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Ben Murdochb8a8cc12014-11-26 15:28:44 +00001// Copyright 2013 the V8 project authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef V8_EFFECTS_H_
6#define V8_EFFECTS_H_
7
8#include "src/v8.h"
9
10#include "src/types.h"
11
12namespace v8 {
13namespace internal {
14
15
16// A simple struct to represent (write) effects. A write is represented as a
17// modification of type bounds (e.g. of a variable).
18//
19// An effect can either be definite, if the write is known to have taken place,
20// or 'possible', if it was optional. The difference is relevant when composing
21// effects.
22//
23// There are two ways to compose effects: sequentially (they happen one after
24// the other) or alternatively (either one or the other happens). A definite
25// effect cancels out any previous effect upon sequencing. A possible effect
26// merges into a previous effect, i.e., type bounds are merged. Alternative
27// composition always merges bounds. It yields a possible effect if at least
28// one was only possible.
29struct Effect {
30 enum Modality { POSSIBLE, DEFINITE };
31
32 Modality modality;
33 Bounds bounds;
34
35 Effect() : modality(DEFINITE) {}
36 explicit Effect(Bounds b, Modality m = DEFINITE) : modality(m), bounds(b) {}
37
38 // The unknown effect.
39 static Effect Unknown(Zone* zone) {
40 return Effect(Bounds::Unbounded(zone), POSSIBLE);
41 }
42
43 static Effect Forget(Zone* zone) {
44 return Effect(Bounds::Unbounded(zone), DEFINITE);
45 }
46
47 // Sequential composition, as in 'e1; e2'.
48 static Effect Seq(Effect e1, Effect e2, Zone* zone) {
49 if (e2.modality == DEFINITE) return e2;
50 return Effect(Bounds::Either(e1.bounds, e2.bounds, zone), e1.modality);
51 }
52
53 // Alternative composition, as in 'cond ? e1 : e2'.
54 static Effect Alt(Effect e1, Effect e2, Zone* zone) {
55 return Effect(
56 Bounds::Either(e1.bounds, e2.bounds, zone),
57 e1.modality == POSSIBLE ? POSSIBLE : e2.modality);
58 }
59};
60
61
62// Classes encapsulating sets of effects on variables.
63//
64// Effects maps variables to effects and supports sequential and alternative
65// composition.
66//
67// NestedEffects is an incremental representation that supports persistence
68// through functional extension. It represents the map as an adjoin of a list
69// of maps, whose tail can be shared.
70//
71// Both classes provide similar interfaces, implemented in parts through the
72// EffectsMixin below (using sandwich style, to work around the style guide's
73// MI restriction).
74//
75// We also (ab)use Effects/NestedEffects as a representation for abstract
76// store typings. In that case, only definite effects are of interest.
77
78template<class Var, class Base, class Effects>
79class EffectsMixin: public Base {
80 public:
81 explicit EffectsMixin(Zone* zone) : Base(zone) {}
82
83 Effect Lookup(Var var) {
84 Locator locator;
85 return this->Find(var, &locator)
86 ? locator.value() : Effect::Unknown(Base::zone());
87 }
88
89 Bounds LookupBounds(Var var) {
90 Effect effect = Lookup(var);
91 return effect.modality == Effect::DEFINITE
92 ? effect.bounds : Bounds::Unbounded(Base::zone());
93 }
94
95 // Sequential composition.
96 void Seq(Var var, Effect effect) {
97 Locator locator;
98 if (!this->Insert(var, &locator)) {
99 effect = Effect::Seq(locator.value(), effect, Base::zone());
100 }
101 locator.set_value(effect);
102 }
103
104 void Seq(Effects that) {
105 SeqMerger<EffectsMixin> merge = { *this };
106 that.ForEach(&merge);
107 }
108
109 // Alternative composition.
110 void Alt(Var var, Effect effect) {
111 Locator locator;
112 if (!this->Insert(var, &locator)) {
113 effect = Effect::Alt(locator.value(), effect, Base::zone());
114 }
115 locator.set_value(effect);
116 }
117
118 void Alt(Effects that) {
119 AltWeakener<EffectsMixin> weaken = { *this, that };
120 this->ForEach(&weaken);
121 AltMerger<EffectsMixin> merge = { *this };
122 that.ForEach(&merge);
123 }
124
125 // Invalidation.
