Move V8 to external/v8

Change-Id: If68025d67453785a651c5dfb34fad298c16676a4
diff --git a/src/bootstrapper.cc b/src/bootstrapper.cc
new file mode 100644
index 0000000..e2d23ef
--- /dev/null
+++ b/src/bootstrapper.cc
@@ -0,0 +1,1615 @@
+// Copyright 2006-2008 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//     * Redistributions of source code must retain the above copyright
+//       notice, this list of conditions and the following disclaimer.
+//     * Redistributions in binary form must reproduce the above
+//       copyright notice, this list of conditions and the following
+//       disclaimer in the documentation and/or other materials provided
+//       with the distribution.
+//     * Neither the name of Google Inc. nor the names of its
+//       contributors may be used to endorse or promote products derived
+//       from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include "v8.h"
+
+#include "accessors.h"
+#include "api.h"
+#include "bootstrapper.h"
+#include "compiler.h"
+#include "debug.h"
+#include "execution.h"
+#include "global-handles.h"
+#include "macro-assembler.h"
+#include "natives.h"
+
+namespace v8 {
+namespace internal {
+
+// A SourceCodeCache uses a FixedArray to store pairs of
+// (AsciiString*, JSFunction*), mapping names of native code files
+// (runtime.js, etc.) to precompiled functions. Instead of mapping
+// names to functions it might make sense to let the JS2C tool
+// generate an index for each native JS file.
+class SourceCodeCache BASE_EMBEDDED {
+ public:
+  explicit SourceCodeCache(Script::Type type): type_(type), cache_(NULL) { }
+
+  void Initialize(bool create_heap_objects) {
+    cache_ = create_heap_objects ? Heap::empty_fixed_array() : NULL;
+  }
+
+  void Iterate(ObjectVisitor* v) {
+    v->VisitPointer(bit_cast<Object**, FixedArray**>(&cache_));
+  }
+
+
+  bool Lookup(Vector<const char> name, Handle<JSFunction>* handle) {
+    for (int i = 0; i < cache_->length(); i+=2) {
+      SeqAsciiString* str = SeqAsciiString::cast(cache_->get(i));
+      if (str->IsEqualTo(name)) {
+        *handle = Handle<JSFunction>(JSFunction::cast(cache_->get(i + 1)));
+        return true;
+      }
+    }
+    return false;
+  }
+
+
+  void Add(Vector<const char> name, Handle<JSFunction> fun) {
+    ASSERT(fun->IsBoilerplate());
+    HandleScope scope;
+    int length = cache_->length();
+    Handle<FixedArray> new_array =
+        Factory::NewFixedArray(length + 2, TENURED);
+    cache_->CopyTo(0, *new_array, 0, cache_->length());
+    cache_ = *new_array;
+    Handle<String> str = Factory::NewStringFromAscii(name, TENURED);
+    cache_->set(length, *str);
+    cache_->set(length + 1, *fun);
+    Script::cast(fun->shared()->script())->set_type(Smi::FromInt(type_));
+  }
+
+ private:
+  Script::Type type_;
+  FixedArray* cache_;
+  DISALLOW_COPY_AND_ASSIGN(SourceCodeCache);
+};
+
+static SourceCodeCache natives_cache(Script::TYPE_NATIVE);
+static SourceCodeCache extensions_cache(Script::TYPE_EXTENSION);
+
+
+Handle<String> Bootstrapper::NativesSourceLookup(int index) {
+  ASSERT(0 <= index && index < Natives::GetBuiltinsCount());
+  if (Heap::natives_source_cache()->get(index)->IsUndefined()) {
+    Handle<String> source_code =
+      Factory::NewStringFromAscii(Natives::GetScriptSource(index));
+    Heap::natives_source_cache()->set(index, *source_code);
+  }
+  Handle<Object> cached_source(Heap::natives_source_cache()->get(index));
+  return Handle<String>::cast(cached_source);
+}
+
+
+bool Bootstrapper::NativesCacheLookup(Vector<const char> name,
+                                      Handle<JSFunction>* handle) {
+  return natives_cache.Lookup(name, handle);
+}
+
+
+void Bootstrapper::NativesCacheAdd(Vector<const char> name,
+                                   Handle<JSFunction> fun) {
+  natives_cache.Add(name, fun);
+}
+
+
+void Bootstrapper::Initialize(bool create_heap_objects) {
+  natives_cache.Initialize(create_heap_objects);
+  extensions_cache.Initialize(create_heap_objects);
+}
+
+
+void Bootstrapper::TearDown() {
+  natives_cache.Initialize(false);  // Yes, symmetrical
+  extensions_cache.Initialize(false);
+}
+
+
+// Pending fixups are code positions that refer to builtin code
+// objects that were not available at the time the code was generated.
+// The pending list is processed whenever an environment has been
+// created.
+class PendingFixups : public AllStatic {
+ public:
+  static void Add(Code* code, MacroAssembler* masm);
+  static bool Process(Handle<JSBuiltinsObject> builtins);
+
+  static void Iterate(ObjectVisitor* v);
+
+ private:
+  static List<Object*> code_;
+  static List<const char*> name_;
+  static List<int> pc_;
+  static List<uint32_t> flags_;
+
+  static void Clear();
+};
+
+
+List<Object*> PendingFixups::code_(0);
+List<const char*> PendingFixups::name_(0);
+List<int> PendingFixups::pc_(0);
+List<uint32_t> PendingFixups::flags_(0);
+
+
+void PendingFixups::Add(Code* code, MacroAssembler* masm) {
+  // Note this code is not only called during bootstrapping.
+  List<MacroAssembler::Unresolved>* unresolved = masm->unresolved();
+  int n = unresolved->length();
+  for (int i = 0; i < n; i++) {
+    const char* name = unresolved->at(i).name;
+    code_.Add(code);
+    name_.Add(name);
+    pc_.Add(unresolved->at(i).pc);
+    flags_.Add(unresolved->at(i).flags);
+    LOG(StringEvent("unresolved", name));
+  }
+}
+
+
+bool PendingFixups::Process(Handle<JSBuiltinsObject> builtins) {
+  HandleScope scope;
+  // NOTE: Extra fixups may be added to the list during the iteration
+  // due to lazy compilation of functions during the processing. Do not
+  // cache the result of getting the length of the code list.
+  for (int i = 0; i < code_.length(); i++) {
+    const char* name = name_[i];
+    uint32_t flags = flags_[i];
+    Handle<String> symbol = Factory::LookupAsciiSymbol(name);
+    Object* o = builtins->GetProperty(*symbol);
+#ifdef DEBUG
+    if (!o->IsJSFunction()) {
+      V8_Fatal(__FILE__, __LINE__, "Cannot resolve call to builtin %s", name);
+    }
+#endif
+    Handle<JSFunction> f = Handle<JSFunction>(JSFunction::cast(o));
+    // Make sure the number of parameters match the formal parameter count.
+    int argc = Bootstrapper::FixupFlagsArgumentsCount::decode(flags);
+    USE(argc);
+    ASSERT(f->shared()->formal_parameter_count() == argc);
+    if (!f->is_compiled()) {
+      // Do lazy compilation and check for stack overflows.
+      if (!CompileLazy(f, CLEAR_EXCEPTION)) {
+        Clear();
+        return false;
+      }
+    }
+    Code* code = Code::cast(code_[i]);
+    Address pc = code->instruction_start() + pc_[i];
+    bool is_pc_relative = Bootstrapper::FixupFlagsIsPCRelative::decode(flags);
+    bool use_code_object = Bootstrapper::FixupFlagsUseCodeObject::decode(flags);
+
+    if (use_code_object) {
+      if (is_pc_relative) {
+        Assembler::set_target_address_at(
+            pc, reinterpret_cast<Address>(f->code()));
+      } else {
+        *reinterpret_cast<Object**>(pc) = f->code();
+      }
+    } else {
+      Assembler::set_target_address_at(pc, f->code()->instruction_start());
+    }
+
+    LOG(StringEvent("resolved", name));
+  }
+  Clear();
+
+  // TODO(1240818): We should probably try to avoid doing this for all
+  // the V8 builtin JS files. It should only happen after running
+  // runtime.js - just like there shouldn't be any fixups left after
+  // that.
