Ben Murdoch | b8a8cc1 | 2014-11-26 15:28:44 +0000 | [diff] [blame] | 1 | // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 | // Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
| 3 | // |
| 4 | // Redistribution and use in source and binary forms, with or without |
| 5 | // modification, are permitted provided that the following conditions |
| 6 | // are met: |
| 7 | // 1. Redistributions of source code must retain the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer. |
| 9 | // 2. Redistributions in binary form must reproduce the above copyright |
| 10 | // notice, this list of conditions and the following disclaimer in the |
| 11 | // documentation and/or other materials provided with the distribution. |
| 12 | // |
| 13 | // THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| 14 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 15 | // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 16 | // DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 17 | // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 18 | // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 19 | // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| 20 | // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 21 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 22 | // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 23 | |
| 24 | description( |
| 25 | "Tests loop codegen when the condition is a logical node." |
| 26 | ); |
| 27 | |
| 28 | function while_or_eq() |
| 29 | { |
| 30 | var a = 0; |
| 31 | while (a == 0 || a == 0) |
| 32 | return true; |
| 33 | return false; |
| 34 | } |
| 35 | |
| 36 | shouldBeTrue("while_or_eq()"); |
| 37 | |
| 38 | function while_or_neq() |
| 39 | { |
| 40 | var a = 0; |
| 41 | while (a != 1 || a != 1) |
| 42 | return true; |
| 43 | return false; |
| 44 | } |
| 45 | |
| 46 | shouldBeTrue("while_or_neq()"); |
| 47 | |
| 48 | function while_or_less() |
| 49 | { |
| 50 | var a = 0; |
| 51 | while (a < 1 || a < 1) |
| 52 | return true; |
| 53 | return false; |
| 54 | } |
| 55 | |
| 56 | shouldBeTrue("while_or_less()"); |
| 57 | |
| 58 | function while_or_lesseq() |
| 59 | { |
| 60 | var a = 0; |
| 61 | while (a <= 1 || a <= 1) |
| 62 | return true; |
| 63 | return false; |
| 64 | } |
| 65 | |
| 66 | shouldBeTrue("while_or_lesseq()"); |
| 67 | |
| 68 | function while_and_eq() |
| 69 | { |
| 70 | var a = 0; |
| 71 | while (a == 0 && a == 0) |
| 72 | return true; |
| 73 | return false; |
| 74 | } |
| 75 | |
| 76 | shouldBeTrue("while_and_eq()"); |
| 77 | |
| 78 | function while_and_neq() |
| 79 | { |
| 80 | var a = 0; |
| 81 | while (a != 1 && a != 1) |
| 82 | return true; |
| 83 | return false; |
| 84 | } |
| 85 | |
| 86 | shouldBeTrue("while_and_neq()"); |
| 87 | |
| 88 | function while_and_less() |
| 89 | { |
| 90 | var a = 0; |
| 91 | while (a < 1 && a < 1) |
| 92 | return true; |
| 93 | return false; |
| 94 | } |
| 95 | |
| 96 | shouldBeTrue("while_and_less()"); |
| 97 | |
| 98 | function while_and_lesseq() |
| 99 | { |
| 100 | var a = 0; |
| 101 | while (a <= 1 && a <= 1) |
| 102 | return true; |
| 103 | return false; |
| 104 | } |
| 105 | |
| 106 | shouldBeTrue("while_and_lesseq()"); |
| 107 | |
| 108 | function for_or_eq() |
| 109 | { |
| 110 | for (var a = 0; a == 0 || a == 0; ) |
| 111 | return true; |
