Upgrade to 3.29
Update V8 to 3.29.88.17 and update makefiles to support building on
all the relevant platforms.
Bug: 17370214
Change-Id: Ia3407c157fd8d72a93e23d8318ccaf6ecf77fa4e
diff --git a/src/compiler/node-properties.h b/src/compiler/node-properties.h
new file mode 100644
index 0000000..94bd731
--- /dev/null
+++ b/src/compiler/node-properties.h
@@ -0,0 +1,64 @@
+// Copyright 2013 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_COMPILER_NODE_PROPERTIES_H_
+#define V8_COMPILER_NODE_PROPERTIES_H_
+
+#include "src/compiler/node.h"
+#include "src/types.h"
+
+namespace v8 {
+namespace internal {
+namespace compiler {
+
+class Operator;
+
+// A facade that simplifies access to the different kinds of inputs to a node.
+class NodeProperties {
+ public:
+ static inline Node* GetValueInput(Node* node, int index);
+ static inline Node* GetContextInput(Node* node);
+ static inline Node* GetFrameStateInput(Node* node);
+ static inline Node* GetEffectInput(Node* node, int index = 0);
+ static inline Node* GetControlInput(Node* node, int index = 0);
+
+ static inline int GetFrameStateIndex(Node* node);
+
+ static inline bool IsValueEdge(Node::Edge edge);
+ static inline bool IsContextEdge(Node::Edge edge);
+ static inline bool IsEffectEdge(Node::Edge edge);
+ static inline bool IsControlEdge(Node::Edge edge);
+
+ static inline bool IsControl(Node* node);
+
+ static inline void ReplaceControlInput(Node* node, Node* control);
+ static inline void ReplaceEffectInput(Node* node, Node* effect,
+ int index = 0);
+ static inline void ReplaceFrameStateInput(Node* node, Node* frame_state);
+ static inline void RemoveNonValueInputs(Node* node);
+ static inline void ReplaceWithValue(Node* node, Node* value,
+ Node* effect = NULL);
+
+ static inline Bounds GetBounds(Node* node);
+ static inline void SetBounds(Node* node, Bounds bounds);
+
+ static inline int FirstValueIndex(Node* node);
+ static inline int FirstContextIndex(Node* node);
+ static inline int FirstFrameStateIndex(Node* node);
+ static inline int FirstEffectIndex(Node* node);
+ static inline int FirstControlIndex(Node* node);
+ static inline int PastValueIndex(Node* node);
+ static inline int PastContextIndex(Node* node);
+ static inline int PastFrameStateIndex(Node* node);
+ static inline int PastEffectIndex(Node* node);
+ static inline int PastControlIndex(Node* node);
+
+ static inline bool IsInputRange(Node::Edge edge, int first, int count);
+};
+
+} // namespace compiler
+} // namespace internal
+} // namespace v8
+
+#endif // V8_COMPILER_NODE_PROPERTIES_H_