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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/compiler/common-operator-reducer.h"
#include <algorithm>
#include "src/compiler/common-operator.h"
#include "src/compiler/graph.h"
#include "src/compiler/machine-operator.h"
#include "src/compiler/node.h"
#include "src/compiler/node-matchers.h"
#include "src/compiler/node-properties.h"
namespace v8 {
namespace internal {
namespace compiler {
namespace {
Decision DecideCondition(Node* const cond) {
switch (cond->opcode()) {
case IrOpcode::kInt32Constant: {
Int32Matcher mcond(cond);
return mcond.Value() ? Decision::kTrue : Decision::kFalse;
}
case IrOpcode::kHeapConstant: {
HeapObjectMatcher mcond(cond);
return mcond.Value()->BooleanValue() ? Decision::kTrue : Decision::kFalse;
}
default:
return Decision::kUnknown;
}
}
} // namespace
CommonOperatorReducer::CommonOperatorReducer(Editor* editor, Graph* graph,
CommonOperatorBuilder* common,
MachineOperatorBuilder* machine)
: AdvancedReducer(editor),
graph_(graph),
common_(common),
machine_(machine),
dead_(graph->NewNode(common->Dead())) {}
Reduction CommonOperatorReducer::Reduce(Node* node) {
switch (node->opcode()) {
case IrOpcode::kBranch:
return ReduceBranch(node);
case IrOpcode::kDeoptimizeIf:
case IrOpcode::kDeoptimizeUnless:
return ReduceDeoptimizeConditional(node);
case IrOpcode::kMerge:
return ReduceMerge(node);
case IrOpcode::kEffectPhi:
return ReduceEffectPhi(node);
case IrOpcode::kPhi:
return ReducePhi(node);
case IrOpcode::kReturn:
return ReduceReturn(node);
case IrOpcode::kSelect:
return ReduceSelect(node);
default:
break;
}
return NoChange();
}
Reduction CommonOperatorReducer::ReduceBranch(Node* node) {
DCHECK_EQ(IrOpcode::kBranch, node->opcode());
Node* const cond = node->InputAt(0);
// Swap IfTrue/IfFalse on {branch} if {cond} is a BooleanNot and use the input
// to BooleanNot as new condition for {branch}. Note we assume that {cond} was
// already properly optimized before we get here (as guaranteed by the graph
// reduction logic).
if (cond->opcode() == IrOpcode::kBooleanNot) {
for (Node* const use : node->uses()) {
switch (use->opcode()) {
case IrOpcode::kIfTrue:
NodeProperties::ChangeOp(use, common()->IfFalse());
break;
case IrOpcode::kIfFalse:
NodeProperties::ChangeOp(use, common()->IfTrue());
break;
default:
UNREACHABLE();
}
}
// Update the condition of {branch}. No need to mark the uses for revisit,
// since we tell the graph reducer that the {branch} was changed and the
// graph reduction logic will ensure that the uses are revisited properly.
node->ReplaceInput(0, cond->InputAt(0));
// Negate the hint for {branch}.
NodeProperties::ChangeOp(
node, common()->Branch(NegateBranchHint(BranchHintOf(node->op()))));
return Changed(node);
}
Decision const decision = DecideCondition(cond);
if (decision == Decision::kUnknown) return NoChange();
Node* const control = node->InputAt(1);
for (Node* const use : node->uses()) {
switch (use->opcode()) {
case IrOpcode::kIfTrue:
Replace(use, (decision == Decision::kTrue) ? control : dead());
break;
case IrOpcode::kIfFalse:
Replace(use, (decision == Decision::kFalse) ? control : dead());
break;
default:
UNREACHABLE();
}
}
return Replace(dead());
}
Reduction CommonOperatorReducer::ReduceDeoptimizeConditional(Node* node) {
DCHECK(node->opcode() == IrOpcode::kDeoptimizeIf ||
node->opcode() == IrOpcode::kDeoptimizeUnless);
bool condition_is_true = node->opcode() == IrOpcode::kDeoptimizeUnless;
Node* condition = NodeProperties::GetValueInput(node, 0);
Node* frame_state = NodeProperties::GetValueInput(node, 1);
Node* effect = NodeProperties::GetEffectInput(node);
Node* control = NodeProperties::GetControlInput(node);
// Swap DeoptimizeIf/DeoptimizeUnless on {node} if {cond} is a BooleaNot
// and use the input to BooleanNot as new condition for {node}. Note we
// assume that {cond} was already properly optimized before we get here
// (as guaranteed by the graph reduction logic).
