Move V8 to external/v8

Change-Id: If68025d67453785a651c5dfb34fad298c16676a4
diff --git a/src/execution.cc b/src/execution.cc
new file mode 100644
index 0000000..8bc6b74
--- /dev/null
+++ b/src/execution.cc
@@ -0,0 +1,698 @@
+// Copyright 2006-2008 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//     * Redistributions of source code must retain the above copyright
+//       notice, this list of conditions and the following disclaimer.
+//     * Redistributions in binary form must reproduce the above
+//       copyright notice, this list of conditions and the following
+//       disclaimer in the documentation and/or other materials provided
+//       with the distribution.
+//     * Neither the name of Google Inc. nor the names of its
+//       contributors may be used to endorse or promote products derived
+//       from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include <stdlib.h>
+
+#include "v8.h"
+
+#include "api.h"
+#include "codegen-inl.h"
+
+#if V8_TARGET_ARCH_IA32
+#include "ia32/simulator-ia32.h"
+#elif V8_TARGET_ARCH_X64
+#include "x64/simulator-x64.h"
+#elif V8_TARGET_ARCH_ARM
+#include "arm/simulator-arm.h"
+#else
+#error Unsupported target architecture.
+#endif
+
+#include "debug.h"
+#include "v8threads.h"
+
+namespace v8 {
+namespace internal {
+
+
+static Handle<Object> Invoke(bool construct,
+                             Handle<JSFunction> func,
+                             Handle<Object> receiver,
+                             int argc,
+                             Object*** args,
+                             bool* has_pending_exception) {
+  // Make sure we have a real function, not a boilerplate function.
+  ASSERT(!func->IsBoilerplate());
+
+  // Entering JavaScript.
+  VMState state(JS);
+
+  // Placeholder for return value.
+  Object* value = reinterpret_cast<Object*>(kZapValue);
+
+  typedef Object* (*JSEntryFunction)(
+    byte* entry,
+    Object* function,
+    Object* receiver,
+    int argc,
+    Object*** args);
+
+  Handle<Code> code;
+  if (construct) {
+    JSConstructEntryStub stub;
+    code = stub.GetCode();
+  } else {
+    JSEntryStub stub;
+    code = stub.GetCode();
+  }
+
+  // Convert calls on global objects to be calls on the global
+  // receiver instead to avoid having a 'this' pointer which refers
+  // directly to a global object.
+  if (receiver->IsGlobalObject()) {
+    Handle<GlobalObject> global = Handle<GlobalObject>::cast(receiver);
+    receiver = Handle<JSObject>(global->global_receiver());
+  }
+
+  {
+    // Save and restore context around invocation and block the
+    // allocation of handles without explicit handle scopes.
+    SaveContext save;
+    NoHandleAllocation na;
+    JSEntryFunction entry = FUNCTION_CAST<JSEntryFunction>(code->entry());
+
+    // Call the function through the right JS entry stub.
+    value = CALL_GENERATED_CODE(entry, func->code()->entry(), *func,
+                                *receiver, argc, args);
+  }
+
+#ifdef DEBUG
+  value->Verify();
+#endif
+
+  // Update the pending exception flag and return the value.
+  *has_pending_exception = value->IsException();
+  ASSERT(*has_pending_exception == Top::has_pending_exception());
+  if (*has_pending_exception) {
+    Top::ReportPendingMessages();
+    return Handle<Object>();
+  } else {
+    Top::clear_pending_message();
+  }
+
+  return Handle<Object>(value);
+}
+
+
+Handle<Object> Execution::Call(Handle<JSFunction> func,
+                               Handle<Object> receiver,
+                               int argc,
+                               Object*** args,
+                               bool* pending_exception) {
+  return Invoke(false, func, receiver, argc, args, pending_exception);
+}
+
+
+Handle<Object> Execution::New(Handle<JSFunction> func, int argc,
+                              Object*** args, bool* pending_exception) {
+  return Invoke(true, func, Top::global(), argc, args, pending_exception);
+}
+
+
+Handle<Object> Execution::TryCall(Handle<JSFunction> func,
+                                  Handle<Object> receiver,
+                                  int argc,
+                                  Object*** args,
+                                  bool* caught_exception) {
+  // Enter a try-block while executing the JavaScript code. To avoid
+  // duplicate error printing it must be non-verbose.  Also, to avoid
+  // creating message objects during stack overflow we shouldn't
+  // capture messages.