+  for (int i = 0; i < Builtins::NumberOfJavaScriptBuiltins(); i++) {
+    Builtins::JavaScript id = static_cast<Builtins::JavaScript>(i);
+    Handle<String> name = Factory::LookupAsciiSymbol(Builtins::GetName(id));
+    JSFunction* function = JSFunction::cast(builtins->GetProperty(*name));
+    builtins->set_javascript_builtin(id, function);
+  }
+
+  return true;
+}
+
+
+void PendingFixups::Clear() {
+  code_.Clear();
+  name_.Clear();
+  pc_.Clear();
+  flags_.Clear();
+}
+
+
+void PendingFixups::Iterate(ObjectVisitor* v) {
+  if (!code_.is_empty()) {
+    v->VisitPointers(&code_[0], &code_[0] + code_.length());
+  }
+}
+
+
+class Genesis BASE_EMBEDDED {
+ public:
+  Genesis(Handle<Object> global_object,
+          v8::Handle<v8::ObjectTemplate> global_template,
+          v8::ExtensionConfiguration* extensions);
+  ~Genesis();
+
+  Handle<Context> result() { return result_; }
+
+  Genesis* previous() { return previous_; }
+  static Genesis* current() { return current_; }
+
+  // Support for thread preemption.
+  static int ArchiveSpacePerThread();
+  static char* ArchiveState(char* to);
+  static char* RestoreState(char* from);
+
+ private:
+  Handle<Context> global_context_;
+
+  // There may be more than one active genesis object: When GC is
+  // triggered during environment creation there may be weak handle
+  // processing callbacks which may create new environments.
+  Genesis* previous_;
+  static Genesis* current_;
+
+  Handle<Context> global_context() { return global_context_; }
+
+  void CreateRoots(v8::Handle<v8::ObjectTemplate> global_template,
+                   Handle<Object> global_object);
+  void InstallNativeFunctions();
+  bool InstallNatives();
+  bool InstallExtensions(v8::ExtensionConfiguration* extensions);
+  bool InstallExtension(const char* name);
+  bool InstallExtension(v8::RegisteredExtension* current);
+  bool InstallSpecialObjects();
+  bool ConfigureApiObject(Handle<JSObject> object,
+                          Handle<ObjectTemplateInfo> object_template);
+  bool ConfigureGlobalObjects(v8::Handle<v8::ObjectTemplate> global_template);
+
+  // Migrates all properties from the 'from' object to the 'to'
+  // object and overrides the prototype in 'to' with the one from
+  // 'from'.
+  void TransferObject(Handle<JSObject> from, Handle<JSObject> to);
+  void TransferNamedProperties(Handle<JSObject> from, Handle<JSObject> to);
+  void TransferIndexedProperties(Handle<JSObject> from, Handle<JSObject> to);
+
+  Handle<DescriptorArray> ComputeFunctionInstanceDescriptor(
+      bool make_prototype_read_only,
+      bool make_prototype_enumerable = false);
+  void MakeFunctionInstancePrototypeWritable();
+
+  void AddSpecialFunction(Handle<JSObject> prototype,
+                          const char* name,
+                          Handle<Code> code);
+
+  void BuildSpecialFunctionTable();
+
+  static bool CompileBuiltin(int index);
+  static bool CompileNative(Vector<const char> name, Handle<String> source);
+  static bool CompileScriptCached(Vector<const char> name,
+                                  Handle<String> source,
+                                  SourceCodeCache* cache,
+                                  v8::Extension* extension,
+                                  bool use_runtime_context);
+
+  Handle<Context> result_;
+};
+
+Genesis* Genesis::current_ = NULL;
+
+
+void Bootstrapper::Iterate(ObjectVisitor* v) {
+  natives_cache.Iterate(v);
+  extensions_cache.Iterate(v);
+  PendingFixups::Iterate(v);
+}
+
+
+// While setting up the environment, we collect code positions that
+// need to be patched before we can run any code in the environment.
+void Bootstrapper::AddFixup(Code* code, MacroAssembler* masm) {
+  PendingFixups::Add(code, masm);
+}
+
+
+bool Bootstrapper::IsActive() {
+  return Genesis::current() != NULL;
+}
+
+
+Handle<Context> Bootstrapper::CreateEnvironment(
+    Handle<Object> global_object,
+    v8::Handle<v8::ObjectTemplate> global_template,
+    v8::ExtensionConfiguration* extensions) {
+  Genesis genesis(global_object, global_template, extensions);
+  return genesis.result();
+}
+
+
+static void SetObjectPrototype(Handle<JSObject> object, Handle<Object> proto) {
+  // object.__proto__ = proto;
+  Handle<Map> old_to_map = Handle<Map>(object->map());
+  Handle<Map> new_to_map = Factory::CopyMapDropTransitions(old_to_map);
+  new_to_map->set_prototype(*proto);
+  object->set_map(*new_to_map);
+}
+
+
+void Bootstrapper::DetachGlobal(Handle<Context> env) {
+  JSGlobalProxy::cast(env->global_proxy())->set_context(*Factory::null_value());
+  SetObjectPrototype(Handle<JSObject>(env->global_proxy()),
+                     Factory::null_value());
+  env->set_global_proxy(env->global());
+  env->global()->set_global_receiver(env->global());
+}
+
+
+Genesis::~Genesis() {
+  ASSERT(current_ == this);
+  current_ = previous_;
+}
+
+
+static Handle<JSFunction> InstallFunction(Handle<JSObject> target,
+                                          const char* name,
+                                          InstanceType type,
+                                          int instance_size,
+                                          Handle<JSObject> prototype,
+                                          Builtins::Name call,
+                                          bool is_ecma_native) {
+  Handle<String> symbol = Factory::LookupAsciiSymbol(name);
+  Handle<Code> call_code = Handle<Code>(Builtins::builtin(call));
+  Handle<JSFunction> function =
+    Factory::NewFunctionWithPrototype(symbol,
+                                      type,
+                                      instance_size,
+                                      prototype,
+                                      call_code,
+                                      is_ecma_native);
+  SetProperty(target, symbol, function, DONT_ENUM);
+  if (is_ecma_native) {
+    function->shared()->set_instance_class_name(*symbol);
+  }
+  return function;
+}
+
+
+Handle<DescriptorArray> Genesis::ComputeFunctionInstanceDescriptor(
+    bool make_prototype_read_only,
+    bool make_prototype_enumerable) {
+  Handle<DescriptorArray> result = Factory::empty_descriptor_array();
+
+  // Add prototype.
+  PropertyAttributes attributes = static_cast<PropertyAttributes>(
+      (make_prototype_enumerable ? 0 : DONT_ENUM)
+      | DONT_DELETE
+      | (make_prototype_read_only ? READ_ONLY : 0));
+  result =
+      Factory::CopyAppendProxyDescriptor(
+          result,
+          Factory::prototype_symbol(),
+          Factory::NewProxy(&Accessors::FunctionPrototype),
+          attributes);
+
+  attributes =
+      static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE | READ_ONLY);
+  // Add length.
+  result =
+      Factory::CopyAppendProxyDescriptor(
+          result,
+          Factory::length_symbol(),
+          Factory::NewProxy(&Accessors::FunctionLength),
+          attributes);
+
+  // Add name.
+  result =
+      Factory::CopyAppendProxyDescriptor(
+          result,
+          Factory::name_symbol(),
+          Factory::NewProxy(&Accessors::FunctionName),
+          attributes);
+
+  // Add arguments.
+  result =
+      Factory::CopyAppendProxyDescriptor(
+          result,
+          Factory::arguments_symbol(),
+          Factory::NewProxy(&Accessors::FunctionArguments),
+          attributes);
+
+  // Add caller.
