Move V8 to external/v8

Change-Id: If68025d67453785a651c5dfb34fad298c16676a4
diff --git a/src/zone.h b/src/zone.h
new file mode 100644
index 0000000..4e4f1d7
--- /dev/null
+++ b/src/zone.h
@@ -0,0 +1,305 @@
+// Copyright 2006-2008 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//     * Redistributions of source code must retain the above copyright
+//       notice, this list of conditions and the following disclaimer.
+//     * Redistributions in binary form must reproduce the above
+//       copyright notice, this list of conditions and the following
+//       disclaimer in the documentation and/or other materials provided
+//       with the distribution.
+//     * Neither the name of Google Inc. nor the names of its
+//       contributors may be used to endorse or promote products derived
+//       from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_ZONE_H_
+#define V8_ZONE_H_
+
+namespace v8 {
+namespace internal {
+
+
+// Zone scopes are in one of two modes.  Either they delete the zone
+// on exit or they do not.
+enum ZoneScopeMode {
+  DELETE_ON_EXIT,
+  DONT_DELETE_ON_EXIT
+};
+
+
+// The Zone supports very fast allocation of small chunks of
+// memory. The chunks cannot be deallocated individually, but instead
+// the Zone supports deallocating all chunks in one fast
+// operation. The Zone is used to hold temporary data structures like
+// the abstract syntax tree, which is deallocated after compilation.
+
+// Note: There is no need to initialize the Zone; the first time an
+// allocation is attempted, a segment of memory will be requested
+// through a call to malloc().
+
+// Note: The implementation is inherently not thread safe. Do not use
+// from multi-threaded code.
+
+class Zone {
+ public:
+  // Allocate 'size' bytes of memory in the Zone; expands the Zone by
+  // allocating new segments of memory on demand using malloc().
+  static inline void* New(int size);
+
+  template <typename T>
+  static inline T* NewArray(int length);
+
+  // Delete all objects and free all memory allocated in the Zone.
+  static void DeleteAll();
+
+  // Returns true if more memory has been allocated in zones than
+  // the limit allows.
+  static inline bool excess_allocation();
+
+  static inline void adjust_segment_bytes_allocated(int delta);
+
+ private:
+
+  // All pointers returned from New() have this alignment.
+  static const int kAlignment = kPointerSize;
+
+  // Never allocate segments smaller than this size in bytes.
+  static const int kMinimumSegmentSize = 8 * KB;
+
+  // Never allocate segments larger than this size in bytes.
+  static const int kMaximumSegmentSize = 1 * MB;
+
+  // Never keep segments larger than this size in bytes around.
+  static const int kMaximumKeptSegmentSize = 64 * KB;
+
+  // Report zone excess when allocation exceeds this limit.
+  static int zone_excess_limit_;
+
+  // The number of bytes allocated in segments.  Note that this number
+  // includes memory allocated from the OS but not yet allocated from
+  // the zone.
+  static int segment_bytes_allocated_;
+
+  // The Zone is intentionally a singleton; you should not try to
+  // allocate instances of the class.
+  Zone() { UNREACHABLE(); }
+
+
+  // Expand the Zone to hold at least 'size' more bytes and allocate
+  // the bytes. Returns the address of the newly allocated chunk of
+  // memory in the Zone. Should only be called if there isn't enough
+  // room in the Zone already.
+  static Address NewExpand(int size);
+
+
+  // The free region in the current (front) segment is represented as
+  // the half-open interval [position, limit). The 'position' variable
+  // is guaranteed to be aligned as dictated by kAlignment.
+  static Address position_;
+  static Address limit_;
+};
+
+
+// ZoneObject is an abstraction that helps define classes of objects
+// allocated in the Zone. Use it as a base class; see ast.h.
+class ZoneObject {
+ public:
+  // Allocate a new ZoneObject of 'size' bytes in the Zone.
+  void* operator new(size_t size) { return Zone::New(size); }
+
+  // Ideally, the delete operator should be private instead of
+  // public, but unfortunately the compiler sometimes synthesizes
+  // (unused) destructors for classes derived from ZoneObject, which
+  // require the operator to be visible. MSVC requires the delete
+  // operator to be public.
+
+  // ZoneObjects should never be deleted individually; use
+  // Zone::DeleteAll() to delete all zone objects in one go.
+  void operator delete(void*, size_t) { UNREACHABLE(); }
+};
+
+
+class AssertNoZoneAllocation {
+ public:
+  AssertNoZoneAllocation() : prev_(allow_allocation_) {
+    allow_allocation_ = false;
+  }
+  ~AssertNoZoneAllocation() { allow_allocation_ = prev_; }
+  static bool allow_allocation() { return allow_allocation_; }
+ private:
+  bool prev_;
+  static bool allow_allocation_;
+};
+
+
+// The ZoneListAllocationPolicy is used to specialize the GenericList
+// implementation to allocate ZoneLists and their elements in the
+// Zone.