| 112 | return false; |
| 113 | } |
| 114 | |
| 115 | shouldBeTrue("for_or_eq()"); |
| 116 | |
| 117 | function for_or_neq() |
| 118 | { |
| 119 | for (var a = 0; a != 1 || a != 1; ) |
| 120 | return true; |
| 121 | return false; |
| 122 | } |
| 123 | |
| 124 | shouldBeTrue("for_or_neq()"); |
| 125 | |
| 126 | function for_or_less() |
| 127 | { |
| 128 | for (var a = 0; a < 1 || a < 1; ) |
| 129 | return true; |
| 130 | return false; |
| 131 | } |
| 132 | |
| 133 | shouldBeTrue("for_or_less()"); |
| 134 | |
| 135 | function for_or_lesseq() |
| 136 | { |
| 137 | for (var a = 0; a <= 1 || a <= 1; ) |
| 138 | return true; |
| 139 | return false; |
| 140 | } |
| 141 | |
| 142 | shouldBeTrue("for_or_lesseq()"); |
| 143 | |
| 144 | function for_and_eq() |
| 145 | { |
| 146 | for (var a = 0; a == 0 && a == 0; ) |
| 147 | return true; |
| 148 | return false; |
| 149 | } |
| 150 | |
| 151 | shouldBeTrue("for_and_eq()"); |
| 152 | |
| 153 | function for_and_neq() |
| 154 | { |
| 155 | for (var a = 0; a != 1 && a != 1; ) |
| 156 | return true; |
| 157 | return false; |
| 158 | } |
| 159 | |
| 160 | shouldBeTrue("for_and_neq()"); |
| 161 | |
| 162 | function for_and_less() |
| 163 | { |
| 164 | for (var a = 0; a < 1 && a < 1; ) |
| 165 | return true; |
| 166 | return false; |
| 167 | } |
| 168 | |
| 169 | shouldBeTrue("for_and_less()"); |
| 170 | |
| 171 | function for_and_lesseq() |
| 172 | { |
| 173 | for (var a = 0; a <= 1 && a <= 1; ) |
| 174 | return true; |
| 175 | return false; |
| 176 | } |
| 177 | |
| 178 | shouldBeTrue("for_and_lesseq()"); |
| 179 | |
| 180 | function dowhile_or_eq() |
| 181 | { |
| 182 | var a = 0; |
| 183 | var i = 0; |
| 184 | do { |
| 185 | if (i > 0) |
| 186 | return true; |
| 187 | i++; |
| 188 | } while (a == 0 || a == 0) |
| 189 | return false; |
| 190 | } |
| 191 | |
| 192 | shouldBeTrue("dowhile_or_eq()"); |
| 193 | |
| 194 | function dowhile_or_neq() |
| 195 | { |
| 196 | var a = 0; |
| 197 | var i = 0; |
| 198 | do { |
| 199 | if (i > 0) |
| 200 | return true; |
| 201 | i++; |
| 202 | } while (a != 1 || a != 1) |
| 203 | return false; |
| 204 | } |
| 205 | |
| 206 | shouldBeTrue("dowhile_or_neq()"); |
| 207 | |
| 208 | function dowhile_or_less() |
| 209 | { |
| 210 | var a = 0; |
| 211 | var i = 0; |
| 212 | do { |
| 213 | if (i > 0) |
| 214 | return true; |
| 215 | i++; |
| 216 | } while (a < 1 || a < 1) |
| 217 | return false; |
| 218 | } |
| 219 | |
| 220 | shouldBeTrue("dowhile_or_less()"); |
| 221 | |
| 222 | function dowhile_or_lesseq() |
| 223 | { |
| 224 | var a = 0; |
| 225 | var i = 0; |
| 226 | do { |
| 227 | if (i > 0) |
| 228 | return true; |
| 229 | i++; |
| 230 | } while (a <= 1 || a <= 1) |
| 231 | return false; |
| 232 | } |
| 233 | |
| 234 | shouldBeTrue("dowhile_or_lesseq()"); |
| 235 | |
| 236 | function dowhile_and_eq() |
| 237 | { |
| 238 | var a = 0; |
| 239 | var i = 0; |
| 240 | do { |
| 241 | if (i > 0) |
| 242 | return true; |
| 243 | i++; |
| 244 | } while (a == 0 && a == 0) |
| 245 | return false; |
| 246 | } |
| 247 | |
| 248 | shouldBeTrue("dowhile_and_eq()"); |
| 249 | |
| 250 | function dowhile_and_neq() |
| 251 | { |
| 252 | var a = 0; |
| 253 | var i = 0; |
| 254 | do { |
| 255 | if (i > 0) |
| 256 | return true; |
| 257 | i++; |
| 258 | } while (a != 1 && a != 1) |
| 259 | return false; |
| 260 | } |