+  result =
+      Factory::CopyAppendProxyDescriptor(
+          result,
+          Factory::caller_symbol(),
+          Factory::NewProxy(&Accessors::FunctionCaller),
+          attributes);
+
+  return result;
+}
+
+
+void Genesis::CreateRoots(v8::Handle<v8::ObjectTemplate> global_template,
+                          Handle<Object> global_object) {
+  HandleScope scope;
+  // Allocate the global context FixedArray first and then patch the
+  // closure and extension object later (we need the empty function
+  // and the global object, but in order to create those, we need the
+  // global context).
+  global_context_ =
+      Handle<Context>::cast(
+          GlobalHandles::Create(*Factory::NewGlobalContext()));
+  Top::set_context(*global_context());
+
+  // Allocate the message listeners object.
+  v8::NeanderArray listeners;
+  global_context()->set_message_listeners(*listeners.value());
+
+  // Allocate the map for function instances.
+  Handle<Map> fm = Factory::NewMap(JS_FUNCTION_TYPE, JSFunction::kSize);
+  global_context()->set_function_instance_map(*fm);
+  // Please note that the prototype property for function instances must be
+  // writable.
+  Handle<DescriptorArray> function_map_descriptors =
+      ComputeFunctionInstanceDescriptor(false, false);
+  fm->set_instance_descriptors(*function_map_descriptors);
+
+  // Allocate the function map first and then patch the prototype later
+  fm = Factory::NewMap(JS_FUNCTION_TYPE, JSFunction::kSize);
+  global_context()->set_function_map(*fm);
+  function_map_descriptors = ComputeFunctionInstanceDescriptor(true);
+  fm->set_instance_descriptors(*function_map_descriptors);
+
+  Handle<String> object_name = Handle<String>(Heap::Object_symbol());
+
+  {  // --- O b j e c t ---
+    Handle<JSFunction> object_fun =
+        Factory::NewFunction(object_name, Factory::null_value());
+    Handle<Map> object_function_map =
+        Factory::NewMap(JS_OBJECT_TYPE, JSObject::kHeaderSize);
+    object_fun->set_initial_map(*object_function_map);
+    object_function_map->set_constructor(*object_fun);
+
+    global_context()->set_object_function(*object_fun);
+
+    // Allocate a new prototype for the object function.
+    Handle<JSObject> prototype = Factory::NewJSObject(Top::object_function(),
+                                                      TENURED);
+
+    global_context()->set_initial_object_prototype(*prototype);
+    SetPrototype(object_fun, prototype);
+    object_function_map->
+      set_instance_descriptors(Heap::empty_descriptor_array());
+  }
+
+  // Allocate the empty function as the prototype for function ECMAScript
+  // 262 15.3.4.
+  Handle<String> symbol = Factory::LookupAsciiSymbol("Empty");
+  Handle<JSFunction> empty_function =
+      Factory::NewFunction(symbol, Factory::null_value());
+
+  {  // --- E m p t y ---
+    Handle<Code> code =
+        Handle<Code>(Builtins::builtin(Builtins::EmptyFunction));
+    empty_function->set_code(*code);
+    Handle<String> source = Factory::NewStringFromAscii(CStrVector("() {}"));
+    Handle<Script> script = Factory::NewScript(source);
+    script->set_type(Smi::FromInt(Script::TYPE_NATIVE));
+    empty_function->shared()->set_script(*script);
+    empty_function->shared()->set_start_position(0);
+    empty_function->shared()->set_end_position(source->length());
+    empty_function->shared()->DontAdaptArguments();
+    global_context()->function_map()->set_prototype(*empty_function);
+    global_context()->function_instance_map()->set_prototype(*empty_function);
+
+    // Allocate the function map first and then patch the prototype later
+    Handle<Map> empty_fm = Factory::CopyMapDropDescriptors(fm);
+    empty_fm->set_instance_descriptors(*function_map_descriptors);
+    empty_fm->set_prototype(global_context()->object_function()->prototype());
+    empty_function->set_map(*empty_fm);
+  }
+
+  {  // --- G l o b a l ---
+    // Step 1: create a fresh inner JSGlobalObject
+    Handle<GlobalObject> object;
+    {
+      Handle<JSFunction> js_global_function;
+      Handle<ObjectTemplateInfo> js_global_template;
+      if (!global_template.IsEmpty()) {
+        // Get prototype template of the global_template
+        Handle<ObjectTemplateInfo> data =
+            v8::Utils::OpenHandle(*global_template);
+        Handle<FunctionTemplateInfo> global_constructor =
+            Handle<FunctionTemplateInfo>(
+                FunctionTemplateInfo::cast(data->constructor()));
+        Handle<Object> proto_template(global_constructor->prototype_template());
+        if (!proto_template->IsUndefined()) {
+          js_global_template =
+              Handle<ObjectTemplateInfo>::cast(proto_template);
+        }
+      }
+
+      if (js_global_template.is_null()) {
+        Handle<String> name = Handle<String>(Heap::empty_symbol());
+        Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::Illegal));
+        js_global_function =
+            Factory::NewFunction(name, JS_GLOBAL_OBJECT_TYPE,
+                                 JSGlobalObject::kSize, code, true);
+        // Change the constructor property of the prototype of the
+        // hidden global function to refer to the Object function.
+        Handle<JSObject> prototype =
+            Handle<JSObject>(
+                JSObject::cast(js_global_function->instance_prototype()));
+        SetProperty(prototype, Factory::constructor_symbol(),
+                    Top::object_function(), NONE);
+      } else {
+        Handle<FunctionTemplateInfo> js_global_constructor(
+            FunctionTemplateInfo::cast(js_global_template->constructor()));
+        js_global_function =
+            Factory::CreateApiFunction(js_global_constructor,
+                                       Factory::InnerGlobalObject);
+      }
+
+      js_global_function->initial_map()->set_is_hidden_prototype();
+      object = Factory::NewGlobalObject(js_global_function);
+    }
+
+    // Set the global context for the global object.
+    object->set_global_context(*global_context());
+
+    // Step 2: create or re-initialize the global proxy object.
+    Handle<JSGlobalProxy> global_proxy;
+    {
+      Handle<JSFunction> global_proxy_function;
+      if (global_template.IsEmpty()) {
+        Handle<String> name = Handle<String>(Heap::empty_symbol());
+        Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::Illegal));
+        global_proxy_function =
+            Factory::NewFunction(name, JS_GLOBAL_PROXY_TYPE,
+                                 JSGlobalProxy::kSize, code, true);
+      } else {
+        Handle<ObjectTemplateInfo> data =
+            v8::Utils::OpenHandle(*global_template);
+        Handle<FunctionTemplateInfo> global_constructor(
+                FunctionTemplateInfo::cast(data->constructor()));
+        global_proxy_function =
+            Factory::CreateApiFunction(global_constructor,
+                                       Factory::OuterGlobalObject);
+      }
+
+      Handle<String> global_name = Factory::LookupAsciiSymbol("global");
+      global_proxy_function->shared()->set_instance_class_name(*global_name);
+      global_proxy_function->initial_map()->set_is_access_check_needed(true);
+
+      // Set global_proxy.__proto__ to js_global after ConfigureGlobalObjects
+
+      if (global_object.location() != NULL) {
+        ASSERT(global_object->IsJSGlobalProxy());
+        global_proxy =
+            ReinitializeJSGlobalProxy(
+                global_proxy_function,
+                Handle<JSGlobalProxy>::cast(global_object));
+      } else {
+        global_proxy = Handle<JSGlobalProxy>::cast(
+            Factory::NewJSObject(global_proxy_function, TENURED));
+      }
+
+      // Security setup: Set the security token of the global object to
+      // its the inner global. This makes the security check between two
+      // different contexts fail by default even in case of global
+      // object reinitialization.
