Upgrade to 3.29

Update V8 to 3.29.88.17 and update makefiles to support building on
all the relevant platforms.

Bug: 17370214

Change-Id: Ia3407c157fd8d72a93e23d8318ccaf6ecf77fa4e
diff --git a/src/x87/cpu-x87.cc b/src/x87/cpu-x87.cc
new file mode 100644
index 0000000..03816df
--- /dev/null
+++ b/src/x87/cpu-x87.cc
@@ -0,0 +1,44 @@
+// Copyright 2011 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// CPU specific code for ia32 independent of OS goes here.
+
+#ifdef __GNUC__
+#include "src/third_party/valgrind/valgrind.h"
+#endif
+
+#include "src/v8.h"
+
+#if V8_TARGET_ARCH_X87
+
+#include "src/assembler.h"
+#include "src/macro-assembler.h"
+
+namespace v8 {
+namespace internal {
+
+void CpuFeatures::FlushICache(void* start, size_t size) {
+  // No need to flush the instruction cache on Intel. On Intel instruction
+  // cache flushing is only necessary when multiple cores running the same
+  // code simultaneously. V8 (and JavaScript) is single threaded and when code
+  // is patched on an intel CPU the core performing the patching will have its
+  // own instruction cache updated automatically.
+
+  // If flushing of the instruction cache becomes necessary Windows has the
+  // API function FlushInstructionCache.
+
+  // By default, valgrind only checks the stack for writes that might need to
+  // invalidate already cached translated code.  This leads to random
+  // instability when code patches or moves are sometimes unnoticed.  One
+  // solution is to run valgrind with --smc-check=all, but this comes at a big
+  // performance cost.  We can notify valgrind to invalidate its cache.
+#ifdef VALGRIND_DISCARD_TRANSLATIONS
+  unsigned res = VALGRIND_DISCARD_TRANSLATIONS(start, size);
+  USE(res);
+#endif
+}
+
+} }  // namespace v8::internal
+
+#endif  // V8_TARGET_ARCH_X87