blob: 4a4d688c053beb788125219c2f7941fcf105484c [file] [log] [blame]
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/v8.h"
#if V8_TARGET_ARCH_ARM
#include "src/ic/access-compiler.h"
namespace v8 {
namespace internal {
#define __ ACCESS_MASM(masm)
void PropertyAccessCompiler::GenerateTailCall(MacroAssembler* masm,
Handle<Code> code) {
__ Jump(code, RelocInfo::CODE_TARGET);
}
Register* PropertyAccessCompiler::load_calling_convention() {
// receiver, name, scratch1, scratch2, scratch3, scratch4.
Register receiver = LoadDescriptor::ReceiverRegister();
Register name = LoadDescriptor::NameRegister();
static Register registers[] = {receiver, name, r3, r0, r4, r5};
return registers;
}
Register* PropertyAccessCompiler::store_calling_convention() {
// receiver, name, scratch1, scratch2, scratch3.
Register receiver = StoreDescriptor::ReceiverRegister();
Register name = StoreDescriptor::NameRegister();
DCHECK(r3.is(ElementTransitionAndStoreDescriptor::MapRegister()));
static Register registers[] = {receiver, name, r3, r4, r5};
return registers;
}
#undef __
}
} // namespace v8::internal
#endif // V8_TARGET_ARCH_IA32