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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_CODE_STUB_ASSEMBLER_H_
#define V8_CODE_STUB_ASSEMBLER_H_
#include "src/compiler/code-assembler.h"
#include "src/objects.h"
namespace v8 {
namespace internal {
class CallInterfaceDescriptor;
class StatsCounter;
class StubCache;
// Provides JavaScript-specific "macro-assembler" functionality on top of the
// CodeAssembler. By factoring the JavaScript-isms out of the CodeAssembler,
// it's possible to add JavaScript-specific useful CodeAssembler "macros"
// without modifying files in the compiler directory (and requiring a review
// from a compiler directory OWNER).
class CodeStubAssembler : public compiler::CodeAssembler {
public:
// Create with CallStub linkage.
// |result_size| specifies the number of results returned by the stub.
// TODO(rmcilroy): move result_size to the CallInterfaceDescriptor.
CodeStubAssembler(Isolate* isolate, Zone* zone,
const CallInterfaceDescriptor& descriptor,
Code::Flags flags, const char* name,
size_t result_size = 1);
// Create with JSCall linkage.
CodeStubAssembler(Isolate* isolate, Zone* zone, int parameter_count,
Code::Flags flags, const char* name);
enum ParameterMode { INTEGER_PARAMETERS, SMI_PARAMETERS };
compiler::Node* BooleanMapConstant();
compiler::Node* EmptyStringConstant();
compiler::Node* HeapNumberMapConstant();
compiler::Node* NoContextConstant();
compiler::Node* NullConstant();
compiler::Node* UndefinedConstant();
compiler::Node* TheHoleConstant();
compiler::Node* HashSeed();
compiler::Node* StaleRegisterConstant();
// Float64 operations.
compiler::Node* Float64Ceil(compiler::Node* x);
compiler::Node* Float64Floor(compiler::Node* x);
compiler::Node* Float64Round(compiler::Node* x);
compiler::Node* Float64Trunc(compiler::Node* x);
// Tag a Word as a Smi value.
compiler::Node* SmiTag(compiler::Node* value);
// Untag a Smi value as a Word.
compiler::Node* SmiUntag(compiler::Node* value);
// Smi conversions.
compiler::Node* SmiToFloat64(compiler::Node* value);
compiler::Node* SmiFromWord(compiler::Node* value) { return SmiTag(value); }
compiler::Node* SmiFromWord32(compiler::Node* value);
compiler::Node* SmiToWord(compiler::Node* value) { return SmiUntag(value); }
compiler::Node* SmiToWord32(compiler::Node* value);
// Smi operations.
compiler::Node* SmiAdd(compiler::Node* a, compiler::Node* b);
compiler::Node* SmiAddWithOverflow(compiler::Node* a, compiler::Node* b);
compiler::Node* SmiSub(compiler::Node* a, compiler::Node* b);
compiler::Node* SmiSubWithOverflow(compiler::Node* a, compiler::Node* b);
compiler::Node* SmiEqual(compiler::Node* a, compiler::Node* b);
compiler::Node* SmiAboveOrEqual(compiler::Node* a, compiler::Node* b);
compiler::Node* SmiLessThan(compiler::Node* a, compiler::Node* b);
compiler::Node* SmiLessThanOrEqual(compiler::Node* a, compiler::Node* b);
compiler::Node* SmiMin(compiler::Node* a, compiler::Node* b);
// Allocate an object of the given size.
compiler::Node* Allocate(compiler::Node* size, AllocationFlags flags = kNone);
compiler::Node* Allocate(int size, AllocationFlags flags = kNone);
compiler::Node* InnerAllocate(compiler::Node* previous, int offset);
compiler::Node* InnerAllocate(compiler::Node* previous,
compiler::Node* offset);
void Assert(compiler::Node* condition);
// Check a value for smi-ness
compiler::Node* WordIsSmi(compiler::Node* a);
// Check that the value is a positive smi.
compiler::Node* WordIsPositiveSmi(compiler::Node* a);
void BranchIfSmiLessThan(compiler::Node* a, compiler::Node* b, Label* if_true,
Label* if_false) {
BranchIf(SmiLessThan(a, b), if_true, if_false);
}
void BranchIfSmiLessThanOrEqual(compiler::Node* a, compiler::Node* b,
Label* if_true, Label* if_false) {
BranchIf(SmiLessThanOrEqual(a, b), if_true, if_false);
}
void BranchIfFloat64IsNaN(compiler::Node* value, Label* if_true,
Label* if_false) {
BranchIfFloat64Equal(value, value, if_false, if_true);
}
// Load value from current frame by given offset in bytes.
compiler::Node* LoadFromFrame(int offset,
MachineType rep = MachineType::AnyTagged());
// Load value from current parent frame by given offset in bytes.