if (condition->opcode() == IrOpcode::kBooleanNot) {
NodeProperties::ReplaceValueInput(node, condition->InputAt(0), 0);
NodeProperties::ChangeOp(node, condition_is_true
? common()->DeoptimizeIf()
: common()->DeoptimizeUnless());
return Changed(node);
}
Decision const decision = DecideCondition(condition);
if (decision == Decision::kUnknown) return NoChange();
if (condition_is_true == (decision == Decision::kTrue)) {
ReplaceWithValue(node, dead(), effect, control);
} else {
control = graph()->NewNode(common()->Deoptimize(DeoptimizeKind::kEager),
frame_state, effect, control);
// TODO(bmeurer): This should be on the AdvancedReducer somehow.
NodeProperties::MergeControlToEnd(graph(), common(), control);
Revisit(graph()->end());
}
return Replace(dead());
}
Reduction CommonOperatorReducer::ReduceMerge(Node* node) {
DCHECK_EQ(IrOpcode::kMerge, node->opcode());
//
// Check if this is a merge that belongs to an unused diamond, which means
// that:
//
// a) the {Merge} has no {Phi} or {EffectPhi} uses, and
// b) the {Merge} has two inputs, one {IfTrue} and one {IfFalse}, which are
// both owned by the Merge, and
// c) and the {IfTrue} and {IfFalse} nodes point to the same {Branch}.
//
if (node->InputCount() == 2) {
for (Node* const use : node->uses()) {
if (IrOpcode::IsPhiOpcode(use->opcode())) return NoChange();
}
Node* if_true = node->InputAt(0);
Node* if_false = node->InputAt(1);
if (if_true->opcode() != IrOpcode::kIfTrue) std::swap(if_true, if_false);
if (if_true->opcode() == IrOpcode::kIfTrue &&
if_false->opcode() == IrOpcode::kIfFalse &&
if_true->InputAt(0) == if_false->InputAt(0) && if_true->OwnedBy(node) &&
if_false->OwnedBy(node)) {
Node* const branch = if_true->InputAt(0);
DCHECK_EQ(IrOpcode::kBranch, branch->opcode());
DCHECK(branch->OwnedBy(if_true, if_false));
Node* const control = branch->InputAt(1);
// Mark the {branch} as {Dead}.
branch->TrimInputCount(0);
NodeProperties::ChangeOp(branch, common()->Dead());
return Replace(control);
}
}
return NoChange();
}
Reduction CommonOperatorReducer::ReduceEffectPhi(Node* node) {
DCHECK_EQ(IrOpcode::kEffectPhi, node->opcode());
int const input_count = node->InputCount() - 1;
DCHECK_LE(1, input_count);
Node* const merge = node->InputAt(input_count);
DCHECK(IrOpcode::IsMergeOpcode(merge->opcode()));
DCHECK_EQ(input_count, merge->InputCount());
Node* const effect = node->InputAt(0);
DCHECK_NE(node, effect);
for (int i = 1; i < input_count; ++i) {
Node* const input = node->InputAt(i);
if (input == node) {
// Ignore redundant inputs.
DCHECK_EQ(IrOpcode::kLoop, merge->opcode());
continue;
}
if (input != effect) return NoChange();
}
// We might now be able to further reduce the {merge} node.