| 261 | |
| 262 | shouldBeTrue("dowhile_and_neq()"); |
| 263 | |
| 264 | function dowhile_and_less() |
| 265 | { |
| 266 | var a = 0; |
| 267 | var i = 0; |
| 268 | do { |
| 269 | if (i > 0) |
| 270 | return true; |
| 271 | i++; |
| 272 | } while (a < 1 && a < 1) |
| 273 | return false; |
| 274 | } |
| 275 | |
| 276 | shouldBeTrue("dowhile_and_less()"); |
| 277 | |
| 278 | function dowhile_and_lesseq() |
| 279 | { |
| 280 | var a = 0; |
| 281 | var i = 0; |
| 282 | do { |
| 283 | if (i > 0) |
| 284 | return true; |
| 285 | i++; |
| 286 | } while (a <= 1 && a <= 1) |
| 287 | return false; |
| 288 | } |
| 289 | |
| 290 | shouldBeTrue("dowhile_and_lesseq()"); |
| 291 | |
| 292 | function while_not_or_eq() |
| 293 | { |
| 294 | var a = 0; |
| 295 | while (!(a == 0 || a == 0)) |
| 296 | return true; |
| 297 | return false; |
| 298 | } |
| 299 | |
| 300 | shouldBeFalse("while_not_or_eq()"); |
| 301 | |
| 302 | function while_not_or_neq() |
| 303 | { |
| 304 | var a = 0; |
| 305 | while (!(a != 1 || a != 1)) |
| 306 | return true; |
| 307 | return false; |
| 308 | } |
| 309 | |
| 310 | shouldBeFalse("while_not_or_neq()"); |
| 311 | |
| 312 | function while_not_or_less() |
| 313 | { |
| 314 | var a = 0; |
| 315 | while (!(a < 1 || a < 1)) |
| 316 | return true; |
| 317 | return false; |
| 318 | } |
| 319 | |
| 320 | shouldBeFalse("while_not_or_less()"); |
| 321 | |
| 322 | function while_not_or_lesseq() |
| 323 | { |
| 324 | var a = 0; |
| 325 | while (!(a <= 1 || a <= 1)) |
| 326 | return true; |
| 327 | return false; |
| 328 | } |
| 329 | |
| 330 | shouldBeFalse("while_not_or_lesseq()"); |
| 331 | |
| 332 | function while_not_and_eq() |
| 333 | { |
| 334 | var a = 0; |
| 335 | while (!(a == 0 && a == 0)) |
| 336 | return true; |
| 337 | return false; |
| 338 | } |
| 339 | |
| 340 | shouldBeFalse("while_not_and_eq()"); |
| 341 | |
| 342 | function while_not_and_neq() |
| 343 | { |
| 344 | var a = 0; |
| 345 | while (!(a != 1 && a != 1)) |
| 346 | return true; |
| 347 | return false; |
| 348 | } |
| 349 | |
| 350 | shouldBeFalse("while_not_and_neq()"); |
| 351 | |
| 352 | function while_not_and_less() |
| 353 | { |
| 354 | var a = 0; |
| 355 | while (!(a < 1 && a < 1)) |
| 356 | return true; |
| 357 | return false; |
| 358 | } |
| 359 | |
| 360 | shouldBeFalse("while_not_and_less()"); |
| 361 | |
| 362 | function while_not_and_lesseq() |
| 363 | { |
| 364 | var a = 0; |
| 365 | while (!(a <= 1 && a <= 1)) |
| 366 | return true; |
| 367 | return false; |
| 368 | } |
| 369 | |
| 370 | shouldBeFalse("while_not_and_lesseq()"); |
| 371 | |
| 372 | function for_not_or_eq() |
| 373 | { |
| 374 | for (var a = 0; !(a == 0 || a == 0); ) |
| 375 | return true; |
| 376 | return false; |
| 377 | } |
| 378 | |
| 379 | shouldBeFalse("for_not_or_eq()"); |
| 380 | |
| 381 | function for_not_or_neq() |
| 382 | { |
| 383 | for (var a = 0; !(a != 1 || a != 1); ) |
| 384 | return true; |
| 385 | return false; |
| 386 | } |
| 387 | |
| 388 | shouldBeFalse("for_not_or_neq()"); |
| 389 | |
| 390 | function for_not_or_less() |
| 391 | { |
| 392 | for (var a = 0; !(a < 1 || a < 1); ) |
| 393 | return true; |
| 394 | return false; |
| 395 | } |
| 396 | |
| 397 | shouldBeFalse("for_not_or_less()"); |
| 398 | |
| 399 | function for_not_or_lesseq() |
| 400 | { |
| 401 | for (var a = 0; !(a <= 1 || a <= 1); ) |
