Upgrade to 3.29

Update V8 to 3.29.88.17 and update makefiles to support building on
all the relevant platforms.

Bug: 17370214

Change-Id: Ia3407c157fd8d72a93e23d8318ccaf6ecf77fa4e
diff --git a/src/compiler/node-cache.h b/src/compiler/node-cache.h
new file mode 100644
index 0000000..35352ea
--- /dev/null
+++ b/src/compiler/node-cache.h
@@ -0,0 +1,53 @@
+// Copyright 2014 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_COMPILER_NODE_CACHE_H_
+#define V8_COMPILER_NODE_CACHE_H_
+
+#include "src/v8.h"
+
+#include "src/compiler/node.h"
+
+namespace v8 {
+namespace internal {
+namespace compiler {
+
+// A cache for nodes based on a key. Useful for implementing canonicalization of
+// nodes such as constants, parameters, etc.
+template <typename Key>
+class NodeCache {
+ public:
+  explicit NodeCache(int max = 256) : entries_(NULL), size_(0), max_(max) {}
+
+  // Search for node associated with {key} and return a pointer to a memory
+  // location in this cache that stores an entry for the key. If the location
+  // returned by this method contains a non-NULL node, the caller can use that
+  // node. Otherwise it is the responsibility of the caller to fill the entry
+  // with a new node.
+  // Note that a previous cache entry may be overwritten if the cache becomes
+  // too full or encounters too many hash collisions.
+  Node** Find(Zone* zone, Key key);
+
+ private:
+  struct Entry {
+    Key key_;
+    Node* value_;
+  };
+
+  Entry* entries_;  // lazily-allocated hash entries.
+  int32_t size_;
+  int32_t max_;
+
+  bool Resize(Zone* zone);
+};
+
+// Various default cache types.
+typedef NodeCache<int64_t> Int64NodeCache;
+typedef NodeCache<int32_t> Int32NodeCache;
+typedef NodeCache<void*> PtrNodeCache;
+}
+}
+}  // namespace v8::internal::compiler
+
+#endif  // V8_COMPILER_NODE_CACHE_H_