+      object->set_global_receiver(*global_proxy);
+      global_proxy->set_context(*global_context());
+    }
+
+    {  // --- G l o b a l   C o n t e x t ---
+      // use the empty function as closure (no scope info)
+      global_context()->set_closure(*empty_function);
+      global_context()->set_fcontext(*global_context());
+      global_context()->set_previous(NULL);
+
+      // set extension and global object
+      global_context()->set_extension(*object);
+      global_context()->set_global(*object);
+      global_context()->set_global_proxy(*global_proxy);
+      // use inner global object as security token by default
+      global_context()->set_security_token(*object);
+    }
+
+    Handle<JSObject> global = Handle<JSObject>(global_context()->global());
+    SetProperty(global, object_name, Top::object_function(), DONT_ENUM);
+  }
+
+  Handle<JSObject> global = Handle<JSObject>(global_context()->global());
+
+  // Install global Function object
+  InstallFunction(global, "Function", JS_FUNCTION_TYPE, JSFunction::kSize,
+                  empty_function, Builtins::Illegal, true);  // ECMA native.
+
+  {  // --- A r r a y ---
+    Handle<JSFunction> array_function =
+        InstallFunction(global, "Array", JS_ARRAY_TYPE, JSArray::kSize,
+                        Top::initial_object_prototype(), Builtins::ArrayCode,
+                        true);
+    array_function->shared()->set_construct_stub(
+        Builtins::builtin(Builtins::ArrayConstructCode));
+    array_function->shared()->DontAdaptArguments();
+
+    // This seems a bit hackish, but we need to make sure Array.length
+    // is 1.
+    array_function->shared()->set_length(1);
+    Handle<DescriptorArray> array_descriptors =
+        Factory::CopyAppendProxyDescriptor(
+            Factory::empty_descriptor_array(),
+            Factory::length_symbol(),
+            Factory::NewProxy(&Accessors::ArrayLength),
+            static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE));
+
+    // Cache the fast JavaScript array map
+    global_context()->set_js_array_map(array_function->initial_map());
+    global_context()->js_array_map()->set_instance_descriptors(
+        *array_descriptors);
+    // array_function is used internally. JS code creating array object should
+    // search for the 'Array' property on the global object and use that one
+    // as the constructor. 'Array' property on a global object can be
+    // overwritten by JS code.
+    global_context()->set_array_function(*array_function);
+  }
+
+  {  // --- N u m b e r ---
+    Handle<JSFunction> number_fun =
+        InstallFunction(global, "Number", JS_VALUE_TYPE, JSValue::kSize,
+                        Top::initial_object_prototype(), Builtins::Illegal,
+                        true);
+    global_context()->set_number_function(*number_fun);
+  }
+
+  {  // --- B o o l e a n ---
+    Handle<JSFunction> boolean_fun =
+        InstallFunction(global, "Boolean", JS_VALUE_TYPE, JSValue::kSize,
+                        Top::initial_object_prototype(), Builtins::Illegal,
+                        true);
+    global_context()->set_boolean_function(*boolean_fun);
+  }
+
+  {  // --- S t r i n g ---
+    Handle<JSFunction> string_fun =
+        InstallFunction(global, "String", JS_VALUE_TYPE, JSValue::kSize,
+                        Top::initial_object_prototype(), Builtins::Illegal,
+                        true);
+    global_context()->set_string_function(*string_fun);
+    // Add 'length' property to strings.
+    Handle<DescriptorArray> string_descriptors =
+        Factory::CopyAppendProxyDescriptor(
+            Factory::empty_descriptor_array(),
+            Factory::length_symbol(),
+            Factory::NewProxy(&Accessors::StringLength),
+            static_cast<PropertyAttributes>(DONT_ENUM |
+                                            DONT_DELETE |
+                                            READ_ONLY));
+
+    Handle<Map> string_map =
+        Handle<Map>(global_context()->string_function()->initial_map());
+    string_map->set_instance_descriptors(*string_descriptors);
+  }
+
+  {  // --- D a t e ---
+    // Builtin functions for Date.prototype.
+    Handle<JSFunction> date_fun =
+        InstallFunction(global, "Date", JS_VALUE_TYPE, JSValue::kSize,
+                        Top::initial_object_prototype(), Builtins::Illegal,
+                        true);
+
+    global_context()->set_date_function(*date_fun);
+  }
+
+
+  {  // -- R e g E x p
+    // Builtin functions for RegExp.prototype.
+    Handle<JSFunction> regexp_fun =
+        InstallFunction(global, "RegExp", JS_REGEXP_TYPE, JSRegExp::kSize,
+                        Top::initial_object_prototype(), Builtins::Illegal,
+                        true);
+
+    global_context()->set_regexp_function(*regexp_fun);
+  }
+
+  {  // -- J S O N
+    Handle<String> name = Factory::NewStringFromAscii(CStrVector("JSON"));
+    Handle<JSFunction> cons = Factory::NewFunction(
+        name,
+        Factory::the_hole_value());
+    cons->SetInstancePrototype(global_context()->initial_object_prototype());
+    cons->SetInstanceClassName(*name);
+    Handle<JSObject> json_object = Factory::NewJSObject(cons, TENURED);
+    ASSERT(json_object->IsJSObject());
+    SetProperty(global, name, json_object, DONT_ENUM);
+    global_context()->set_json_object(*json_object);
+  }
+
+  {  // --- arguments_boilerplate_
+    // Make sure we can recognize argument objects at runtime.
+    // This is done by introducing an anonymous function with
+    // class_name equals 'Arguments'.
+    Handle<String> symbol = Factory::LookupAsciiSymbol("Arguments");
+    Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::Illegal));
+    Handle<JSObject> prototype =
+        Handle<JSObject>(
+            JSObject::cast(global_context()->object_function()->prototype()));
+
+    Handle<JSFunction> function =
+        Factory::NewFunctionWithPrototype(symbol,
+                                          JS_OBJECT_TYPE,
+                                          JSObject::kHeaderSize,
+                                          prototype,
+                                          code,
+                                          false);
+    ASSERT(!function->has_initial_map());
+    function->shared()->set_instance_class_name(*symbol);
+    function->shared()->set_expected_nof_properties(2);
+    Handle<JSObject> result = Factory::NewJSObject(function);
+
+    global_context()->set_arguments_boilerplate(*result);
+    // Note: callee must be added as the first property and
+    //       length must be added as the second property.
+    SetProperty(result, Factory::callee_symbol(),
+                Factory::undefined_value(),
+                DONT_ENUM);
+    SetProperty(result, Factory::length_symbol(),
+                Factory::undefined_value(),
+                DONT_ENUM);
+
+#ifdef DEBUG
+    LookupResult lookup;
+    result->LocalLookup(Heap::callee_symbol(), &lookup);
+    ASSERT(lookup.IsValid() && (lookup.type() == FIELD));
+    ASSERT(lookup.GetFieldIndex() == Heap::arguments_callee_index);
+
+    result->LocalLookup(Heap::length_symbol(), &lookup);
+    ASSERT(lookup.IsValid() && (lookup.type() == FIELD));
+    ASSERT(lookup.GetFieldIndex() == Heap::arguments_length_index);
+
+    ASSERT(result->map()->inobject_properties() > Heap::arguments_callee_index);
+    ASSERT(result->map()->inobject_properties() > Heap::arguments_length_index);
+
+    // Check the state of the object.
+    ASSERT(result->HasFastProperties());
+    ASSERT(result->HasFastElements());
+#endif
+  }
+
+  {  // --- context extension
+    // Create a function for the context extension objects.
+    Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::Illegal));
+    Handle<JSFunction> context_extension_fun =
+        Factory::NewFunction(Factory::empty_symbol(),
+                             JS_CONTEXT_EXTENSION_OBJECT_TYPE,
+                             JSObject::kHeaderSize,
+                             code,
+                             true);
+
+    Handle<String> name = Factory::LookupAsciiSymbol("context_extension");
+    context_extension_fun->shared()->set_instance_class_name(*name);
+    global_context()->set_context_extension_function(*context_extension_fun);
+  }
+
+
+  {
+    // Setup the call-as-function delegate.
