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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_SLOT_SET_H
#define V8_SLOT_SET_H
#include "src/allocation.h"
#include "src/base/bits.h"
#include "src/utils.h"
namespace v8 {
namespace internal {
enum SlotCallbackResult { KEEP_SLOT, REMOVE_SLOT };
// Data structure for maintaining a set of slots in a standard (non-large)
// page. The base address of the page must be set with SetPageStart before any
// operation.
// The data structure assumes that the slots are pointer size aligned and
// splits the valid slot offset range into kBuckets buckets.
// Each bucket is a bitmap with a bit corresponding to a single slot offset.
class SlotSet : public Malloced {
public:
SlotSet() {
for (int i = 0; i < kBuckets; i++) {
bucket[i] = nullptr;
}
}
~SlotSet() {
for (int i = 0; i < kBuckets; i++) {
ReleaseBucket(i);
}
}
void SetPageStart(Address page_start) { page_start_ = page_start; }
// The slot offset specifies a slot at address page_start_ + slot_offset.
void Insert(int slot_offset) {
int bucket_index, cell_index, bit_index;
SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index);
if (bucket[bucket_index] == nullptr) {
bucket[bucket_index] = AllocateBucket();
}
bucket[bucket_index][cell_index] |= 1u << bit_index;
}
// The slot offset specifies a slot at address page_start_ + slot_offset.
void Remove(int slot_offset) {
int bucket_index, cell_index, bit_index;
SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index);
if (bucket[bucket_index] != nullptr) {
uint32_t cell = bucket[bucket_index][cell_index];
if (cell) {
uint32_t bit_mask = 1u << bit_index;
if (cell & bit_mask) {
bucket[bucket_index][cell_index] ^= bit_mask;
}
}
}
}
// The slot offsets specify a range of slots at addresses:
// [page_start_ + start_offset ... page_start_ + end_offset).
void RemoveRange(int start_offset, int end_offset) {
DCHECK_LE(start_offset, end_offset);
int start_bucket, start_cell, start_bit;
SlotToIndices(start_offset, &start_bucket, &start_cell, &start_bit);
int end_bucket, end_cell, end_bit;
SlotToIndices(end_offset, &end_bucket, &end_cell, &end_bit);
uint32_t start_mask = (1u << start_bit) - 1;
uint32_t end_mask = ~((1u << end_bit) - 1);
if (start_bucket == end_bucket && start_cell == end_cell) {
MaskCell(start_bucket, start_cell, start_mask | end_mask);
return;
}
int current_bucket = start_bucket;
int current_cell = start_cell;
MaskCell(current_bucket, current_cell, start_mask);
current_cell++;
if (current_bucket < end_bucket) {
if (bucket[current_bucket] != nullptr) {
while (current_cell < kCellsPerBucket) {
bucket[current_bucket][current_cell] = 0;
current_cell++;
}
}
// The rest of the current bucket is cleared.
// Move on to the next bucket.
current_bucket++;
current_cell = 0;
}
DCHECK(current_bucket == end_bucket ||
(current_bucket < end_bucket && current_cell == 0));
while (current_bucket < end_bucket) {
ReleaseBucket(current_bucket);
current_bucket++;
}
// All buckets between start_bucket and end_bucket are cleared.
DCHECK(current_bucket == end_bucket && current_cell <= end_cell);
if (current_bucket == kBuckets || bucket[current_bucket] == nullptr) {
return;
}
while (current_cell < end_cell) {
bucket[current_bucket][current_cell] = 0;
current_cell++;
}
// All cells between start_cell and end_cell are cleared.
DCHECK(current_bucket == end_bucket && current_cell == end_cell);
MaskCell(end_bucket, end_cell, end_mask);
}
// The slot offset specifies a slot at address page_start_ + slot_offset.
bool Lookup(int slot_offset) {
int bucket_index, cell_index, bit_index;
SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index);
if (bucket[bucket_index] != nullptr) {
uint32_t cell = bucket[bucket_index][cell_index];
return (cell & (1u << bit_index)) != 0;
}
return false;
}
// Iterate over all slots in the set and for each slot invoke the callback.
