blob: 971ef7218ee6a4060e11b8def5bbc00f4dc1a087 [file] [log] [blame]
Steve Blocka7e24c12009-10-30 11:49:00 +00001// The ray tracer code in this file is written by Adam Burmister. It
2// is available in its original form from:
3//
4// http://labs.flog.nz.co/raytracer/
5//
6// It has been modified slightly by Google to work as a standalone
7// benchmark, but the all the computational code remains
8// untouched. This file also contains a copy of parts of the Prototype
9// JavaScript framework which is used by the ray tracer.
10
Kristian Monsen0d5e1162010-09-30 15:31:59 +010011var RayTrace = new BenchmarkSuite('RayTrace', 739989, [
Steve Blocka7e24c12009-10-30 11:49:00 +000012 new Benchmark('RayTrace', renderScene)
13]);
14
15
16// Variable used to hold a number that can be used to verify that
17// the scene was ray traced correctly.
18var checkNumber;
19
20
21// ------------------------------------------------------------------------
22// ------------------------------------------------------------------------
23
24// The following is a copy of parts of the Prototype JavaScript library:
25
26// Prototype JavaScript framework, version 1.5.0
27// (c) 2005-2007 Sam Stephenson
28//
29// Prototype is freely distributable under the terms of an MIT-style license.
30// For details, see the Prototype web site: http://prototype.conio.net/
31
32
33var Class = {
34 create: function() {
35 return function() {
36 this.initialize.apply(this, arguments);
37 }
38 }
39};
40
41
42Object.extend = function(destination, source) {
43 for (var property in source) {
44 destination[property] = source[property];
45 }
46 return destination;
47};
48
49
50// ------------------------------------------------------------------------
51// ------------------------------------------------------------------------
52
53// The rest of this file is the actual ray tracer written by Adam
54// Burmister. It's a concatenation of the following files:
55//
56// flog/color.js
57// flog/light.js
58// flog/vector.js
59// flog/ray.js
60// flog/scene.js
61// flog/material/basematerial.js
62// flog/material/solid.js
63// flog/material/chessboard.js
64// flog/shape/baseshape.js
65// flog/shape/sphere.js
66// flog/shape/plane.js
67// flog/intersectioninfo.js
68// flog/camera.js
69// flog/background.js
70// flog/engine.js
71
72
73/* Fake a Flog.* namespace */
74if(typeof(Flog) == 'undefined') var Flog = {};
75if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
76
77Flog.RayTracer.Color = Class.create();
78
79Flog.RayTracer.Color.prototype = {
80 red : 0.0,
81 green : 0.0,
82 blue : 0.0,
83
84 initialize : function(r, g, b) {
85 if(!r) r = 0.0;
86 if(!g) g = 0.0;
87 if(!b) b = 0.0;
88
89 this.red = r;
90 this.green = g;
91 this.blue = b;
92 },
93
94 add : function(c1, c2){
95 var result = new Flog.RayTracer.Color(0,0,0);
96
97 result.red = c1.red + c2.red;
98 result.green = c1.green + c2.green;
99 result.blue = c1.blue + c2.blue;
100
101 return result;
102 },
103
104 addScalar: function(c1, s){
105 var result = new Flog.RayTracer.Color(0,0,0);
106
107 result.red = c1.red + s;
108 result.green = c1.green + s;
109 result.blue = c1.blue + s;
110
111 result.limit();
112
113 return result;
114 },
115
116 subtract: function(c1, c2){
117 var result = new Flog.RayTracer.Color(0,0,0);
118
119 result.red = c1.red - c2.red;
120 result.green = c1.green - c2.green;
121 result.blue = c1.blue - c2.blue;
122
123 return result;
124 },
125
126 multiply : function(c1, c2) {
127 var result = new Flog.RayTracer.Color(0,0,0);
128
129 result.red = c1.red * c2.red;
130 result.green = c1.green * c2.green;
131 result.blue = c1.blue * c2.blue;
132
133 return result;
134 },
135
136 multiplyScalar : function(c1, f) {
137 var result = new Flog.RayTracer.Color(0,0,0);
138
139 result.red = c1.red * f;
140 result.green = c1.green * f;
141 result.blue = c1.blue * f;
142
143 return result;
144 },
145
146 divideFactor : function(c1, f) {
147 var result = new Flog.RayTracer.Color(0,0,0);