+class ZoneListAllocationPolicy {
+ public:
+  // Allocate 'size' bytes of memory in the zone.
+  static void* New(int size) {  return Zone::New(size); }
+
+  // De-allocation attempts are silently ignored.
+  static void Delete(void* p) { }
+};
+
+
+// ZoneLists are growable lists with constant-time access to the
+// elements. The list itself and all its elements are allocated in the
+// Zone. ZoneLists cannot be deleted individually; you can delete all
+// objects in the Zone by calling Zone::DeleteAll().
+template<typename T>
+class ZoneList: public List<T, ZoneListAllocationPolicy> {
+ public:
+  // Construct a new ZoneList with the given capacity; the length is
+  // always zero. The capacity must be non-negative.
+  explicit ZoneList(int capacity)
+      : List<T, ZoneListAllocationPolicy>(capacity) { }
+};
+
+
+// ZoneScopes keep track of the current parsing and compilation
+// nesting and cleans up generated ASTs in the Zone when exiting the
+// outer-most scope.
+class ZoneScope BASE_EMBEDDED {
+ public:
+  explicit ZoneScope(ZoneScopeMode mode) : mode_(mode) {
+    nesting_++;
+  }
+
+  virtual ~ZoneScope() {
+    if (ShouldDeleteOnExit()) Zone::DeleteAll();
+    --nesting_;
+  }
+
+  bool ShouldDeleteOnExit() {
+    return nesting_ == 1 && mode_ == DELETE_ON_EXIT;
+  }
+
+  // For ZoneScopes that do not delete on exit by default, call this
+  // method to request deletion on exit.
+  void DeleteOnExit() {
+    mode_ = DELETE_ON_EXIT;
+  }
+
+  static int nesting() { return nesting_; }
+
+ private:
+  ZoneScopeMode mode_;
+  static int nesting_;
+};
+
+
+// A zone splay tree.  The config type parameter encapsulates the
+// different configurations of a concrete splay tree:
+//
+//   typedef Key: the key type
+//   typedef Value: the value type
+//   static const kNoKey: the dummy key used when no key is set
+//   static const kNoValue: the dummy value used to initialize nodes
+//   int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function
+//
+template <typename Config>
+class ZoneSplayTree : public ZoneObject {
+ public:
+  typedef typename Config::Key Key;
+  typedef typename Config::Value Value;
+
+  class Locator;
+
+  ZoneSplayTree() : root_(NULL) { }
+
+  // Inserts the given key in this tree with the given value.  Returns
+  // true if a node was inserted, otherwise false.  If found the locator
+  // is enabled and provides access to the mapping for the key.
+  bool Insert(const Key& key, Locator* locator);
+
+  // Looks up the key in this tree and returns true if it was found,
+  // otherwise false.  If the node is found the locator is enabled and
+  // provides access to the mapping for the key.
+  bool Find(const Key& key, Locator* locator);
+
+  // Finds the mapping with the greatest key less than or equal to the
+  // given key.
+  bool FindGreatestLessThan(const Key& key, Locator* locator);
+
+  // Find the mapping with the greatest key in this tree.
+  bool FindGreatest(Locator* locator);
+
+  // Finds the mapping with the least key greater than or equal to the
+  // given key.
+  bool FindLeastGreaterThan(const Key& key, Locator* locator);
+
+  // Find the mapping with the least key in this tree.
+  bool FindLeast(Locator* locator);
+
+  // Remove the node with the given key from the tree.
+  bool Remove(const Key& key);
+
+  bool is_empty() { return root_ == NULL; }
+
+  // Perform the splay operation for the given key. Moves the node with
+  // the given key to the top of the tree.  If no node has the given
+  // key, the last node on the search path is moved to the top of the
+  // tree.
+  void Splay(const Key& key);
+
+  class Node : public ZoneObject {
+   public:
+    Node(const Key& key, const Value& value)
+        : key_(key),
+          value_(value),
+          left_(NULL),
+          right_(NULL) { }
+    Key key() { return key_; }
+    Value value() { return value_; }
+    Node* left() { return left_; }
+    Node* right() { return right_; }
+   private:
+    friend class ZoneSplayTree;
+    friend class Locator;
+    Key key_;
+    Value value_;
+    Node* left_;
+    Node* right_;
+  };
+
+  // A locator provides access to a node in the tree without actually
+  // exposing the node.
+  class Locator {
+   public:
+    explicit Locator(Node* node) : node_(node) { }
+    Locator() : node_(NULL) { }
+    const Key& key() { return node_->key_; }
+    Value& value() { return node_->value_; }
+    void set_value(const Value& value) { node_->value_ = value; }
+    inline void bind(Node* node) { node_ = node; }
+   private:
+    Node* node_;
+  };
+
+  template <class Callback>
+  void ForEach(Callback* callback);
+
+ private:
+  Node* root_;
+};
+
+
+} }  // namespace v8::internal
+
+#endif  // V8_ZONE_H_