// If the callback returns REMOVE_SLOT then the slot is removed from the set.
// Returns the new number of slots.
//
// Sample usage:
// Iterate([](Address slot_address) {
// if (good(slot_address)) return KEEP_SLOT;
// else return REMOVE_SLOT;
// });
template <typename Callback>
int Iterate(Callback callback) {
int new_count = 0;
for (int bucket_index = 0; bucket_index < kBuckets; bucket_index++) {
if (bucket[bucket_index] != nullptr) {
int in_bucket_count = 0;
uint32_t* current_bucket = bucket[bucket_index];
int cell_offset = bucket_index * kBitsPerBucket;
for (int i = 0; i < kCellsPerBucket; i++, cell_offset += kBitsPerCell) {
if (current_bucket[i]) {
uint32_t cell = current_bucket[i];
uint32_t old_cell = cell;
uint32_t new_cell = cell;
while (cell) {
int bit_offset = base::bits::CountTrailingZeros32(cell);
uint32_t bit_mask = 1u << bit_offset;
uint32_t slot = (cell_offset + bit_offset) << kPointerSizeLog2;
if (callback(page_start_ + slot) == KEEP_SLOT) {
++in_bucket_count;
} else {
new_cell ^= bit_mask;
}
cell ^= bit_mask;
}
if (old_cell != new_cell) {
current_bucket[i] = new_cell;
}
}
}
if (in_bucket_count == 0) {
ReleaseBucket(bucket_index);
}
new_count += in_bucket_count;
}
}
return new_count;
}
private:
static const int kMaxSlots = (1 << kPageSizeBits) / kPointerSize;
static const int kCellsPerBucket = 32;
static const int kCellsPerBucketLog2 = 5;
static const int kBitsPerCell = 32;
static const int kBitsPerCellLog2 = 5;
static const int kBitsPerBucket = kCellsPerBucket * kBitsPerCell;
static const int kBitsPerBucketLog2 = kCellsPerBucketLog2 + kBitsPerCellLog2;
static const int kBuckets = kMaxSlots / kCellsPerBucket / kBitsPerCell;
uint32_t* AllocateBucket() {
uint32_t* result = NewArray<uint32_t>(kCellsPerBucket);
for (int i = 0; i < kCellsPerBucket; i++) {
result[i] = 0;
}
return result;
}
void ReleaseBucket(int bucket_index) {
DeleteArray<uint32_t>(bucket[bucket_index]);
bucket[bucket_index] = nullptr;
}
void MaskCell(int bucket_index, int cell_index, uint32_t mask) {
uint32_t* cells = bucket[bucket_index];
if (cells != nullptr && cells[cell_index] != 0) {
cells[cell_index] &= mask;
}
}
// Converts the slot offset into bucket/cell/bit index.
void SlotToIndices(int slot_offset, int* bucket_index, int* cell_index,
int* bit_index) {
DCHECK_EQ(slot_offset % kPointerSize, 0);
int slot = slot_offset >> kPointerSizeLog2;
DCHECK(slot >= 0 && slot <= kMaxSlots);
*bucket_index = slot >> kBitsPerBucketLog2;
*cell_index = (slot >> kBitsPerCellLog2) & (kCellsPerBucket - 1);
*bit_index = slot & (kBitsPerCell - 1);
}
uint32_t* bucket[kBuckets];
Address page_start_;
};
enum SlotType {
EMBEDDED_OBJECT_SLOT,
OBJECT_SLOT,
CELL_TARGET_SLOT,
CODE_TARGET_SLOT,
CODE_ENTRY_SLOT,
DEBUG_TARGET_SLOT,
NUMBER_OF_SLOT_TYPES
};
// Data structure for maintaining a multiset of typed slots in a page.
// Typed slots can only appear in Code and JSFunction objects, so
// the maximum possible offset is limited by the LargePage::kMaxCodePageSize.