148
149 result.red = c1.red / f;
150 result.green = c1.green / f;
151 result.blue = c1.blue / f;
152
153 return result;
154 },
155
156 limit: function(){
157 this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0;
158 this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0;
159 this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0;
160 },
161
162 distance : function(color) {
163 var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.green) + Math.abs(this.blue - color.blue);
164 return d;
165 },
166
167 blend: function(c1, c2, w){
168 var result = new Flog.RayTracer.Color(0,0,0);
169 result = Flog.RayTracer.Color.prototype.add(
170 Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w),
171 Flog.RayTracer.Color.prototype.multiplyScalar(c2, w)
172 );
173 return result;
174 },
175
176 brightness : function() {
177 var r = Math.floor(this.red*255);
178 var g = Math.floor(this.green*255);
179 var b = Math.floor(this.blue*255);
180 return (r * 77 + g * 150 + b * 29) >> 8;
181 },
182
183 toString : function () {
184 var r = Math.floor(this.red*255);
185 var g = Math.floor(this.green*255);
186 var b = Math.floor(this.blue*255);
187
188 return "rgb("+ r +","+ g +","+ b +")";
189 }
190}
191/* Fake a Flog.* namespace */
192if(typeof(Flog) == 'undefined') var Flog = {};
193if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
194
195Flog.RayTracer.Light = Class.create();
196
197Flog.RayTracer.Light.prototype = {
198 position: null,
199 color: null,
200 intensity: 10.0,
201
202 initialize : function(pos, color, intensity) {
203 this.position = pos;
204 this.color = color;
205 this.intensity = (intensity ? intensity : 10.0);
206 },
207
Steve Blocka7e24c12009-10-30 11:49:00 +0000208 toString : function () {
209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
210 }
211}
212/* Fake a Flog.* namespace */
213if(typeof(Flog) == 'undefined') var Flog = {};
214if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
215
216Flog.RayTracer.Vector = Class.create();
217
218Flog.RayTracer.Vector.prototype = {
219 x : 0.0,
220 y : 0.0,
221 z : 0.0,
222
223 initialize : function(x, y, z) {
224 this.x = (x ? x : 0);
225 this.y = (y ? y : 0);
226 this.z = (z ? z : 0);
227 },
228
229 copy: function(vector){
230 this.x = vector.x;
231 this.y = vector.y;
232 this.z = vector.z;
233 },
234
235 normalize : function() {
236 var m = this.magnitude();
237 return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m);
238 },
239
240 magnitude : function() {
241 return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z));
242 },
243
244 cross : function(w) {
245 return new Flog.RayTracer.Vector(
246 -this.z * w.y + this.y * w.z,
247 this.z * w.x - this.x * w.z,
248 -this.y * w.x + this.x * w.y);
249 },
250
251 dot : function(w) {
252 return this.x * w.x + this.y * w.y + this.z * w.z;
253 },
254
255 add : function(v, w) {
256 return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z);
257 },
258
259 subtract : function(v, w) {
260 if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']';
261 return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z);
262 },
263
264 multiplyVector : function(v, w) {
265 return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z);
266 },
267
268 multiplyScalar : function(v, w) {
269 return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w);
270 },
271
272 toString : function () {
273 return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']';
274 }
275}
276/* Fake a Flog.* namespace */
277if(typeof(Flog) == 'undefined') var Flog = {};
278if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
279
280Flog.RayTracer.Ray = Class.create();
281
282Flog.RayTracer.Ray.prototype = {
283 position : null,
284 direction : null,
285 initialize : function(pos, dir) {
286 this.position = pos;
287 this.direction = dir;
288 },
289
290 toString : function () {
291 return 'Ray [' + this.position + ',' + this.direction + ']';
292 }
293}
294/* Fake a Flog.* namespace */
