Upgrade to 3.29

Update V8 to 3.29.88.17 and update makefiles to support building on
all the relevant platforms.

Bug: 17370214

Change-Id: Ia3407c157fd8d72a93e23d8318ccaf6ecf77fa4e
diff --git a/src/compiler/node-properties.h b/src/compiler/node-properties.h
new file mode 100644
index 0000000..94bd731
--- /dev/null
+++ b/src/compiler/node-properties.h
@@ -0,0 +1,64 @@
+// Copyright 2013 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_COMPILER_NODE_PROPERTIES_H_
+#define V8_COMPILER_NODE_PROPERTIES_H_
+
+#include "src/compiler/node.h"
+#include "src/types.h"
+
+namespace v8 {
+namespace internal {
+namespace compiler {
+
+class Operator;
+
+// A facade that simplifies access to the different kinds of inputs to a node.
+class NodeProperties {
+ public:
+  static inline Node* GetValueInput(Node* node, int index);
+  static inline Node* GetContextInput(Node* node);
+  static inline Node* GetFrameStateInput(Node* node);
+  static inline Node* GetEffectInput(Node* node, int index = 0);
+  static inline Node* GetControlInput(Node* node, int index = 0);
+
+  static inline int GetFrameStateIndex(Node* node);
+
+  static inline bool IsValueEdge(Node::Edge edge);
+  static inline bool IsContextEdge(Node::Edge edge);
+  static inline bool IsEffectEdge(Node::Edge edge);
+  static inline bool IsControlEdge(Node::Edge edge);
+
+  static inline bool IsControl(Node* node);
+
+  static inline void ReplaceControlInput(Node* node, Node* control);
+  static inline void ReplaceEffectInput(Node* node, Node* effect,
+                                        int index = 0);
+  static inline void ReplaceFrameStateInput(Node* node, Node* frame_state);
+  static inline void RemoveNonValueInputs(Node* node);
+  static inline void ReplaceWithValue(Node* node, Node* value,
+                                      Node* effect = NULL);
+
+  static inline Bounds GetBounds(Node* node);
+  static inline void SetBounds(Node* node, Bounds bounds);
+
+  static inline int FirstValueIndex(Node* node);
+  static inline int FirstContextIndex(Node* node);
+  static inline int FirstFrameStateIndex(Node* node);
+  static inline int FirstEffectIndex(Node* node);
+  static inline int FirstControlIndex(Node* node);
+  static inline int PastValueIndex(Node* node);
+  static inline int PastContextIndex(Node* node);
+  static inline int PastFrameStateIndex(Node* node);
+  static inline int PastEffectIndex(Node* node);
+  static inline int PastControlIndex(Node* node);
+
+  static inline bool IsInputRange(Node::Edge edge, int first, int count);
+};
+
+}  // namespace compiler
+}  // namespace internal
+}  // namespace v8
+
+#endif  // V8_COMPILER_NODE_PROPERTIES_H_