| 402 | return true; |
| 403 | return false; |
| 404 | } |
| 405 | |
| 406 | shouldBeFalse("for_not_or_lesseq()"); |
| 407 | |
| 408 | function for_not_and_eq() |
| 409 | { |
| 410 | for (var a = 0; !(a == 0 && a == 0); ) |
| 411 | return true; |
| 412 | return false; |
| 413 | } |
| 414 | |
| 415 | shouldBeFalse("for_not_and_eq()"); |
| 416 | |
| 417 | function for_not_and_neq() |
| 418 | { |
| 419 | for (var a = 0; !(a != 1 && a != 1); ) |
| 420 | return true; |
| 421 | return false; |
| 422 | } |
| 423 | |
| 424 | shouldBeFalse("for_not_and_neq()"); |
| 425 | |
| 426 | function for_not_and_less() |
| 427 | { |
| 428 | for (var a = 0; !(a < 1 && a < 1); ) |
| 429 | return true; |
| 430 | return false; |
| 431 | } |
| 432 | |
| 433 | shouldBeFalse("for_not_and_less()"); |
| 434 | |
| 435 | function for_not_and_lesseq() |
| 436 | { |
| 437 | for (var a = 0; !(a <= 1 && a <= 1); ) |
| 438 | return true; |
| 439 | return false; |
| 440 | } |
| 441 | |
| 442 | shouldBeFalse("for_not_and_lesseq()"); |
| 443 | |
| 444 | function dowhile_not_or_eq() |
| 445 | { |
| 446 | var a = 0; |
| 447 | var i = 0; |
| 448 | do { |
| 449 | if (i > 0) |
| 450 | return true; |
| 451 | i++; |
| 452 | } while (!(a == 0 || a == 0)) |
| 453 | return false; |
| 454 | } |
| 455 | |
| 456 | shouldBeFalse("dowhile_not_or_eq()"); |
| 457 | |
| 458 | function dowhile_not_or_neq() |
| 459 | { |
| 460 | var a = 0; |
| 461 | var i = 0; |
| 462 | do { |
| 463 | if (i > 0) |
| 464 | return true; |
| 465 | i++; |
| 466 | } while (!(a != 1 || a != 1)) |
| 467 | return false; |
| 468 | } |
| 469 | |
| 470 | shouldBeFalse("dowhile_not_or_neq()"); |
| 471 | |
| 472 | function dowhile_not_or_less() |
| 473 | { |
| 474 | var a = 0; |
| 475 | var i = 0; |
| 476 | do { |
| 477 | if (i > 0) |
| 478 | return true; |
| 479 | i++; |
| 480 | } while (!(a < 1 || a < 1)) |
| 481 | return false; |
| 482 | } |
| 483 | |
| 484 | shouldBeFalse("dowhile_not_or_less()"); |
| 485 | |
| 486 | function dowhile_not_or_lesseq() |
| 487 | { |
| 488 | var a = 0; |
| 489 | var i = 0; |
| 490 | do { |
| 491 | if (i > 0) |
| 492 | return true; |
| 493 | i++; |
| 494 | } while (!(a <= 1 || a <= 1)) |
| 495 | return false; |
| 496 | } |
| 497 | |
| 498 | shouldBeFalse("dowhile_not_or_lesseq()"); |
| 499 | |
| 500 | function dowhile_not_and_eq() |
| 501 | { |
| 502 | var a = 0; |
| 503 | var i = 0; |
| 504 | do { |
| 505 | if (i > 0) |
| 506 | return true; |
| 507 | i++; |
| 508 | } while (!(a == 0 && a == 0)) |
| 509 | return false; |
| 510 | } |
| 511 | |
| 512 | shouldBeFalse("dowhile_not_and_eq()"); |
| 513 | |
| 514 | function dowhile_not_and_neq() |
| 515 | { |
| 516 | var a = 0; |
| 517 | var i = 0; |
| 518 | do { |
| 519 | if (i > 0) |
| 520 | return true; |
| 521 | i++; |
| 522 | } while (!(a != 1 && a != 1)) |
| 523 | return false; |
| 524 | } |
| 525 | |
| 526 | shouldBeFalse("dowhile_not_and_neq()"); |
| 527 | |
| 528 | function dowhile_not_and_less() |
| 529 | { |
| 530 | var a = 0; |
| 531 | var i = 0; |
| 532 | do { |
| 533 | if (i > 0) |
| 534 | return true; |
| 535 | i++; |
| 536 | } while (!(a < 1 && a < 1)) |
| 537 | return false; |
| 538 | } |
| 539 | |
| 540 | shouldBeFalse("dowhile_not_and_less()"); |
| 541 | |
| 542 | function dowhile_not_and_lesseq() |
| 543 | { |
| 544 | var a = 0; |
