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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
(function(global, utils) {
"use strict";
%CheckIsBootstrapping();
// -------------------------------------------------------------------
// Imports
// The first two slots are reserved to persist PRNG state.
define kRandomNumberStart = 2;
var GlobalFloat64Array = global.Float64Array;
var GlobalMath = global.Math;
var GlobalObject = global.Object;
var NaN = %GetRootNaN();
var nextRandomIndex = 0;
var randomNumbers = UNDEFINED;
var toStringTagSymbol = utils.ImportNow("to_string_tag_symbol");
//-------------------------------------------------------------------
// ECMA 262 - 15.8.2.1
function MathAbs(x) {
x = +x;
return (x > 0) ? x : 0 - x;
}
// ECMA 262 - 15.8.2.13
function MathPowJS(x, y) {
return %_MathPow(TO_NUMBER(x), TO_NUMBER(y));
}
// ECMA 262 - 15.8.2.14
function MathRandom() {
// While creating a startup snapshot, %GenerateRandomNumbers returns a
// normal array containing a single random number, and has to be called for
// every new random number.
// Otherwise, it returns a pre-populated typed array of random numbers. The
// first two elements are reserved for the PRNG state.
if (nextRandomIndex <= kRandomNumberStart) {
randomNumbers = %GenerateRandomNumbers(randomNumbers);
if (%_IsTypedArray(randomNumbers)) {
nextRandomIndex = %_TypedArrayGetLength(randomNumbers);
} else {
nextRandomIndex = randomNumbers.length;
}
}
return randomNumbers[--nextRandomIndex];
}
function MathRandomRaw() {
if (nextRandomIndex <= kRandomNumberStart) {
randomNumbers = %GenerateRandomNumbers(randomNumbers);
nextRandomIndex = %_TypedArrayGetLength(randomNumbers);
}
return %_DoubleLo(randomNumbers[--nextRandomIndex]) & 0x3FFFFFFF;
}
// ES6 draft 09-27-13, section 20.2.2.28.
function MathSign(x) {
x = +x;
if (x > 0) return 1;
if (x < 0) return -1;
// -0, 0 or NaN.
return x;
}
// ES6 draft 09-27-13, section 20.2.2.5.
function MathAsinh(x) {
x = TO_NUMBER(x);
// Idempotent for NaN, +/-0 and +/-Infinity.
if (x === 0 || !NUMBER_IS_FINITE(x)) return x;
if (x > 0) return %math_log(x + %math_sqrt(x * x + 1));
// This is to prevent numerical errors caused by large negative x.
return -%math_log(-x + %math_sqrt(x * x + 1));
}
// ES6 draft 09-27-13, section 20.2.2.3.
function MathAcosh(x) {
x = TO_NUMBER(x);
if (x < 1) return NaN;
// Idempotent for NaN and +Infinity.
if (!NUMBER_IS_FINITE(x)) return x;
return %math_log(x + %math_sqrt(x + 1) * %math_sqrt(x - 1));
}
// ES6 draft 09-27-13, section 20.2.2.17.
function MathHypot(x, y) { // Function length is 2.
// We may want to introduce fast paths for two arguments and when
// normalization to avoid overflow is not necessary. For now, we
// simply assume the general case.
var length = arguments.length;
var max = 0;
for (var i = 0; i < length; i++) {
var n = MathAbs(arguments[i]);
if (n > max) max = n;
arguments[i] = n;
}
if (max === INFINITY) return INFINITY;
// Kahan summation to avoid rounding errors.
// Normalize the numbers to the largest one to avoid overflow.
if (max === 0) max = 1;
var sum = 0;
var compensation = 0;
for (var i = 0; i < length; i++) {
var n = arguments[i] / max;
var summand = n * n - compensation;
var preliminary = sum + summand;
compensation = (preliminary - sum) - summand;
sum = preliminary;
}
return %math_sqrt(sum) * max;
}
// -------------------------------------------------------------------
%InstallToContext([
"math_pow", MathPowJS,
]);
%AddNamedProperty(GlobalMath, toStringTagSymbol, "Math", READ_ONLY | DONT_ENUM);
// Set up math constants.
utils.InstallConstants(GlobalMath, [
"PI", 3.1415926535897932,
"SQRT1_2", 0.7071067811865476,
"SQRT2", 1.4142135623730951
]);
// Set up non-enumerable functions of the Math object and
// set their names.
utils.InstallFunctions(GlobalMath, DONT_ENUM, [
"random", MathRandom,
"abs", MathAbs,
"pow", MathPowJS,
"sign", MathSign,
"asinh", MathAsinh,
"acosh", MathAcosh,
"hypot", MathHypot,
]);
%SetForceInlineFlag(MathRandom);
%SetForceInlineFlag(MathSign);
// -------------------------------------------------------------------
// Exports
utils.Export(function(to) {
to.MathAbs = MathAbs;
to.IntRandom = MathRandomRaw;
});
})