Revisit(merge);
return Replace(effect);
}
Reduction CommonOperatorReducer::ReducePhi(Node* node) {
DCHECK_EQ(IrOpcode::kPhi, node->opcode());
int const input_count = node->InputCount() - 1;
DCHECK_LE(1, input_count);
Node* const merge = node->InputAt(input_count);
DCHECK(IrOpcode::IsMergeOpcode(merge->opcode()));
DCHECK_EQ(input_count, merge->InputCount());
if (input_count == 2) {
Node* vtrue = node->InputAt(0);
Node* vfalse = node->InputAt(1);
Node* if_true = merge->InputAt(0);
Node* if_false = merge->InputAt(1);
if (if_true->opcode() != IrOpcode::kIfTrue) {
std::swap(if_true, if_false);
std::swap(vtrue, vfalse);
}
if (if_true->opcode() == IrOpcode::kIfTrue &&
if_false->opcode() == IrOpcode::kIfFalse &&
if_true->InputAt(0) == if_false->InputAt(0)) {
Node* const branch = if_true->InputAt(0);
// Check that the branch is not dead already.
if (branch->opcode() != IrOpcode::kBranch) return NoChange();
Node* const cond = branch->InputAt(0);
if (cond->opcode() == IrOpcode::kFloat32LessThan) {
Float32BinopMatcher mcond(cond);
if (mcond.left().Is(0.0) && mcond.right().Equals(vtrue) &&
vfalse->opcode() == IrOpcode::kFloat32Sub) {
Float32BinopMatcher mvfalse(vfalse);
if (mvfalse.left().IsZero() && mvfalse.right().Equals(vtrue)) {
// We might now be able to further reduce the {merge} node.
Revisit(merge);
return Change(node, machine()->Float32Abs(), vtrue);
}
}
if (mcond.left().Equals(vtrue) && mcond.right().Equals(vfalse) &&
machine()->Float32Min().IsSupported()) {
// We might now be able to further reduce the {merge} node.
Revisit(merge);
return Change(node, machine()->Float32Min().op(), vtrue, vfalse);
} else if (mcond.left().Equals(vfalse) && mcond.right().Equals(vtrue) &&
machine()->Float32Max().IsSupported()) {
// We might now be able to further reduce the {merge} node.
Revisit(merge);
return Change(node, machine()->Float32Max().op(), vtrue, vfalse);
}
} else if (cond->opcode() == IrOpcode::kFloat64LessThan) {
Float64BinopMatcher mcond(cond);
if (mcond.left().Is(0.0) && mcond.right().Equals(vtrue) &&
vfalse->opcode() == IrOpcode::kFloat64Sub) {
Float64BinopMatcher mvfalse(vfalse);
if (mvfalse.left().IsZero() && mvfalse.right().Equals(vtrue)) {
// We might now be able to further reduce the {merge} node.
Revisit(merge);
return Change(node, machine()->Float64Abs(), vtrue);
}
}
if (mcond.left().Equals(vtrue) && mcond.right().Equals(vfalse) &&
machine()->Float64Min().IsSupported()) {
// We might now be able to further reduce the {merge} node.
Revisit(merge);
return Change(node, machine()->Float64Min().op(), vtrue, vfalse);
} else if (mcond.left().Equals(vfalse) && mcond.right().Equals(vtrue) &&
machine()->Float64Max().IsSupported()) {
// We might now be able to further reduce the {merge} node.
Revisit(merge);
return Change(node, machine()->Float64Max().op(), vtrue, vfalse);
}
}
}
}
Node* const value = node->InputAt(0);
DCHECK_NE(node, value);
for (int i = 1; i < input_count; ++i) {
Node* const input = node->InputAt(i);
if (input == node) {
// Ignore redundant inputs.
DCHECK_EQ(IrOpcode::kLoop, merge->opcode());
continue;
}
if (input != value) return NoChange();
}
// We might now be able to further reduce the {merge} node.
