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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#if V8_TARGET_ARCH_IA32
#include "src/ic/handler-compiler.h"
#include "src/api-arguments.h"
#include "src/field-type.h"
#include "src/ic/call-optimization.h"
#include "src/ic/ic.h"
#include "src/isolate-inl.h"
namespace v8 {
namespace internal {
#define __ ACCESS_MASM(masm)
void NamedLoadHandlerCompiler::GenerateLoadViaGetter(
MacroAssembler* masm, Handle<Map> map, Register receiver, Register holder,
int accessor_index, int expected_arguments, Register scratch) {
{
FrameScope scope(masm, StackFrame::INTERNAL);
// Save context register
__ push(esi);
if (accessor_index >= 0) {
DCHECK(!holder.is(scratch));
DCHECK(!receiver.is(scratch));
// Call the JavaScript getter with the receiver on the stack.
if (map->IsJSGlobalObjectMap()) {
// Swap in the global receiver.
__ mov(scratch,
FieldOperand(receiver, JSGlobalObject::kGlobalProxyOffset));
receiver = scratch;
}
__ push(receiver);
__ LoadAccessor(edi, holder, accessor_index, ACCESSOR_GETTER);
__ Set(eax, 0);
__ Call(masm->isolate()->builtins()->CallFunction(
ConvertReceiverMode::kNotNullOrUndefined),
RelocInfo::CODE_TARGET);
} else {
// If we generate a global code snippet for deoptimization only, remember
// the place to continue after deoptimization.
masm->isolate()->heap()->SetGetterStubDeoptPCOffset(masm->pc_offset());
}
// Restore context register.
__ pop(esi);
}
__ ret(0);
}
void PropertyHandlerCompiler::PushVectorAndSlot(Register vector,
Register slot) {
MacroAssembler* masm = this->masm();
__ push(vector);
__ push(slot);
}
void PropertyHandlerCompiler::PopVectorAndSlot(Register vector, Register slot) {
MacroAssembler* masm = this->masm();
__ pop(slot);
__ pop(vector);
}
void PropertyHandlerCompiler::DiscardVectorAndSlot() {
MacroAssembler* masm = this->masm();
// Remove vector and slot.
__ add(esp, Immediate(2 * kPointerSize));
}
void PropertyHandlerCompiler::GenerateDictionaryNegativeLookup(
MacroAssembler* masm, Label* miss_label, Register receiver,
Handle<Name> name, Register scratch0, Register scratch1) {
DCHECK(name->IsUniqueName());
DCHECK(!receiver.is(scratch0));
Counters* counters = masm->isolate()->counters();
__ IncrementCounter(counters->negative_lookups(), 1);
__ IncrementCounter(counters->negative_lookups_miss(), 1);
__ mov(scratch0, FieldOperand(receiver, HeapObject::kMapOffset));
const int kInterceptorOrAccessCheckNeededMask =
(1 << Map::kHasNamedInterceptor) | (1 << Map::kIsAccessCheckNeeded);
// Bail out if the receiver has a named interceptor or requires access checks.
__ test_b(FieldOperand(scratch0, Map::kBitFieldOffset),
Immediate(kInterceptorOrAccessCheckNeededMask));
__ j(not_zero, miss_label);
// Check that receiver is a JSObject.
__ CmpInstanceType(scratch0, FIRST_JS_RECEIVER_TYPE);
__ j(below, miss_label);
// Load properties array.
Register properties = scratch0;
__ mov(properties, FieldOperand(receiver, JSObject::kPropertiesOffset));
// Check that the properties array is a dictionary.
__ cmp(FieldOperand(properties, HeapObject::kMapOffset),
Immediate(masm->isolate()->factory()->hash_table_map()));
__ j(not_equal, miss_label);
Label done;
NameDictionaryLookupStub::GenerateNegativeLookup(masm, miss_label, &done,
properties, name, scratch1);
__ bind(&done);
__ DecrementCounter(counters->negative_lookups_miss(), 1);
}
void NamedLoadHandlerCompiler::GenerateDirectLoadGlobalFunctionPrototype(
MacroAssembler* masm, int index, Register result, Label* miss) {
__ LoadGlobalFunction(index, result);
// Load its initial map. The global functions all have initial maps.
__ mov(result,
FieldOperand(result, JSFunction::kPrototypeOrInitialMapOffset));
// Load the prototype from the initial map.