| 545 | var i = 0; |
| 546 | do { |
| 547 | if (i > 0) |
| 548 | return true; |
| 549 | i++; |
| 550 | } while (!(a <= 1 && a <= 1)) |
| 551 | return false; |
| 552 | } |
| 553 | |
| 554 | shouldBeFalse("dowhile_not_and_lesseq()"); |
| 555 | |
| 556 | function float_while_or_eq() |
| 557 | { |
| 558 | var a = 0.1; |
| 559 | while (a == 0.1 || a == 0.1) |
| 560 | return true; |
| 561 | return false; |
| 562 | } |
| 563 | |
| 564 | shouldBeTrue("float_while_or_eq()"); |
| 565 | |
| 566 | function float_while_or_neq() |
| 567 | { |
| 568 | var a = 0.1; |
| 569 | while (a != 1.1 || a != 1.1) |
| 570 | return true; |
| 571 | return false; |
| 572 | } |
| 573 | |
| 574 | shouldBeTrue("float_while_or_neq()"); |
| 575 | |
| 576 | function float_while_or_less() |
| 577 | { |
| 578 | var a = 0.1; |
| 579 | while (a < 1.1 || a < 1.1) |
| 580 | return true; |
| 581 | return false; |
| 582 | } |
| 583 | |
| 584 | shouldBeTrue("float_while_or_less()"); |
| 585 | |
| 586 | function float_while_or_lesseq() |
| 587 | { |
| 588 | var a = 0.1; |
| 589 | while (a <= 1.1 || a <= 1.1) |
| 590 | return true; |
| 591 | return false; |
| 592 | } |
| 593 | |
| 594 | shouldBeTrue("float_while_or_lesseq()"); |
| 595 | |
| 596 | function float_while_and_eq() |
| 597 | { |
| 598 | var a = 0.1; |
| 599 | while (a == 0.1 && a == 0.1) |
| 600 | return true; |
| 601 | return false; |
| 602 | } |
| 603 | |
| 604 | shouldBeTrue("float_while_and_eq()"); |
| 605 | |
| 606 | function float_while_and_neq() |
| 607 | { |
| 608 | var a = 0.1; |
| 609 | while (a != 1.1 && a != 1.1) |
| 610 | return true; |
| 611 | return false; |
| 612 | } |
| 613 | |
| 614 | shouldBeTrue("float_while_and_neq()"); |
| 615 | |
| 616 | function float_while_and_less() |
| 617 | { |
| 618 | var a = 0.1; |
| 619 | while (a < 1.1 && a < 1.1) |
| 620 | return true; |
| 621 | return false; |
| 622 | } |
| 623 | |
| 624 | shouldBeTrue("float_while_and_less()"); |
| 625 | |
| 626 | function float_while_and_lesseq() |
| 627 | { |
| 628 | var a = 0.1; |
| 629 | while (a <= 1.1 && a <= 1.1) |
| 630 | return true; |
| 631 | return false; |
| 632 | } |
| 633 | |
| 634 | shouldBeTrue("float_while_and_lesseq()"); |
| 635 | |
| 636 | function float_for_or_eq() |
| 637 | { |
| 638 | for (var a = 0.1; a == 0.1 || a == 0.1; ) |
| 639 | return true; |
| 640 | return false; |
| 641 | } |
| 642 | |
| 643 | shouldBeTrue("float_for_or_eq()"); |
| 644 | |
| 645 | function float_for_or_neq() |
| 646 | { |
| 647 | for (var a = 0.1; a != 1.1 || a != 1.1; ) |
| 648 | return true; |
| 649 | return false; |
| 650 | } |
| 651 | |
| 652 | shouldBeTrue("float_for_or_neq()"); |
| 653 | |
| 654 | function float_for_or_less() |
| 655 | { |
| 656 | for (var a = 0.1; a < 1.1 || a < 1.1; ) |
| 657 | return true; |
| 658 | return false; |
| 659 | } |
| 660 | |
| 661 | shouldBeTrue("float_for_or_less()"); |
| 662 | |
| 663 | function float_for_or_lesseq() |
| 664 | { |
| 665 | for (var a = 0.1; a <= 1.1 || a <= 1.1; ) |
| 666 | return true; |
| 667 | return false; |
| 668 | } |
| 669 | |
| 670 | shouldBeTrue("float_for_or_lesseq()"); |
| 671 | |
| 672 | function float_for_and_eq() |
| 673 | { |
| 674 | for (var a = 0.1; a == 0.1 && a == 0.1; ) |
| 675 | return true; |
| 676 | return false; |
| 677 | } |
| 678 | |
| 679 | shouldBeTrue("float_for_and_eq()"); |
| 680 | |
