Move V8 to external/v8

Change-Id: If68025d67453785a651c5dfb34fad298c16676a4
diff --git a/src/arm/regexp-macro-assembler-arm.h b/src/arm/regexp-macro-assembler-arm.h
new file mode 100644
index 0000000..0711ac1
--- /dev/null
+++ b/src/arm/regexp-macro-assembler-arm.h
@@ -0,0 +1,268 @@
+// Copyright 2006-2008 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//     * Redistributions of source code must retain the above copyright
+//       notice, this list of conditions and the following disclaimer.
+//     * Redistributions in binary form must reproduce the above
+//       copyright notice, this list of conditions and the following
+//       disclaimer in the documentation and/or other materials provided
+//       with the distribution.
+//     * Neither the name of Google Inc. nor the names of its
+//       contributors may be used to endorse or promote products derived
+//       from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_ARM_REGEXP_MACRO_ASSEMBLER_ARM_H_
+#define V8_ARM_REGEXP_MACRO_ASSEMBLER_ARM_H_
+
+namespace v8 {
+namespace internal {
+
+
+#ifndef V8_NATIVE_REGEXP
+class RegExpMacroAssemblerARM: public RegExpMacroAssembler {
+ public:
+  RegExpMacroAssemblerARM();
+  virtual ~RegExpMacroAssemblerARM();
+};
+
+#else
+class RegExpMacroAssemblerARM: public NativeRegExpMacroAssembler {
+ public:
+  RegExpMacroAssemblerARM(Mode mode, int registers_to_save);
+  virtual ~RegExpMacroAssemblerARM();
+  virtual int stack_limit_slack();
+  virtual void AdvanceCurrentPosition(int by);
+  virtual void AdvanceRegister(int reg, int by);
+  virtual void Backtrack();
+  virtual void Bind(Label* label);
+  virtual void CheckAtStart(Label* on_at_start);
+  virtual void CheckCharacter(uint32_t c, Label* on_equal);
+  virtual void CheckCharacterAfterAnd(uint32_t c,
+                                      uint32_t mask,
+                                      Label* on_equal);
+  virtual void CheckCharacterGT(uc16 limit, Label* on_greater);
+  virtual void CheckCharacterLT(uc16 limit, Label* on_less);
+  virtual void CheckCharacters(Vector<const uc16> str,
+                               int cp_offset,
+                               Label* on_failure,
+                               bool check_end_of_string);
+  // A "greedy loop" is a loop that is both greedy and with a simple
+  // body. It has a particularly simple implementation.
+  virtual void CheckGreedyLoop(Label* on_tos_equals_current_position);
+  virtual void CheckNotAtStart(Label* on_not_at_start);
+  virtual void CheckNotBackReference(int start_reg, Label* on_no_match);
+  virtual void CheckNotBackReferenceIgnoreCase(int start_reg,
+                                               Label* on_no_match);
+  virtual void CheckNotRegistersEqual(int reg1, int reg2, Label* on_not_equal);
+  virtual void CheckNotCharacter(uint32_t c, Label* on_not_equal);
+  virtual void CheckNotCharacterAfterAnd(uint32_t c,
+                                         uint32_t mask,
+                                         Label* on_not_equal);
+  virtual void CheckNotCharacterAfterMinusAnd(uc16 c,
+                                              uc16 minus,
+                                              uc16 mask,
+                                              Label* on_not_equal);
+  // Checks whether the given offset from the current position is before
+  // the end of the string.
+  virtual void CheckPosition(int cp_offset, Label* on_outside_input);
+  virtual bool CheckSpecialCharacterClass(uc16 type,
+                                          int cp_offset,
+                                          bool check_offset,
+                                          Label* on_no_match);
+  virtual void Fail();
+  virtual Handle<Object> GetCode(Handle<String> source);
+  virtual void GoTo(Label* label);
+  virtual void IfRegisterGE(int reg, int comparand, Label* if_ge);
+  virtual void IfRegisterLT(int reg, int comparand, Label* if_lt);
+  virtual void IfRegisterEqPos(int reg, Label* if_eq);
+  virtual IrregexpImplementation Implementation();
+  virtual void LoadCurrentCharacter(int cp_offset,
+                                    Label* on_end_of_input,
+                                    bool check_bounds = true,
+                                    int characters = 1);
+  virtual void PopCurrentPosition();
+  virtual void PopRegister(int register_index);
+  virtual void PushBacktrack(Label* label);
+  virtual void PushCurrentPosition();
+  virtual void PushRegister(int register_index,
+                            StackCheckFlag check_stack_limit);
+  virtual void ReadCurrentPositionFromRegister(int reg);
+  virtual void ReadStackPointerFromRegister(int reg);
+  virtual void SetRegister(int register_index, int to);
+  virtual void Succeed();
+  virtual void WriteCurrentPositionToRegister(int reg, int cp_offset);
+  virtual void ClearRegisters(int reg_from, int reg_to);
+  virtual void WriteStackPointerToRegister(int reg);
+
+  // Called from RegExp if the stack-guard is triggered.
+  // If the code object is relocated, the return address is fixed before
+  // returning.
+  static int CheckStackGuardState(Address* return_address,
+                                  Code* re_code,
+                                  Address re_frame);
+ private:
+  // Offsets from frame_pointer() of function parameters and stored registers.
+  static const int kFramePointer = 0;
+
+  // Above the frame pointer - Stored registers and stack passed parameters.
+  // Register 4..11.
+  static const int kStoredRegisters = kFramePointer;
+  // Return address (stored from link register, read into pc on return).