__ mov(result, FieldOperand(result, Map::kPrototypeOffset));
}
void NamedLoadHandlerCompiler::GenerateLoadFunctionPrototype(
MacroAssembler* masm, Register receiver, Register scratch1,
Register scratch2, Label* miss_label) {
// TODO(mvstanton): This isn't used on ia32. Move all the other
// platform implementations into a code stub so this method can be removed.
UNREACHABLE();
}
// Generate call to api function.
// This function uses push() to generate smaller, faster code than
// the version above. It is an optimization that should will be removed
// when api call ICs are generated in hydrogen.
void PropertyHandlerCompiler::GenerateApiAccessorCall(
MacroAssembler* masm, const CallOptimization& optimization,
Handle<Map> receiver_map, Register receiver, Register scratch,
bool is_store, Register store_parameter, Register accessor_holder,
int accessor_index) {
DCHECK(!accessor_holder.is(scratch));
// Copy return value.
__ pop(scratch);
// receiver
__ push(receiver);
// Write the arguments to stack frame.
if (is_store) {
DCHECK(!receiver.is(store_parameter));
DCHECK(!scratch.is(store_parameter));
__ push(store_parameter);
}
__ push(scratch);
// Stack now matches JSFunction abi.
DCHECK(optimization.is_simple_api_call());
// Abi for CallApiCallbackStub.
Register callee = edi;
Register data = ebx;
Register holder = ecx;
Register api_function_address = edx;
scratch = no_reg;
// Put callee in place.
__ LoadAccessor(callee, accessor_holder, accessor_index,
is_store ? ACCESSOR_SETTER : ACCESSOR_GETTER);
// Put holder in place.
CallOptimization::HolderLookup holder_lookup;
int holder_depth = 0;
optimization.LookupHolderOfExpectedType(receiver_map, &holder_lookup,
&holder_depth);
switch (holder_lookup) {
case CallOptimization::kHolderIsReceiver:
__ Move(holder, receiver);
break;
case CallOptimization::kHolderFound:
__ mov(holder, FieldOperand(receiver, HeapObject::kMapOffset));
__ mov(holder, FieldOperand(holder, Map::kPrototypeOffset));
for (int i = 1; i < holder_depth; i++) {
__ mov(holder, FieldOperand(holder, HeapObject::kMapOffset));
__ mov(holder, FieldOperand(holder, Map::kPrototypeOffset));
}
break;
case CallOptimization::kHolderNotFound:
UNREACHABLE();
break;
}
Isolate* isolate = masm->isolate();
Handle<CallHandlerInfo> api_call_info = optimization.api_call_info();
bool call_data_undefined = false;
// Put call data in place.
if (api_call_info->data()->IsUndefined(isolate)) {
call_data_undefined = true;
__ mov(data, Immediate(isolate->factory()->undefined_value()));
} else {
if (optimization.is_constant_call()) {
__ mov(data, FieldOperand(callee, JSFunction::kSharedFunctionInfoOffset));
__ mov(data, FieldOperand(data, SharedFunctionInfo::kFunctionDataOffset));
__ mov(data, FieldOperand(data, FunctionTemplateInfo::kCallCodeOffset));
} else {
__ mov(data, FieldOperand(callee, FunctionTemplateInfo::kCallCodeOffset));
}
__ mov(data, FieldOperand(data, CallHandlerInfo::kDataOffset));
}
if (api_call_info->fast_handler()->IsCode()) {
// Just tail call into the code.
__ Jump(handle(Code::cast(api_call_info->fast_handler())),
RelocInfo::CODE_TARGET);
return;
}
// Put api_function_address in place.
Address function_address = v8::ToCData<Address>(api_call_info->callback());
__ mov(api_function_address, Immediate(function_address));
// Jump to stub.
CallApiCallbackStub stub(isolate, is_store, call_data_undefined,
!optimization.is_constant_call());
__ TailCallStub(&stub);
}
// Generate code to check that a global property cell is empty. Create
// the property cell at compilation time if no cell exists for the
// property.
