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Ben Murdoch5d4cdbf2012-04-11 10:23:59 +01001// Copyright 2012 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6// * Redistributions of source code must retain the above copyright
7// notice, this list of conditions and the following disclaimer.
8// * Redistributions in binary form must reproduce the above
9// copyright notice, this list of conditions and the following
10// disclaimer in the documentation and/or other materials provided
11// with the distribution.
12// * Neither the name of Google Inc. nor the names of its
13// contributors may be used to endorse or promote products derived
14// from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28// The LazyInstance<Type, Traits> class manages a single instance of Type,
29// which will be lazily created on the first time it's accessed. This class is
30// useful for places you would normally use a function-level static, but you
31// need to have guaranteed thread-safety. The Type constructor will only ever
32// be called once, even if two threads are racing to create the object. Get()
33// and Pointer() will always return the same, completely initialized instance.
34//
35// LazyInstance is completely thread safe, assuming that you create it safely.
36// The class was designed to be POD initialized, so it shouldn't require a
37// static constructor. It really only makes sense to declare a LazyInstance as
38// a global variable using the LAZY_INSTANCE_INITIALIZER initializer.
39//
40// LazyInstance is similar to Singleton, except it does not have the singleton
41// property. You can have multiple LazyInstance's of the same type, and each
42// will manage a unique instance. It also preallocates the space for Type, as
43// to avoid allocating the Type instance on the heap. This may help with the
44// performance of creating the instance, and reducing heap fragmentation. This
45// requires that Type be a complete type so we can determine the size. See
46// notes for advanced users below for more explanations.
47//
48// Example usage:
49// static LazyInstance<MyClass>::type my_instance = LAZY_INSTANCE_INITIALIZER;
50// void SomeMethod() {
51// my_instance.Get().SomeMethod(); // MyClass::SomeMethod()
52//
53// MyClass* ptr = my_instance.Pointer();
54// ptr->DoDoDo(); // MyClass::DoDoDo
55// }
56//
57// Additionally you can override the way your instance is constructed by
58// providing your own trait:
59// Example usage:
60// struct MyCreateTrait {
61// static void Construct(MyClass* allocated_ptr) {
62// new (allocated_ptr) MyClass(/* extra parameters... */);
63// }
64// };
65// static LazyInstance<MyClass, MyCreateTrait>::type my_instance =
66// LAZY_INSTANCE_INITIALIZER;
67//
68// Notes for advanced users:
69// LazyInstance can actually be used in two different ways:
70//
71// - "Static mode" which is the default mode since it is the most efficient
72// (no extra heap allocation). In this mode, the instance is statically
73// allocated (stored in the global data section at compile time).
74// The macro LAZY_STATIC_INSTANCE_INITIALIZER (= LAZY_INSTANCE_INITIALIZER)
75// must be used to initialize static lazy instances.
76//
77// - "Dynamic mode". In this mode, the instance is dynamically allocated and
78// constructed (using new) by default. This mode is useful if you have to
79// deal with some code already allocating the instance for you (e.g.
80// OS::Mutex() which returns a new private OS-dependent subclass of Mutex).
81// The macro LAZY_DYNAMIC_INSTANCE_INITIALIZER must be used to initialize
82// dynamic lazy instances.
83
84#ifndef V8_LAZY_INSTANCE_H_
85#define V8_LAZY_INSTANCE_H_
86
87#include "once.h"
88
89namespace v8 {
90namespace internal {
91
92#define LAZY_STATIC_INSTANCE_INITIALIZER { V8_ONCE_INIT, {} }
93#define LAZY_DYNAMIC_INSTANCE_INITIALIZER { V8_ONCE_INIT, 0 }
94
95// Default to static mode.
96#define LAZY_INSTANCE_INITIALIZER LAZY_STATIC_INSTANCE_INITIALIZER
97
98
99template <typename T>
100struct LeakyInstanceTrait {
101 static void Destroy(T* /* instance */) {}
102};
103
104
105// Traits that define how an instance is allocated and accessed.
106
107template <typename T>
108struct StaticallyAllocatedInstanceTrait {
109 typedef char StorageType[sizeof(T)];
110
111 static T* MutableInstance(StorageType* storage) {
112 return reinterpret_cast<T*>(storage);
113 }
114
115 template <typename ConstructTrait>
116 static void InitStorageUsingTrait(StorageType* storage) {
117 ConstructTrait::Construct(MutableInstance(storage));
118 }
119};
120
121
122template <typename T>
123struct DynamicallyAllocatedInstanceTrait {
124 typedef T* StorageType;
125
126 static T* MutableInstance(StorageType* storage) {
127 return *storage;
128 }
129
130 template <typename CreateTrait>
131 static void InitStorageUsingTrait(StorageType* storage) {
132 *storage = CreateTrait::Create();
133 }
134};
135
136
137template <typename T>
138struct DefaultConstructTrait {
139 // Constructs the provided object which was already allocated.
140 static void Construct(T* allocated_ptr) {
141 new(allocated_ptr) T();
142 }
143};
144
145
146template <typename T>
147struct DefaultCreateTrait {
148 static T* Create() {
149 return new T();
150 }
151};
152
153
154// TODO(pliard): Handle instances destruction (using global destructors).
155template <typename T, typename AllocationTrait, typename CreateTrait,
156 typename DestroyTrait /* not used yet. */ >
157struct LazyInstanceImpl {
158 public:
159 typedef typename AllocationTrait::StorageType StorageType;
160
161 private:
162 static void InitInstance(StorageType* storage) {
163 AllocationTrait::template InitStorageUsingTrait<CreateTrait>(storage);
164 }
165
166 void Init() const {
167 CallOnce(&once_, &InitInstance, &storage_);
168 }
169
170 public:
171 T* Pointer() {
172 Init();
173 return AllocationTrait::MutableInstance(&storage_);
174 }
175
176 const T& Get() const {
177 Init();
178 return *AllocationTrait::MutableInstance(&storage_);
179 }
180
181 mutable OnceType once_;
182 // Note that the previous field, OnceType, is an AtomicWord which guarantees
183 // the correct alignment of the storage field below.
184 mutable StorageType storage_;
185};
186
187
188template <typename T,
189 typename CreateTrait = DefaultConstructTrait<T>,
190 typename DestroyTrait = LeakyInstanceTrait<T> >
191struct LazyStaticInstance {
192 typedef LazyInstanceImpl<T, StaticallyAllocatedInstanceTrait<T>, CreateTrait,
193 DestroyTrait> type;
194};
195
196
197template <typename T,
198 typename CreateTrait = DefaultConstructTrait<T>,
199 typename DestroyTrait = LeakyInstanceTrait<T> >
200struct LazyInstance {
201 // A LazyInstance is a LazyStaticInstance.
202 typedef typename LazyStaticInstance<T, CreateTrait, DestroyTrait>::type type;
203};
204
205
206template <typename T,
207 typename CreateTrait = DefaultConstructTrait<T>,
208 typename DestroyTrait = LeakyInstanceTrait<T> >
209struct LazyDynamicInstance {
210 typedef LazyInstanceImpl<T, DynamicallyAllocatedInstanceTrait<T>, CreateTrait,
211 DestroyTrait> type;
212};
213
214} } // namespace v8::internal
215
216#endif // V8_LAZY_INSTANCE_H_