+  static const int kReturnAddress = kStoredRegisters + 8 * kPointerSize;
+  // Stack parameters placed by caller.
+  static const int kRegisterOutput = kReturnAddress + kPointerSize;
+  static const int kAtStart = kRegisterOutput + kPointerSize;
+  static const int kStackHighEnd = kAtStart + kPointerSize;
+
+  // Below the frame pointer.
+  // Register parameters stored by setup code.
+  static const int kInputEnd = kFramePointer - kPointerSize;
+  static const int kInputStart = kInputEnd - kPointerSize;
+  static const int kStartIndex = kInputStart - kPointerSize;
+  static const int kInputString = kStartIndex - kPointerSize;
+  // When adding local variables remember to push space for them in
+  // the frame in GetCode.
+  static const int kInputStartMinusOne = kInputString - kPointerSize;
+  // First register address. Following registers are below it on the stack.
+  static const int kRegisterZero = kInputStartMinusOne - kPointerSize;
+
+  // Initial size of code buffer.
+  static const size_t kRegExpCodeSize = 1024;
+
+  static const int kBacktrackConstantPoolSize = 4;
+
+  // Load a number of characters at the given offset from the
+  // current position, into the current-character register.
+  void LoadCurrentCharacterUnchecked(int cp_offset, int character_count);
+
+  // Check whether preemption has been requested.
+  void CheckPreemption();
+
+  // Check whether we are exceeding the stack limit on the backtrack stack.
+  void CheckStackLimit();
+
+  void EmitBacktrackConstantPool();
+  int GetBacktrackConstantPoolEntry();
+
+
+  // Generate a call to CheckStackGuardState.
+  void CallCheckStackGuardState(Register scratch);
+
+  // The ebp-relative location of a regexp register.
+  MemOperand register_location(int register_index);
+
+  // Register holding the current input position as negative offset from
+  // the end of the string.
+  inline Register current_input_offset() { return r6; }
+
+  // The register containing the current character after LoadCurrentCharacter.
+  inline Register current_character() { return r7; }
+
+  // Register holding address of the end of the input string.
+  inline Register end_of_input_address() { return r10; }
+
+  // Register holding the frame address. Local variables, parameters and
+  // regexp registers are addressed relative to this.
+  inline Register frame_pointer() { return fp; }
+
+  // The register containing the backtrack stack top. Provides a meaningful
+  // name to the register.
+  inline Register backtrack_stackpointer() { return r8; }
+
+  // Register holding pointer to the current code object.
+  inline Register code_pointer() { return r5; }
+
+  // Byte size of chars in the string to match (decided by the Mode argument)
+  inline int char_size() { return static_cast<int>(mode_); }
+
+  // Equivalent to a conditional branch to the label, unless the label
+  // is NULL, in which case it is a conditional Backtrack.
+  void BranchOrBacktrack(Condition condition, Label* to);
+
+  // Call and return internally in the generated code in a way that
+  // is GC-safe (i.e., doesn't leave absolute code addresses on the stack)
+  inline void SafeCall(Label* to, Condition cond = al);
+  inline void SafeReturn();
+  inline void SafeCallTarget(Label* name);
+
+  // Pushes the value of a register on the backtrack stack. Decrements the
+  // stack pointer by a word size and stores the register's value there.
+  inline void Push(Register source);
+
+  // Pops a value from the backtrack stack. Reads the word at the stack pointer
+  // and increments it by a word size.
+  inline void Pop(Register target);
+
+  // Before calling a C-function from generated code, align arguments on stack.
+  // After aligning the frame, non-register arguments must be stored in
+  // sp[0], sp[4], etc., not pushed. The argument count assumes all arguments
+  // are word sized.
+  // Some compilers/platforms require the stack to be aligned when calling
+  // C++ code.
+  // Needs a scratch register to do some arithmetic. This register will be
+  // trashed.
+  inline void FrameAlign(int num_arguments, Register scratch);
+
+  // Calls a C function and cleans up the space for arguments allocated
+  // by FrameAlign. The called function is not allowed to trigger a garbage
+  // collection.
+  inline void CallCFunction(ExternalReference function,
+                            int num_arguments);
+
+  // Calls a C function and cleans up the frame alignment done by
+  // by FrameAlign. The called function *is* allowed to trigger a garbage
+  // collection, but may not take more than four arguments (no arguments
+  // passed on the stack), and the first argument will be a pointer to the
+  // return address.
+  inline void CallCFunctionUsingStub(ExternalReference function,
+                                     int num_arguments);
+
+
+  MacroAssembler* masm_;
+
+  // Which mode to generate code for (ASCII or UC16).
+  Mode mode_;
+
+  // One greater than maximal register index actually used.
+  int num_registers_;
+
+  // Number of registers to output at the end (the saved registers
+  // are always 0..num_saved_registers_-1)
+  int num_saved_registers_;
+
+  // Manage a small pre-allocated pool for writing label targets
+  // to for pushing backtrack addresses.
+  int backtrack_constant_pool_offset_;
+  int backtrack_constant_pool_capacity_;
+
+  // Labels used internally.
+  Label entry_label_;
+  Label start_label_;
+  Label success_label_;
+  Label backtrack_label_;
+  Label exit_label_;
+  Label check_preempt_label_;
+  Label stack_overflow_label_;
+};
+
+
+#endif  // V8_NATIVE_REGEXP
+
+
+}}  // namespace v8::internal
+
+#endif  // V8_ARM_REGEXP_MACRO_ASSEMBLER_ARM_H_