void PropertyHandlerCompiler::GenerateCheckPropertyCell(
MacroAssembler* masm, Handle<JSGlobalObject> global, Handle<Name> name,
Register scratch, Label* miss) {
Handle<PropertyCell> cell = JSGlobalObject::EnsurePropertyCell(global, name);
Isolate* isolate = masm->isolate();
DCHECK(cell->value()->IsTheHole(isolate));
Handle<WeakCell> weak_cell = isolate->factory()->NewWeakCell(cell);
__ LoadWeakValue(scratch, weak_cell, miss);
__ cmp(FieldOperand(scratch, PropertyCell::kValueOffset),
Immediate(isolate->factory()->the_hole_value()));
__ j(not_equal, miss);
}
void NamedStoreHandlerCompiler::GenerateStoreViaSetter(
MacroAssembler* masm, Handle<Map> map, Register receiver, Register holder,
int accessor_index, int expected_arguments, Register scratch) {
// ----------- S t a t e -------------
// -- esp[0] : return address
// -----------------------------------
{
FrameScope scope(masm, StackFrame::INTERNAL);
// Save context register
__ push(esi);
// Save value register, so we can restore it later.
__ push(value());
if (accessor_index >= 0) {
DCHECK(!holder.is(scratch));
DCHECK(!receiver.is(scratch));
DCHECK(!value().is(scratch));
// Call the JavaScript setter with receiver and value on the stack.
if (map->IsJSGlobalObjectMap()) {
__ mov(scratch,
FieldOperand(receiver, JSGlobalObject::kGlobalProxyOffset));
receiver = scratch;
}
__ push(receiver);
__ push(value());
__ LoadAccessor(edi, holder, accessor_index, ACCESSOR_SETTER);
__ Set(eax, 1);
__ Call(masm->isolate()->builtins()->CallFunction(
ConvertReceiverMode::kNotNullOrUndefined),
RelocInfo::CODE_TARGET);
} else {
// If we generate a global code snippet for deoptimization only, remember
// the place to continue after deoptimization.
masm->isolate()->heap()->SetSetterStubDeoptPCOffset(masm->pc_offset());
}
// We have to return the passed value, not the return value of the setter.
__ pop(eax);
// Restore context register.
__ pop(esi);
}
__ ret(0);
}
static void PushInterceptorArguments(MacroAssembler* masm, Register receiver,
Register holder, Register name,
Handle<JSObject> holder_obj) {
STATIC_ASSERT(NamedLoadHandlerCompiler::kInterceptorArgsNameIndex == 0);
STATIC_ASSERT(NamedLoadHandlerCompiler::kInterceptorArgsThisIndex == 1);
STATIC_ASSERT(NamedLoadHandlerCompiler::kInterceptorArgsHolderIndex == 2);
STATIC_ASSERT(NamedLoadHandlerCompiler::kInterceptorArgsLength == 3);
__ push(name);
__ push(receiver);
__ push(holder);
}
static void CompileCallLoadPropertyWithInterceptor(
MacroAssembler* masm, Register receiver, Register holder, Register name,
Handle<JSObject> holder_obj, Runtime::FunctionId id) {
DCHECK(NamedLoadHandlerCompiler::kInterceptorArgsLength ==
Runtime::FunctionForId(id)->nargs);
PushInterceptorArguments(masm, receiver, holder, name, holder_obj);
__ CallRuntime(id);
}
static void StoreIC_PushArgs(MacroAssembler* masm) {
Register receiver = StoreDescriptor::ReceiverRegister();
Register name = StoreDescriptor::NameRegister();
Register value = StoreDescriptor::ValueRegister();
Register slot = VectorStoreICDescriptor::SlotRegister();
Register vector = VectorStoreICDescriptor::VectorRegister();
__ xchg(receiver, Operand(esp, 0));
__ push(name);
__ push(value);
__ push(slot);
__ push(vector);
__ push(receiver); // which contains the return address.
}
void NamedStoreHandlerCompiler::GenerateSlow(MacroAssembler* masm) {
// Return address is on the stack.
StoreIC_PushArgs(masm);
// Do tail-call to runtime routine.
__ TailCallRuntime(Runtime::kStoreIC_Slow);
}
void ElementHandlerCompiler::GenerateStoreSlow(MacroAssembler* masm) {
// Return address is on the stack.
StoreIC_PushArgs(masm);
// Do tail-call to runtime routine.