+  v8::TryCatch catcher;
+  catcher.SetVerbose(false);
+  catcher.SetCaptureMessage(false);
+
+  Handle<Object> result = Invoke(false, func, receiver, argc, args,
+                                 caught_exception);
+
+  if (*caught_exception) {
+    ASSERT(catcher.HasCaught());
+    ASSERT(Top::has_pending_exception());
+    ASSERT(Top::external_caught_exception());
+    if (Top::pending_exception() == Heap::termination_exception()) {
+      result = Factory::termination_exception();
+    } else {
+      result = v8::Utils::OpenHandle(*catcher.Exception());
+    }
+    Top::OptionalRescheduleException(true);
+  }
+
+  ASSERT(!Top::has_pending_exception());
+  ASSERT(!Top::external_caught_exception());
+  return result;
+}
+
+
+Handle<Object> Execution::GetFunctionDelegate(Handle<Object> object) {
+  ASSERT(!object->IsJSFunction());
+
+  // If you return a function from here, it will be called when an
+  // attempt is made to call the given object as a function.
+
+  // Regular expressions can be called as functions in both Firefox
+  // and Safari so we allow it too.
+  if (object->IsJSRegExp()) {
+    Handle<String> exec = Factory::exec_symbol();
+    return Handle<Object>(object->GetProperty(*exec));
+  }
+
+  // Objects created through the API can have an instance-call handler
+  // that should be used when calling the object as a function.
+  if (object->IsHeapObject() &&
+      HeapObject::cast(*object)->map()->has_instance_call_handler()) {
+    return Handle<JSFunction>(
+        Top::global_context()->call_as_function_delegate());
+  }
+
+  return Factory::undefined_value();
+}
+
+
+Handle<Object> Execution::GetConstructorDelegate(Handle<Object> object) {
+  ASSERT(!object->IsJSFunction());
+
+  // If you return a function from here, it will be called when an
+  // attempt is made to call the given object as a constructor.
+
+  // Objects created through the API can have an instance-call handler
+  // that should be used when calling the object as a function.
+  if (object->IsHeapObject() &&
+      HeapObject::cast(*object)->map()->has_instance_call_handler()) {
+    return Handle<JSFunction>(
+        Top::global_context()->call_as_constructor_delegate());
+  }
+
+  return Factory::undefined_value();
+}
+
+
+// Static state for stack guards.
+StackGuard::ThreadLocal StackGuard::thread_local_;
+
+
+bool StackGuard::IsStackOverflow() {
+  ExecutionAccess access;
+  return (thread_local_.jslimit_ != kInterruptLimit &&
+          thread_local_.climit_ != kInterruptLimit);
+}
+
+
+void StackGuard::EnableInterrupts() {
+  ExecutionAccess access;
+  if (IsSet(access)) {
+    set_limits(kInterruptLimit, access);
+  }
+}
+
+
+void StackGuard::SetStackLimit(uintptr_t limit) {
+  ExecutionAccess access;
+  // If the current limits are special (eg due to a pending interrupt) then
+  // leave them alone.
