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// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_CODE_STUB_ASSEMBLER_H_
#define V8_COMPILER_CODE_STUB_ASSEMBLER_H_
#include <map>
// Clients of this interface shouldn't depend on lots of compiler internals.
// Do not include anything from src/compiler here!
#include "src/allocation.h"
#include "src/builtins.h"
#include "src/heap/heap.h"
#include "src/machine-type.h"
#include "src/runtime/runtime.h"
#include "src/zone-containers.h"
namespace v8 {
namespace internal {
class Callable;
class CallInterfaceDescriptor;
class Isolate;
class Factory;
class Zone;
namespace compiler {
class CallDescriptor;
class Graph;
class Node;
class Operator;
class RawMachineAssembler;
class RawMachineLabel;
class Schedule;
#define CODE_STUB_ASSEMBLER_COMPARE_BINARY_OP_LIST(V) \
V(Float32Equal) \
V(Float32LessThan) \
V(Float32LessThanOrEqual) \
V(Float32GreaterThan) \
V(Float32GreaterThanOrEqual) \
V(Float64Equal) \
V(Float64LessThan) \
V(Float64LessThanOrEqual) \
V(Float64GreaterThan) \
V(Float64GreaterThanOrEqual) \
V(Int32GreaterThan) \
V(Int32GreaterThanOrEqual) \
V(Int32LessThan) \
V(Int32LessThanOrEqual) \
V(IntPtrLessThan) \
V(IntPtrLessThanOrEqual) \
V(Uint32LessThan) \
V(UintPtrGreaterThanOrEqual) \
V(WordEqual) \
V(WordNotEqual) \
V(Word32Equal) \
V(Word32NotEqual) \
V(Word64Equal) \
V(Word64NotEqual)
#define CODE_STUB_ASSEMBLER_BINARY_OP_LIST(V) \
CODE_STUB_ASSEMBLER_COMPARE_BINARY_OP_LIST(V) \
V(Float64Add) \
V(Float64Sub) \
V(Float64InsertLowWord32) \
V(Float64InsertHighWord32) \
V(IntPtrAdd) \
V(IntPtrAddWithOverflow) \
V(IntPtrSub) \
V(IntPtrSubWithOverflow) \
V(Int32Add) \
V(Int32AddWithOverflow) \
V(Int32Sub) \
V(Int32Mul) \
V(WordOr) \
V(WordAnd) \
V(WordXor) \
V(WordShl) \
V(WordShr) \
V(WordSar) \
V(WordRor) \
V(Word32Or) \
V(Word32And) \
V(Word32Xor) \
V(Word32Shl) \
V(Word32Shr) \
V(Word32Sar) \
V(Word32Ror) \
V(Word64Or) \
V(Word64And) \
V(Word64Xor) \
V(Word64Shr) \
V(Word64Sar) \
V(Word64Ror)
#define CODE_STUB_ASSEMBLER_UNARY_OP_LIST(V) \
V(Float64Neg) \
V(Float64Sqrt) \
V(ChangeFloat64ToUint32) \
V(ChangeInt32ToFloat64) \
V(ChangeInt32ToInt64) \
V(ChangeUint32ToFloat64) \
V(ChangeUint32ToUint64) \
V(Word32Clz)
class CodeStubAssembler {
public:
// Create with CallStub linkage.
// |result_size| specifies the number of results returned by the stub.
// TODO(rmcilroy): move result_size to the CallInterfaceDescriptor.
CodeStubAssembler(Isolate* isolate, Zone* zone,
const CallInterfaceDescriptor& descriptor,
Code::Flags flags, const char* name,
size_t result_size = 1);
// Create with JSCall linkage.
CodeStubAssembler(Isolate* isolate, Zone* zone, int parameter_count,
Code::Flags flags, const char* name);
virtual ~CodeStubAssembler();
Handle<Code> GenerateCode();
class Label;
class Variable {
public:
explicit Variable(CodeStubAssembler* assembler, MachineRepresentation rep);
void Bind(Node* value);
Node* value() const;
MachineRepresentation rep() const;
bool IsBound() const;
private:
friend class CodeStubAssembler;
class Impl;
Impl* impl_;
};
enum AllocationFlag : uint8_t {
kNone = 0,
kDoubleAlignment = 1,
kPretenured = 1 << 1
};
typedef base::Flags<AllocationFlag> AllocationFlags;
// ===========================================================================
// Base Assembler
// ===========================================================================
// Constants.
