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Ben Murdochb8a8cc12014-11-26 15:28:44 +00001// Copyright 2012 the V8 project authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "src/base/once.h"
6
7#ifdef _WIN32
8#include <windows.h>
9#else
10#include <sched.h>
11#endif
12
13#include "src/base/atomicops.h"
14
15namespace v8 {
16namespace base {
17
18void CallOnceImpl(OnceType* once, PointerArgFunction init_func, void* arg) {
19 AtomicWord state = Acquire_Load(once);
20 // Fast path. The provided function was already executed.
21 if (state == ONCE_STATE_DONE) {
22 return;
23 }
24
25 // The function execution did not complete yet. The once object can be in one
26 // of the two following states:
27 // - UNINITIALIZED: We are the first thread calling this function.
28 // - EXECUTING_FUNCTION: Another thread is already executing the function.
29 //
30 // First, try to change the state from UNINITIALIZED to EXECUTING_FUNCTION
31 // atomically.
32 state = Acquire_CompareAndSwap(
33 once, ONCE_STATE_UNINITIALIZED, ONCE_STATE_EXECUTING_FUNCTION);
34 if (state == ONCE_STATE_UNINITIALIZED) {
35 // We are the first thread to call this function, so we have to call the
36 // function.
37 init_func(arg);
38 Release_Store(once, ONCE_STATE_DONE);
39 } else {
40 // Another thread has already started executing the function. We need to
41 // wait until it completes the initialization.
42 while (state == ONCE_STATE_EXECUTING_FUNCTION) {
43#ifdef _WIN32
44 ::Sleep(0);
45#else
46 sched_yield();
47#endif
48 state = Acquire_Load(once);
49 }
50 }
51}
52
Ben Murdoch4a90d5f2016-03-22 12:00:34 +000053} // namespace base
54} // namespace v8