Steve Block | a7e24c1 | 2009-10-30 11:49:00 +0000 | [diff] [blame] | 1 | ## |
| 2 | ## |
| 3 | ## Copyright 2009, The Android Open Source Project |
| 4 | ## |
| 5 | ## Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | ## you may not use this file except in compliance with the License. |
| 7 | ## You may obtain a copy of the License at |
| 8 | ## |
| 9 | ## http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | ## |
| 11 | ## Unless required by applicable law or agreed to in writing, software |
| 12 | ## distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | ## WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | ## See the License for the specific language governing permissions and |
| 15 | ## limitations under the License. |
| 16 | ## |
| 17 | |
| 18 | BASE_PATH := $(call my-dir) |
| 19 | include $(CLEAR_VARS) |
| 20 | |
| 21 | # Two ways to control which JS engine is used: |
| 22 | # 1. use JS_ENGINE environment variable, value can be either 'jsc' or 'v8' |
| 23 | # This is the preferred way. |
| 24 | # 2. if JS_ENGINE is not set, or is not 'jsc' or 'v8', this makefile picks |
| 25 | # up a default engine to build. |
| 26 | # To help setup buildbot, a new environment variable, USE_ALT_JS_ENGINE, |
| 27 | # can be set to true, so that two builds can be different but without |
| 28 | # specifying which JS engine to use. |
| 29 | |
| 30 | NEED_V8 = false |
| 31 | ifeq ($(JS_ENGINE),v8) |
| 32 | NEED_V8 = true |
| 33 | else |
| 34 | ifneq ($(JS_ENGINE),jsc) |
| 35 | ifeq ($(USE_ALT_JS_ENGINE),true) |
| 36 | NEED_V8 = true |
| 37 | endif |
| 38 | endif |
| 39 | endif |
| 40 | |
| 41 | ifeq ($(NEED_V8),true) |
| 42 | # Build libv8 and v8shell |
| 43 | ifeq ($(ENABLE_V8_SNAPSHOT),true) |
| 44 | include $(BASE_PATH)/Android.mksnapshot.mk |
| 45 | endif |
| 46 | include $(BASE_PATH)/Android.libv8.mk |
| 47 | include $(BASE_PATH)/Android.v8shell.mk |
| 48 | endif |