__ TailCallRuntime(Runtime::kKeyedStoreIC_Slow);
}
#undef __
#define __ ACCESS_MASM(masm())
void NamedStoreHandlerCompiler::GenerateRestoreName(Label* label,
Handle<Name> name) {
if (!label->is_unused()) {
__ bind(label);
__ mov(this->name(), Immediate(name));
}
}
void NamedStoreHandlerCompiler::GenerateRestoreName(Handle<Name> name) {
__ mov(this->name(), Immediate(name));
}
void NamedStoreHandlerCompiler::RearrangeVectorAndSlot(
Register current_map, Register destination_map) {
DCHECK(destination_map.is(StoreTransitionHelper::MapRegister()));
DCHECK(current_map.is(StoreTransitionHelper::VectorRegister()));
ExternalReference virtual_slot =
ExternalReference::virtual_slot_register(isolate());
__ mov(destination_map, current_map);
__ pop(current_map);
__ mov(Operand::StaticVariable(virtual_slot), current_map);
__ pop(current_map); // put vector in place.
}
void NamedStoreHandlerCompiler::GenerateRestoreMap(Handle<Map> transition,
Register map_reg,
Register scratch,
Label* miss) {
Handle<WeakCell> cell = Map::WeakCellForMap(transition);
DCHECK(!map_reg.is(scratch));
__ LoadWeakValue(map_reg, cell, miss);
if (transition->CanBeDeprecated()) {
__ mov(scratch, FieldOperand(map_reg, Map::kBitField3Offset));
__ and_(scratch, Immediate(Map::Deprecated::kMask));
__ j(not_zero, miss);
}
}
void NamedStoreHandlerCompiler::GenerateConstantCheck(Register map_reg,
int descriptor,
Register value_reg,
Register scratch,
Label* miss_label) {
DCHECK(!map_reg.is(scratch));
DCHECK(!map_reg.is(value_reg));
DCHECK(!value_reg.is(scratch));
__ LoadInstanceDescriptors(map_reg, scratch);
__ mov(scratch,
FieldOperand(scratch, DescriptorArray::GetValueOffset(descriptor)));
__ cmp(value_reg, scratch);
__ j(not_equal, miss_label);
}
void NamedStoreHandlerCompiler::GenerateFieldTypeChecks(FieldType* field_type,
Register value_reg,
Label* miss_label) {
Register map_reg = scratch1();
Register scratch = scratch2();
DCHECK(!value_reg.is(map_reg));
DCHECK(!value_reg.is(scratch));
__ JumpIfSmi(value_reg, miss_label);
if (field_type->IsClass()) {
__ mov(map_reg, FieldOperand(value_reg, HeapObject::kMapOffset));
__ CmpWeakValue(map_reg, Map::WeakCellForMap(field_type->AsClass()),
scratch);
__ j(not_equal, miss_label);
}
}
Register PropertyHandlerCompiler::CheckPrototypes(
Register object_reg, Register holder_reg, Register scratch1,
Register scratch2, Handle<Name> name, Label* miss, PrototypeCheckType check,
ReturnHolder return_what) {
Handle<Map> receiver_map = map();
// Make sure there's no overlap between holder and object registers.
DCHECK(!scratch1.is(object_reg) && !scratch1.is(holder_reg));
DCHECK(!scratch2.is(object_reg) && !scratch2.is(holder_reg) &&
!scratch2.is(scratch1));
Handle<Cell> validity_cell =
Map::GetOrCreatePrototypeChainValidityCell(receiver_map, isolate());
if (!validity_cell.is_null()) {
DCHECK_EQ(Smi::FromInt(Map::kPrototypeChainValid), validity_cell->value());
// Operand::ForCell(...) points to the cell's payload!
__ cmp(Operand::ForCell(validity_cell),
Immediate(Smi::FromInt(Map::kPrototypeChainValid)));
__ j(not_equal, miss);
}
// The prototype chain of primitives (and their JSValue wrappers) depends
// on the native context, which can't be guarded by validity cells.
// |object_reg| holds the native context specific prototype in this case;
// we need to check its map.
if (check == CHECK_ALL_MAPS) {
__ mov(scratch1, FieldOperand(object_reg, HeapObject::kMapOffset));
Handle<WeakCell> cell = Map::WeakCellForMap(receiver_map);
__ CmpWeakValue(scratch1, cell, scratch2);
__ j(not_equal, miss);
}
// Keep track of the current object in register reg.
Register reg = object_reg;
int depth = 0;
Handle<JSObject> current = Handle<JSObject>::null();
if (receiver_map->IsJSGlobalObjectMap()) {
current = isolate()->global_object();
}
// Check access rights to the global object. This has to happen after
// the map check so that we know that the object is actually a global
// object.