compiler::Node* LoadFromParentFrame(
int offset, MachineType rep = MachineType::AnyTagged());
// Load an object pointer from a buffer that isn't in the heap.
compiler::Node* LoadBufferObject(compiler::Node* buffer, int offset,
MachineType rep = MachineType::AnyTagged());
// Load a field from an object on the heap.
compiler::Node* LoadObjectField(compiler::Node* object, int offset,
MachineType rep = MachineType::AnyTagged());
compiler::Node* LoadObjectField(compiler::Node* object,
compiler::Node* offset,
MachineType rep = MachineType::AnyTagged());
// Load the floating point value of a HeapNumber.
compiler::Node* LoadHeapNumberValue(compiler::Node* object);
// Load the Map of an HeapObject.
compiler::Node* LoadMap(compiler::Node* object);
// Load the instance type of an HeapObject.
compiler::Node* LoadInstanceType(compiler::Node* object);
// Checks that given heap object has given instance type.
void AssertInstanceType(compiler::Node* object, InstanceType instance_type);
// Load the properties backing store of a JSObject.
compiler::Node* LoadProperties(compiler::Node* object);
// Load the elements backing store of a JSObject.
compiler::Node* LoadElements(compiler::Node* object);
// Load the length of a fixed array base instance.
compiler::Node* LoadFixedArrayBaseLength(compiler::Node* array);
// Load the bit field of a Map.
compiler::Node* LoadMapBitField(compiler::Node* map);
// Load bit field 2 of a map.
compiler::Node* LoadMapBitField2(compiler::Node* map);
// Load bit field 3 of a map.
compiler::Node* LoadMapBitField3(compiler::Node* map);
// Load the instance type of a map.
compiler::Node* LoadMapInstanceType(compiler::Node* map);
// Load the instance descriptors of a map.
compiler::Node* LoadMapDescriptors(compiler::Node* map);
// Load the prototype of a map.
compiler::Node* LoadMapPrototype(compiler::Node* map);
// Load the instance size of a Map.
compiler::Node* LoadMapInstanceSize(compiler::Node* map);
// Load the inobject properties count of a Map (valid only for JSObjects).
compiler::Node* LoadMapInobjectProperties(compiler::Node* map);
// Load the hash field of a name.
compiler::Node* LoadNameHashField(compiler::Node* name);
// Load the hash value of a name. If {if_hash_not_computed} label
// is specified then it also checks if hash is actually computed.
compiler::Node* LoadNameHash(compiler::Node* name,
Label* if_hash_not_computed = nullptr);
// Load length field of a String object.
compiler::Node* LoadStringLength(compiler::Node* object);
// Load value field of a JSValue object.
compiler::Node* LoadJSValueValue(compiler::Node* object);
// Load value field of a WeakCell object.
compiler::Node* LoadWeakCellValue(compiler::Node* weak_cell,
Label* if_cleared = nullptr);
compiler::Node* AllocateUninitializedFixedArray(compiler::Node* length);
// Load an array element from a FixedArray.
compiler::Node* LoadFixedArrayElement(
compiler::Node* object, compiler::Node* int32_index,
int additional_offset = 0,
ParameterMode parameter_mode = INTEGER_PARAMETERS);
// Load an array element from a FixedDoubleArray.
compiler::Node* LoadFixedDoubleArrayElement(
compiler::Node* object, compiler::Node* int32_index,
MachineType machine_type, int additional_offset = 0,
ParameterMode parameter_mode = INTEGER_PARAMETERS);
// Context manipulation
compiler::Node* LoadNativeContext(compiler::Node* context);
compiler::Node* LoadJSArrayElementsMap(ElementsKind kind,
compiler::Node* native_context);
// Store the floating point value of a HeapNumber.
compiler::Node* StoreHeapNumberValue(compiler::Node* object,
compiler::Node* value);
// Store a field to an object on the heap.
compiler::Node* StoreObjectField(
compiler::Node* object, int offset, compiler::Node* value);
compiler::Node* StoreObjectFieldNoWriteBarrier(
compiler::Node* object, int offset, compiler::Node* value,
MachineRepresentation rep = MachineRepresentation::kTagged);
// Store the Map of an HeapObject.
compiler::Node* StoreMapNoWriteBarrier(compiler::Node* object,
compiler::Node* map);
// Store an array element to a FixedArray.
compiler::Node* StoreFixedArrayElement(
compiler::Node* object, compiler::Node* index, compiler::Node* value,
WriteBarrierMode barrier_mode = UPDATE_WRITE_BARRIER,
ParameterMode parameter_mode = INTEGER_PARAMETERS);
compiler::Node* StoreFixedDoubleArrayElement(
compiler::Node* object, compiler::Node* index, compiler::Node* value,
ParameterMode parameter_mode = INTEGER_PARAMETERS);
// Allocate a HeapNumber without initializing its value.