// The implementation is a chain of chunks, where each chunks is an array of
// encoded (slot type, slot offset) pairs.
// There is no duplicate detection and we do not expect many duplicates because
// typed slots contain V8 internal pointers that are not directly exposed to JS.
class TypedSlotSet {
public:
struct TypedSlot {
TypedSlot() : type_and_offset_(0), host_offset_(0) {}
TypedSlot(SlotType type, uint32_t host_offset, uint32_t offset)
: type_and_offset_(TypeField::encode(type) |
OffsetField::encode(offset)),
host_offset_(host_offset) {}
bool operator==(const TypedSlot other) {
return type_and_offset_ == other.type_and_offset_ &&
host_offset_ == other.host_offset_;
}
bool operator!=(const TypedSlot other) { return !(*this == other); }
SlotType type() { return TypeField::decode(type_and_offset_); }
uint32_t offset() { return OffsetField::decode(type_and_offset_); }
uint32_t host_offset() { return host_offset_; }
uint32_t type_and_offset_;
uint32_t host_offset_;
};
static const int kMaxOffset = 1 << 29;
explicit TypedSlotSet(Address page_start) : page_start_(page_start) {
chunk_ = new Chunk(nullptr, kInitialBufferSize);
}
~TypedSlotSet() {
Chunk* chunk = chunk_;
while (chunk != nullptr) {
Chunk* next = chunk->next;
delete chunk;
chunk = next;
}
}
// The slot offset specifies a slot at address page_start_ + offset.
void Insert(SlotType type, uint32_t host_offset, uint32_t offset) {
TypedSlot slot(type, host_offset, offset);
if (!chunk_->AddSlot(slot)) {
chunk_ = new Chunk(chunk_, NextCapacity(chunk_->capacity));
bool added = chunk_->AddSlot(slot);
DCHECK(added);
USE(added);
}
}
// Iterate over all slots in the set and for each slot invoke the callback.
// If the callback returns REMOVE_SLOT then the slot is removed from the set.
// Returns the new number of slots.
//
// Sample usage:
// Iterate([](SlotType slot_type, Address slot_address) {
// if (good(slot_type, slot_address)) return KEEP_SLOT;
// else return REMOVE_SLOT;
// });
template <typename Callback>
int Iterate(Callback callback) {
STATIC_ASSERT(NUMBER_OF_SLOT_TYPES < 8);
const TypedSlot kRemovedSlot(NUMBER_OF_SLOT_TYPES, 0, 0);
Chunk* chunk = chunk_;
int new_count = 0;
while (chunk != nullptr) {
TypedSlot* buffer = chunk->buffer;
int count = chunk->count;
for (int i = 0; i < count; i++) {
TypedSlot slot = buffer[i];
if (slot != kRemovedSlot) {
SlotType type = slot.type();
Address addr = page_start_ + slot.offset();
Address host_addr = page_start_ + slot.host_offset();
if (callback(type, host_addr, addr) == KEEP_SLOT) {
new_count++;
} else {
buffer[i] = kRemovedSlot;
}
}
}
chunk = chunk->next;
}
return new_count;
}
private:
static const int kInitialBufferSize = 100;
static const int kMaxBufferSize = 16 * KB;
static int NextCapacity(int capacity) {
return Min(kMaxBufferSize, capacity * 2);
}
class OffsetField : public BitField<int, 0, 29> {};
class TypeField : public BitField<SlotType, 29, 3> {};
struct Chunk : Malloced {
explicit Chunk(Chunk* next_chunk, int capacity)
: next(next_chunk), count(0), capacity(capacity) {
buffer = NewArray<TypedSlot>(capacity);
}
bool AddSlot(TypedSlot slot) {
if (count == capacity) return false;
buffer[count++] = slot;
return true;
}
~Chunk() { DeleteArray(buffer); }
Chunk* next;
int count;
int capacity;
TypedSlot* buffer;
};
Address page_start_;
Chunk* chunk_;
};
} // namespace internal
} // namespace v8
#endif // V8_SLOT_SET_H