295if(typeof(Flog) == 'undefined') var Flog = {};
296if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
297
298Flog.RayTracer.Scene = Class.create();
299
300Flog.RayTracer.Scene.prototype = {
301 camera : null,
302 shapes : [],
303 lights : [],
304 background : null,
305
306 initialize : function() {
307 this.camera = new Flog.RayTracer.Camera(
308 new Flog.RayTracer.Vector(0,0,-5),
309 new Flog.RayTracer.Vector(0,0,1),
310 new Flog.RayTracer.Vector(0,1,0)
311 );
312 this.shapes = new Array();
313 this.lights = new Array();
314 this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
315 }
316}
317/* Fake a Flog.* namespace */
318if(typeof(Flog) == 'undefined') var Flog = {};
319if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
320if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
321
322Flog.RayTracer.Material.BaseMaterial = Class.create();
323
324Flog.RayTracer.Material.BaseMaterial.prototype = {
325
326 gloss: 2.0, // [0...infinity] 0 = matt
327 transparency: 0.0, // 0=opaque
328 reflection: 0.0, // [0...infinity] 0 = no reflection
329 refraction: 0.50,
330 hasTexture: false,
331
332 initialize : function() {
333
334 },
335
336 getColor: function(u, v){
337
338 },
339
340 wrapUp: function(t){
341 t = t % 2.0;
342 if(t < -1) t += 2.0;
343 if(t >= 1) t -= 2.0;
344 return t;
345 },
346
347 toString : function () {
348 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
349 }
350}
351/* Fake a Flog.* namespace */
352if(typeof(Flog) == 'undefined') var Flog = {};
353if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
354
355Flog.RayTracer.Material.Solid = Class.create();
356
357Flog.RayTracer.Material.Solid.prototype = Object.extend(
358 new Flog.RayTracer.Material.BaseMaterial(), {
359 initialize : function(color, reflection, refraction, transparency, gloss) {
360 this.color = color;
361 this.reflection = reflection;
362 this.transparency = transparency;
363 this.gloss = gloss;
364 this.hasTexture = false;
365 },
366
367 getColor: function(u, v){
368 return this.color;
369 },
370
371 toString : function () {
372 return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
373 }
374 }
375);
376/* Fake a Flog.* namespace */
377if(typeof(Flog) == 'undefined') var Flog = {};
378if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
379
380Flog.RayTracer.Material.Chessboard = Class.create();
381
382Flog.RayTracer.Material.Chessboard.prototype = Object.extend(
383 new Flog.RayTracer.Material.BaseMaterial(), {
384 colorEven: null,
385 colorOdd: null,
386 density: 0.5,
387
388 initialize : function(colorEven, colorOdd, reflection, transparency, gloss, density) {
389 this.colorEven = colorEven;
390 this.colorOdd = colorOdd;
391 this.reflection = reflection;
392 this.transparency = transparency;
393 this.gloss = gloss;
394 this.density = density;
395 this.hasTexture = true;
396 },
397
398 getColor: function(u, v){
399 var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density);
400
401 if(t < 0.0)
402 return this.colorEven;
403 else
404 return this.colorOdd;
405 },
406
407 toString : function () {
408 return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
409 }
410 }
411);
412/* Fake a Flog.* namespace */
413if(typeof(Flog) == 'undefined') var Flog = {};
414if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
415if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
416
Steve Blocka7e24c12009-10-30 11:49:00 +0000417Flog.RayTracer.Shape.Sphere = Class.create();
418
419Flog.RayTracer.Shape.Sphere.prototype = {
420 initialize : function(pos, radius, material) {
421 this.radius = radius;
422 this.position = pos;
423 this.material = material;
424 },
425
426 intersect: function(ray){
427 var info = new Flog.RayTracer.IntersectionInfo();
428 info.shape = this;
429
430 var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position);
431
432 var B = dst.dot(ray.direction);
433 var C = dst.dot(dst) - (this.radius * this.radius);
434 var D = (B * B) - C;
435
436 if(D > 0){ // intersection!