| 681 | function float_for_and_neq() |
| 682 | { |
| 683 | for (var a = 0.1; a != 1.1 && a != 1.1; ) |
| 684 | return true; |
| 685 | return false; |
| 686 | } |
| 687 | |
| 688 | shouldBeTrue("float_for_and_neq()"); |
| 689 | |
| 690 | function float_for_and_less() |
| 691 | { |
| 692 | for (var a = 0.1; a < 1.1 && a < 1.1; ) |
| 693 | return true; |
| 694 | return false; |
| 695 | } |
| 696 | |
| 697 | shouldBeTrue("float_for_and_less()"); |
| 698 | |
| 699 | function float_for_and_lesseq() |
| 700 | { |
| 701 | for (var a = 0.1; a <= 1.1 && a <= 1.1; ) |
| 702 | return true; |
| 703 | return false; |
| 704 | } |
| 705 | |
| 706 | shouldBeTrue("float_for_and_lesseq()"); |
| 707 | |
| 708 | function float_dowhile_or_eq() |
| 709 | { |
| 710 | var a = 0.1; |
| 711 | var i = 0.1; |
| 712 | do { |
| 713 | if (i > 0.1) |
| 714 | return true; |
| 715 | i++; |
| 716 | } while (a == 0.1 || a == 0.1) |
| 717 | return false; |
| 718 | } |
| 719 | |
| 720 | shouldBeTrue("float_dowhile_or_eq()"); |
| 721 | |
| 722 | function float_dowhile_or_neq() |
| 723 | { |
| 724 | var a = 0.1; |
| 725 | var i = 0.1; |
| 726 | do { |
| 727 | if (i > 0.1) |
| 728 | return true; |
| 729 | i++; |
| 730 | } while (a != 1.1 || a != 1.1) |
| 731 | return false; |
| 732 | } |
| 733 | |
| 734 | shouldBeTrue("float_dowhile_or_neq()"); |
| 735 | |
| 736 | function float_dowhile_or_less() |
| 737 | { |
| 738 | var a = 0.1; |
| 739 | var i = 0.1; |
| 740 | do { |
| 741 | if (i > 0.1) |
| 742 | return true; |
| 743 | i++; |
| 744 | } while (a < 1.1 || a < 1.1) |
| 745 | return false; |
| 746 | } |
| 747 | |
| 748 | shouldBeTrue("float_dowhile_or_less()"); |
| 749 | |
| 750 | function float_dowhile_or_lesseq() |
| 751 | { |
| 752 | var a = 0.1; |
| 753 | var i = 0.1; |
| 754 | do { |
| 755 | if (i > 0.1) |
| 756 | return true; |
| 757 | i++; |
| 758 | } while (a <= 1.1 || a <= 1.1) |
| 759 | return false; |
| 760 | } |
| 761 | |
| 762 | shouldBeTrue("float_dowhile_or_lesseq()"); |
| 763 | |
| 764 | function float_dowhile_and_eq() |
| 765 | { |
| 766 | var a = 0.1; |
| 767 | var i = 0.1; |
| 768 | do { |
| 769 | if (i > 0.1) |
| 770 | return true; |
| 771 | i++; |
| 772 | } while (a == 0.1 && a == 0.1) |
| 773 | return false; |
| 774 | } |
| 775 | |
| 776 | shouldBeTrue("float_dowhile_and_eq()"); |
| 777 | |
| 778 | function float_dowhile_and_neq() |
| 779 | { |
| 780 | var a = 0.1; |
| 781 | var i = 0.1; |
| 782 | do { |
| 783 | if (i > 0.1) |
| 784 | return true; |
| 785 | i++; |
| 786 | } while (a != 1.1 && a != 1.1) |
| 787 | return false; |
| 788 | } |
| 789 | |
| 790 | shouldBeTrue("float_dowhile_and_neq()"); |
| 791 | |
| 792 | function float_dowhile_and_less() |
| 793 | { |
| 794 | var a = 0.1; |
| 795 | var i = 0.1; |
| 796 | do { |
| 797 | if (i > 0.1) |
| 798 | return true; |
| 799 | i++; |
| 800 | } while (a < 1.1 && a < 1.1) |
| 801 | return false; |
| 802 | } |
| 803 | |
| 804 | shouldBeTrue("float_dowhile_and_less()"); |
| 805 | |
| 806 | function float_dowhile_and_lesseq() |
| 807 | { |
| 808 | var a = 0.1; |
| 809 | var i = 0.1; |
| 810 | do { |
| 811 | if (i > 0.1) |
| 812 | return true; |
| 813 | i++; |
| 814 | } while (a <= 1.1 && a <= 1.1) |
| 815 | return false; |
| 816 | } |
| 817 | |
| 818 | shouldBeTrue("float_dowhile_and_lesseq()"); |
| 819 | |
| 820 | function float_while_not_or_eq() |