+    Handle<Code> code =
+        Handle<Code>(Builtins::builtin(Builtins::HandleApiCallAsFunction));
+    Handle<JSFunction> delegate =
+        Factory::NewFunction(Factory::empty_symbol(), JS_OBJECT_TYPE,
+                             JSObject::kHeaderSize, code, true);
+    global_context()->set_call_as_function_delegate(*delegate);
+    delegate->shared()->DontAdaptArguments();
+  }
+
+  {
+    // Setup the call-as-constructor delegate.
+    Handle<Code> code =
+        Handle<Code>(Builtins::builtin(Builtins::HandleApiCallAsConstructor));
+    Handle<JSFunction> delegate =
+        Factory::NewFunction(Factory::empty_symbol(), JS_OBJECT_TYPE,
+                             JSObject::kHeaderSize, code, true);
+    global_context()->set_call_as_constructor_delegate(*delegate);
+    delegate->shared()->DontAdaptArguments();
+  }
+
+  global_context()->set_special_function_table(Heap::empty_fixed_array());
+
+  // Initialize the out of memory slot.
+  global_context()->set_out_of_memory(Heap::false_value());
+
+  // Initialize the data slot.
+  global_context()->set_data(Heap::undefined_value());
+}
+
+
+bool Genesis::CompileBuiltin(int index) {
+  Vector<const char> name = Natives::GetScriptName(index);
+  Handle<String> source_code = Bootstrapper::NativesSourceLookup(index);
+  return CompileNative(name, source_code);
+}
+
+
+bool Genesis::CompileNative(Vector<const char> name, Handle<String> source) {
+  HandleScope scope;
+#ifdef ENABLE_DEBUGGER_SUPPORT
+  Debugger::set_compiling_natives(true);
+#endif
+  bool result =
+      CompileScriptCached(name, source, &natives_cache, NULL, true);
+  ASSERT(Top::has_pending_exception() != result);
+  if (!result) Top::clear_pending_exception();
+#ifdef ENABLE_DEBUGGER_SUPPORT
+  Debugger::set_compiling_natives(false);
+#endif
+  return result;
+}
+
+
+bool Genesis::CompileScriptCached(Vector<const char> name,
+                                  Handle<String> source,
+                                  SourceCodeCache* cache,
+                                  v8::Extension* extension,
+                                  bool use_runtime_context) {
+  HandleScope scope;
+  Handle<JSFunction> boilerplate;
+
+  // If we can't find the function in the cache, we compile a new
+  // function and insert it into the cache.
+  if (!cache->Lookup(name, &boilerplate)) {
+    ASSERT(source->IsAsciiRepresentation());
+    Handle<String> script_name = Factory::NewStringFromUtf8(name);
+    boilerplate =
+        Compiler::Compile(source, script_name, 0, 0, extension, NULL);
+    if (boilerplate.is_null()) return false;
+    cache->Add(name, boilerplate);
+  }
+
+  // Setup the function context. Conceptually, we should clone the
+  // function before overwriting the context but since we're in a
+  // single-threaded environment it is not strictly necessary.
+  ASSERT(Top::context()->IsGlobalContext());
+  Handle<Context> context =
+      Handle<Context>(use_runtime_context
+                      ? Top::context()->runtime_context()
+                      : Top::context());
+  Handle<JSFunction> fun =
+      Factory::NewFunctionFromBoilerplate(boilerplate, context);
+
+  // Call function using the either the runtime object or the global
+  // object as the receiver. Provide no parameters.
+  Handle<Object> receiver =
+      Handle<Object>(use_runtime_context
+                     ? Top::context()->builtins()
+                     : Top::context()->global());
+  bool has_pending_exception;
+  Handle<Object> result =
+      Execution::Call(fun, receiver, 0, NULL, &has_pending_exception);
+  if (has_pending_exception) return false;
+  return PendingFixups::Process(
+      Handle<JSBuiltinsObject>(Top::context()->builtins()));
+}
+
+
+#define INSTALL_NATIVE(Type, name, var)                                  \
+  Handle<String> var##_name = Factory::LookupAsciiSymbol(name);          \
+  global_context()->set_##var(Type::cast(global_context()->              \
+                                           builtins()->                  \
+                                             GetProperty(*var##_name)));
+
+void Genesis::InstallNativeFunctions() {
+  HandleScope scope;
+  INSTALL_NATIVE(JSFunction, "CreateDate", create_date_fun);
+  INSTALL_NATIVE(JSFunction, "ToNumber", to_number_fun);
+  INSTALL_NATIVE(JSFunction, "ToString", to_string_fun);
+  INSTALL_NATIVE(JSFunction, "ToDetailString", to_detail_string_fun);
+  INSTALL_NATIVE(JSFunction, "ToObject", to_object_fun);
+  INSTALL_NATIVE(JSFunction, "ToInteger", to_integer_fun);
+  INSTALL_NATIVE(JSFunction, "ToUint32", to_uint32_fun);
+  INSTALL_NATIVE(JSFunction, "ToInt32", to_int32_fun);
+  INSTALL_NATIVE(JSFunction, "ToBoolean", to_boolean_fun);
+  INSTALL_NATIVE(JSFunction, "Instantiate", instantiate_fun);
+  INSTALL_NATIVE(JSFunction, "ConfigureTemplateInstance",
+                 configure_instance_fun);
+  INSTALL_NATIVE(JSFunction, "MakeMessage", make_message_fun);
+  INSTALL_NATIVE(JSFunction, "GetStackTraceLine", get_stack_trace_line_fun);
+  INSTALL_NATIVE(JSObject, "functionCache", function_cache);
+}
+
+#undef INSTALL_NATIVE
+
+
+bool Genesis::InstallNatives() {
+  HandleScope scope;
+
+  // Create a function for the builtins object. Allocate space for the
+  // JavaScript builtins, a reference to the builtins object
+  // (itself) and a reference to the global_context directly in the object.
+  Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::Illegal));
+  Handle<JSFunction> builtins_fun =
+      Factory::NewFunction(Factory::empty_symbol(), JS_BUILTINS_OBJECT_TYPE,
+                           JSBuiltinsObject::kSize, code, true);
+
+  Handle<String> name = Factory::LookupAsciiSymbol("builtins");
+  builtins_fun->shared()->set_instance_class_name(*name);
+
+  // Allocate the builtins object.
+  Handle<JSBuiltinsObject> builtins =
+      Handle<JSBuiltinsObject>::cast(Factory::NewGlobalObject(builtins_fun));
+  builtins->set_builtins(*builtins);
+  builtins->set_global_context(*global_context());
+  builtins->set_global_receiver(*builtins);
+
+  // Setup the 'global' properties of the builtins object. The
+  // 'global' property that refers to the global object is the only
+  // way to get from code running in the builtins context to the
+  // global object.
+  static const PropertyAttributes attributes =
+      static_cast<PropertyAttributes>(READ_ONLY | DONT_DELETE);
+  SetProperty(builtins, Factory::LookupAsciiSymbol("global"),
+              Handle<Object>(global_context()->global()), attributes);
+
+  // Setup the reference from the global object to the builtins object.
+  JSGlobalObject::cast(global_context()->global())->set_builtins(*builtins);
+
+  // Create a bridge function that has context in the global context.
+  Handle<JSFunction> bridge =
+      Factory::NewFunction(Factory::empty_symbol(), Factory::undefined_value());
+  ASSERT(bridge->context() == *Top::global_context());
+
+  // Allocate the builtins context.
+  Handle<Context> context =
+    Factory::NewFunctionContext(Context::MIN_CONTEXT_SLOTS, bridge);
+  context->set_global(*builtins);  // override builtins global object
+
+  global_context()->set_runtime_context(*context);
+
+  {  // -- S c r i p t
+    // Builtin functions for Script.
+    Handle<JSFunction> script_fun =
+        InstallFunction(builtins, "Script", JS_VALUE_TYPE, JSValue::kSize,
+                        Top::initial_object_prototype(), Builtins::Illegal,
+                        false);
+    Handle<JSObject> prototype =
+        Factory::NewJSObject(Top::object_function(), TENURED);
+    SetPrototype(script_fun, prototype);
+    global_context()->set_script_function(*script_fun);
+
+    // Add 'source' and 'data' property to scripts.