437 info.isHit = true;
438 info.distance = (-B) - Math.sqrt(D);
439 info.position = Flog.RayTracer.Vector.prototype.add(
440 ray.position,
441 Flog.RayTracer.Vector.prototype.multiplyScalar(
442 ray.direction,
443 info.distance
444 )
445 );
446 info.normal = Flog.RayTracer.Vector.prototype.subtract(
447 info.position,
448 this.position
449 ).normalize();
450
451 info.color = this.material.getColor(0,0);
452 } else {
453 info.isHit = false;
454 }
455 return info;
456 },
457
458 toString : function () {
459 return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
460 }
461}
462/* Fake a Flog.* namespace */
463if(typeof(Flog) == 'undefined') var Flog = {};
464if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
465if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
466
467Flog.RayTracer.Shape.Plane = Class.create();
468
469Flog.RayTracer.Shape.Plane.prototype = {
470 d: 0.0,
471
472 initialize : function(pos, d, material) {
473 this.position = pos;
474 this.d = d;
475 this.material = material;
476 },
477
478 intersect: function(ray){
479 var info = new Flog.RayTracer.IntersectionInfo();
480
481 var Vd = this.position.dot(ray.direction);
482 if(Vd == 0) return info; // no intersection
483
484 var t = -(this.position.dot(ray.position) + this.d) / Vd;
485 if(t <= 0) return info;
486
487 info.shape = this;
488 info.isHit = true;
489 info.position = Flog.RayTracer.Vector.prototype.add(
490 ray.position,
491 Flog.RayTracer.Vector.prototype.multiplyScalar(
492 ray.direction,
493 t
494 )
495 );
496 info.normal = this.position;
497 info.distance = t;
498
499 if(this.material.hasTexture){
500 var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x);
501 var vV = vU.cross(this.position);
502 var u = info.position.dot(vU);
503 var v = info.position.dot(vV);
504 info.color = this.material.getColor(u,v);
505 } else {
506 info.color = this.material.getColor(0,0);
507 }
508
509 return info;
510 },
511
512 toString : function () {
513 return 'Plane [' + this.position + ', d=' + this.d + ']';
514 }
515}
516/* Fake a Flog.* namespace */
517if(typeof(Flog) == 'undefined') var Flog = {};
518if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
519
520Flog.RayTracer.IntersectionInfo = Class.create();
521
522Flog.RayTracer.IntersectionInfo.prototype = {
523 isHit: false,
524 hitCount: 0,
525 shape: null,
526 position: null,
527 normal: null,
528 color: null,
529 distance: null,
530
531 initialize : function() {
532 this.color = new Flog.RayTracer.Color(0,0,0);
533 },
534
535 toString : function () {
536 return 'Intersection [' + this.position + ']';
537 }
538}
539/* Fake a Flog.* namespace */
540if(typeof(Flog) == 'undefined') var Flog = {};
541if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
542
543Flog.RayTracer.Camera = Class.create();
544
545Flog.RayTracer.Camera.prototype = {
546 position: null,
547 lookAt: null,
548 equator: null,
549 up: null,
550 screen: null,
551
552 initialize : function(pos, lookAt, up) {
553 this.position = pos;
554 this.lookAt = lookAt;
555 this.up = up;
556 this.equator = lookAt.normalize().cross(this.up);
557 this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
558 },
559
560 getRay: function(vx, vy){
561 var pos = Flog.RayTracer.Vector.prototype.subtract(
562 this.screen,
563 Flog.RayTracer.Vector.prototype.subtract(
564 Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx),
565 Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy)
566 )
567 );
568 pos.y = pos.y * -1;
569 var dir = Flog.RayTracer.Vector.prototype.subtract(
570 pos,
571 this.position
572 );
573
574 var ray = new Flog.RayTracer.Ray(pos, dir.normalize());
575
576 return ray;
577 },
578
579 toString : function () {
580 return 'Ray []';
581 }
582}
583/* Fake a Flog.* namespace */
584if(typeof(Flog) == 'undefined') var Flog = {};
585if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
586
587Flog.RayTracer.Background = Class.create();
588
589Flog.RayTracer.Background.prototype = {
590 color : null,
591 ambience : 0.0,
592
593 initialize : function(color, ambience) {
594 this.color = color;
