Upgrade to 3.29

Update V8 to 3.29.88.17 and update makefiles to support building on
all the relevant platforms.

Bug: 17370214

Change-Id: Ia3407c157fd8d72a93e23d8318ccaf6ecf77fa4e
diff --git a/src/compiler/linkage.h b/src/compiler/linkage.h
new file mode 100644
index 0000000..c5cef5e
--- /dev/null
+++ b/src/compiler/linkage.h
@@ -0,0 +1,232 @@
+// Copyright 2014 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_COMPILER_LINKAGE_H_
+#define V8_COMPILER_LINKAGE_H_
+
+#include "src/base/flags.h"
+#include "src/code-stubs.h"
+#include "src/compiler/frame.h"
+#include "src/compiler/machine-type.h"
+#include "src/compiler/node.h"
+#include "src/compiler/operator.h"
+#include "src/zone.h"
+
+namespace v8 {
+namespace internal {
+namespace compiler {
+
+// Describes the location for a parameter or a return value to a call.
+class LinkageLocation {
+ public:
+  explicit LinkageLocation(int location) : location_(location) {}
+
+  static const int16_t ANY_REGISTER = 32767;
+
+  static LinkageLocation AnyRegister() { return LinkageLocation(ANY_REGISTER); }
+
+ private:
+  friend class CallDescriptor;
+  friend class OperandGenerator;
+  int16_t location_;  // >= 0 implies register, otherwise stack slot.
+};
+
+typedef Signature<LinkageLocation> LocationSignature;
+
+// Describes a call to various parts of the compiler. Every call has the notion
+// of a "target", which is the first input to the call.
+class CallDescriptor FINAL : public ZoneObject {
+ public:
+  // Describes the kind of this call, which determines the target.
+  enum Kind {
+    kCallCodeObject,  // target is a Code object
+    kCallJSFunction,  // target is a JSFunction object
+    kCallAddress      // target is a machine pointer
+  };
+
+  enum Flag {
+    // TODO(jarin) kLazyDeoptimization and kNeedsFrameState should be unified.
+    kNoFlags = 0u,
+    kNeedsFrameState = 1u << 0,
+    kPatchableCallSite = 1u << 1,
+    kNeedsNopAfterCall = 1u << 2,
+    kPatchableCallSiteWithNop = kPatchableCallSite | kNeedsNopAfterCall
+  };
+  typedef base::Flags<Flag> Flags;
+
+  CallDescriptor(Kind kind, MachineType target_type, LinkageLocation target_loc,
+                 MachineSignature* machine_sig, LocationSignature* location_sig,
+                 size_t js_param_count, Operator::Properties properties,
+                 RegList callee_saved_registers, Flags flags,
+                 const char* debug_name = "")
+      : kind_(kind),
+        target_type_(target_type),
+        target_loc_(target_loc),
+        machine_sig_(machine_sig),
+        location_sig_(location_sig),
+        js_param_count_(js_param_count),
+        properties_(properties),
+        callee_saved_registers_(callee_saved_registers),
+        flags_(flags),
+        debug_name_(debug_name) {
+    DCHECK(machine_sig->return_count() == location_sig->return_count());
+    DCHECK(machine_sig->parameter_count() == location_sig->parameter_count());
+  }
+
+  // Returns the kind of this call.
+  Kind kind() const { return kind_; }
+
+  // Returns {true} if this descriptor is a call to a JSFunction.
+  bool IsJSFunctionCall() const { return kind_ == kCallJSFunction; }
+
+  // The number of return values from this call.
+  size_t ReturnCount() const { return machine_sig_->return_count(); }
+
+  // The number of JavaScript parameters to this call, including the receiver
+  // object.
+  size_t JSParameterCount() const { return js_param_count_; }
+
+  // The total number of inputs to this call, which includes the target,
+  // receiver, context, etc.
+  // TODO(titzer): this should input the framestate input too.
+  size_t InputCount() const { return 1 + machine_sig_->parameter_count(); }
+
+  size_t FrameStateCount() const { return NeedsFrameState() ? 1 : 0; }
+
+  Flags flags() const { return flags_; }
+
+  bool NeedsFrameState() const { return flags() & kNeedsFrameState; }
+
+  LinkageLocation GetReturnLocation(size_t index) const {
+    return location_sig_->GetReturn(index);
+  }
+
+  LinkageLocation GetInputLocation(size_t index) const {
+    if (index == 0) return target_loc_;
+    return location_sig_->GetParam(index - 1);
+  }
+
+  const MachineSignature* GetMachineSignature() const { return machine_sig_; }
+
+  MachineType GetReturnType(size_t index) const {
+    return machine_sig_->GetReturn(index);
+  }
+
+  MachineType GetInputType(size_t index) const {
+    if (index == 0) return target_type_;
+    return machine_sig_->GetParam(index - 1);
+  }
+
+  // Operator properties describe how this call can be optimized, if at all.
+  Operator::Properties properties() const { return properties_; }
+
+  // Get the callee-saved registers, if any, across this call.
