Upgrade to 3.29

Update V8 to 3.29.88.17 and update makefiles to support building on
all the relevant platforms.

Bug: 17370214

Change-Id: Ia3407c157fd8d72a93e23d8318ccaf6ecf77fa4e
diff --git a/src/heap/gc-idle-time-handler.h b/src/heap/gc-idle-time-handler.h
new file mode 100644
index 0000000..daab616
--- /dev/null
+++ b/src/heap/gc-idle-time-handler.h
@@ -0,0 +1,188 @@
+// Copyright 2014 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_
+#define V8_HEAP_GC_IDLE_TIME_HANDLER_H_
+
+#include "src/globals.h"
+
+namespace v8 {
+namespace internal {
+
+enum GCIdleTimeActionType {
+  DONE,
+  DO_NOTHING,
+  DO_INCREMENTAL_MARKING,
+  DO_SCAVENGE,
+  DO_FULL_GC,
+  DO_FINALIZE_SWEEPING
+};
+
+
+class GCIdleTimeAction {
+ public:
+  static GCIdleTimeAction Done() {
+    GCIdleTimeAction result;
+    result.type = DONE;
+    result.parameter = 0;
+    return result;
+  }
+
+  static GCIdleTimeAction Nothing() {
+    GCIdleTimeAction result;
+    result.type = DO_NOTHING;
+    result.parameter = 0;
+    return result;
+  }
+
+  static GCIdleTimeAction IncrementalMarking(intptr_t step_size) {
+    GCIdleTimeAction result;
+    result.type = DO_INCREMENTAL_MARKING;
+    result.parameter = step_size;
+    return result;
+  }
+
+  static GCIdleTimeAction Scavenge() {
+    GCIdleTimeAction result;
+    result.type = DO_SCAVENGE;
+    result.parameter = 0;
+    return result;
+  }
+
+  static GCIdleTimeAction FullGC() {
+    GCIdleTimeAction result;
+    result.type = DO_FULL_GC;
+    result.parameter = 0;
+    return result;
+  }
+
+  static GCIdleTimeAction FinalizeSweeping() {
+    GCIdleTimeAction result;
+    result.type = DO_FINALIZE_SWEEPING;
+    result.parameter = 0;
+    return result;
+  }
+
+  void Print();
+
+  GCIdleTimeActionType type;
+  intptr_t parameter;
+};
+
+
+class GCTracer;
+
+// The idle time handler makes decisions about which garbage collection
+// operations are executing during IdleNotification.
+class GCIdleTimeHandler {
+ public:
+  // If we haven't recorded any incremental marking events yet, we carefully
+  // mark with a conservative lower bound for the marking speed.
+  static const size_t kInitialConservativeMarkingSpeed = 100 * KB;
+
+  // Maximum marking step size returned by EstimateMarkingStepSize.
+  static const size_t kMaximumMarkingStepSize = 700 * MB;
+
+  // We have to make sure that we finish the IdleNotification before
+  // idle_time_in_ms. Hence, we conservatively prune our workload estimate.
+  static const double kConservativeTimeRatio;
+
+  // If we haven't recorded any mark-compact events yet, we use
+  // conservative lower bound for the mark-compact speed.
+  static const size_t kInitialConservativeMarkCompactSpeed = 2 * MB;
+
+  // Maximum mark-compact time returned by EstimateMarkCompactTime.
+  static const size_t kMaxMarkCompactTimeInMs;
+
+  // Minimum time to finalize sweeping phase. The main thread may wait for
+  // sweeper threads.
+  static const size_t kMinTimeForFinalizeSweeping;
+
+  // Number of idle mark-compact events, after which idle handler will finish
+  // idle round.
+  static const int kMaxMarkCompactsInIdleRound;
+
+  // Number of scavenges that will trigger start of new idle round.
+  static const int kIdleScavengeThreshold;
+
+  // Heap size threshold below which we prefer mark-compact over incremental
+  // step.
+  static const size_t kSmallHeapSize = 4 * kPointerSize * MB;
+
+  // That is the maximum idle time we will have during frame rendering.
+  static const size_t kMaxFrameRenderingIdleTime = 16;
+
+  // If less than that much memory is left in the new space, we consider it
+  // as almost full and force a new space collection earlier in the idle time.
+  static const size_t kNewSpaceAlmostFullTreshold = 100 * KB;
+
+  // If we haven't recorded any scavenger events yet, we use a conservative
+  // lower bound for the scavenger speed.
+  static const size_t kInitialConservativeScavengeSpeed = 100 * KB;
+
+  struct HeapState {
+    int contexts_disposed;
+    size_t size_of_objects;
+    bool incremental_marking_stopped;
+    bool can_start_incremental_marking;
+    bool sweeping_in_progress;
+    size_t mark_compact_speed_in_bytes_per_ms;
+    size_t incremental_marking_speed_in_bytes_per_ms;
+    size_t scavenge_speed_in_bytes_per_ms;
+    size_t available_new_space_memory;
+    size_t new_space_capacity;
+    size_t new_space_allocation_throughput_in_bytes_per_ms;
+  };
+
+  GCIdleTimeHandler()
+      : mark_compacts_since_idle_round_started_(0),
+        scavenges_since_last_idle_round_(0) {}
+
+  GCIdleTimeAction Compute(size_t idle_time_in_ms, HeapState heap_state);
+
+  void NotifyIdleMarkCompact() {
+    if (mark_compacts_since_idle_round_started_ < kMaxMarkCompactsInIdleRound) {
+      ++mark_compacts_since_idle_round_started_;
+      if (mark_compacts_since_idle_round_started_ ==
+          kMaxMarkCompactsInIdleRound) {
+        scavenges_since_last_idle_round_ = 0;
+      }
+    }
+  }
+
+  void NotifyScavenge() { ++scavenges_since_last_idle_round_; }
+
+  static size_t EstimateMarkingStepSize(size_t idle_time_in_ms,
+                                        size_t marking_speed_in_bytes_per_ms);
+
+  static size_t EstimateMarkCompactTime(
+      size_t size_of_objects, size_t mark_compact_speed_in_bytes_per_ms);
+
+  static size_t EstimateScavengeTime(size_t new_space_size,
+                                     size_t scavenger_speed_in_bytes_per_ms);
+
+  static bool ScavangeMayHappenSoon(
+      size_t available_new_space_memory,
+      size_t new_space_allocation_throughput_in_bytes_per_ms);
+
+ private:
+  void StartIdleRound() { mark_compacts_since_idle_round_started_ = 0; }
+  bool IsMarkCompactIdleRoundFinished() {
+    return mark_compacts_since_idle_round_started_ ==
+           kMaxMarkCompactsInIdleRound;
+  }
+  bool EnoughGarbageSinceLastIdleRound() {
+    return scavenges_since_last_idle_round_ >= kIdleScavengeThreshold;
+  }
+
+  int mark_compacts_since_idle_round_started_;
+  int scavenges_since_last_idle_round_;
+
+  DISALLOW_COPY_AND_ASSIGN(GCIdleTimeHandler);
+};
+
+}  // namespace internal
+}  // namespace v8
+
+#endif  // V8_HEAP_GC_IDLE_TIME_HANDLER_H_