| 821 | { |
| 822 | var a = 0.1; |
| 823 | while (!(a == 0.1 || a == 0.1)) |
| 824 | return true; |
| 825 | return false; |
| 826 | } |
| 827 | |
| 828 | shouldBeFalse("float_while_not_or_eq()"); |
| 829 | |
| 830 | function float_while_not_or_neq() |
| 831 | { |
| 832 | var a = 0.1; |
| 833 | while (!(a != 1.1 || a != 1.1)) |
| 834 | return true; |
| 835 | return false; |
| 836 | } |
| 837 | |
| 838 | shouldBeFalse("float_while_not_or_neq()"); |
| 839 | |
| 840 | function float_while_not_or_less() |
| 841 | { |
| 842 | var a = 0.1; |
| 843 | while (!(a < 1.1 || a < 1.1)) |
| 844 | return true; |
| 845 | return false; |
| 846 | } |
| 847 | |
| 848 | shouldBeFalse("float_while_not_or_less()"); |
| 849 | |
| 850 | function float_while_not_or_lesseq() |
| 851 | { |
| 852 | var a = 0.1; |
| 853 | while (!(a <= 1.1 || a <= 1.1)) |
| 854 | return true; |
| 855 | return false; |
| 856 | } |
| 857 | |
| 858 | shouldBeFalse("float_while_not_or_lesseq()"); |
| 859 | |
| 860 | function float_while_not_and_eq() |
| 861 | { |
| 862 | var a = 0.1; |
| 863 | while (!(a == 0.1 && a == 0.1)) |
| 864 | return true; |
| 865 | return false; |
| 866 | } |
| 867 | |
| 868 | shouldBeFalse("float_while_not_and_eq()"); |
| 869 | |
| 870 | function float_while_not_and_neq() |
| 871 | { |
| 872 | var a = 0.1; |
| 873 | while (!(a != 1.1 && a != 1.1)) |
| 874 | return true; |
| 875 | return false; |
| 876 | } |
| 877 | |
| 878 | shouldBeFalse("float_while_not_and_neq()"); |
| 879 | |
| 880 | function float_while_not_and_less() |
| 881 | { |
| 882 | var a = 0.1; |
| 883 | while (!(a < 1.1 && a < 1.1)) |
| 884 | return true; |
| 885 | return false; |
| 886 | } |
| 887 | |
| 888 | shouldBeFalse("float_while_not_and_less()"); |
| 889 | |
| 890 | function float_while_not_and_lesseq() |
| 891 | { |
| 892 | var a = 0.1; |
| 893 | while (!(a <= 1.1 && a <= 1.1)) |
| 894 | return true; |
| 895 | return false; |
| 896 | } |
| 897 | |
| 898 | shouldBeFalse("float_while_not_and_lesseq()"); |
| 899 | |
| 900 | function float_for_not_or_eq() |
| 901 | { |
| 902 | for (var a = 0.1; !(a == 0.1 || a == 0.1); ) |
| 903 | return true; |
| 904 | return false; |
| 905 | } |
| 906 | |
| 907 | shouldBeFalse("float_for_not_or_eq()"); |
| 908 | |
| 909 | function float_for_not_or_neq() |
| 910 | { |
| 911 | for (var a = 0.1; !(a != 1.1 || a != 1.1); ) |
| 912 | return true; |
| 913 | return false; |
| 914 | } |
| 915 | |
| 916 | shouldBeFalse("float_for_not_or_neq()"); |
| 917 | |
| 918 | function float_for_not_or_less() |
| 919 | { |
| 920 | for (var a = 0.1; !(a < 1.1 || a < 1.1); ) |
| 921 | return true; |
| 922 | return false; |
| 923 | } |
| 924 | |
| 925 | shouldBeFalse("float_for_not_or_less()"); |
| 926 | |
| 927 | function float_for_not_or_lesseq() |
| 928 | { |
| 929 | for (var a = 0.1; !(a <= 1.1 || a <= 1.1); ) |
| 930 | return true; |
| 931 | return false; |
| 932 | } |
| 933 | |
| 934 | shouldBeFalse("float_for_not_or_lesseq()"); |
| 935 | |
| 936 | function float_for_not_and_eq() |
| 937 | { |
| 938 | for (var a = 0.1; !(a == 0.1 && a == 0.1); ) |
| 939 | return true; |
| 940 | return false; |
| 941 | } |
| 942 | |
| 943 | shouldBeFalse("float_for_not_and_eq()"); |
| 944 | |
| 945 | function float_for_not_and_neq() |
| 946 | { |
| 947 | for (var a = 0.1; !(a != 1.1 && a != 1.1); ) |