+  uintptr_t jslimit = SimulatorStack::JsLimitFromCLimit(limit);
+  if (thread_local_.jslimit_ == thread_local_.initial_jslimit_) {
+    thread_local_.jslimit_ = jslimit;
+    Heap::SetStackLimit(jslimit);
+  }
+  if (thread_local_.climit_ == thread_local_.initial_climit_) {
+    thread_local_.climit_ = limit;
+  }
+  thread_local_.initial_climit_ = limit;
+  thread_local_.initial_jslimit_ = jslimit;
+}
+
+
+void StackGuard::DisableInterrupts() {
+  ExecutionAccess access;
+  reset_limits(access);
+}
+
+
+bool StackGuard::IsSet(const ExecutionAccess& lock) {
+  return thread_local_.interrupt_flags_ != 0;
+}
+
+
+bool StackGuard::IsInterrupted() {
+  ExecutionAccess access;
+  return thread_local_.interrupt_flags_ & INTERRUPT;
+}
+
+
+void StackGuard::Interrupt() {
+  ExecutionAccess access;
+  thread_local_.interrupt_flags_ |= INTERRUPT;
+  set_limits(kInterruptLimit, access);
+}
+
+
+bool StackGuard::IsPreempted() {
+  ExecutionAccess access;
+  return thread_local_.interrupt_flags_ & PREEMPT;
+}
+
+
+void StackGuard::Preempt() {
+  ExecutionAccess access;
+  thread_local_.interrupt_flags_ |= PREEMPT;
+  set_limits(kInterruptLimit, access);
+}
+
+
+bool StackGuard::IsTerminateExecution() {
+  ExecutionAccess access;
+  return thread_local_.interrupt_flags_ & TERMINATE;
+}
+
+
+void StackGuard::TerminateExecution() {
+  ExecutionAccess access;
+  thread_local_.interrupt_flags_ |= TERMINATE;
+  set_limits(kInterruptLimit, access);
+}
+
+
+#ifdef ENABLE_DEBUGGER_SUPPORT
+bool StackGuard::IsDebugBreak() {
+  ExecutionAccess access;
+  return thread_local_.interrupt_flags_ & DEBUGBREAK;
+}
+
+
+void StackGuard::DebugBreak() {
+  ExecutionAccess access;
+  thread_local_.interrupt_flags_ |= DEBUGBREAK;
+  set_limits(kInterruptLimit, access);
+}
+
+
+bool StackGuard::IsDebugCommand() {
+  ExecutionAccess access;
+  return thread_local_.interrupt_flags_ & DEBUGCOMMAND;
+}
+
+
+void StackGuard::DebugCommand() {
+  if (FLAG_debugger_auto_break) {
+    ExecutionAccess access;
+    thread_local_.interrupt_flags_ |= DEBUGCOMMAND;
+    set_limits(kInterruptLimit, access);
+  }
+}
+#endif
+
+void StackGuard::Continue(InterruptFlag after_what) {
+  ExecutionAccess access;
+  thread_local_.interrupt_flags_ &= ~static_cast<int>(after_what);
+  if (thread_local_.interrupt_flags_ == 0) {
+    reset_limits(access);
+  }
+}
+
+
+int StackGuard::ArchiveSpacePerThread() {
+  return sizeof(ThreadLocal);
+}
+
+
+char* StackGuard::ArchiveStackGuard(char* to) {
+  ExecutionAccess access;
+  memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
+  ThreadLocal blank;
+  thread_local_ = blank;
+  return to + sizeof(ThreadLocal);
+}
+
+
+char* StackGuard::RestoreStackGuard(char* from) {
+  ExecutionAccess access;
+  memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
+  Heap::SetStackLimit(thread_local_.jslimit_);
+  return from + sizeof(ThreadLocal);
+}
+
+
+static internal::Thread::LocalStorageKey stack_limit_key =
+    internal::Thread::CreateThreadLocalKey();
+
+
+void StackGuard::FreeThreadResources() {
+  Thread::SetThreadLocal(
+      stack_limit_key,
+      reinterpret_cast<void*>(thread_local_.initial_climit_));
+}
+
+
+void StackGuard::ThreadLocal::Clear() {
+  initial_jslimit_ = kIllegalLimit;
+  jslimit_ = kIllegalLimit;
+  initial_climit_ = kIllegalLimit;
+  climit_ = kIllegalLimit;
+  nesting_ = 0;
+  postpone_interrupts_nesting_ = 0;
+  interrupt_flags_ = 0;
+  Heap::SetStackLimit(kIllegalLimit);
+}
+
+
+void StackGuard::ThreadLocal::Initialize() {
+  if (initial_climit_ == kIllegalLimit) {
+    // Takes the address of the limit variable in order to find out where
+    // the top of stack is right now.
