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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_GRAPH_REDUCER_H_
#define V8_COMPILER_GRAPH_REDUCER_H_
#include "src/compiler/node-marker.h"
#include "src/zone-containers.h"
namespace v8 {
namespace internal {
namespace compiler {
// Forward declarations.
class Graph;
class Node;
// NodeIds are identifying numbers for nodes that can be used to index auxiliary
// out-of-line data associated with each node.
typedef uint32_t NodeId;
// Represents the result of trying to reduce a node in the graph.
class Reduction final {
public:
explicit Reduction(Node* replacement = nullptr) : replacement_(replacement) {}
Node* replacement() const { return replacement_; }
bool Changed() const { return replacement() != nullptr; }
private:
Node* replacement_;
};
// A reducer can reduce or simplify a given node based on its operator and
// inputs. This class functions as an extension point for the graph reducer for
// language-specific reductions (e.g. reduction based on types or constant
// folding of low-level operators) can be integrated into the graph reduction
// phase.
class Reducer {
public:
virtual ~Reducer() {}
// Try to reduce a node if possible.
virtual Reduction Reduce(Node* node) = 0;
// Invoked by the {GraphReducer} when all nodes are done. Can be used to
// do additional reductions at the end, which in turn can cause a new round
// of reductions.
virtual void Finalize();
// Helper functions for subclasses to produce reductions for a node.
static Reduction NoChange() { return Reduction(); }
static Reduction Replace(Node* node) { return Reduction(node); }
static Reduction Changed(Node* node) { return Reduction(node); }
};
// An advanced reducer can also edit the graphs by changing and replacing nodes
// other than the one currently being reduced.
class AdvancedReducer : public Reducer {
public:
// Observe the actions of this reducer.
class Editor {
public:
virtual ~Editor() {}
// Replace {node} with {replacement}.
virtual void Replace(Node* node, Node* replacement) = 0;
// Revisit the {node} again later.
virtual void Revisit(Node* node) = 0;
// Replace value uses of {node} with {value} and effect uses of {node} with
// {effect}. If {effect == nullptr}, then use the effect input to {node}.
// All control uses will be relaxed assuming {node} cannot throw.
virtual void ReplaceWithValue(Node* node, Node* value, Node* effect,
Node* control) = 0;
};
explicit AdvancedReducer(Editor* editor) : editor_(editor) {}
protected:
// Helper functions for subclasses to produce reductions for a node.
static Reduction Replace(Node* node) { return Reducer::Replace(node); }
// Helper functions for subclasses to edit the graph.
void Replace(Node* node, Node* replacement) {
DCHECK_NOT_NULL(editor_);
editor_->Replace(node, replacement);
}
void Revisit(Node* node) {
DCHECK_NOT_NULL(editor_);
editor_->Revisit(node);
}
void ReplaceWithValue(Node* node, Node* value, Node* effect = nullptr,
Node* control = nullptr) {
DCHECK_NOT_NULL(editor_);
editor_->ReplaceWithValue(node, value, effect, control);
}
// Relax the effects of {node} by immediately replacing effect and control
// uses of {node} with the effect and control input to {node}.
// TODO(turbofan): replace the effect input to {node} with {graph->start()}.
void RelaxEffectsAndControls(Node* node) {
ReplaceWithValue(node, node, nullptr, nullptr);
}
// Relax the control uses of {node} by immediately replacing them with the
// control input to {node}.
void RelaxControls(Node* node) {
ReplaceWithValue(node, node, node, nullptr);
}
private:
Editor* const editor_;
};
// Performs an iterative reduction of a node graph.
class GraphReducer : public AdvancedReducer::Editor {
public:
GraphReducer(Zone* zone, Graph* graph, Node* dead = nullptr);
~GraphReducer();
Graph* graph() const { return graph_; }
void AddReducer(Reducer* reducer);
// Reduce a single node.
void ReduceNode(Node* const);
// Reduce the whole graph.
void ReduceGraph();
private:
enum class State : uint8_t;
struct NodeState {
Node* node;
int input_index;
};
// Reduce a single node.
Reduction Reduce(Node* const);
// Reduce the node on top of the stack.
void ReduceTop();
// Replace {node} with {replacement}.
void Replace(Node* node, Node* replacement) final;
// Replace value uses of {node} with {value} and effect uses of {node} with
// {effect}. If {effect == nullptr}, then use the effect input to {node}. All
// control uses will be relaxed assuming {node} cannot throw.
void ReplaceWithValue(Node* node, Node* value, Node* effect,
Node* control) final;
// Replace all uses of {node} with {replacement} if the id of {replacement} is
// less than or equal to {max_id}. Otherwise, replace all uses of {node} whose
// id is less than or equal to {max_id} with the {replacement}.
void Replace(Node* node, Node* replacement, NodeId max_id);
// Node stack operations.
void Pop();
void Push(Node* node);
// Revisit queue operations.
bool Recurse(Node* node);
void Revisit(Node* node) final;
Graph* const graph_;
Node* const dead_;
NodeMarker<State> state_;
ZoneVector<Reducer*> reducers_;
ZoneStack<Node*> revisit_;
ZoneStack<NodeState> stack_;
DISALLOW_COPY_AND_ASSIGN(GraphReducer);
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_GRAPH_REDUCER_H_