Revisit(merge);
return Replace(value);
}
Reduction CommonOperatorReducer::ReduceReturn(Node* node) {
DCHECK_EQ(IrOpcode::kReturn, node->opcode());
Node* const value = node->InputAt(0);
Node* const effect = node->InputAt(1);
Node* const control = node->InputAt(2);
if (value->opcode() == IrOpcode::kPhi &&
NodeProperties::GetControlInput(value) == control &&
effect->opcode() == IrOpcode::kEffectPhi &&
NodeProperties::GetControlInput(effect) == control &&
control->opcode() == IrOpcode::kMerge) {
int const control_input_count = control->InputCount();
DCHECK_NE(0, control_input_count);
DCHECK_EQ(control_input_count, value->InputCount() - 1);
DCHECK_EQ(control_input_count, effect->InputCount() - 1);
DCHECK_EQ(IrOpcode::kEnd, graph()->end()->opcode());
DCHECK_NE(0, graph()->end()->InputCount());
for (int i = 0; i < control_input_count; ++i) {
// Create a new {Return} and connect it to {end}. We don't need to mark
// {end} as revisit, because we mark {node} as {Dead} below, which was
// previously connected to {end}, so we know for sure that at some point
// the reducer logic will visit {end} again.
Node* ret = graph()->NewNode(common()->Return(), value->InputAt(i),
effect->InputAt(i), control->InputAt(i));
NodeProperties::MergeControlToEnd(graph(), common(), ret);
}
// Mark the merge {control} and return {node} as {dead}.
Replace(control, dead());
return Replace(dead());
}
return NoChange();
}
Reduction CommonOperatorReducer::ReduceSelect(Node* node) {
DCHECK_EQ(IrOpcode::kSelect, node->opcode());
Node* const cond = node->InputAt(0);
Node* const vtrue = node->InputAt(1);
Node* const vfalse = node->InputAt(2);
if (vtrue == vfalse) return Replace(vtrue);
switch (DecideCondition(cond)) {
case Decision::kTrue:
return Replace(vtrue);
case Decision::kFalse:
return Replace(vfalse);
case Decision::kUnknown:
break;
}
switch (cond->opcode()) {
case IrOpcode::kFloat32LessThan: {
Float32BinopMatcher mcond(cond);
if (mcond.left().Is(0.0) && mcond.right().Equals(vtrue) &&
vfalse->opcode() == IrOpcode::kFloat32Sub) {
Float32BinopMatcher mvfalse(vfalse);
if (mvfalse.left().IsZero() && mvfalse.right().Equals(vtrue)) {
return Change(node, machine()->Float32Abs(), vtrue);
}
}
if (mcond.left().Equals(vtrue) && mcond.right().Equals(vfalse) &&
machine()->Float32Min().IsSupported()) {
return Change(node, machine()->Float32Min().op(), vtrue, vfalse);
} else if (mcond.left().Equals(vfalse) && mcond.right().Equals(vtrue) &&
machine()->Float32Max().IsSupported()) {
return Change(node, machine()->Float32Max().op(), vtrue, vfalse);
}
break;
}
case IrOpcode::kFloat64LessThan: {
Float64BinopMatcher mcond(cond);
if (mcond.left().Is(0.0) && mcond.right().Equals(vtrue) &&
vfalse->opcode() == IrOpcode::kFloat64Sub) {
Float64BinopMatcher mvfalse(vfalse);
if (mvfalse.left().IsZero() && mvfalse.right().Equals(vtrue)) {
return Change(node, machine()->Float64Abs(), vtrue);
}
}
if (mcond.left().Equals(vtrue) && mcond.right().Equals(vfalse) &&
machine()->Float64Min().IsSupported()) {
return Change(node, machine()->Float64Min().op(), vtrue, vfalse);
} else if (mcond.left().Equals(vfalse) && mcond.right().Equals(vtrue) &&
machine()->Float64Max().IsSupported()) {
return Change(node, machine()->Float64Max().op(), vtrue, vfalse);
}
break;
}
default:
break;
}
return NoChange();
}
Reduction CommonOperatorReducer::Change(Node* node, Operator const* op,
Node* a) {
node->ReplaceInput(0, a);
node->TrimInputCount(1);
NodeProperties::ChangeOp(node, op);
return Changed(node);
}
Reduction CommonOperatorReducer::Change(Node* node, Operator const* op, Node* a,
Node* b) {
node->ReplaceInput(0, a);
node->ReplaceInput(1, b);
node->TrimInputCount(2);
NodeProperties::ChangeOp(node, op);
return Changed(node);
}
} // namespace compiler
} // namespace internal
} // namespace v8