+    PropertyAttributes common_attributes =
+        static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE | READ_ONLY);
+    Handle<Proxy> proxy_source = Factory::NewProxy(&Accessors::ScriptSource);
+    Handle<DescriptorArray> script_descriptors =
+        Factory::CopyAppendProxyDescriptor(
+            Factory::empty_descriptor_array(),
+            Factory::LookupAsciiSymbol("source"),
+            proxy_source,
+            common_attributes);
+    Handle<Proxy> proxy_name = Factory::NewProxy(&Accessors::ScriptName);
+    script_descriptors =
+        Factory::CopyAppendProxyDescriptor(
+            script_descriptors,
+            Factory::LookupAsciiSymbol("name"),
+            proxy_name,
+            common_attributes);
+    Handle<Proxy> proxy_id = Factory::NewProxy(&Accessors::ScriptId);
+    script_descriptors =
+        Factory::CopyAppendProxyDescriptor(
+            script_descriptors,
+            Factory::LookupAsciiSymbol("id"),
+            proxy_id,
+            common_attributes);
+    Handle<Proxy> proxy_line_offset =
+        Factory::NewProxy(&Accessors::ScriptLineOffset);
+    script_descriptors =
+        Factory::CopyAppendProxyDescriptor(
+            script_descriptors,
+            Factory::LookupAsciiSymbol("line_offset"),
+            proxy_line_offset,
+            common_attributes);
+    Handle<Proxy> proxy_column_offset =
+        Factory::NewProxy(&Accessors::ScriptColumnOffset);
+    script_descriptors =
+        Factory::CopyAppendProxyDescriptor(
+            script_descriptors,
+            Factory::LookupAsciiSymbol("column_offset"),
+            proxy_column_offset,
+            common_attributes);
+    Handle<Proxy> proxy_data = Factory::NewProxy(&Accessors::ScriptData);
+    script_descriptors =
+        Factory::CopyAppendProxyDescriptor(
+            script_descriptors,
+            Factory::LookupAsciiSymbol("data"),
+            proxy_data,
+            common_attributes);
+    Handle<Proxy> proxy_type = Factory::NewProxy(&Accessors::ScriptType);
+    script_descriptors =
+        Factory::CopyAppendProxyDescriptor(
+            script_descriptors,
+            Factory::LookupAsciiSymbol("type"),
+            proxy_type,
+            common_attributes);
+    Handle<Proxy> proxy_compilation_type =
+        Factory::NewProxy(&Accessors::ScriptCompilationType);
+    script_descriptors =
+        Factory::CopyAppendProxyDescriptor(
+            script_descriptors,
+            Factory::LookupAsciiSymbol("compilation_type"),
+            proxy_compilation_type,
+            common_attributes);
+    Handle<Proxy> proxy_line_ends =
+        Factory::NewProxy(&Accessors::ScriptLineEnds);
+    script_descriptors =
+        Factory::CopyAppendProxyDescriptor(
+            script_descriptors,
+            Factory::LookupAsciiSymbol("line_ends"),
+            proxy_line_ends,
+            common_attributes);
+    Handle<Proxy> proxy_context_data =
+        Factory::NewProxy(&Accessors::ScriptContextData);
+    script_descriptors =
+        Factory::CopyAppendProxyDescriptor(
+            script_descriptors,
+            Factory::LookupAsciiSymbol("context_data"),
+            proxy_context_data,
+            common_attributes);
+    Handle<Proxy> proxy_eval_from_function =
+        Factory::NewProxy(&Accessors::ScriptEvalFromFunction);
+    script_descriptors =
+        Factory::CopyAppendProxyDescriptor(
+            script_descriptors,
+            Factory::LookupAsciiSymbol("eval_from_function"),
+            proxy_eval_from_function,
+            common_attributes);
+    Handle<Proxy> proxy_eval_from_position =
+        Factory::NewProxy(&Accessors::ScriptEvalFromPosition);
+    script_descriptors =
+        Factory::CopyAppendProxyDescriptor(
+            script_descriptors,
+            Factory::LookupAsciiSymbol("eval_from_position"),
+            proxy_eval_from_position,
+            common_attributes);
+
+    Handle<Map> script_map = Handle<Map>(script_fun->initial_map());
+    script_map->set_instance_descriptors(*script_descriptors);
+
+    // Allocate the empty script.
+    Handle<Script> script = Factory::NewScript(Factory::empty_string());
+    script->set_type(Smi::FromInt(Script::TYPE_NATIVE));
+    global_context()->set_empty_script(*script);
+  }
+
+  if (FLAG_natives_file == NULL) {
+    // Without natives file, install default natives.
+    for (int i = Natives::GetDelayCount();
+         i < Natives::GetBuiltinsCount();
+         i++) {
+      if (!CompileBuiltin(i)) return false;
+    }
+
+    // Setup natives with lazy loading.
+    SetupLazy(Handle<JSFunction>(global_context()->date_function()),
+              Natives::GetIndex("date"),
+              Top::global_context(),
+              Handle<Context>(Top::context()->runtime_context()));
+    SetupLazy(Handle<JSFunction>(global_context()->regexp_function()),
+              Natives::GetIndex("regexp"),
+              Top::global_context(),
+              Handle<Context>(Top::context()->runtime_context()));
+    SetupLazy(Handle<JSObject>(global_context()->json_object()),
+              Natives::GetIndex("json"),
+              Top::global_context(),
+              Handle<Context>(Top::context()->runtime_context()));
+
+  } else if (strlen(FLAG_natives_file) != 0) {
+    // Otherwise install natives from natives file if file exists and
+    // compiles.
+    bool exists;
+    Vector<const char> source = ReadFile(FLAG_natives_file, &exists);
+    Handle<String> source_string = Factory::NewStringFromAscii(source);
+    if (source.is_empty()) return false;
+    bool result = CompileNative(CStrVector(FLAG_natives_file), source_string);
+    if (!result) return false;
+
+  } else {
+    // Empty natives file name - do not install any natives.
+    PrintF("Warning: Running without installed natives!\n");
+    return true;
+  }
+
+  InstallNativeFunctions();
+
+  // Install Function.prototype.call and apply.
+  { Handle<String> key = Factory::function_class_symbol();
+    Handle<JSFunction> function =
+        Handle<JSFunction>::cast(GetProperty(Top::global(), key));
+    Handle<JSObject> proto =
+        Handle<JSObject>(JSObject::cast(function->instance_prototype()));
+
+    // Install the call and the apply functions.
+    Handle<JSFunction> call =
+        InstallFunction(proto, "call", JS_OBJECT_TYPE, JSObject::kHeaderSize,
+                        Factory::NewJSObject(Top::object_function(), TENURED),
+                        Builtins::FunctionCall,
+                        false);
+    Handle<JSFunction> apply =
+        InstallFunction(proto, "apply", JS_OBJECT_TYPE, JSObject::kHeaderSize,
+                        Factory::NewJSObject(Top::object_function(), TENURED),
+                        Builtins::FunctionApply,
+                        false);
+
+    // Make sure that Function.prototype.call appears to be compiled.
+    // The code will never be called, but inline caching for call will
+    // only work if it appears to be compiled.
+    call->shared()->DontAdaptArguments();
+    ASSERT(call->is_compiled());
+
+    // Set the expected parameters for apply to 2; required by builtin.
+    apply->shared()->set_formal_parameter_count(2);
+
+    // Set the lengths for the functions to satisfy ECMA-262.
+    call->shared()->set_length(1);
+    apply->shared()->set_length(2);
+  }
+
+#ifdef DEBUG
+  builtins->Verify();
+#endif
+  return true;
+}
+
+
+bool Genesis::InstallSpecialObjects() {
+  HandleScope scope;
+  Handle<JSGlobalObject> js_global(
+      JSGlobalObject::cast(global_context()->global()));
+  // Expose the natives in global if a name for it is specified.