+  RegList CalleeSavedRegisters() const { return callee_saved_registers_; }
+
+  const char* debug_name() const { return debug_name_; }
+
+ private:
+  friend class Linkage;
+
+  Kind kind_;
+  MachineType target_type_;
+  LinkageLocation target_loc_;
+  MachineSignature* machine_sig_;
+  LocationSignature* location_sig_;
+  size_t js_param_count_;
+  Operator::Properties properties_;
+  RegList callee_saved_registers_;
+  Flags flags_;
+  const char* debug_name_;
+};
+
+DEFINE_OPERATORS_FOR_FLAGS(CallDescriptor::Flags)
+
+OStream& operator<<(OStream& os, const CallDescriptor& d);
+OStream& operator<<(OStream& os, const CallDescriptor::Kind& k);
+
+// Defines the linkage for a compilation, including the calling conventions
+// for incoming parameters and return value(s) as well as the outgoing calling
+// convention for any kind of call. Linkage is generally architecture-specific.
+//
+// Can be used to translate {arg_index} (i.e. index of the call node input) as
+// well as {param_index} (i.e. as stored in parameter nodes) into an operator
+// representing the architecture-specific location. The following call node
+// layouts are supported (where {n} is the number value inputs):
+//
+//                  #0          #1     #2     #3     [...]             #n
+// Call[CodeStub]   code,       arg 1, arg 2, arg 3, [...],            context
+// Call[JSFunction] function,   rcvr,  arg 1, arg 2, [...],            context
+// Call[Runtime]    CEntryStub, arg 1, arg 2, arg 3, [...], fun, #arg, context
+class Linkage : public ZoneObject {
+ public:
+  explicit Linkage(CompilationInfo* info);
+  explicit Linkage(CompilationInfo* info, CallDescriptor* incoming)
+      : info_(info), incoming_(incoming) {}
+
+  // The call descriptor for this compilation unit describes the locations
+  // of incoming parameters and the outgoing return value(s).
+  CallDescriptor* GetIncomingDescriptor() { return incoming_; }
+  CallDescriptor* GetJSCallDescriptor(int parameter_count);
+  static CallDescriptor* GetJSCallDescriptor(int parameter_count, Zone* zone);
+  CallDescriptor* GetRuntimeCallDescriptor(Runtime::FunctionId function,
+                                           int parameter_count,
+                                           Operator::Properties properties);
+  static CallDescriptor* GetRuntimeCallDescriptor(
+      Runtime::FunctionId function, int parameter_count,
+      Operator::Properties properties, Zone* zone);
+
+  CallDescriptor* GetStubCallDescriptor(
+      CallInterfaceDescriptor descriptor, int stack_parameter_count = 0,
+      CallDescriptor::Flags flags = CallDescriptor::kNoFlags);
+  static CallDescriptor* GetStubCallDescriptor(
+      CallInterfaceDescriptor descriptor, int stack_parameter_count,
+      CallDescriptor::Flags flags, Zone* zone);
+
+  // Creates a call descriptor for simplified C calls that is appropriate
+  // for the host platform. This simplified calling convention only supports
+  // integers and pointers of one word size each, i.e. no floating point,
+  // structs, pointers to members, etc.
+  static CallDescriptor* GetSimplifiedCDescriptor(Zone* zone,
+                                                  MachineSignature* sig);
+
+  // Get the location of an (incoming) parameter to this function.
+  LinkageLocation GetParameterLocation(int index) {
+    return incoming_->GetInputLocation(index + 1);  // + 1 to skip target.
+  }
+
+  // Get the machine type of an (incoming) parameter to this function.
+  MachineType GetParameterType(int index) {
+    return incoming_->GetInputType(index + 1);  // + 1 to skip target.
+  }
+
+  // Get the location where this function should place its return value.
+  LinkageLocation GetReturnLocation() {
+    return incoming_->GetReturnLocation(0);
+  }
+
+  // Get the machine type of this function's return value.
+  MachineType GetReturnType() { return incoming_->GetReturnType(0); }
+
+  // Get the frame offset for a given spill slot. The location depends on the
+  // calling convention and the specific frame layout, and may thus be
+  // architecture-specific. Negative spill slots indicate arguments on the
+  // caller's frame. The {extra} parameter indicates an additional offset from
+  // the frame offset, e.g. to index into part of a double slot.
+  FrameOffset GetFrameOffset(int spill_slot, Frame* frame, int extra = 0);
+
+  CompilationInfo* info() const { return info_; }
+
+  static bool NeedsFrameState(Runtime::FunctionId function);
+
+ private:
+  CompilationInfo* info_;
+  CallDescriptor* incoming_;
+};
+
+}  // namespace compiler
+}  // namespace internal
+}  // namespace v8
+
+#endif  // V8_COMPILER_LINKAGE_H_