blob: 92e81d325b078bf191dab4724046054e8f0b6c1c [file] [log] [blame]
Ben Murdoch086aeea2011-05-13 15:57:08 +01001// Copyright 2011 the V8 project authors. All rights reserved.
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27
28#include "lithium.h"
29
30namespace v8 {
31namespace internal {
32
33
34class LGapNode: public ZoneObject {
35 public:
36 explicit LGapNode(LOperand* operand)
37 : operand_(operand), resolved_(false), visited_id_(-1) { }
38
39 LOperand* operand() const { return operand_; }
40 bool IsResolved() const { return !IsAssigned() || resolved_; }
41 void MarkResolved() {
42 ASSERT(!IsResolved());
43 resolved_ = true;
44 }
45 int visited_id() const { return visited_id_; }
46 void set_visited_id(int id) {
47 ASSERT(id > visited_id_);
48 visited_id_ = id;
49 }
50
51 bool IsAssigned() const { return assigned_from_.is_set(); }
52 LGapNode* assigned_from() const { return assigned_from_.get(); }
53 void set_assigned_from(LGapNode* n) { assigned_from_.set(n); }
54
55 private:
56 LOperand* operand_;
57 SetOncePointer<LGapNode> assigned_from_;
58 bool resolved_;
59 int visited_id_;
60};
61
62
63LGapResolver::LGapResolver(const ZoneList<LMoveOperands>* moves,
64 LOperand* marker_operand)
65 : nodes_(4),
66 identified_cycles_(4),
67 result_(4),
68 marker_operand_(marker_operand),
69 next_visited_id_(0) {
70 for (int i = 0; i < moves->length(); ++i) {
71 LMoveOperands move = moves->at(i);
72 if (!move.IsRedundant()) RegisterMove(move);
73 }
74}
75
76
77const ZoneList<LMoveOperands>* LGapResolver::ResolveInReverseOrder() {
78 for (int i = 0; i < identified_cycles_.length(); ++i) {
79 ResolveCycle(identified_cycles_[i]);
80 }
81
82 int unresolved_nodes;
83 do {
84 unresolved_nodes = 0;
85 for (int j = 0; j < nodes_.length(); j++) {
86 LGapNode* node = nodes_[j];
87 if (!node->IsResolved() && node->assigned_from()->IsResolved()) {
88 AddResultMove(node->assigned_from(), node);
89 node->MarkResolved();
90 }
91 if (!node->IsResolved()) ++unresolved_nodes;
92 }
93 } while (unresolved_nodes > 0);
94 return &result_;
95}
96
97
98void LGapResolver::AddResultMove(LGapNode* from, LGapNode* to) {
99 AddResultMove(from->operand(), to->operand());
100}
101
102
103void LGapResolver::AddResultMove(LOperand* from, LOperand* to) {
104 result_.Add(LMoveOperands(from, to));
105}
106
107
108void LGapResolver::ResolveCycle(LGapNode* start) {
109 ZoneList<LOperand*> circle_operands(8);
110 circle_operands.Add(marker_operand_);
111 LGapNode* cur = start;
112 do {
113 cur->MarkResolved();
114 circle_operands.Add(cur->operand());
115 cur = cur->assigned_from();
116 } while (cur != start);
117 circle_operands.Add(marker_operand_);
118
119 for (int i = circle_operands.length() - 1; i > 0; --i) {
120 LOperand* from = circle_operands[i];
121 LOperand* to = circle_operands[i - 1];
122 AddResultMove(from, to);
123 }
124}
125
126
127bool LGapResolver::CanReach(LGapNode* a, LGapNode* b, int visited_id) {
128 ASSERT(a != b);
129 LGapNode* cur = a;
130 while (cur != b && cur->visited_id() != visited_id && cur->IsAssigned()) {
131 cur->set_visited_id(visited_id);
132 cur = cur->assigned_from();
133 }
134
135 return cur == b;
136}
137
138
139bool LGapResolver::CanReach(LGapNode* a, LGapNode* b) {
140 ASSERT(a != b);
141 return CanReach(a, b, next_visited_id_++);
142}
143
144
145void LGapResolver::RegisterMove(LMoveOperands move) {
146 if (move.from()->IsConstantOperand()) {
147 // Constant moves should be last in the machine code. Therefore add them
148 // first to the result set.
149 AddResultMove(move.from(), move.to());
150 } else {
151 LGapNode* from = LookupNode(move.from());
152 LGapNode* to = LookupNode(move.to());
153 if (to->IsAssigned() && to->assigned_from() == from) {
154 move.Eliminate();
155 return;
156 }
157 ASSERT(!to->IsAssigned());
158 if (CanReach(from, to)) {
159 // This introduces a circle. Save.
160 identified_cycles_.Add(from);
161 }
162 to->set_assigned_from(from);
163 }
164}
165
166
167LGapNode* LGapResolver::LookupNode(LOperand* operand) {
168 for (int i = 0; i < nodes_.length(); ++i) {
169 if (nodes_[i]->operand()->Equals(operand)) return nodes_[i];
170 }
171
172 // No node found => create a new one.
173 LGapNode* result = new LGapNode(operand);
174 nodes_.Add(result);
175 return result;
176}
177
178
179} } // namespace v8::internal