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// Copyright 2014 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
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//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#ifndef V8_TEST_CCTEST_TYPES_H_
#define V8_TEST_CCTEST_TYPES_H_
#include "src/base/utils/random-number-generator.h"
#include "src/v8.h"
namespace v8 {
namespace internal {
class Types {
public:
Types(Zone* zone, Isolate* isolate, v8::base::RandomNumberGenerator* rng)
: zone_(zone), isolate_(isolate), rng_(rng) {
#define DECLARE_TYPE(name, value) \
name = Type::name(); \
types.push_back(name);
PROPER_BITSET_TYPE_LIST(DECLARE_TYPE)
#undef DECLARE_TYPE
SignedSmall = Type::SignedSmall();
UnsignedSmall = Type::UnsignedSmall();
object_map = isolate->factory()->NewMap(
JS_OBJECT_TYPE, JSObject::kHeaderSize);
array_map = isolate->factory()->NewMap(
JS_ARRAY_TYPE, JSArray::kSize);
number_map = isolate->factory()->NewMap(
HEAP_NUMBER_TYPE, HeapNumber::kSize);
uninitialized_map = isolate->factory()->uninitialized_map();
ObjectClass = Type::Class(object_map, zone);
ArrayClass = Type::Class(array_map, zone);
NumberClass = Type::Class(number_map, zone);
UninitializedClass = Type::Class(uninitialized_map, zone);
maps.push_back(object_map);
maps.push_back(array_map);
maps.push_back(uninitialized_map);
for (MapVector::iterator it = maps.begin(); it != maps.end(); ++it) {
types.push_back(Type::Class(*it, zone));
}
smi = handle(Smi::FromInt(666), isolate);
signed32 = isolate->factory()->NewHeapNumber(0x40000000);
object1 = isolate->factory()->NewJSObjectFromMap(object_map);
object2 = isolate->factory()->NewJSObjectFromMap(object_map);
array = isolate->factory()->NewJSArray(20);
uninitialized = isolate->factory()->uninitialized_value();
SmiConstant = Type::Constant(smi, zone);
Signed32Constant = Type::Constant(signed32, zone);
ObjectConstant1 = Type::Constant(object1, zone);
ObjectConstant2 = Type::Constant(object2, zone);
ArrayConstant = Type::Constant(array, zone);
UninitializedConstant = Type::Constant(uninitialized, zone);
values.push_back(smi);
values.push_back(signed32);
values.push_back(object1);
values.push_back(object2);
values.push_back(array);
values.push_back(uninitialized);
for (ValueVector::iterator it = values.begin(); it != values.end(); ++it) {
types.push_back(Type::Constant(*it, zone));
}
integers.push_back(isolate->factory()->NewNumber(-V8_INFINITY));
integers.push_back(isolate->factory()->NewNumber(+V8_INFINITY));
integers.push_back(isolate->factory()->NewNumber(-rng_->NextInt(10)));
integers.push_back(isolate->factory()->NewNumber(+rng_->NextInt(10)));
for (int i = 0; i < 10; ++i) {
double x = rng_->NextInt();
integers.push_back(isolate->factory()->NewNumber(x));
x *= rng_->NextInt();
if (!IsMinusZero(x)) integers.push_back(isolate->factory()->NewNumber(x));
}
Integer = Type::Range(-V8_INFINITY, +V8_INFINITY, zone);
NumberArray = Type::Array(Number, zone);
StringArray = Type::Array(String, zone);
AnyArray = Type::Array(Any, zone);
SignedFunction1 = Type::Function(SignedSmall, SignedSmall, zone);
NumberFunction1 = Type::Function(Number, Number, zone);
NumberFunction2 = Type::Function(Number, Number, Number, zone);
MethodFunction = Type::Function(String, Object, 0, zone);
for (int i = 0; i < 30; ++i) {
types.push_back(Fuzz());
}
}
Handle<i::Map> object_map;
Handle<i::Map> array_map;
Handle<i::Map> number_map;
Handle<i::Map> uninitialized_map;
Handle<i::Smi> smi;
Handle<i::HeapNumber> signed32;
Handle<i::JSObject> object1;
Handle<i::JSObject> object2;
Handle<i::JSArray> array;
Handle<i::Oddball> uninitialized;
#define DECLARE_TYPE(name, value) Type* name;
PROPER_BITSET_TYPE_LIST(DECLARE_TYPE)
#undef DECLARE_TYPE
#define DECLARE_TYPE(name, value) Type* Mask##name##ForTesting;
MASK_BITSET_TYPE_LIST(DECLARE_TYPE)
#undef DECLARE_TYPE
Type* SignedSmall;
Type* UnsignedSmall;
Type* ObjectClass;
Type* ArrayClass;
Type* NumberClass;
Type* UninitializedClass;
Type* SmiConstant;
Type* Signed32Constant;
Type* ObjectConstant1;
Type* ObjectConstant2;
Type* ArrayConstant;
Type* UninitializedConstant;
Type* Integer;
Type* NumberArray;
Type* StringArray;
Type* AnyArray;
Type* SignedFunction1;
Type* NumberFunction1;
Type* NumberFunction2;
Type* MethodFunction;
typedef std::vector<Type*> TypeVector;
typedef std::vector<Handle<i::Map> > MapVector;
typedef std::vector<Handle<i::Object> > ValueVector;
TypeVector types;
MapVector maps;
ValueVector values;
ValueVector integers; // "Integer" values used for range limits.