compiler::Node* AllocateHeapNumber();
// Allocate a HeapNumber with a specific value.
compiler::Node* AllocateHeapNumberWithValue(compiler::Node* value);
// Allocate a SeqOneByteString with the given length.
compiler::Node* AllocateSeqOneByteString(int length);
compiler::Node* AllocateSeqOneByteString(compiler::Node* context,
compiler::Node* length);
// Allocate a SeqTwoByteString with the given length.
compiler::Node* AllocateSeqTwoByteString(int length);
compiler::Node* AllocateSeqTwoByteString(compiler::Node* context,
compiler::Node* length);
// Allocated an JSArray
compiler::Node* AllocateJSArray(ElementsKind kind, compiler::Node* array_map,
compiler::Node* capacity,
compiler::Node* length,
compiler::Node* allocation_site = nullptr,
ParameterMode mode = INTEGER_PARAMETERS);
// Allocation site manipulation
void InitializeAllocationMemento(compiler::Node* base_allocation,
int base_allocation_size,
compiler::Node* allocation_site);
compiler::Node* TruncateTaggedToFloat64(compiler::Node* context,
compiler::Node* value);
compiler::Node* TruncateTaggedToWord32(compiler::Node* context,
compiler::Node* value);
// Truncate the floating point value of a HeapNumber to an Int32.
compiler::Node* TruncateHeapNumberValueToWord32(compiler::Node* object);
// Conversions.
compiler::Node* ChangeFloat64ToTagged(compiler::Node* value);
compiler::Node* ChangeInt32ToTagged(compiler::Node* value);
compiler::Node* ChangeUint32ToTagged(compiler::Node* value);
// Type conversions.
// Throws a TypeError for {method_name} if {value} is not coercible to Object,
// or returns the {value} converted to a String otherwise.
compiler::Node* ToThisString(compiler::Node* context, compiler::Node* value,
char const* method_name);
// String helpers.
// Load a character from a String (might flatten a ConsString).
compiler::Node* StringCharCodeAt(compiler::Node* string,
compiler::Node* smi_index);
// Return the single character string with only {code}.
compiler::Node* StringFromCharCode(compiler::Node* code);
// Returns a node that is true if the given bit is set in |word32|.
template <typename T>
compiler::Node* BitFieldDecode(compiler::Node* word32) {
return BitFieldDecode(word32, T::kShift, T::kMask);
}
compiler::Node* BitFieldDecode(compiler::Node* word32, uint32_t shift,
uint32_t mask);
void SetCounter(StatsCounter* counter, int value);
void IncrementCounter(StatsCounter* counter, int delta);
void DecrementCounter(StatsCounter* counter, int delta);
// Various building blocks for stubs doing property lookups.
void TryToName(compiler::Node* key, Label* if_keyisindex, Variable* var_index,
Label* if_keyisunique, Label* if_bailout);
// Calculates array index for given dictionary entry and entry field.
// See Dictionary::EntryToIndex().
template <typename Dictionary>
compiler::Node* EntryToIndex(compiler::Node* entry, int field_index);
template <typename Dictionary>
compiler::Node* EntryToIndex(compiler::Node* entry) {
return EntryToIndex<Dictionary>(entry, Dictionary::kEntryKeyIndex);
}
// Looks up an entry in a NameDictionaryBase successor. If the entry is found
// control goes to {if_found} and {var_name_index} contains an index of the
// key field of the entry found. If the key is not found control goes to
// {if_not_found}.
static const int kInlinedDictionaryProbes = 4;
template <typename Dictionary>
void NameDictionaryLookup(compiler::Node* dictionary,
compiler::Node* unique_name, Label* if_found,
Variable* var_name_index, Label* if_not_found,
int inlined_probes = kInlinedDictionaryProbes);
compiler::Node* ComputeIntegerHash(compiler::Node* key, compiler::Node* seed);
template <typename Dictionary>
void NumberDictionaryLookup(compiler::Node* dictionary, compiler::Node* key,
Label* if_found, Variable* var_entry,
Label* if_not_found);
// Tries to check if {object} has own {unique_name} property.
void TryHasOwnProperty(compiler::Node* object, compiler::Node* map,
compiler::Node* instance_type,
compiler::Node* unique_name, Label* if_found,
Label* if_not_found, Label* if_bailout);
// Tries to get {object}'s own {unique_name} property value. If the property
// is an accessor then it also calls a getter. If the property is a double
// field it re-wraps value in an immutable heap number.