595 this.ambience = ambience;
596 }
597}
598/* Fake a Flog.* namespace */
599if(typeof(Flog) == 'undefined') var Flog = {};
600if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
601
602Flog.RayTracer.Engine = Class.create();
603
604Flog.RayTracer.Engine.prototype = {
605 canvas: null, /* 2d context we can render to */
606
607 initialize: function(options){
608 this.options = Object.extend({
609 canvasHeight: 100,
610 canvasWidth: 100,
611 pixelWidth: 2,
612 pixelHeight: 2,
613 renderDiffuse: false,
614 renderShadows: false,
615 renderHighlights: false,
616 renderReflections: false,
617 rayDepth: 2
618 }, options || {});
619
620 this.options.canvasHeight /= this.options.pixelHeight;
621 this.options.canvasWidth /= this.options.pixelWidth;
622
623 /* TODO: dynamically include other scripts */
624 },
625
626 setPixel: function(x, y, color){
627 var pxW, pxH;
628 pxW = this.options.pixelWidth;
629 pxH = this.options.pixelHeight;
630
631 if (this.canvas) {
632 this.canvas.fillStyle = color.toString();
633 this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH);
634 } else {
635 if (x === y) {
636 checkNumber += color.brightness();
637 }
638 // print(x * pxW, y * pxH, pxW, pxH);
639 }
640 },
641
642 renderScene: function(scene, canvas){
643 checkNumber = 0;
644 /* Get canvas */
645 if (canvas) {
646 this.canvas = canvas.getContext("2d");
647 } else {
648 this.canvas = null;
649 }
650
651 var canvasHeight = this.options.canvasHeight;
652 var canvasWidth = this.options.canvasWidth;
653
654 for(var y=0; y < canvasHeight; y++){
655 for(var x=0; x < canvasWidth; x++){
656 var yp = y * 1.0 / canvasHeight * 2 - 1;
657 var xp = x * 1.0 / canvasWidth * 2 - 1;
658
659 var ray = scene.camera.getRay(xp, yp);
660
661 var color = this.getPixelColor(ray, scene);
662
663 this.setPixel(x, y, color);
664 }
665 }
666 if (checkNumber !== 2321) {
667 throw new Error("Scene rendered incorrectly");
668 }
669 },
670
671 getPixelColor: function(ray, scene){
672 var info = this.testIntersection(ray, scene, null);
673 if(info.isHit){
674 var color = this.rayTrace(info, ray, scene, 0);
675 return color;
676 }
677 return scene.background.color;
678 },
679
680 testIntersection: function(ray, scene, exclude){
681 var hits = 0;
682 var best = new Flog.RayTracer.IntersectionInfo();
683 best.distance = 2000;
684
685 for(var i=0; i<scene.shapes.length; i++){
686 var shape = scene.shapes[i];
687
688 if(shape != exclude){
689 var info = shape.intersect(ray);
690 if(info.isHit && info.distance >= 0 && info.distance < best.distance){
691 best = info;
692 hits++;
693 }
694 }
695 }
696 best.hitCount = hits;
697 return best;
698 },
699
700 getReflectionRay: function(P,N,V){
701 var c1 = -N.dot(V);
702 var R1 = Flog.RayTracer.Vector.prototype.add(
703 Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1),
704 V
705 );
706 return new Flog.RayTracer.Ray(P, R1);
707 },
708
709 rayTrace: function(info, ray, scene, depth){
710 // Calc ambient
711 var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
712 var oldColor = color;
713 var shininess = Math.pow(10, info.shape.material.gloss + 1);
714
715 for(var i=0; i<scene.lights.length; i++){
716 var light = scene.lights[i];
717
718 // Calc diffuse lighting
719 var v = Flog.RayTracer.Vector.prototype.subtract(
720 light.position,
721 info.position
722 ).normalize();
723
724 if(this.options.renderDiffuse){
725 var L = v.dot(info.normal);
726 if(L > 0.0){
727 color = Flog.RayTracer.Color.prototype.add(
728 color,
729 Flog.RayTracer.Color.prototype.multiply(
730 info.color,
731 Flog.RayTracer.Color.prototype.multiplyScalar(
732 light.color,
733 L
734 )
735 )
736 );
737 }
738 }
739
740 // The greater the depth the more accurate the colours, but
741 // this is exponentially (!) expensive
742 if(depth <= this.options.rayDepth){
743 // calculate reflection ray
744 if(this.options.renderReflections && info.shape.material.reflection > 0)
745 {
746 var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction);
747 var refl = this.testIntersection(reflectionRay, scene, info.shape);
748
