CompareObjectType(Register heap_object,
+                         Register map,
+                         Register type_reg,
+                         InstanceType type);
+
+  // Compare instance type in a map.  map contains a valid map object whose
+  // object type should be compared with the given type.  This both
+  // sets the flags and leaves the object type in the type_reg register.  It
+  // leaves the heap object in the heap_object register unless the heap_object
+  // register is the same register as type_reg.
+  void CompareInstanceType(Register map,
+                           Register type_reg,
+                           InstanceType type);
+
+  inline void BranchOnSmi(Register value, Label* smi_label) {
+    tst(value, Operand(kSmiTagMask));
+    b(eq, smi_label);
+  }
+
+  inline void BranchOnNotSmi(Register value, Label* not_smi_label) {
+    tst(value, Operand(kSmiTagMask));
+    b(ne, not_smi_label);
+  }
+
+  // Generates code for reporting that an illegal operation has
+  // occurred.
+  void IllegalOperation(int num_arguments);
+
+
+  // ---------------------------------------------------------------------------
+  // Runtime calls
+
+  // Call a code stub.
+  void CallStub(CodeStub* stub, Condition cond = al);
+  void CallJSExitStub(CodeStub* stub);
+
+  // Return from a code stub after popping its arguments.
+  void StubReturn(int argc);
+
+  // Call a runtime routine.
+  // Eventually this should be used for all C calls.
+  void CallRuntime(Runtime::Function* f, int num_arguments);
+
+  // Convenience function: Same as above, but takes the fid instead.
+  void CallRuntime(Runtime::FunctionId fid, int num_arguments);
+
+  // Tail call of a runtime routine (jump).
+  // Like JumpToRuntime, but also takes care of passing the number
+  // of parameters.
+  void TailCallRuntime(const ExternalReference& ext,
+                       int num_arguments,
+                       int result_size);
+
+  // Jump to a runtime routine.
+  void JumpToRuntime(const ExternalReference& builtin);
+
+  // Invoke specified builtin JavaScript function. Adds an entry to
+  // the unresolved list if the name does not resolve.
+  void InvokeBuiltin(Builtins::JavaScript id, InvokeJSFlags flags);
+
+  // Store the code object for the given builtin in the target register and
+  // setup the function in r1.
+  void GetBuiltinEntry(Register target, Builtins::JavaScript id);
+
+  struct Unresolved {
+    int pc;
+    uint32_t flags;  // see Bootstrapper::FixupFlags decoders/encoders.
+    const char* name;
+  };
+  List<Unresolved>* unresolved() { return &unresolved_; }
+
+  Handle<Object> CodeObject() { return code_object_; }
+
+
+  // ---------------------------------------------------------------------------
+  // StatsCounter support
+
+  void SetCounter(StatsCounter* counter, int value,
+                  Register scratch1, Register scratch2);
+  void IncrementCounter(StatsCounter* counter, int value,
+                        Register scratch1, Register scratch2);
+  void DecrementCounter(StatsCounter* counter, int value,
+                        Register scratch1, Register scratch2);
+
+
+  // ---------------------------------------------------------------------------
+  // Debugging
+
+  // Calls Abort(msg) if the condition cc is not satisfied.
+  // Use --debug_code to enable.
+  void Assert(Condition cc, const char* msg);
+
+  // Like Assert(), but always enabled.
+  void Check(Condition cc, const char* msg);
+
+  // Print a message to stdout and abort execution.
+  void Abort(const char* msg);
+
+  // Verify restrictions about code generated in stubs.
+  void set_generating_stub(bool value) { generating_stub_ = value; }
+  bool generating_stub() { return generating_stub_; }
+  void set_allow_stub_calls(bool value) { allow_stub_calls_ = value; }
+  bool allow_stub_calls() { return allow_stub_calls_; }
+
+ private:
+  List<Unresolved> unresolved_;
+  bool generating_stub_;
+  bool allow_stub_calls_;
+  Handle<Object> code_object_;  // This handle will be patched with the code
+                                // object on installation.
+
+  // Helper functions for generating invokes.
+  void InvokePrologue(const ParameterCount& expected,
+                      const ParameterCount& actual,
+                      Handle<Code> code_constant,
+                      Register code_reg,
+                      Label* done,
+                      InvokeFlag flag);
+
+  // Prepares for a call or jump to a builtin by doing two things:
+  // 1. Emits code that fetches the builtin's function object from the context
+  //    at runtime, and puts it in the register rdi.
+  // 2. Fetches the builtin's code object, and returns it in a handle, at
+  //    compile time, so that later code can emit instructions to jump or call
+  //    the builtin directly.  If the code object has not yet been created, it
+  //    returns the builtin code object for IllegalFunction, and sets the
+  //    output parameter "resolved" to false.  Code that uses the return value
+  //    should then add the address and the builtin name to the list of fixups
+  //    called unresolved_, which is fixed up by the bootstrapper.
+  Handle<Code> ResolveBuiltin(Builtins::JavaScript id, bool* resolved);
+
+  // Activation support.
+  void EnterFrame(StackFrame::Type type);
+  void LeaveFrame(StackFrame::Type type);
+};
+
+
+#ifdef ENABLE_DEBUGGER_SUPPORT
+// The code patcher is used to patch (typically) small parts of code e.g. for
+// debugging and other types of instrumentation. When using the code patcher
+// the exact number of bytes specified must be emitted. It is not legal to emit
+// relocation information. If any of these constraints are violated it causes
+// an assertion to fail.
+class CodePatcher {
+ public:
+  CodePatcher(byte* address, int instructions);
+  virtual ~CodePatcher();
+
+  // Macro assembler to emit code.
+  MacroAssembler* masm() { return &masm_; }
+
+  // Emit an instruction directly.
+  void Emit(Instr x);
+
+  // Emit an address directly.
+  void Emit(Address addr);
+
+ private:
+  byte* address_;  // The address of the code being patched.
+  int instructions_;  // Number of instructions of the expected patch size.
+  int size_;  // Number of bytes of the expected patch size.
+  MacroAssembler masm_;  // Macro assembler used to generate the code.
+};
+#endif  // ENABLE_DEBUGGER_SUPPORT
+
+
+// -----------------------------------------------------------------------------
+// Static helper functions.
+
+// Generate a MemOperand for loading a field from an object.
+static inline MemOperand FieldMemOperand(Register object, int offset) {
+  return MemOperand(object, offset - kHeapObjectTag);
+}
+
+
+#ifdef GENERATED_CODE_COVERAGE
+#define CODE_COVERAGE_STRINGIFY(x) #x
+#define CODE_COVERAGE_TOSTRING(x) CODE_COVERAGE_STRINGIFY(x)
+#define __FILE_LINE__ __FILE__ ":" CODE_COVERAGE_TOSTRING(__LINE__)
+#define ACCESS_MASM(masm) masm->stop(__FILE_LINE__); masm->
+#else
+#define ACCESS_MASM(masm) masm->
+#endif
+
+
+} }  // namespace v8::internal
+
+#endif  // V8_ARM_MACRO_ASSEMBLER_ARM_H_