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// Copyright 2013 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_OPERATOR_PROPERTIES_H_
#define V8_COMPILER_OPERATOR_PROPERTIES_H_
namespace v8 {
namespace internal {
namespace compiler {
class Operator;
class OperatorProperties {
public:
static inline bool HasValueInput(const Operator* op);
static inline bool HasContextInput(const Operator* op);
static inline bool HasEffectInput(const Operator* op);
static inline bool HasControlInput(const Operator* op);
static inline bool HasFrameStateInput(const Operator* op);
static inline int GetValueInputCount(const Operator* op);
static inline int GetContextInputCount(const Operator* op);
static inline int GetEffectInputCount(const Operator* op);
static inline int GetControlInputCount(const Operator* op);
static inline int GetFrameStateInputCount(const Operator* op);
static inline int GetTotalInputCount(const Operator* op);
static inline bool HasValueOutput(const Operator* op);
static inline bool HasEffectOutput(const Operator* op);
static inline bool HasControlOutput(const Operator* op);
static inline int GetValueOutputCount(const Operator* op);
static inline int GetEffectOutputCount(const Operator* op);
static inline int GetControlOutputCount(const Operator* op);
static inline bool IsBasicBlockBegin(const Operator* op);
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_OPERATOR_PROPERTIES_H_