+    intptr_t limit = reinterpret_cast<intptr_t>(&limit) - kLimitSize;
+    initial_jslimit_ = SimulatorStack::JsLimitFromCLimit(limit);
+    jslimit_ = SimulatorStack::JsLimitFromCLimit(limit);
+    initial_climit_ = limit;
+    climit_ = limit;
+    Heap::SetStackLimit(SimulatorStack::JsLimitFromCLimit(limit));
+  }
+  nesting_ = 0;
+  postpone_interrupts_nesting_ = 0;
+  interrupt_flags_ = 0;
+}
+
+
+void StackGuard::ClearThread(const ExecutionAccess& lock) {
+  thread_local_.Clear();
+}
+
+
+void StackGuard::InitThread(const ExecutionAccess& lock) {
+  thread_local_.Initialize();
+  void* stored_limit = Thread::GetThreadLocal(stack_limit_key);
+  // You should hold the ExecutionAccess lock when you call this.
+  if (stored_limit != NULL) {
+    StackGuard::SetStackLimit(reinterpret_cast<intptr_t>(stored_limit));
+  }
+}
+
+
+// --- C a l l s   t o   n a t i v e s ---
+
+#define RETURN_NATIVE_CALL(name, argc, argv, has_pending_exception) \
+  do {                                                              \
+    Object** args[argc] = argv;                                     \
+    ASSERT(has_pending_exception != NULL);                          \
+    return Call(Top::name##_fun(), Top::builtins(), argc, args,     \
+                has_pending_exception);                             \
+  } while (false)
+
+
+Handle<Object> Execution::ToBoolean(Handle<Object> obj) {
+  // See the similar code in runtime.js:ToBoolean.
+  if (obj->IsBoolean()) return obj;
+  bool result = true;
+  if (obj->IsString()) {
+    result = Handle<String>::cast(obj)->length() != 0;
+  } else if (obj->IsNull() || obj->IsUndefined()) {
+    result = false;
+  } else if (obj->IsNumber()) {
+    double value = obj->Number();
+    result = !((value == 0) || isnan(value));
+  }
+  return Handle<Object>(Heap::ToBoolean(result));
+}
+
+
+Handle<Object> Execution::ToNumber(Handle<Object> obj, bool* exc) {
+  RETURN_NATIVE_CALL(to_number, 1, { obj.location() }, exc);
+}
+
+
+Handle<Object> Execution::ToString(Handle<Object> obj, bool* exc) {
+  RETURN_NATIVE_CALL(to_string, 1, { obj.location() }, exc);
+}
+
+
+Handle<Object> Execution::ToDetailString(Handle<Object> obj, bool* exc) {
+  RETURN_NATIVE_CALL(to_detail_string, 1, { obj.location() }, exc);
+}
+
+
+Handle<Object> Execution::ToObject(Handle<Object> obj, bool* exc) {
+  if (obj->IsJSObject()) return obj;
+  RETURN_NATIVE_CALL(to_object, 1, { obj.location() }, exc);
+}
+
+
+Handle<Object> Execution::ToInteger(Handle<Object> obj, bool* exc) {
+  RETURN_NATIVE_CALL(to_integer, 1, { obj.location() }, exc);
+}
+
+
+Handle<Object> Execution::ToUint32(Handle<Object> obj, bool* exc) {
+  RETURN_NATIVE_CALL(to_uint32, 1, { obj.location() }, exc);
+}
+
+
+Handle<Object> Execution::ToInt32(Handle<Object> obj, bool* exc) {
+  RETURN_NATIVE_CALL(to_int32, 1, { obj.location() }, exc);
+}
+
+
+Handle<Object> Execution::NewDate(double time, bool* exc) {
+  Handle<Object> time_obj = Factory::NewNumber(time);
+  RETURN_NATIVE_CALL(create_date, 1, { time_obj.location() }, exc);
+}
+
+
+#undef RETURN_NATIVE_CALL
+
+
+Handle<Object> Execution::CharAt(Handle<String> string, uint32_t index) {
+  int int_index = static_cast<int>(index);
+  if (int_index < 0 || int_index >= string->length()) {
+    return Factory::undefined_value();
+  }
+
+  Handle<Object> char_at =
+      GetProperty(Top::builtins(), Factory::char_at_symbol());
+  if (!char_at->IsJSFunction()) {
+    return Factory::undefined_value();
+  }
+
+  bool caught_exception;
+  Handle<Object> index_object = Factory::NewNumberFromInt(int_index);