// This allows us to install generated handlers for accesses to the
// global proxy (as opposed to using slow ICs). See corresponding code
// in LookupForRead().
if (receiver_map->IsJSGlobalProxyMap()) {
__ CheckAccessGlobalProxy(reg, scratch1, scratch2, miss);
}
Handle<JSObject> prototype = Handle<JSObject>::null();
Handle<Map> current_map = receiver_map;
Handle<Map> holder_map(holder()->map());
// Traverse the prototype chain and check the maps in the prototype chain for
// fast and global objects or do negative lookup for normal objects.
while (!current_map.is_identical_to(holder_map)) {
++depth;
// Only global objects and objects that do not require access
// checks are allowed in stubs.
DCHECK(current_map->IsJSGlobalProxyMap() ||
!current_map->is_access_check_needed());
prototype = handle(JSObject::cast(current_map->prototype()));
if (current_map->IsJSGlobalObjectMap()) {
GenerateCheckPropertyCell(masm(), Handle<JSGlobalObject>::cast(current),
name, scratch2, miss);
} else if (current_map->is_dictionary_map()) {
DCHECK(!current_map->IsJSGlobalProxyMap()); // Proxy maps are fast.
if (!name->IsUniqueName()) {
DCHECK(name->IsString());
name = factory()->InternalizeString(Handle<String>::cast(name));
}
DCHECK(current.is_null() ||
current->property_dictionary()->FindEntry(name) ==
NameDictionary::kNotFound);
if (depth > 1) {
// TODO(jkummerow): Cache and re-use weak cell.
__ LoadWeakValue(reg, isolate()->factory()->NewWeakCell(current), miss);
}
GenerateDictionaryNegativeLookup(masm(), miss, reg, name, scratch1,
scratch2);
}
reg = holder_reg; // From now on the object will be in holder_reg.
// Go to the next object in the prototype chain.
current = prototype;
current_map = handle(current->map());
}
DCHECK(!current_map->IsJSGlobalProxyMap());
// Log the check depth.
LOG(isolate(), IntEvent("check-maps-depth", depth + 1));
bool return_holder = return_what == RETURN_HOLDER;
if (return_holder && depth != 0) {
__ LoadWeakValue(reg, isolate()->factory()->NewWeakCell(current), miss);
}
// Return the register containing the holder.
return return_holder ? reg : no_reg;
}
void NamedLoadHandlerCompiler::FrontendFooter(Handle<Name> name, Label* miss) {
if (!miss->is_unused()) {
Label success;
__ jmp(&success);
__ bind(miss);
if (IC::ICUseVector(kind())) {
DCHECK(kind() == Code::LOAD_IC);
PopVectorAndSlot();
}
TailCallBuiltin(masm(), MissBuiltin(kind()));
__ bind(&success);
}
}
void NamedStoreHandlerCompiler::FrontendFooter(Handle<Name> name, Label* miss) {
if (!miss->is_unused()) {
Label success;
__ jmp(&success);
GenerateRestoreName(miss, name);
if (IC::ICUseVector(kind())) PopVectorAndSlot();
TailCallBuiltin(masm(), MissBuiltin(kind()));
__ bind(&success);
}
}
void NamedLoadHandlerCompiler::GenerateLoadConstant(Handle<Object> value) {
// Return the constant value.
__ LoadObject(eax, value);
__ ret(0);
}
void NamedLoadHandlerCompiler::GenerateLoadInterceptorWithFollowup(
LookupIterator* it, Register holder_reg) {
DCHECK(holder()->HasNamedInterceptor());
DCHECK(!holder()->GetNamedInterceptor()->getter()->IsUndefined(isolate()));
// Compile the interceptor call, followed by inline code to load the
// property from further up the prototype chain if the call fails.
// Check that the maps haven't changed.
DCHECK(holder_reg.is(receiver()) || holder_reg.is(scratch1()));
// Preserve the receiver register explicitly whenever it is different from the
// holder and it is needed should the interceptor return without any result.
// The ACCESSOR case needs the receiver to be passed into C++ code, the FIELD
// case might cause a miss during the prototype check.
bool must_perform_prototype_check =
!holder().is_identical_to(it->GetHolder<JSObject>());
bool must_preserve_receiver_reg =
!receiver().is(holder_reg) &&
(it->state() == LookupIterator::ACCESSOR || must_perform_prototype_check);
// Save necessary data before invoking an interceptor.
// Requires a frame to make GC aware of pushed pointers.