749 if (refl.isHit && refl.distance > 0){
750 refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1);
751 } else {
752 refl.color = scene.background.color;
753 }
754
755 color = Flog.RayTracer.Color.prototype.blend(
756 color,
757 refl.color,
758 info.shape.material.reflection
759 );
760 }
761
762 // Refraction
763 /* TODO */
764 }
765
766 /* Render shadows and highlights */
767
768 var shadowInfo = new Flog.RayTracer.IntersectionInfo();
769
770 if(this.options.renderShadows){
771 var shadowRay = new Flog.RayTracer.Ray(info.position, v);
772
773 shadowInfo = this.testIntersection(shadowRay, scene, info.shape);
774 if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shadowInfo.shape.type != 'PLANE'*/){
775 var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color, 0.5);
776 var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5));
777 color = Flog.RayTracer.Color.prototype.addScalar(vA,dB);
778 }
779 }
780
781 // Phong specular highlights
782 if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0){
783 var Lv = Flog.RayTracer.Vector.prototype.subtract(
784 info.shape.position,
785 light.position
786 ).normalize();
787
788 var E = Flog.RayTracer.Vector.prototype.subtract(
789 scene.camera.position,
790 info.shape.position
791 ).normalize();
792
793 var H = Flog.RayTracer.Vector.prototype.subtract(
794 E,
795 Lv
796 ).normalize();
797
798 var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess);
799 color = Flog.RayTracer.Color.prototype.add(
800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
801 color
802 );
803 }
804 }
805 color.limit();
806 return color;
807 }
808};
809
810
811function renderScene(){
812 var scene = new Flog.RayTracer.Scene();
813
814 scene.camera = new Flog.RayTracer.Camera(
815 new Flog.RayTracer.Vector(0, 0, -15),
816 new Flog.RayTracer.Vector(-0.2, 0, 5),
817 new Flog.RayTracer.Vector(0, 1, 0)
818 );
819
820 scene.background = new Flog.RayTracer.Background(
821 new Flog.RayTracer.Color(0.5, 0.5, 0.5),
822 0.4
823 );
824
825 var sphere = new Flog.RayTracer.Shape.Sphere(
826 new Flog.RayTracer.Vector(-1.5, 1.5, 2),
827 1.5,
828 new Flog.RayTracer.Material.Solid(
829 new Flog.RayTracer.Color(0,0.5,0.5),
830 0.3,
831 0.0,
832 0.0,
833 2.0
834 )
835 );
836
837 var sphere1 = new Flog.RayTracer.Shape.Sphere(
838 new Flog.RayTracer.Vector(1, 0.25, 1),
839 0.5,
840 new Flog.RayTracer.Material.Solid(
841 new Flog.RayTracer.Color(0.9,0.9,0.9),
842 0.1,
843 0.0,
844 0.0,
845 1.5
846 )
847 );
848
849 var plane = new Flog.RayTracer.Shape.Plane(
850 new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normalize(),
851 1.2,
852 new Flog.RayTracer.Material.Chessboard(
853 new Flog.RayTracer.Color(1,1,1),
854 new Flog.RayTracer.Color(0,0,0),
855 0.2,
856 0.0,
857 1.0,
858 0.7
859 )
860 );
861
862 scene.shapes.push(plane);
863 scene.shapes.push(sphere);
864 scene.shapes.push(sphere1);
865
866 var light = new Flog.RayTracer.Light(
867 new Flog.RayTracer.Vector(5, 10, -1),
868 new Flog.RayTracer.Color(0.8, 0.8, 0.8)
869 );
870
871 var light1 = new Flog.RayTracer.Light(
872 new Flog.RayTracer.Vector(-3, 5, -15),
873 new Flog.RayTracer.Color(0.8, 0.8, 0.8),
874 100
875 );
876
877 scene.lights.push(light);
878 scene.lights.push(light1);
879
880 var imageWidth = 100; // $F('imageWidth');
881 var imageHeight = 100; // $F('imageHeight');
882 var pixelSize = "5,5".split(','); // $F('pixelSize').split(',');
883 var renderDiffuse = true; // $F('renderDiffuse');
884 var renderShadows = true; // $F('renderShadows');
885 var renderHighlights = true; // $F('renderHighlights');
886 var renderReflections = true; // $F('renderReflections');
887 var rayDepth = 2;//$F('rayDepth');
888
889 var raytracer = new Flog.RayTracer.Engine(
890 {
891 canvasWidth: imageWidth,
892 canvasHeight: imageHeight,
893 pixelWidth: pixelSize[0],
894 pixelHeight: pixelSize[1],
895 "renderDiffuse": renderDiffuse,
896 "renderHighlights": renderHighlights,
897 "renderShadows": renderShadows,
898 "renderReflections": renderReflections,
899 "rayDepth": rayDepth
900 }
901 );
902
903 raytracer.renderScene(scene, null, 0);
904}