+  Object** index_arg[] = { index_object.location() };
+  Handle<Object> result = TryCall(Handle<JSFunction>::cast(char_at),
+                                  string,
+                                  ARRAY_SIZE(index_arg),
+                                  index_arg,
+                                  &caught_exception);
+  if (caught_exception) {
+    return Factory::undefined_value();
+  }
+  return result;
+}
+
+
+Handle<JSFunction> Execution::InstantiateFunction(
+    Handle<FunctionTemplateInfo> data, bool* exc) {
+  // Fast case: see if the function has already been instantiated
+  int serial_number = Smi::cast(data->serial_number())->value();
+  Object* elm =
+      Top::global_context()->function_cache()->GetElement(serial_number);
+  if (elm->IsJSFunction()) return Handle<JSFunction>(JSFunction::cast(elm));
+  // The function has not yet been instantiated in this context; do it.
+  Object** args[1] = { Handle<Object>::cast(data).location() };
+  Handle<Object> result =
+      Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc);
+  if (*exc) return Handle<JSFunction>::null();
+  return Handle<JSFunction>::cast(result);
+}
+
+
+Handle<JSObject> Execution::InstantiateObject(Handle<ObjectTemplateInfo> data,
+                                              bool* exc) {
+  if (data->property_list()->IsUndefined() &&
+      !data->constructor()->IsUndefined()) {
+    // Initialization to make gcc happy.
+    Object* result = NULL;
+    {
+      HandleScope scope;
+      Handle<FunctionTemplateInfo> cons_template =
+          Handle<FunctionTemplateInfo>(
+              FunctionTemplateInfo::cast(data->constructor()));
+      Handle<JSFunction> cons = InstantiateFunction(cons_template, exc);
+      if (*exc) return Handle<JSObject>::null();
+      Handle<Object> value = New(cons, 0, NULL, exc);
+      if (*exc) return Handle<JSObject>::null();
+      result = *value;
+    }
+    ASSERT(!*exc);
+    return Handle<JSObject>(JSObject::cast(result));
+  } else {
+    Object** args[1] = { Handle<Object>::cast(data).location() };
+    Handle<Object> result =
+        Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc);
+    if (*exc) return Handle<JSObject>::null();
+    return Handle<JSObject>::cast(result);
+  }
+}
+
+
+void Execution::ConfigureInstance(Handle<Object> instance,
+                                  Handle<Object> instance_template,
+                                  bool* exc) {
+  Object** args[2] = { instance.location(), instance_template.location() };
+  Execution::Call(Top::configure_instance_fun(), Top::builtins(), 2, args, exc);
+}
+
+
+Handle<String> Execution::GetStackTraceLine(Handle<Object> recv,
+                                            Handle<JSFunction> fun,
+                                            Handle<Object> pos,
+                                            Handle<Object> is_global) {
+  const int argc = 4;
+  Object** args[argc] = { recv.location(),
+                          Handle<Object>::cast(fun).location(),
+                          pos.location(),
+                          is_global.location() };
+  bool caught_exception = false;
+  Handle<Object> result = TryCall(Top::get_stack_trace_line_fun(),
+                                  Top::builtins(), argc, args,
+                                  &caught_exception);
+  if (caught_exception || !result->IsString()) return Factory::empty_symbol();
+  return Handle<String>::cast(result);
+}
+
+
+static Object* RuntimePreempt() {
+  // Clear the preempt request flag.