| 948 | return true; |
| 949 | return false; |
| 950 | } |
| 951 | |
| 952 | shouldBeFalse("float_for_not_and_neq()"); |
| 953 | |
| 954 | function float_for_not_and_less() |
| 955 | { |
| 956 | for (var a = 0.1; !(a < 1.1 && a < 1.1); ) |
| 957 | return true; |
| 958 | return false; |
| 959 | } |
| 960 | |
| 961 | shouldBeFalse("float_for_not_and_less()"); |
| 962 | |
| 963 | function float_for_not_and_lesseq() |
| 964 | { |
| 965 | for (var a = 0.1; !(a <= 1.1 && a <= 1.1); ) |
| 966 | return true; |
| 967 | return false; |
| 968 | } |
| 969 | |
| 970 | shouldBeFalse("float_for_not_and_lesseq()"); |
| 971 | |
| 972 | function float_dowhile_not_or_eq() |
| 973 | { |
| 974 | var a = 0.1; |
| 975 | var i = 0.1; |
| 976 | do { |
| 977 | if (i > 0.1) |
| 978 | return true; |
| 979 | i++; |
| 980 | } while (!(a == 0.1 || a == 0.1)) |
| 981 | return false; |
| 982 | } |
| 983 | |
| 984 | shouldBeFalse("float_dowhile_not_or_eq()"); |
| 985 | |
| 986 | function float_dowhile_not_or_neq() |
| 987 | { |
| 988 | var a = 0.1; |
| 989 | var i = 0.1; |
| 990 | do { |
| 991 | if (i > 0.1) |
| 992 | return true; |
| 993 | i++; |
| 994 | } while (!(a != 1.1 || a != 1.1)) |
| 995 | return false; |
| 996 | } |
| 997 | |
| 998 | shouldBeFalse("float_dowhile_not_or_neq()"); |
| 999 | |
| 1000 | function float_dowhile_not_or_less() |
| 1001 | { |
| 1002 | var a = 0.1; |
| 1003 | var i = 0.1; |
| 1004 | do { |
| 1005 | if (i > 0.1) |
| 1006 | return true; |
| 1007 | i++; |
| 1008 | } while (!(a < 1.1 || a < 1.1)) |
| 1009 | return false; |
| 1010 | } |
| 1011 | |
| 1012 | shouldBeFalse("float_dowhile_not_or_less()"); |
| 1013 | |
| 1014 | function float_dowhile_not_or_lesseq() |
| 1015 | { |
| 1016 | var a = 0.1; |
| 1017 | var i = 0.1; |
| 1018 | do { |
| 1019 | if (i > 0.1) |
| 1020 | return true; |
| 1021 | i++; |
| 1022 | } while (!(a <= 1.1 || a <= 1.1)) |
| 1023 | return false; |
| 1024 | } |
| 1025 | |
| 1026 | shouldBeFalse("float_dowhile_not_or_lesseq()"); |
| 1027 | |
| 1028 | function float_dowhile_not_and_eq() |
| 1029 | { |
| 1030 | var a = 0.1; |
| 1031 | var i = 0.1; |
| 1032 | do { |
| 1033 | if (i > 0.1) |
| 1034 | return true; |
| 1035 | i++; |
| 1036 | } while (!(a == 0.1 && a == 0.1)) |
| 1037 | return false; |
| 1038 | } |
| 1039 | |
| 1040 | shouldBeFalse("float_dowhile_not_and_eq()"); |
| 1041 | |
| 1042 | function float_dowhile_not_and_neq() |
| 1043 | { |
| 1044 | var a = 0.1; |
| 1045 | var i = 0.1; |
| 1046 | do { |
| 1047 | if (i > 0.1) |
| 1048 | return true; |
| 1049 | i++; |
| 1050 | } while (!(a != 1.1 && a != 1.1)) |
| 1051 | return false; |
| 1052 | } |
| 1053 | |
| 1054 | shouldBeFalse("float_dowhile_not_and_neq()"); |
| 1055 | |
| 1056 | function float_dowhile_not_and_less() |
| 1057 | { |
| 1058 | var a = 0.1; |
| 1059 | var i = 0.1; |
| 1060 | do { |
| 1061 | if (i > 0.1) |
| 1062 | return true; |
| 1063 | i++; |
| 1064 | } while (!(a < 1.1 && a < 1.1)) |
| 1065 | return false; |
| 1066 | } |
| 1067 | |
| 1068 | shouldBeFalse("float_dowhile_not_and_less()"); |
| 1069 | |
| 1070 | function float_dowhile_not_and_lesseq() |
| 1071 | { |
| 1072 | var a = 0.1; |
| 1073 | var i = 0.1; |
| 1074 | do { |
| 1075 | if (i > 0.1) |
| 1076 | return true; |
| 1077 | i++; |
| 1078 | } while (!(a <= 1.1 && a <= 1.1)) |
| 1079 | return false; |
| 1080 | } |