Move V8 to external/v8

Change-Id: If68025d67453785a651c5dfb34fad298c16676a4
diff --git a/src/factory.h b/src/factory.h
new file mode 100644
index 0000000..0596fbf
--- /dev/null
+++ b/src/factory.h
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+// Copyright 2006-2008 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//     * Redistributions of source code must retain the above copyright
+//       notice, this list of conditions and the following disclaimer.
+//     * Redistributions in binary form must reproduce the above
+//       copyright notice, this list of conditions and the following
+//       disclaimer in the documentation and/or other materials provided
+//       with the distribution.
+//     * Neither the name of Google Inc. nor the names of its
+//       contributors may be used to endorse or promote products derived
+//       from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_FACTORY_H_
+#define V8_FACTORY_H_
+
+#include "globals.h"
+#include "heap.h"
+#include "zone-inl.h"
+
+namespace v8 {
+namespace internal {
+
+
+// Interface for handle based allocation.
+
+class Factory : public AllStatic {
+ public:
+  // Allocate a new fixed array with undefined entries.
+  static Handle<FixedArray> NewFixedArray(
+      int size,
+      PretenureFlag pretenure = NOT_TENURED);
+
+  // Allocate a new fixed array with non-existing entries (the hole).
+  static Handle<FixedArray> NewFixedArrayWithHoles(int size);
+
+  static Handle<NumberDictionary> NewNumberDictionary(int at_least_space_for);
+
+  static Handle<StringDictionary> NewStringDictionary(int at_least_space_for);
+
+  static Handle<DescriptorArray> NewDescriptorArray(int number_of_descriptors);
+
+  static Handle<String> LookupSymbol(Vector<const char> str);
+  static Handle<String> LookupAsciiSymbol(const char* str) {
+    return LookupSymbol(CStrVector(str));
+  }
+
+
+  // String creation functions.  Most of the string creation functions take
+  // a Heap::PretenureFlag argument to optionally request that they be
+  // allocated in the old generation.  The pretenure flag defaults to
+  // DONT_TENURE.
+  //
+  // Creates a new String object.  There are two String encodings: ASCII and
+  // two byte.  One should choose between the three string factory functions
+  // based on the encoding of the string buffer that the string is
+  // initialized from.
+  //   - ...FromAscii initializes the string from a buffer that is ASCII
+  //     encoded (it does not check that the buffer is ASCII encoded) and
+  //     the result will be ASCII encoded.
+  //   - ...FromUtf8 initializes the string from a buffer that is UTF-8
+  //     encoded.  If the characters are all single-byte characters, the
+  //     result will be ASCII encoded, otherwise it will converted to two
+  //     byte.
+  //   - ...FromTwoByte initializes the string from a buffer that is two
+  //     byte encoded.  If the characters are all single-byte characters,
+  //     the result will be converted to ASCII, otherwise it will be left as
+  //     two byte.
+  //
+  // ASCII strings are pretenured when used as keys in the SourceCodeCache.
+  static Handle<String> NewStringFromAscii(
+      Vector<const char> str,
+      PretenureFlag pretenure = NOT_TENURED);
+
+  // UTF8 strings are pretenured when used for regexp literal patterns and
+  // flags in the parser.
+  static Handle<String> NewStringFromUtf8(
+      Vector<const char> str,
+      PretenureFlag pretenure = NOT_TENURED);
+
+  static Handle<String> NewStringFromTwoByte(Vector<const uc16> str,
+      PretenureFlag pretenure = NOT_TENURED);
+
+  // Allocates and partially initializes a TwoByte String. The characters of
+  // the string are uninitialized. Currently used in regexp code only, where
+  // they are pretenured.
+  static Handle<String> NewRawTwoByteString(
+      int length,
+      PretenureFlag pretenure = NOT_TENURED);
+
+  // Create a new cons string object which consists of a pair of strings.
+  static Handle<String> NewConsString(Handle<String> first,
+                                      Handle<String> second);
+
+  // Create a new sliced string object which represents a substring of a
+  // backing string.
+  static Handle<String> NewStringSlice(Handle<String> str,
+                                       int begin,
+                                       int end);
+
+  // Creates a new external String object.  There are two String encodings
+  // in the system: ASCII and two byte.  Unlike other String types, it does
+  // not make sense to have a UTF-8 factory function for external strings,
+  // because we cannot change the underlying buffer.
+  static Handle<String> NewExternalStringFromAscii(
+      ExternalAsciiString::Resource* resource);
+  static Handle<String> NewExternalStringFromTwoByte(
+      ExternalTwoByteString::Resource* resource);
+
+  // Create a global (but otherwise uninitialized) context.
+  static Handle<Context> NewGlobalContext();
+
+  // Create a function context.
+  static Handle<Context> NewFunctionContext(int length,
+                                            Handle<JSFunction> closure);
+
+  // Create a 'with' context.
+  static Handle<Context> NewWithContext(Handle<Context> previous,
+                                        Handle<JSObject> extension,
+                                        bool is_catch_context);
+
+  // Return the Symbol matching the passed in string.