126 void Forget() {
127 Overrider override = {
128 Effect::Forget(Base::zone()), Effects(Base::zone()) };
129 this->ForEach(&override);
130 Seq(override.effects);
131 }
132
133 protected:
134 typedef typename Base::Locator Locator;
135
136 template<class Self>
137 struct SeqMerger {
138 void Call(Var var, Effect effect) { self.Seq(var, effect); }
139 Self self;
140 };
141
142 template<class Self>
143 struct AltMerger {
144 void Call(Var var, Effect effect) { self.Alt(var, effect); }
145 Self self;
146 };
147
148 template<class Self>
149 struct AltWeakener {
150 void Call(Var var, Effect effect) {
151 if (effect.modality == Effect::DEFINITE && !other.Contains(var)) {
152 effect.modality = Effect::POSSIBLE;
153 Locator locator;
154 self.Insert(var, &locator);
155 locator.set_value(effect);
156 }
157 }
158 Self self;
159 Effects other;
160 };
161
162 struct Overrider {
163 void Call(Var var, Effect effect) { effects.Seq(var, new_effect); }
164 Effect new_effect;
165 Effects effects;
166 };
167};
168
169
170template<class Var, Var kNoVar> class Effects;
171template<class Var, Var kNoVar> class NestedEffectsBase;
172
173template<class Var, Var kNoVar>
174class EffectsBase {
175 public:
176 explicit EffectsBase(Zone* zone) : map_(new(zone) Mapping(zone)) {}
177
178 bool IsEmpty() { return map_->is_empty(); }
179
180 protected:
181 friend class NestedEffectsBase<Var, kNoVar>;
182 friend class
183 EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >;
184
185 Zone* zone() { return map_->allocator().zone(); }
186
187 struct SplayTreeConfig {
188 typedef Var Key;
189 typedef Effect Value;
190 static const Var kNoKey = kNoVar;
191 static Effect NoValue() { return Effect(); }
192 static int Compare(int x, int y) { return y - x; }
193 };
194 typedef ZoneSplayTree<SplayTreeConfig> Mapping;
195 typedef typename Mapping::Locator Locator;
196
197 bool Contains(Var var) {
198 DCHECK(var != kNoVar);
199 return map_->Contains(var);
200 }
201 bool Find(Var var, Locator* locator) {
202 DCHECK(var != kNoVar);
203 return map_->Find(var, locator);
204 }
205 bool Insert(Var var, Locator* locator) {
206 DCHECK(var != kNoVar);
207 return map_->Insert(var, locator);
208 }
209
210 template<class Callback>
211 void ForEach(Callback* callback) {
212 return map_->ForEach(callback);
213 }
214
215 private:
216 Mapping* map_;
217};
218
219template<class Var, Var kNoVar>
220const Var EffectsBase<Var, kNoVar>::SplayTreeConfig::kNoKey;
221
222template<class Var, Var kNoVar>
223class Effects: public
224 EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > {
225 public:
226 explicit Effects(Zone* zone)
227 : EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(zone)
228 {}
229};
230
231
232template<class Var, Var kNoVar>
233class NestedEffectsBase {
234 public:
235 explicit NestedEffectsBase(Zone* zone) : node_(new(zone) Node(zone)) {}
236
237 template<class Callback>
238 void ForEach(Callback* callback) {
239 if (node_->previous) NestedEffectsBase(node_->previous).ForEach(callback);
240 node_->effects.ForEach(callback);
241 }
242
243 Effects<Var, kNoVar> Top() { return node_->effects; }
244
245 bool IsEmpty() {
246 for (Node* node = node_; node != NULL; node = node->previous) {
247 if (!node->effects.IsEmpty()) return false;
248 }
249 return true;
250 }
251
252 protected:
253 typedef typename EffectsBase<Var, kNoVar>::Locator Locator;
254
255 Zone* zone() { return node_->zone; }
256
257 void push() { node_ = new(node_->zone) Node(node_->zone, node_); }
258 void pop() { node_ = node_->previous; }
259 bool is_empty() { return node_ == NULL; }
260
261 bool Contains(Var var) {
262 DCHECK(var != kNoVar);
263 for (Node* node = node_; node != NULL; node = node->previous) {
264 if (node->effects.Contains(var)) return true;
265 }
266 return false;
267 }
268
269 bool Find(Var var, Locator* locator) {
270 DCHECK(var != kNoVar);
271 for (Node* node = node_; node != NULL; node = node->previous) {
272 if (node->effects.Find(var, locator)) return true;
273 }
274 return false;
275 }
276
277 bool Insert(Var var, Locator* locator);
278
279 private:
280 struct Node: ZoneObject {
281 Zone* zone;
282 Effects<Var, kNoVar> effects;
283 Node* previous;
284 explicit Node(Zone* zone, Node* previous = NULL)
285 : zone(zone), effects(zone), previous(previous) {}
286 };
287
288 explicit NestedEffectsBase(Node* node) : node_(node) {}
289
290 Node* node_;
291};
292
293
294template<class Var, Var kNoVar>
295bool NestedEffectsBase<Var, kNoVar>::Insert(Var var, Locator* locator) {
296 DCHECK(var != kNoVar);
297 if (!node_->effects.Insert(var, locator)) return false;
298 Locator shadowed;
299 for (Node* node = node_->previous; node != NULL; node = node->previous) {
300 if (node->effects.Find(var, &shadowed)) {
301 // Initialize with shadowed entry.
302 locator->set_value(shadowed.value());
303 return false;
304 }
305 }
306 return true;
307}
308
309
310template<class Var, Var kNoVar>
311class NestedEffects: public
312 EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > {
313 public:
314 explicit NestedEffects(Zone* zone) :
315 EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(
316 zone) {}
317
318 // Create an extension of the current effect set. The current set should not
319 // be modified while the extension is in use.
320 NestedEffects Push() {
321 NestedEffects result = *this;
322 result.push();
323 return result;
324 }
325
326 NestedEffects Pop() {
327 NestedEffects result = *this;
328 result.pop();
329 DCHECK(!this->is_empty());
330 return result;
331 }
332};
333
334} } // namespace v8::internal
335
336#endif // V8_EFFECTS_H_