Type* Of(Handle<i::Object> value) { return Type::Of(value, zone_); }
Type* NowOf(Handle<i::Object> value) { return Type::NowOf(value, zone_); }
Type* Class(Handle<i::Map> map) { return Type::Class(map, zone_); }
Type* Constant(Handle<i::Object> value) {
return Type::Constant(value, zone_);
}
Type* Range(double min, double max) { return Type::Range(min, max, zone_); }
Type* Context(Type* outer) { return Type::Context(outer, zone_); }
Type* Array1(Type* element) { return Type::Array(element, zone_); }
Type* Function0(Type* result, Type* receiver) {
return Type::Function(result, receiver, 0, zone_);
}
Type* Function1(Type* result, Type* receiver, Type* arg) {
Type* type = Type::Function(result, receiver, 1, zone_);
type->AsFunction()->InitParameter(0, arg);
return type;
}
Type* Function2(Type* result, Type* arg1, Type* arg2) {
return Type::Function(result, arg1, arg2, zone_);
}
Type* Union(Type* t1, Type* t2) { return Type::Union(t1, t2, zone_); }
Type* Intersect(Type* t1, Type* t2) { return Type::Intersect(t1, t2, zone_); }
Type* Representation(Type* t) { return Type::Representation(t, zone_); }
Type* Semantic(Type* t) { return Type::Semantic(t, zone_); }
Type* Random() {
return types[rng_->NextInt(static_cast<int>(types.size()))];
}
Type* Fuzz(int depth = 4) {
switch (rng_->NextInt(depth == 0 ? 3 : 20)) {
case 0: { // bitset
#define COUNT_BITSET_TYPES(type, value) + 1
int n = 0 PROPER_BITSET_TYPE_LIST(COUNT_BITSET_TYPES);
#undef COUNT_BITSET_TYPES
// Pick a bunch of named bitsets and return their intersection.
Type* result = Type::Any();
for (int i = 0, m = 1 + rng_->NextInt(3); i < m; ++i) {
int j = rng_->NextInt(n);
#define PICK_BITSET_TYPE(type, value) \
if (j-- == 0) { \
Type* tmp = Type::Intersect(result, Type::type(), zone_); \
if (tmp->Is(Type::None()) && i != 0) { \
break; \
} else { \
result = tmp; \
continue; \
} \
}
PROPER_BITSET_TYPE_LIST(PICK_BITSET_TYPE)
#undef PICK_BITSET_TYPE
}
return result;
}
case 1: { // class
int i = rng_->NextInt(static_cast<int>(maps.size()));
return Type::Class(maps[i], zone_);
}
case 2: { // constant
int i = rng_->NextInt(static_cast<int>(values.size()));
return Type::Constant(values[i], zone_);
}
case 3: { // range
int i = rng_->NextInt(static_cast<int>(integers.size()));
int j = rng_->NextInt(static_cast<int>(integers.size()));
double min = integers[i]->Number();
double max = integers[j]->Number();
if (min > max) std::swap(min, max);
return Type::Range(min, max, zone_);
}
case 4: { // context
int depth = rng_->NextInt(3);
Type* type = Type::Internal();
for (int i = 0; i < depth; ++i) type = Type::Context(type, zone_);
return type;
}
case 5: { // array
Type* element = Fuzz(depth / 2);
return Type::Array(element, zone_);
}
case 6:
case 7: { // function
Type* result = Fuzz(depth / 2);
Type* receiver = Fuzz(depth / 2);
int arity = rng_->NextInt(3);
Type* type = Type::Function(result, receiver, arity, zone_);
for (int i = 0; i < type->AsFunction()->Arity(); ++i) {
Type* parameter = Fuzz(depth / 2);
type->AsFunction()->InitParameter(i, parameter);
}
return type;
}
case 8: { // simd
static const int num_simd_types =
#define COUNT_SIMD_TYPE(NAME, Name, name, lane_count, lane_type) +1
SIMD128_TYPES(COUNT_SIMD_TYPE);
#undef COUNT_SIMD_TYPE
Type* (*simd_constructors[num_simd_types])(Isolate*, Zone*) = {
#define COUNT_SIMD_TYPE(NAME, Name, name, lane_count, lane_type) \
&Type::Name,
SIMD128_TYPES(COUNT_SIMD_TYPE)
#undef COUNT_SIMD_TYPE
};
return simd_constructors[rng_->NextInt(num_simd_types)](isolate_,
zone_);
}
default: { // union
int n = rng_->NextInt(10);
Type* type = None;
for (int i = 0; i < n; ++i) {
Type* operand = Fuzz(depth - 1);
type = Type::Union(type, operand, zone_);
}
return type;
}
}
UNREACHABLE();
}
Zone* zone() { return zone_; }
private:
Zone* zone_;
Isolate* isolate_;
v8::base::RandomNumberGenerator* rng_;
};
} // namespace internal
} // namespace v8
#endif