Node* Int32Constant(int value);
Node* IntPtrConstant(intptr_t value);
Node* NumberConstant(double value);
Node* SmiConstant(Smi* value);
Node* HeapConstant(Handle<HeapObject> object);
Node* BooleanConstant(bool value);
Node* ExternalConstant(ExternalReference address);
Node* Float64Constant(double value);
Node* BooleanMapConstant();
Node* HeapNumberMapConstant();
Node* NullConstant();
Node* UndefinedConstant();
Node* Parameter(int value);
void Return(Node* value);
void Bind(Label* label);
void Goto(Label* label);
void GotoIf(Node* condition, Label* true_label);
void GotoUnless(Node* condition, Label* false_label);
void Branch(Node* condition, Label* true_label, Label* false_label);
void Switch(Node* index, Label* default_label, int32_t* case_values,
Label** case_labels, size_t case_count);
// Access to the frame pointer
Node* LoadFramePointer();
Node* LoadParentFramePointer();
// Access to the stack pointer
Node* LoadStackPointer();
// Load raw memory location.
Node* Load(MachineType rep, Node* base);
Node* Load(MachineType rep, Node* base, Node* index);
// Store value to raw memory location.
Node* Store(MachineRepresentation rep, Node* base, Node* value);
Node* Store(MachineRepresentation rep, Node* base, Node* index, Node* value);
Node* StoreNoWriteBarrier(MachineRepresentation rep, Node* base, Node* value);
Node* StoreNoWriteBarrier(MachineRepresentation rep, Node* base, Node* index,
Node* value);
// Basic arithmetic operations.
#define DECLARE_CODE_STUB_ASSEMBER_BINARY_OP(name) Node* name(Node* a, Node* b);
CODE_STUB_ASSEMBLER_BINARY_OP_LIST(DECLARE_CODE_STUB_ASSEMBER_BINARY_OP)
#undef DECLARE_CODE_STUB_ASSEMBER_BINARY_OP
Node* WordShl(Node* value, int shift);
// Unary
#define DECLARE_CODE_STUB_ASSEMBER_UNARY_OP(name) Node* name(Node* a);
CODE_STUB_ASSEMBLER_UNARY_OP_LIST(DECLARE_CODE_STUB_ASSEMBER_UNARY_OP)
#undef DECLARE_CODE_STUB_ASSEMBER_UNARY_OP
// Projections
Node* Projection(int index, Node* value);
// Calls
Node* CallRuntime(Runtime::FunctionId function_id, Node* context);
Node* CallRuntime(Runtime::FunctionId function_id, Node* context, Node* arg1);
Node* CallRuntime(Runtime::FunctionId function_id, Node* context, Node* arg1,
Node* arg2);
Node* CallRuntime(Runtime::FunctionId function_id, Node* context, Node* arg1,
Node* arg2, Node* arg3);
Node* CallRuntime(Runtime::FunctionId function_id, Node* context, Node* arg1,
Node* arg2, Node* arg3, Node* arg4);
Node* CallRuntime(Runtime::FunctionId function_id, Node* context, Node* arg1,
Node* arg2, Node* arg3, Node* arg4, Node* arg5);
Node* TailCallRuntime(Runtime::FunctionId function_id, Node* context);
Node* TailCallRuntime(Runtime::FunctionId function_id, Node* context,
Node* arg1);
Node* TailCallRuntime(Runtime::FunctionId function_id, Node* context,
Node* arg1, Node* arg2);
Node* TailCallRuntime(Runtime::FunctionId function_id, Node* context,
Node* arg1, Node* arg2, Node* arg3);
Node* TailCallRuntime(Runtime::FunctionId function_id, Node* context,
Node* arg1, Node* arg2, Node* arg3, Node* arg4);
Node* CallStub(Callable const& callable, Node* context, Node* arg1,
size_t result_size = 1);
Node* CallStub(const CallInterfaceDescriptor& descriptor, Node* target,
Node* context, Node* arg1, size_t result_size = 1);
Node* CallStub(const CallInterfaceDescriptor& descriptor, Node* target,
Node* context, Node* arg1, Node* arg2, size_t result_size = 1);
Node* CallStub(const CallInterfaceDescriptor& descriptor, Node* target,
Node* context, Node* arg1, Node* arg2, Node* arg3,
size_t result_size = 1);
Node* CallStub(const CallInterfaceDescriptor& descriptor, Node* target,
Node* context, Node* arg1, Node* arg2, Node* arg3, Node* arg4,
size_t result_size = 1);
Node* CallStub(const CallInterfaceDescriptor& descriptor, Node* target,
Node* context, Node* arg1, Node* arg2, Node* arg3, Node* arg4,
Node* arg5, size_t result_size = 1);
Node* TailCallStub(Callable const& callable, Node* context, Node* arg1,
Node* arg2, size_t result_size = 1);
Node* TailCallStub(const CallInterfaceDescriptor& descriptor, Node* target,
Node* context, Node* arg1, Node* arg2,
size_t result_size = 1);
Node* TailCall(const CallInterfaceDescriptor& descriptor, Node* target,
Node** args, size_t result_size = 1);
// ===========================================================================
// Macros
// ===========================================================================
// Float64 operations.