+  StackGuard::Continue(PREEMPT);
+
+  ContextSwitcher::PreemptionReceived();
+
+#ifdef ENABLE_DEBUGGER_SUPPORT
+  if (Debug::InDebugger()) {
+    // If currently in the debugger don't do any actual preemption but record
+    // that preemption occoured while in the debugger.
+    Debug::PreemptionWhileInDebugger();
+  } else {
+    // Perform preemption.
+    v8::Unlocker unlocker;
+    Thread::YieldCPU();
+  }
+#else
+  // Perform preemption.
+  v8::Unlocker unlocker;
+  Thread::YieldCPU();
+#endif
+
+  return Heap::undefined_value();
+}
+
+
+#ifdef ENABLE_DEBUGGER_SUPPORT
+Object* Execution::DebugBreakHelper() {
+  // Just continue if breaks are disabled.
+  if (Debug::disable_break()) {
+    return Heap::undefined_value();
+  }
+
+  {
+    JavaScriptFrameIterator it;
+    ASSERT(!it.done());
+    Object* fun = it.frame()->function();
+    if (fun && fun->IsJSFunction()) {
+      // Don't stop in builtin functions.
+      if (JSFunction::cast(fun)->IsBuiltin()) {
+        return Heap::undefined_value();
+      }
+      GlobalObject* global = JSFunction::cast(fun)->context()->global();
+      // Don't stop in debugger functions.
+      if (Debug::IsDebugGlobal(global)) {
+        return Heap::undefined_value();
+      }
+    }
+  }
+
+  // Collect the break state before clearing the flags.
+  bool debug_command_only =
+      StackGuard::IsDebugCommand() && !StackGuard::IsDebugBreak();
+
+  // Clear the debug request flags.
+  StackGuard::Continue(DEBUGBREAK);
+  StackGuard::Continue(DEBUGCOMMAND);
+
+  HandleScope scope;
+  // Enter the debugger. Just continue if we fail to enter the debugger.
+  EnterDebugger debugger;
+  if (debugger.FailedToEnter()) {
+    return Heap::undefined_value();
+  }
+
+  // Notify the debug event listeners. Indicate auto continue if the break was
+  // a debug command break.
+  Debugger::OnDebugBreak(Factory::undefined_value(), debug_command_only);
+
+  // Return to continue execution.
+  return Heap::undefined_value();
+}
+#endif
+
+Object* Execution::HandleStackGuardInterrupt() {
+#ifdef ENABLE_DEBUGGER_SUPPORT
+  if (StackGuard::IsDebugBreak() || StackGuard::IsDebugCommand()) {
+    DebugBreakHelper();
+  }
+#endif
+  if (StackGuard::IsPreempted()) RuntimePreempt();
+  if (StackGuard::IsTerminateExecution()) {
+    StackGuard::Continue(TERMINATE);
+    return Top::TerminateExecution();
+  }
+  if (StackGuard::IsInterrupted()) {
+    // interrupt
+    StackGuard::Continue(INTERRUPT);
+    return Top::StackOverflow();
+  }
+  return Heap::undefined_value();
+}
+
+// --- G C   E x t e n s i o n ---
+
+const char* GCExtension::kSource = "native function gc();";
+
+
+v8::Handle<v8::FunctionTemplate> GCExtension::GetNativeFunction(
+    v8::Handle<v8::String> str) {
+  return v8::FunctionTemplate::New(GCExtension::GC);
+}
+
+
+v8::Handle<v8::Value> GCExtension::GC(const v8::Arguments& args) {
+  // All allocation spaces other than NEW_SPACE have the same effect.
+  Heap::CollectAllGarbage(false);
+  return v8::Undefined();
+}
+
+
+static GCExtension kGCExtension;
+v8::DeclareExtension kGCExtensionDeclaration(&kGCExtension);
+
+} }  // namespace v8::internal