+  if (FLAG_expose_natives_as != NULL && strlen(FLAG_expose_natives_as) != 0) {
+    Handle<String> natives_string =
+        Factory::LookupAsciiSymbol(FLAG_expose_natives_as);
+    SetProperty(js_global, natives_string,
+                Handle<JSObject>(js_global->builtins()), DONT_ENUM);
+  }
+
+  Handle<Object> Error = GetProperty(js_global, "Error");
+  if (Error->IsJSObject()) {
+    Handle<String> name = Factory::LookupAsciiSymbol("stackTraceLimit");
+    SetProperty(Handle<JSObject>::cast(Error),
+                name,
+                Handle<Smi>(Smi::FromInt(FLAG_stack_trace_limit)),
+                NONE);
+  }
+
+#ifdef ENABLE_DEBUGGER_SUPPORT
+  // Expose the debug global object in global if a name for it is specified.
+  if (FLAG_expose_debug_as != NULL && strlen(FLAG_expose_debug_as) != 0) {
+    // If loading fails we just bail out without installing the
+    // debugger but without tanking the whole context.
+    if (!Debug::Load())
+      return true;
+    // Set the security token for the debugger context to the same as
+    // the shell global context to allow calling between these (otherwise
+    // exposing debug global object doesn't make much sense).
+    Debug::debug_context()->set_security_token(
+        global_context()->security_token());
+
+    Handle<String> debug_string =
+        Factory::LookupAsciiSymbol(FLAG_expose_debug_as);
+    SetProperty(js_global, debug_string,
+        Handle<Object>(Debug::debug_context()->global_proxy()), DONT_ENUM);
+  }
+#endif
+
+  return true;
+}
+
+
+bool Genesis::InstallExtensions(v8::ExtensionConfiguration* extensions) {
+  // Clear coloring of extension list
+  v8::RegisteredExtension* current = v8::RegisteredExtension::first_extension();
+  while (current != NULL) {
+    current->set_state(v8::UNVISITED);
+    current = current->next();
+  }
+  // Install auto extensions
+  current = v8::RegisteredExtension::first_extension();
+  while (current != NULL) {
+    if (current->extension()->auto_enable())
+      InstallExtension(current);
+    current = current->next();
+  }
+
+  if (FLAG_expose_gc) InstallExtension("v8/gc");
+
+  if (extensions == NULL) return true;
+  // Install required extensions
+  int count = v8::ImplementationUtilities::GetNameCount(extensions);
+  const char** names = v8::ImplementationUtilities::GetNames(extensions);
+  for (int i = 0; i < count; i++) {
+    if (!InstallExtension(names[i]))
+      return false;
+  }
+
+  return true;
+}
+
+
+// Installs a named extension.  This methods is unoptimized and does
+// not scale well if we want to support a large number of extensions.
+bool Genesis::InstallExtension(const char* name) {
+  v8::RegisteredExtension* current = v8::RegisteredExtension::first_extension();
+  // Loop until we find the relevant extension
+  while (current != NULL) {
+    if (strcmp(name, current->extension()->name()) == 0) break;
+    current = current->next();
+  }
+  // Didn't find the extension; fail.
+  if (current == NULL) {
+    v8::Utils::ReportApiFailure(
+        "v8::Context::New()", "Cannot find required extension");
+    return false;
+  }
+  return InstallExtension(current);
+}
+
+
+bool Genesis::InstallExtension(v8::RegisteredExtension* current) {
+  HandleScope scope;
+
+  if (current->state() == v8::INSTALLED) return true;
+  // The current node has already been visited so there must be a
+  // cycle in the dependency graph; fail.
+  if (current->state() == v8::VISITED) {
+    v8::Utils::ReportApiFailure(
+        "v8::Context::New()", "Circular extension dependency");
+    return false;
+  }
+  ASSERT(current->state() == v8::UNVISITED);
+  current->set_state(v8::VISITED);
+  v8::Extension* extension = current->extension();
+  // Install the extension's dependencies
+  for (int i = 0; i < extension->dependency_count(); i++) {
+    if (!InstallExtension(extension->dependencies()[i])) return false;
+  }
+  Vector<const char> source = CStrVector(extension->source());
+  Handle<String> source_code = Factory::NewStringFromAscii(source);
+  bool result = CompileScriptCached(CStrVector(extension->name()),
+                                    source_code,
+                                    &extensions_cache, extension,
+                                    false);
+  ASSERT(Top::has_pending_exception() != result);
+  if (!result) {
+    Top::clear_pending_exception();
+    v8::Utils::ReportApiFailure(
+        "v8::Context::New()", "Error installing extension");
+  }
+  current->set_state(v8::INSTALLED);
+  return result;
+}
+
+
+bool Genesis::ConfigureGlobalObjects(
+    v8::Handle<v8::ObjectTemplate> global_proxy_template) {
+  Handle<JSObject> global_proxy(
+      JSObject::cast(global_context()->global_proxy()));
+  Handle<JSObject> js_global(JSObject::cast(global_context()->global()));
+
+  if (!global_proxy_template.IsEmpty()) {
+    // Configure the global proxy object.
+    Handle<ObjectTemplateInfo> proxy_data =
+        v8::Utils::OpenHandle(*global_proxy_template);
+    if (!ConfigureApiObject(global_proxy, proxy_data)) return false;
+
+    // Configure the inner global object.
+    Handle<FunctionTemplateInfo> proxy_constructor(
+        FunctionTemplateInfo::cast(proxy_data->constructor()));
+    if (!proxy_constructor->prototype_template()->IsUndefined()) {
+      Handle<ObjectTemplateInfo> inner_data(
+          ObjectTemplateInfo::cast(proxy_constructor->prototype_template()));
+      if (!ConfigureApiObject(js_global, inner_data)) return false;
+    }
+  }
+
+  SetObjectPrototype(global_proxy, js_global);
+  return true;
+}
+
+
+bool Genesis::ConfigureApiObject(Handle<JSObject> object,
+    Handle<ObjectTemplateInfo> object_template) {
+  ASSERT(!object_template.is_null());
+  ASSERT(object->IsInstanceOf(
+      FunctionTemplateInfo::cast(object_template->constructor())));
+
+  bool pending_exception = false;
+  Handle<JSObject> obj =
+      Execution::InstantiateObject(object_template, &pending_exception);
+  if (pending_exception) {
+    ASSERT(Top::has_pending_exception());
+    Top::clear_pending_exception();
+    return false;
+  }
+  TransferObject(obj, object);
+  return true;
+}
+
+
+void Genesis::TransferNamedProperties(Handle<JSObject> from,
+                                      Handle<JSObject> to) {
+  if (from->HasFastProperties()) {
+    Handle<DescriptorArray> descs =
+        Handle<DescriptorArray>(from->map()->instance_descriptors());
+    for (int i = 0; i < descs->number_of_descriptors(); i++) {
+      PropertyDetails details = PropertyDetails(descs->GetDetails(i));
+      switch (details.type()) {
+        case FIELD: {
+          HandleScope inner;
+          Handle<String> key = Handle<String>(descs->GetKey(i));
+          int index = descs->GetFieldIndex(i);
+          Handle<Object> value = Handle<Object>(from->FastPropertyAt(index));
+          SetProperty(to, key, value, details.attributes());
+          break;
+        }
+        case CONSTANT_FUNCTION: {
+          HandleScope inner;
+          Handle<String> key = Handle<String>(descs->GetKey(i));
+          Handle<JSFunction> fun =
+              Handle<JSFunction>(descs->GetConstantFunction(i));
+          SetProperty(to, key, fun, details.attributes());
+          break;
+        }
+        case CALLBACKS: {
+          LookupResult result;
+          to->LocalLookup(descs->GetKey(i), &result);
+          // If the property is already there we skip it
+          if (result.IsValid()) continue;
+          HandleScope inner;
+          Handle<DescriptorArray> inst_descs =
+              Handle<DescriptorArray>(to->map()->instance_descriptors());
+          Handle<String> key = Handle<String>(descs->GetKey(i));
+          Handle<Object> entry = Handle<Object>(descs->GetCallbacksObject(i));
+          inst_descs = Factory::CopyAppendProxyDescriptor(inst_descs,
+                                                          key,
+                                                          entry,
+                                                          details.attributes());
+          to->map()->set_instance_descriptors(*inst_descs);
+          break;
+        }
+        case MAP_TRANSITION:
+        case CONSTANT_TRANSITION:
+        case NULL_DESCRIPTOR:
+          // Ignore non-properties.
