| // Copyright 2011 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| // Getting property names of an object with a prototype chain that |
| // triggers dictionary elements in GetLocalPropertyNames() shouldn't |
| // crash the runtime |
| |
| // Flags: --allow-natives-syntax |
| |
| function Object1() { |
| this.foo = 1; |
| } |
| |
| function Object2() { |
| this.fuz = 2; |
| this.objects = new Object(); |
| this.fuz1 = 2; |
| this.fuz2 = 2; |
| this.fuz3 = 2; |
| this.fuz4 = 2; |
| this.fuz5 = 2; |
| this.fuz6 = 2; |
| this.fuz7 = 2; |
| this.fuz8 = 2; |
| this.fuz9 = 2; |
| this.fuz10 = 2; |
| this.fuz11 = 2; |
| this.fuz12 = 2; |
| this.fuz13 = 2; |
| this.fuz14 = 2; |
| this.fuz15 = 2; |
| this.fuz16 = 2; |
| this.fuz17 = 2; |
| // Force dictionary-based properties |
| for (x=1;x<1000;x++) { |
| this["sdf" + x] = 2; |
| } |
| } |
| |
| function Object3() { |
| this.boo = 3; |
| } |
| |
| function Object4() { |
| this.baz = 4; |
| } |
| |
| obj1 = new Object1(); |
| obj2 = new Object2(); |
| obj3 = new Object3(); |
| obj4 = new Object4(); |
| |
| %SetHiddenPrototype(obj4, obj3); |
| %SetHiddenPrototype(obj3, obj2); |
| %SetHiddenPrototype(obj2, obj1); |
| |
| function contains(a, obj) { |
| for(var i = 0; i < a.length; i++) { |
| if(a[i] === obj){ |
| return true; |
| } |
| } |
| return false; |
| } |
| names = %GetLocalPropertyNames(obj4); |
| assertEquals(1021, names.length); |
| assertTrue(contains(names, "baz")); |
| assertTrue(contains(names, "boo")); |
| assertTrue(contains(names, "foo")); |
| assertTrue(contains(names, "fuz")); |
| assertTrue(contains(names, "fuz1")); |
| assertTrue(contains(names, "fuz2")); |
| assertTrue(contains(names, "fuz3")); |
| assertTrue(contains(names, "fuz4")); |
| assertTrue(contains(names, "fuz5")); |
| assertTrue(contains(names, "fuz6")); |
| assertTrue(contains(names, "fuz7")); |
| assertTrue(contains(names, "fuz8")); |
| assertTrue(contains(names, "fuz9")); |
| assertTrue(contains(names, "fuz10")); |
| assertTrue(contains(names, "fuz11")); |
| assertTrue(contains(names, "fuz12")); |
| assertTrue(contains(names, "fuz13")); |
| assertTrue(contains(names, "fuz14")); |
| assertTrue(contains(names, "fuz15")); |
| assertTrue(contains(names, "fuz16")); |
| assertTrue(contains(names, "fuz17")); |
| assertFalse(names[1020] == undefined); |