{
FrameScope frame_scope(masm(), StackFrame::INTERNAL);
if (must_preserve_receiver_reg) {
__ push(receiver());
}
__ push(holder_reg);
__ push(this->name());
InterceptorVectorSlotPush(holder_reg);
// Invoke an interceptor. Note: map checks from receiver to
// interceptor's holder has been compiled before (see a caller
// of this method.)
CompileCallLoadPropertyWithInterceptor(
masm(), receiver(), holder_reg, this->name(), holder(),
Runtime::kLoadPropertyWithInterceptorOnly);
// Check if interceptor provided a value for property. If it's
// the case, return immediately.
Label interceptor_failed;
__ cmp(eax, factory()->no_interceptor_result_sentinel());
__ j(equal, &interceptor_failed);
frame_scope.GenerateLeaveFrame();
__ ret(0);
// Clobber registers when generating debug-code to provoke errors.
__ bind(&interceptor_failed);
if (FLAG_debug_code) {
__ mov(receiver(), Immediate(bit_cast<int32_t>(kZapValue)));
__ mov(holder_reg, Immediate(bit_cast<int32_t>(kZapValue)));
__ mov(this->name(), Immediate(bit_cast<int32_t>(kZapValue)));
}
InterceptorVectorSlotPop(holder_reg);
__ pop(this->name());
__ pop(holder_reg);
if (must_preserve_receiver_reg) {
__ pop(receiver());
}
// Leave the internal frame.
}
GenerateLoadPostInterceptor(it, holder_reg);
}
void NamedLoadHandlerCompiler::GenerateLoadInterceptor(Register holder_reg) {
DCHECK(holder()->HasNamedInterceptor());
DCHECK(!holder()->GetNamedInterceptor()->getter()->IsUndefined(isolate()));
// Call the runtime system to load the interceptor.
__ pop(scratch2()); // save old return address
PushInterceptorArguments(masm(), receiver(), holder_reg, this->name(),
holder());
__ push(scratch2()); // restore old return address
__ TailCallRuntime(Runtime::kLoadPropertyWithInterceptor);
}
Handle<Code> NamedStoreHandlerCompiler::CompileStoreCallback(
Handle<JSObject> object, Handle<Name> name, Handle<AccessorInfo> callback,
LanguageMode language_mode) {
Register holder_reg = Frontend(name);
__ pop(scratch1()); // remove the return address
__ push(receiver());
__ push(holder_reg);
// If the callback cannot leak, then push the callback directly,
// otherwise wrap it in a weak cell.
if (callback->data()->IsUndefined(isolate()) || callback->data()->IsSmi()) {
__ Push(callback);
} else {
Handle<WeakCell> cell = isolate()->factory()->NewWeakCell(callback);
__ Push(cell);
}
__ Push(name);
__ push(value());
__ push(Immediate(Smi::FromInt(language_mode)));
__ push(scratch1()); // restore return address
// Do tail-call to the runtime system.
__ TailCallRuntime(Runtime::kStoreCallbackProperty);
// Return the generated code.
return GetCode(kind(), name);
}
Register NamedStoreHandlerCompiler::value() {
return StoreDescriptor::ValueRegister();
}
Handle<Code> NamedLoadHandlerCompiler::CompileLoadGlobal(
Handle<PropertyCell> cell, Handle<Name> name, bool is_configurable) {
Label miss;
if (IC::ICUseVector(kind())) {
PushVectorAndSlot();
}
FrontendHeader(receiver(), name, &miss, DONT_RETURN_ANYTHING);
// Get the value from the cell.
Register result = StoreDescriptor::ValueRegister();
Handle<WeakCell> weak_cell = factory()->NewWeakCell(cell);
__ LoadWeakValue(result, weak_cell, &miss);
__ mov(result, FieldOperand(result, PropertyCell::kValueOffset));
// Check for deleted property if property can actually be deleted.
if (is_configurable) {
__ cmp(result, factory()->the_hole_value());
__ j(equal, &miss);
} else if (FLAG_debug_code) {
__ cmp(result, factory()->the_hole_value());
__ Check(not_equal, kDontDeleteCellsCannotContainTheHole);
}
Counters* counters = isolate()->counters();
__ IncrementCounter(counters->ic_named_load_global_stub(), 1);
// The code above already loads the result into the return register.
if (IC::ICUseVector(kind())) {
DiscardVectorAndSlot();
}
__ ret(0);
FrontendFooter(name, &miss);
// Return the generated code.
return GetCode(kind(), name);
}
#undef __
} // namespace internal
} // namespace v8
#endif // V8_TARGET_ARCH_IA32