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Emily Bernierd0a1eb72015-03-24 16:35:39 -04001// Copyright 2014 the V8 project authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef V8_COMPILER_JUMP_THREADING_H_
6#define V8_COMPILER_JUMP_THREADING_H_
7
8#include "src/compiler/instruction.h"
9
10namespace v8 {
11namespace internal {
12namespace compiler {
13
14// Forwards jumps to empty basic blocks that end with a second jump to the
15// destination of the second jump, transitively.
16class JumpThreading {
17 public:
18 // Compute the forwarding map of basic blocks to their ultimate destination.
19 // Returns {true} if there is at least one block that is forwarded.
Ben Murdoch4a90d5f2016-03-22 12:00:34 +000020 static bool ComputeForwarding(Zone* local_zone, ZoneVector<RpoNumber>& result,
Ben Murdoch097c5b22016-05-18 11:27:45 +010021 InstructionSequence* code, bool frame_at_start);
Emily Bernierd0a1eb72015-03-24 16:35:39 -040022
23 // Rewrite the instructions to forward jumps and branches.
24 // May also negate some branches.
Ben Murdoch4a90d5f2016-03-22 12:00:34 +000025 static void ApplyForwarding(ZoneVector<RpoNumber>& forwarding,
Emily Bernierd0a1eb72015-03-24 16:35:39 -040026 InstructionSequence* code);
27};
28
29} // namespace compiler
30} // namespace internal
31} // namespace v8
32
33#endif // V8_COMPILER_JUMP_THREADING_H