void TryGetOwnProperty(compiler::Node* context, compiler::Node* receiver,
compiler::Node* object, compiler::Node* map,
compiler::Node* instance_type,
compiler::Node* unique_name, Label* if_found,
Variable* var_value, Label* if_not_found,
Label* if_bailout);
void LoadPropertyFromFastObject(compiler::Node* object, compiler::Node* map,
compiler::Node* descriptors,
compiler::Node* name_index,
Variable* var_details, Variable* var_value);
void LoadPropertyFromNameDictionary(compiler::Node* dictionary,
compiler::Node* entry,
Variable* var_details,
Variable* var_value);
void LoadPropertyFromGlobalDictionary(compiler::Node* dictionary,
compiler::Node* entry,
Variable* var_details,
Variable* var_value, Label* if_deleted);
// Generic property lookup generator. If the {object} is fast and
// {unique_name} property is found then the control goes to {if_found_fast}
// label and {var_meta_storage} and {var_name_index} will contain
// DescriptorArray and an index of the descriptor's name respectively.
// If the {object} is slow or global then the control goes to {if_found_dict}
// or {if_found_global} and the {var_meta_storage} and {var_name_index} will
// contain a dictionary and an index of the key field of the found entry.
// If property is not found or given lookup is not supported then
// the control goes to {if_not_found} or {if_bailout} respectively.
//
// Note: this code does not check if the global dictionary points to deleted
// entry! This has to be done by the caller.
void TryLookupProperty(compiler::Node* object, compiler::Node* map,
compiler::Node* instance_type,
compiler::Node* unique_name, Label* if_found_fast,
Label* if_found_dict, Label* if_found_global,
Variable* var_meta_storage, Variable* var_name_index,
Label* if_not_found, Label* if_bailout);
void TryLookupElement(compiler::Node* object, compiler::Node* map,
compiler::Node* instance_type, compiler::Node* index,
Label* if_found, Label* if_not_found,
Label* if_bailout);
// Instanceof helpers.
// ES6 section 7.3.19 OrdinaryHasInstance (C, O)
compiler::Node* OrdinaryHasInstance(compiler::Node* context,
compiler::Node* callable,
compiler::Node* object);
// LoadIC helpers.
struct LoadICParameters {
LoadICParameters(compiler::Node* context, compiler::Node* receiver,
compiler::Node* name, compiler::Node* slot,
compiler::Node* vector)
: context(context),
receiver(receiver),
name(name),
slot(slot),
vector(vector) {}
compiler::Node* context;
compiler::Node* receiver;
compiler::Node* name;
compiler::Node* slot;
compiler::Node* vector;
};
// Load type feedback vector from the stub caller's frame.
compiler::Node* LoadTypeFeedbackVectorForStub();
compiler::Node* LoadReceiverMap(compiler::Node* receiver);
// Checks monomorphic case. Returns {feedback} entry of the vector.
compiler::Node* TryMonomorphicCase(const LoadICParameters* p,
compiler::Node* receiver_map,
Label* if_handler, Variable* var_handler,
Label* if_miss);
void HandlePolymorphicCase(const LoadICParameters* p,
compiler::Node* receiver_map,
compiler::Node* feedback, Label* if_handler,
Variable* var_handler, Label* if_miss,
int unroll_count);
compiler::Node* StubCachePrimaryOffset(compiler::Node* name,
Code::Flags flags,
compiler::Node* map);
compiler::Node* StubCacheSecondaryOffset(compiler::Node* name,
Code::Flags flags,
compiler::Node* seed);
// This enum is used here as a replacement for StubCache::Table to avoid
// including stub cache header.
enum StubCacheTable : int;
void TryProbeStubCacheTable(StubCache* stub_cache, StubCacheTable table_id,
compiler::Node* entry_offset,
compiler::Node* name, Code::Flags flags,
compiler::Node* map, Label* if_handler,
Variable* var_handler, Label* if_miss);
void TryProbeStubCache(StubCache* stub_cache, Code::Flags flags,
compiler::Node* receiver, compiler::Node* name,
Label* if_handler, Variable* var_handler,
Label* if_miss);
void LoadIC(const LoadICParameters* p);
void LoadGlobalIC(const LoadICParameters* p);
private:
compiler::Node* ElementOffsetFromIndex(compiler::Node* index,
ElementsKind kind, ParameterMode mode,
int base_size = 0);
compiler::Node* AllocateRawAligned(compiler::Node* size_in_bytes,
AllocationFlags flags,
compiler::Node* top_address,
compiler::Node* limit_address);
compiler::Node* AllocateRawUnaligned(compiler::Node* size_in_bytes,
AllocationFlags flags,
compiler::Node* top_adddress,
compiler::Node* limit_address);
static const int kElementLoopUnrollThreshold = 8;
};
} // namespace internal
} // namespace v8
#endif // V8_CODE_STUB_ASSEMBLER_H_