+          break;
+        case NORMAL:
+          // Do not occur since the from object has fast properties.
+        case INTERCEPTOR:
+          // No element in instance descriptors have interceptor type.
+          UNREACHABLE();
+          break;
+      }
+    }
+  } else {
+    Handle<StringDictionary> properties =
+        Handle<StringDictionary>(from->property_dictionary());
+    int capacity = properties->Capacity();
+    for (int i = 0; i < capacity; i++) {
+      Object* raw_key(properties->KeyAt(i));
+      if (properties->IsKey(raw_key)) {
+        ASSERT(raw_key->IsString());
+        // If the property is already there we skip it.
+        LookupResult result;
+        to->LocalLookup(String::cast(raw_key), &result);
+        if (result.IsValid()) continue;
+        // Set the property.
+        Handle<String> key = Handle<String>(String::cast(raw_key));
+        Handle<Object> value = Handle<Object>(properties->ValueAt(i));
+        if (value->IsJSGlobalPropertyCell()) {
+          value = Handle<Object>(JSGlobalPropertyCell::cast(*value)->value());
+        }
+        PropertyDetails details = properties->DetailsAt(i);
+        SetProperty(to, key, value, details.attributes());
+      }
+    }
+  }
+}
+
+
+void Genesis::TransferIndexedProperties(Handle<JSObject> from,
+                                        Handle<JSObject> to) {
+  // Cloning the elements array is sufficient.
+  Handle<FixedArray> from_elements =
+      Handle<FixedArray>(FixedArray::cast(from->elements()));
+  Handle<FixedArray> to_elements = Factory::CopyFixedArray(from_elements);
+  to->set_elements(*to_elements);
+}
+
+
+void Genesis::TransferObject(Handle<JSObject> from, Handle<JSObject> to) {
+  HandleScope outer;
+
+  ASSERT(!from->IsJSArray());
+  ASSERT(!to->IsJSArray());
+
+  TransferNamedProperties(from, to);
+  TransferIndexedProperties(from, to);
+
+  // Transfer the prototype (new map is needed).
+  Handle<Map> old_to_map = Handle<Map>(to->map());
+  Handle<Map> new_to_map = Factory::CopyMapDropTransitions(old_to_map);
+  new_to_map->set_prototype(from->map()->prototype());
+  to->set_map(*new_to_map);
+}
+
+
+void Genesis::MakeFunctionInstancePrototypeWritable() {
+  // Make a new function map so all future functions
+  // will have settable and enumerable prototype properties.
+  HandleScope scope;
+
+  Handle<DescriptorArray> function_map_descriptors =
+      ComputeFunctionInstanceDescriptor(false);
+  Handle<Map> fm = Factory::CopyMapDropDescriptors(Top::function_map());
+  fm->set_instance_descriptors(*function_map_descriptors);
+  Top::context()->global_context()->set_function_map(*fm);
+}
+
+
+void Genesis::AddSpecialFunction(Handle<JSObject> prototype,
+                                 const char* name,
+                                 Handle<Code> code) {
+  Handle<String> key = Factory::LookupAsciiSymbol(name);
+  Handle<Object> value = Handle<Object>(prototype->GetProperty(*key));
+  if (value->IsJSFunction()) {
+    Handle<JSFunction> optimized = Factory::NewFunction(key,
+                                                        JS_OBJECT_TYPE,
+                                                        JSObject::kHeaderSize,
+                                                        code,
+                                                        false);
+    optimized->shared()->DontAdaptArguments();
+    int len = global_context()->special_function_table()->length();
+    Handle<FixedArray> new_array = Factory::NewFixedArray(len + 3);
+    for (int index = 0; index < len; index++) {
+      new_array->set(index,
+                     global_context()->special_function_table()->get(index));
+    }
+    new_array->set(len+0, *prototype);
+    new_array->set(len+1, *value);
+    new_array->set(len+2, *optimized);
+    global_context()->set_special_function_table(*new_array);
+  }
+}
+
+
+void Genesis::BuildSpecialFunctionTable() {
+  HandleScope scope;
+  Handle<JSObject> global = Handle<JSObject>(global_context()->global());
+  // Add special versions for Array.prototype.pop and push.
+  Handle<JSFunction> function =
+      Handle<JSFunction>(
+          JSFunction::cast(global->GetProperty(Heap::Array_symbol())));
+  Handle<JSObject> visible_prototype =
+      Handle<JSObject>(JSObject::cast(function->prototype()));
+  // Remember to put push and pop on the hidden prototype if it's there.
+  Handle<JSObject> push_and_pop_prototype;
+  Handle<Object> superproto(visible_prototype->GetPrototype());
+  if (superproto->IsJSObject() &&
+      JSObject::cast(*superproto)->map()->is_hidden_prototype()) {
+    push_and_pop_prototype = Handle<JSObject>::cast(superproto);
+  } else {
+    push_and_pop_prototype = visible_prototype;
+  }
+  AddSpecialFunction(push_and_pop_prototype, "pop",
+                     Handle<Code>(Builtins::builtin(Builtins::ArrayPop)));
+  AddSpecialFunction(push_and_pop_prototype, "push",
+                     Handle<Code>(Builtins::builtin(Builtins::ArrayPush)));
+}
+
+
+Genesis::Genesis(Handle<Object> global_object,
+                 v8::Handle<v8::ObjectTemplate> global_template,
+                 v8::ExtensionConfiguration* extensions) {
+  // Link this genesis object into the stacked genesis chain. This
+  // must be done before any early exits because the destructor
+  // will always do unlinking.
+  previous_ = current_;
+  current_  = this;
+  result_ = Handle<Context>::null();
+
+  // If V8 isn't running and cannot be initialized, just return.
+  if (!V8::IsRunning() && !V8::Initialize(NULL)) return;
+
+  // Before creating the roots we must save the context and restore it
+  // on all function exits.
+  HandleScope scope;
+  SaveContext context;
+
+  CreateRoots(global_template, global_object);
+
+  if (!InstallNatives()) return;
+
+  MakeFunctionInstancePrototypeWritable();
+  BuildSpecialFunctionTable();
+
+  if (!ConfigureGlobalObjects(global_template)) return;
+
+  if (!InstallExtensions(extensions)) return;
+
+  if (!InstallSpecialObjects()) return;
+
+  result_ = global_context_;
+}
+
+
+// Support for thread preemption.
+
+// Reserve space for statics needing saving and restoring.
+int Bootstrapper::ArchiveSpacePerThread() {
+  return Genesis::ArchiveSpacePerThread();
+}
+
+
+// Archive statics that are thread local.
+char* Bootstrapper::ArchiveState(char* to) {
+  return Genesis::ArchiveState(to);
+}
+
+
+// Restore statics that are thread local.
+char* Bootstrapper::RestoreState(char* from) {
+  return Genesis::RestoreState(from);
+}
+
+
+// Called when the top-level V8 mutex is destroyed.
+void Bootstrapper::FreeThreadResources() {
+  ASSERT(Genesis::current() == NULL);
+}
+
+
+// Reserve space for statics needing saving and restoring.
+int Genesis::ArchiveSpacePerThread() {
+  return sizeof(current_);
+}
+
+
+// Archive statics that are thread local.
+char* Genesis::ArchiveState(char* to) {
+  *reinterpret_cast<Genesis**>(to) = current_;
+  current_ = NULL;
+  return to + sizeof(current_);
+}
+
+
+// Restore statics that are thread local.
+char* Genesis::RestoreState(char* from) {
+  current_ = *reinterpret_cast<Genesis**>(from);
+  return from + sizeof(current_);
+}
+
+} }  // namespace v8::internal