Node* Float64Ceil(Node* x);
Node* Float64Floor(Node* x);
Node* Float64Round(Node* x);
Node* Float64Trunc(Node* x);
// Tag a Word as a Smi value.
Node* SmiTag(Node* value);
// Untag a Smi value as a Word.
Node* SmiUntag(Node* value);
// Smi conversions.
Node* SmiToFloat64(Node* value);
Node* SmiToWord32(Node* value);
// Smi operations.
Node* SmiAdd(Node* a, Node* b);
Node* SmiAddWithOverflow(Node* a, Node* b);
Node* SmiSub(Node* a, Node* b);
Node* SmiSubWithOverflow(Node* a, Node* b);
Node* SmiEqual(Node* a, Node* b);
Node* SmiLessThan(Node* a, Node* b);
Node* SmiLessThanOrEqual(Node* a, Node* b);
Node* SmiMin(Node* a, Node* b);
// Load a value from the root array.
Node* LoadRoot(Heap::RootListIndex root_index);
// Check a value for smi-ness
Node* WordIsSmi(Node* a);
// Check that the value is a positive smi.
Node* WordIsPositiveSmi(Node* a);
// Load an object pointer from a buffer that isn't in the heap.
Node* LoadBufferObject(Node* buffer, int offset,
MachineType rep = MachineType::AnyTagged());
// Load a field from an object on the heap.
Node* LoadObjectField(Node* object, int offset,
MachineType rep = MachineType::AnyTagged());
// Load the floating point value of a HeapNumber.
Node* LoadHeapNumberValue(Node* object);
// Store the floating point value of a HeapNumber.
Node* StoreHeapNumberValue(Node* object, Node* value);
// Truncate the floating point value of a HeapNumber to an Int32.
Node* TruncateHeapNumberValueToWord32(Node* object);
// Load the bit field of a Map.
Node* LoadMapBitField(Node* map);
// Load bit field 2 of a map.
Node* LoadMapBitField2(Node* map);
// Load bit field 3 of a map.
Node* LoadMapBitField3(Node* map);
// Load the instance type of a map.
Node* LoadMapInstanceType(Node* map);
// Load the instance descriptors of a map.
Node* LoadMapDescriptors(Node* map);
// Load the hash field of a name.
Node* LoadNameHash(Node* name);
// Load an array element from a FixedArray.
Node* LoadFixedArrayElementInt32Index(Node* object, Node* int32_index,
int additional_offset = 0);
Node* LoadFixedArrayElementSmiIndex(Node* object, Node* smi_index,
int additional_offset = 0);
Node* LoadFixedArrayElementConstantIndex(Node* object, int index);
// Allocate an object of the given size.
Node* Allocate(int size, AllocationFlags flags = kNone);
// Allocate a HeapNumber without initializing its value.
Node* AllocateHeapNumber();
// Allocate a HeapNumber with a specific value.
Node* AllocateHeapNumberWithValue(Node* value);
// Store an array element to a FixedArray.
Node* StoreFixedArrayElementNoWriteBarrier(Node* object, Node* index,
Node* value);
// Load the Map of an HeapObject.
Node* LoadMap(Node* object);
// Store the Map of an HeapObject.
Node* StoreMapNoWriteBarrier(Node* object, Node* map);
// Load the instance type of an HeapObject.
Node* LoadInstanceType(Node* object);
// Load the elements backing store of a JSObject.
Node* LoadElements(Node* object);
// Load the length of a fixed array base instance.