+  static Handle<String> SymbolFromString(Handle<String> value);
+
+  // Allocate a new struct.  The struct is pretenured (allocated directly in
+  // the old generation).
+  static Handle<Struct> NewStruct(InstanceType type);
+
+  static Handle<AccessorInfo> NewAccessorInfo();
+
+  static Handle<Script> NewScript(Handle<String> source);
+
+  // Proxies are pretenured when allocated by the bootstrapper.
+  static Handle<Proxy> NewProxy(Address addr,
+                                PretenureFlag pretenure = NOT_TENURED);
+
+  // Allocate a new proxy.  The proxy is pretenured (allocated directly in
+  // the old generation).
+  static Handle<Proxy> NewProxy(const AccessorDescriptor* proxy);
+
+  static Handle<ByteArray> NewByteArray(int length,
+                                        PretenureFlag pretenure = NOT_TENURED);
+
+  static Handle<PixelArray> NewPixelArray(int length,
+      uint8_t* external_pointer,
+      PretenureFlag pretenure = NOT_TENURED);
+
+  static Handle<Map> NewMap(InstanceType type, int instance_size);
+
+  static Handle<JSObject> NewFunctionPrototype(Handle<JSFunction> function);
+
+  static Handle<Map> CopyMapDropDescriptors(Handle<Map> map);
+
+  // Copy the map adding more inobject properties if possible without
+  // overflowing the instance size.
+  static Handle<Map> CopyMap(Handle<Map> map, int extra_inobject_props);
+
+  static Handle<Map> CopyMapDropTransitions(Handle<Map> map);
+
+  static Handle<FixedArray> CopyFixedArray(Handle<FixedArray> array);
+
+  // Numbers (eg, literals) are pretenured by the parser.
+  static Handle<Object> NewNumber(double value,
+                                  PretenureFlag pretenure = NOT_TENURED);
+
+  static Handle<Object> NewNumberFromInt(int value);
+  static Handle<Object> NewNumberFromUint(uint32_t value);
+
+  // These objects are used by the api to create env-independent data
+  // structures in the heap.
+  static Handle<JSObject> NewNeanderObject();
+
+  static Handle<JSObject> NewArgumentsObject(Handle<Object> callee, int length);
+
+  // JS objects are pretenured when allocated by the bootstrapper and
+  // runtime.
+  static Handle<JSObject> NewJSObject(Handle<JSFunction> constructor,
+                                      PretenureFlag pretenure = NOT_TENURED);
+
+  // Global objects are pretenured.
+  static Handle<GlobalObject> NewGlobalObject(Handle<JSFunction> constructor);
+
+  // JS objects are pretenured when allocated by the bootstrapper and
+  // runtime.
+  static Handle<JSObject> NewJSObjectFromMap(Handle<Map> map);
+
+  // JS arrays are pretenured when allocated by the parser.
+  static Handle<JSArray> NewJSArray(int init_length,
+                                    PretenureFlag pretenure = NOT_TENURED);
+
+  static Handle<JSArray> NewJSArrayWithElements(
+      Handle<FixedArray> elements,
+      PretenureFlag pretenure = NOT_TENURED);
+
+  static Handle<JSFunction> NewFunction(Handle<String> name,
+                                        Handle<Object> prototype);
+
+  static Handle<JSFunction> NewFunction(Handle<Object> super, bool is_global);
+
+  static Handle<JSFunction> NewFunctionFromBoilerplate(
+      Handle<JSFunction> boilerplate,
+      Handle<Context> context);
+
+  static Handle<Code> NewCode(const CodeDesc& desc,
+                              ZoneScopeInfo* sinfo,
+                              Code::Flags flags,
+                              Handle<Object> self_reference);
+
+  static Handle<Code> CopyCode(Handle<Code> code);
+
+  static Handle<Object> ToObject(Handle<Object> object,
+                                 Handle<Context> global_context);
+
+  // Interface for creating error objects.