Node* LoadFixedArrayBaseLength(Node* array);
// Returns a node that is true if the given bit is set in |word32|.
template <typename T>
Node* BitFieldDecode(Node* word32) {
return BitFieldDecode(word32, T::kShift, T::kMask);
}
Node* BitFieldDecode(Node* word32, uint32_t shift, uint32_t mask);
// Conversions.
Node* ChangeFloat64ToTagged(Node* value);
Node* ChangeInt32ToTagged(Node* value);
Node* TruncateTaggedToFloat64(Node* context, Node* value);
Node* TruncateTaggedToWord32(Node* context, Node* value);
// Branching helpers.
// TODO(danno): Can we be more cleverish wrt. edge-split?
void BranchIf(Node* condition, Label* if_true, Label* if_false);
#define BRANCH_HELPER(name) \
void BranchIf##name(Node* a, Node* b, Label* if_true, Label* if_false) { \
BranchIf(name(a, b), if_true, if_false); \
}
CODE_STUB_ASSEMBLER_COMPARE_BINARY_OP_LIST(BRANCH_HELPER)
#undef BRANCH_HELPER
void BranchIfSmiLessThan(Node* a, Node* b, Label* if_true, Label* if_false) {
BranchIf(SmiLessThan(a, b), if_true, if_false);
}
void BranchIfSmiLessThanOrEqual(Node* a, Node* b, Label* if_true,
Label* if_false) {
BranchIf(SmiLessThanOrEqual(a, b), if_true, if_false);
}
void BranchIfFloat64IsNaN(Node* value, Label* if_true, Label* if_false) {
BranchIfFloat64Equal(value, value, if_false, if_true);
}
// Helpers which delegate to RawMachineAssembler.
Factory* factory() const;
Isolate* isolate() const;
Zone* zone() const;
protected:
// Protected helpers which delegate to RawMachineAssembler.
Graph* graph() const;
// Enables subclasses to perform operations before and after a call.
virtual void CallPrologue();
virtual void CallEpilogue();
private:
friend class CodeStubAssemblerTester;
CodeStubAssembler(Isolate* isolate, Zone* zone,
CallDescriptor* call_descriptor, Code::Flags flags,
const char* name);
Node* CallN(CallDescriptor* descriptor, Node* code_target, Node** args);
Node* TailCallN(CallDescriptor* descriptor, Node* code_target, Node** args);
Node* SmiShiftBitsConstant();
Node* AllocateRawAligned(Node* size_in_bytes, AllocationFlags flags,
Node* top_address, Node* limit_address);
Node* AllocateRawUnaligned(Node* size_in_bytes, AllocationFlags flags,
Node* top_adddress, Node* limit_address);
base::SmartPointer<RawMachineAssembler> raw_assembler_;
Code::Flags flags_;
const char* name_;
bool code_generated_;
ZoneVector<Variable::Impl*> variables_;
DISALLOW_COPY_AND_ASSIGN(CodeStubAssembler);
};
DEFINE_OPERATORS_FOR_FLAGS(CodeStubAssembler::AllocationFlags);
class CodeStubAssembler::Label {
public:
enum Type { kDeferred, kNonDeferred };
explicit Label(CodeStubAssembler* assembler,
CodeStubAssembler::Label::Type type =
CodeStubAssembler::Label::kNonDeferred)
: CodeStubAssembler::Label(assembler, 0, nullptr, type) {}
Label(CodeStubAssembler* assembler,
CodeStubAssembler::Variable* merged_variable,
CodeStubAssembler::Label::Type type =
CodeStubAssembler::Label::kNonDeferred)
: CodeStubAssembler::Label(assembler, 1, &merged_variable, type) {}
Label(CodeStubAssembler* assembler, int merged_variable_count,
CodeStubAssembler::Variable** merged_variables,
CodeStubAssembler::Label::Type type =
CodeStubAssembler::Label::kNonDeferred);
~Label() {}
private:
friend class CodeStubAssembler;
void Bind();
void MergeVariables();
bool bound_;
size_t merge_count_;
CodeStubAssembler* assembler_;
RawMachineLabel* label_;
// Map of variables that need to be merged to their phi nodes (or placeholders
// for those phis).
std::map<Variable::Impl*, Node*> variable_phis_;
// Map of variables to the list of value nodes that have been added from each
// merge path in their order of merging.
std::map<Variable::Impl*, std::vector<Node*>> variable_merges_;
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_CODE_STUB_ASSEMBLER_H_