+
+  static Handle<Object> NewError(const char* maker, const char* type,
+                                 Handle<JSArray> args);
+  static Handle<Object> NewError(const char* maker, const char* type,
+                                 Vector< Handle<Object> > args);
+  static Handle<Object> NewError(const char* type,
+                                 Vector< Handle<Object> > args);
+  static Handle<Object> NewError(Handle<String> message);
+  static Handle<Object> NewError(const char* constructor,
+                                 Handle<String> message);
+
+  static Handle<Object> NewTypeError(const char* type,
+                                     Vector< Handle<Object> > args);
+  static Handle<Object> NewTypeError(Handle<String> message);
+
+  static Handle<Object> NewRangeError(const char* type,
+                                      Vector< Handle<Object> > args);
+  static Handle<Object> NewRangeError(Handle<String> message);
+
+  static Handle<Object> NewSyntaxError(const char* type, Handle<JSArray> args);
+  static Handle<Object> NewSyntaxError(Handle<String> message);
+
+  static Handle<Object> NewReferenceError(const char* type,
+                                          Vector< Handle<Object> > args);
+  static Handle<Object> NewReferenceError(Handle<String> message);
+
+  static Handle<Object> NewEvalError(const char* type,
+                                     Vector< Handle<Object> > args);
+
+
+  static Handle<JSFunction> NewFunction(Handle<String> name,
+                                        InstanceType type,
+                                        int instance_size,
+                                        Handle<Code> code,
+                                        bool force_initial_map);
+
+  static Handle<JSFunction> NewFunctionBoilerplate(Handle<String> name,
+                                                   int number_of_literals,
+                                                   bool contains_array_literal,
+                                                   Handle<Code> code);
+
+  static Handle<JSFunction> NewFunctionBoilerplate(Handle<String> name);
+
+  static Handle<JSFunction> NewFunction(Handle<Map> function_map,
+      Handle<SharedFunctionInfo> shared, Handle<Object> prototype);
+
+
+  static Handle<JSFunction> NewFunctionWithPrototype(Handle<String> name,
+                                                     InstanceType type,
+                                                     int instance_size,
+                                                     Handle<JSObject> prototype,
+                                                     Handle<Code> code,
+                                                     bool force_initial_map);
+
+  static Handle<DescriptorArray> CopyAppendProxyDescriptor(
+      Handle<DescriptorArray> array,
+      Handle<String> key,
+      Handle<Object> value,
+      PropertyAttributes attributes);
+
+  static Handle<String> NumberToString(Handle<Object> number);
+
+  enum ApiInstanceType {
+    JavaScriptObject,
+    InnerGlobalObject,
+    OuterGlobalObject
+  };
+
+  static Handle<JSFunction> CreateApiFunction(
+      Handle<FunctionTemplateInfo> data,
+      ApiInstanceType type = JavaScriptObject);
+
+  static Handle<JSFunction> InstallMembers(Handle<JSFunction> function);
+
+  // Installs interceptors on the instance.  'desc' is a function template,
+  // and instance is an object instance created by the function of this
+  // function template.
+  static void ConfigureInstance(Handle<FunctionTemplateInfo> desc,
+                                Handle<JSObject> instance,
+                                bool* pending_exception);
+
+#define ROOT_ACCESSOR(type, name, camel_name)                                  \
+  static inline Handle<type> name() {                                          \
+    return Handle<type>(bit_cast<type**, Object**>(                            \
+        &Heap::roots_[Heap::k##camel_name##RootIndex]));                       \
+  }
+  ROOT_LIST(ROOT_ACCESSOR)
+#undef ROOT_ACCESSOR_ACCESSOR
+
+#define SYMBOL_ACCESSOR(name, str) \
+  static inline Handle<String> name() {                                        \
+    return Handle<String>(bit_cast<String**, Object**>(                        \
+        &Heap::roots_[Heap::k##name##RootIndex]));                             \
+  }
+  SYMBOL_LIST(SYMBOL_ACCESSOR)
+#undef SYMBOL_ACCESSOR
+
+  static Handle<String> hidden_symbol() {
+    return Handle<String>(&Heap::hidden_symbol_);
+  }
+
+  static Handle<SharedFunctionInfo> NewSharedFunctionInfo(Handle<String> name);
+
+  static Handle<NumberDictionary> DictionaryAtNumberPut(
+      Handle<NumberDictionary>,
+      uint32_t key,
+      Handle<Object> value);
+
+#ifdef ENABLE_DEBUGGER_SUPPORT
+  static Handle<DebugInfo> NewDebugInfo(Handle<SharedFunctionInfo> shared);
+#endif
+
+  // Return a map using the map cache in the global context.
+  // The key the an ordered set of property names.
+  static Handle<Map> ObjectLiteralMapFromCache(Handle<Context> context,
+                                               Handle<FixedArray> keys);
+
+  // Creates a new FixedArray that holds the data associated with the
+  // atom regexp and stores it in the regexp.
+  static void SetRegExpAtomData(Handle<JSRegExp> regexp,
+                                JSRegExp::Type type,
+                                Handle<String> source,
+                                JSRegExp::Flags flags,
+                                Handle<Object> match_pattern);
+
+  // Creates a new FixedArray that holds the data associated with the
+  // irregexp regexp and stores it in the regexp.
+  static void SetRegExpIrregexpData(Handle<JSRegExp> regexp,
+                                    JSRegExp::Type type,
+                                    Handle<String> source,
+                                    JSRegExp::Flags flags,
+                                    int capture_count);
+
+ private:
+  static Handle<JSFunction> NewFunctionHelper(Handle<String> name,
+                                              Handle<Object> prototype);
+
+  static Handle<DescriptorArray> CopyAppendCallbackDescriptors(
+      Handle<DescriptorArray> array,
+      Handle<Object> descriptors);
+
+  static Handle<JSFunction> BaseNewFunctionFromBoilerplate(
+      Handle<JSFunction> boilerplate,
+      Handle<Map> function_map);
+
+  // Create a new map cache.
+  static Handle<MapCache> NewMapCache(int at_least_space_for);
+
+  // Update the map cache in the global context with (keys, map)
+  static Handle<MapCache> AddToMapCache(Handle<Context> context,
+                                        Handle<FixedArray> keys,
+                                        Handle<Map> map);
+};
+
+
+} }  // namespace v8::internal
+
+#endif  // V8_FACTORY_H_